Spark Eruption DPS
KevinK - Sanctuary
Posts: 145 Arc User
When fighting bosses, I have been using spark eruption everytime I'm able to use it. However, I'm not sure if it adds more DPS, since there is a cast time on spark eruption. My question is, would the added damage of spark eruption increase your DPS eventhough the cast time itself loweres the dps?
To add to that, I think the best way to test this is to sum up your damage combo before your spark eruption. My usual combo is gush, phoenix, gush, pyro, gush. (Thats enough time for the whole 2 spark duration). Then I sum up the damage of the same combo with the 2 spark. After that, I take the difference of the normal sum from the sparked dmg sum. If the difference is bigger than your damage with normal gush, then you have more dps, since gush does the least damage and spark casts 2 seconds (so does gush).
To add to that, I think the best way to test this is to sum up your damage combo before your spark eruption. My usual combo is gush, phoenix, gush, pyro, gush. (Thats enough time for the whole 2 spark duration). Then I sum up the damage of the same combo with the 2 spark. After that, I take the difference of the normal sum from the sparked dmg sum. If the difference is bigger than your damage with normal gush, then you have more dps, since gush does the least damage and spark casts 2 seconds (so does gush).
Post edited by KevinK - Sanctuary on
0
Comments
-
as a rule: Double spark + undine+poson+ hardest nuke u have.
Simple spark eruption is useless.____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
Ursa - Dreamweaver wrote: »as a rule: Double spark + undine+poson+ hardest nuke u have.
Simple spark eruption is useless.0 -
Whenever I use spark eruption on bosses, Im just looking for a high spike to test my damage or recover 10% mp.
Not sure about the DPS rate of it. Should be a bit higher than just spamming basic attacks.I was early taught to work as well as play,
My life has been one long, happy holiday;
Full of work and full of play-
I dropped the worry on the way-
And God was good to me everyday.0 -
"Dumbs down what hes asking"
Which will produce more damage:
nuke+nuke+nuke+nuke+nuke=?
or
double spark +nuke+nuke+nuke+nuke=?
not a mage so idk how many nukes u guys can fit in the double spark effect time frame, but u get the idea i think <_<0 -
Bowlinbob - Lost City wrote: »"Dumbs down what hes asking"
Which will produce more damage:
nuke+nuke+nuke+nuke+nuke=?
or
double spark +nuke+nuke+nuke+nuke=?
not a mage so idk how many nukes u guys can fit in the double spark effect time frame, but u get the idea i think <_<
Dumbs up for his question! I like it when people as different kind of questions than 'what build to use?'. And Ursa, I dont really understand your anwser. He asks something about dps and spark eruption, and then you say that undine + extreme poison + double spark + hard nuke is very good. huh?[SIGPIC][/SIGPIC]0 -
KevinK - Sanctuary wrote: »When fighting bosses, I have been using spark eruption everytime I'm able to use it. However, I'm not sure if it adds more DPS, since there is a cast time on spark eruption. My question is, would the added damage of spark eruption increase your DPS eventhough the cast time itself loweres the dps?
To add to that, I think the best way to test this is to sum up your damage combo before your spark eruption. My usual combo is gush, phoenix, gush, pyro, gush. (Thats enough time for the whole 2 spark duration). Then I sum up the damage of the same combo with the 2 spark. After that, I take the difference of the normal sum from the sparked dmg sum. If the difference is bigger than your damage with normal gush, then you have more dps, since gush does the least damage and spark casts 2 seconds (so does gush).
I really can't say which does a bit more damage... but I always double spark just for the +10% mp and that extra bonus damage :P I guess I'd need to test it.. I'll get back to u :PYoutube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
ok I just ran out and attacked some mob...
I was hitting it with sandstorm for ~8200 and stone rain for ~6000
when I double sparked, I hit it for ~11200 and stone rain ~9000
So basically, double spark added about ~3k PvE damage per hit for me for 3 hits... which would be an extra 9k damage, which costs 2 seconds for spark (spark cast time = half of sandstorm cast time... so for average damage sake lets say that because you sparked you sacrificed ~4100 dmg from half a sandstorm) so double sparking would increase your overall dps. You would also need to keep in my my mage is LA, wep is yaksa +2 2flawless, and unbuffed at the time. Being pure int, having a higher +'d weapon, or being buffed would increase the boosted double spark damage... so would have a higher difference in DPS between sparking or just atking.
*side note, my mage has 3874-4450 magic atk unbuffed etc (see above) and when i double spark I have... 7878-9050 magic atk*
Dunno if any of this helped, but figured I'd give it a shot :PYoutube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
I almost want to say, if you don't have a way to get the sparks back immediately just spamming pyro and gush could have higher dps. The main reason is faster channeling time than skills like sandstorm, but I'm sure I'm wrong I would definitely have to test this =/.0
-
when u spark u should cast ur faster skill for a good dps efect, becuz it adds like 2k-3k dmg to your skills...
duble spark + gush/pyro>>>>>>>>>>>>>nuke+nuke+nuke[SIGPIC][/SIGPIC]0 -
gush > pyrogram
^pretty high dps
double spark > gush > pyrogram > rinse > repeat
^better dps
triple spark > gush > pyrogram > rinse > repeat
^godly dpsSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »gush > pyrogram
^pretty high dps
double spark > gush > pyrogram > rinse > repeat
^better dps
triple spark > gush > pyrogram > rinse > repeat
^godly dps
what u mean by rinse? b:surrender[SIGPIC][/SIGPIC]0 -
Mizuoni - Dreamweaver wrote: »gush > pyrogram
^pretty high dps
double spark > gush > pyrogram > rinse > repeat
^better dps
triple spark > gush > pyrogram > rinse > repeat <----Fail!
^godly dps
Fail on demon cause of the channel time - that combo is not sustainable.
Fail especially if u are sage, and Mizou, for f@ck's sake u are going SAGE as far as i know.
I don't want to think about having some channeling gear on,that's already a handicap if u go with G/P loop.
Triple spark = 15 secs of amplified dmg.
As a rule, never tripple spark for dmg without undine before(if possible :P).
now I did some math on a few skills and the output dmg.
Be aware I did not add the 700% wpn dmg from spark, I used the exact description from ecatomb.
Base for math:
Basic Magic dmg - 6k
wpn dmg - 800
With above data:
Pyro - 10400 dmg fire of in 2.3 seconds / 3 seconds for cooldown
Gush - 10200 dmg fire of in 2 seconds / 3 seconds cooldown
SR - 12400 dmg fire of in 3 seconds/ too long to be relevant
WoP - 12200 dmg fire of in 2 seconds/ too long to be relevant
SS - 14900 dmg fire of in 4 secods / too long to be relevant
Variant 1 - G P G P G - 51400 dmg output , about 2.4 sec lost in cooldown wait
Variant 2 - G P SR WoP G P - 65800 dmg output , 1.4 sec left in spark time ( so it's safe to say u can make this happen including lag
Variant 3 - G P SS G P WoP - 68300 dmg output, about .4 sec left in spark time
There are many other variations, but I'll stop here to prove my point.
so, about 14k raw dmg output diff during 15 sec. /4 for PvP is about 3500 before dmg reduction. From here every1 can do the mats how more dmg that is depending on what armor the opponnet is wearing. Can go from 1k to 2k more dmg in that amount of time. And please, keep in mind, the dmg output was not calculated with the spark dmg bonus nor any other debuffs.
Now, my math can be a little off if the cooldown starts right after channel ends and not after cast ends. I don't remember exactly how it is and I'm not ingame to test it. But anyway, firing off another gush or pyro from original combo won't cover the dmg diference.____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
Ursa - Dreamweaver wrote: »Fail on demon cause of the channel time - that combo is not sustainable.
Now, my math can be a little off if the cooldown starts right after channel ends and not after cast ends. I don't remember exactly how it is and I'm not ingame to test it. But anyway, firing off another gush or pyro from original combo won't cover the dmg diference.0 -
Ursa - Dreamweaver wrote: »
so, about 14k raw dmg output diff during 15 sec. /4 for PvP is about 3500 before dmg reduction. From here every1 can do the mats how more dmg that is depending on what armor the opponnet is wearing. Can go from 1k to 2k more dmg in that amount of time. And please, keep in mind, the dmg output was not calculated with the spark dmg bonus nor any other debuffs.
We cannot calucate true dps based on whats written on paper. We need a data table of tests on monsters in order to get a general result. That's becaues we don't damage exactly what the it says on paper due to physical and magical resistance of enemies. For example, on paper, Sanstorm has more dps than gush (ignoring cool down). However, the actual damage i see form moster is for instance: Sandstorm hits--10k in 4 seconds, while Gush hits--6k in 2 seconds. in this case Sanstorm has 2.5k damage per second, while gush hits 3k damage persecond. In order to truly know the wats beter dps, we would have to test it on monsters. Therefore, before we begin testing the results of spark, we need to understand that it needs to be tested in real instances, not on paper.0 -
Ursa - Dreamweaver wrote: »Fail on demon cause of the channel time - that combo is not sustainable.
Fail especially if u are sage, and Mizou, for f@ck's sake u are going SAGE as far as i know.
I don't want to think about having some channeling gear on,that's already a handicap if u go with G/P loop.
Triple spark = 15 secs of amplified dmg.
As a rule, never tripple spark for dmg without undine before(if possible :P).
now I did some math on a few skills and the output dmg.
Be aware I did not add the 700% wpn dmg from spark, I used the exact description from ecatomb.
Base for math:
Basic Magic dmg - 6k
wpn dmg - 800
With above data:
Pyro - 10400 dmg fire of in 2.3 seconds / 3 seconds for cooldown
Gush - 10200 dmg fire of in 2 seconds / 3 seconds cooldown
SR - 12400 dmg fire of in 3 seconds/ too long to be relevant
WoP - 12200 dmg fire of in 2 seconds/ too long to be relevant
SS - 14900 dmg fire of in 4 secods / too long to be relevant
Variant 1 - G P G P G - 51400 dmg output , about 2.4 sec lost in cooldown wait
Variant 2 - G P SR WoP G P - 65800 dmg output , 1.4 sec left in spark time ( so it's safe to say u can make this happen including lag
Variant 3 - G P SS G P WoP - 68300 dmg output, about .4 sec left in spark time
There are many other variations, but I'll stop here to prove my point.
so, about 14k raw dmg output diff during 15 sec. /4 for PvP is about 3500 before dmg reduction. From here every1 can do the mats how more dmg that is depending on what armor the opponnet is wearing. Can go from 1k to 2k more dmg in that amount of time. And please, keep in mind, the dmg output was not calculated with the spark dmg bonus nor any other debuffs.
Now, my math can be a little off if the cooldown starts right after channel ends and not after cast ends. I don't remember exactly how it is and I'm not ingame to test it. But anyway, firing off another gush or pyro from original combo won't cover the dmg diference.
Omg that is complicated .. dunno about 2 spark but with a 3 spark I can take down an increased life in 3 hits, without takes 2 times as long atleast and if they are 2 normals I can finish them both off before the spark fades so I have to go with 3 sparking > blind nuking.0 -
Ursa - Dreamweaver wrote: »Fail on demon cause of the channel time - that combo is not sustainable.
Fail especially if u are sage, and Mizou, for f@ck's sake u are going SAGE as far as i know.
I don't want to think about having some channeling gear on,that's already a handicap if u go with G/P loop.
Triple spark = 15 secs of amplified dmg.
As a rule, never tripple spark for dmg without undine before(if possible :P).
now I did some math on a few skills and the output dmg.
Be aware I did not add the 700% wpn dmg from spark, I used the exact description from ecatomb.
Base for math:
Basic Magic dmg - 6k
wpn dmg - 800
With above data:
Pyro - 10400 dmg fire of in 2.3 seconds / 3 seconds for cooldown
Gush - 10200 dmg fire of in 2 seconds / 3 seconds cooldown
SR - 12400 dmg fire of in 3 seconds/ too long to be relevant
WoP - 12200 dmg fire of in 2 seconds/ too long to be relevant
SS - 14900 dmg fire of in 4 secods / too long to be relevant
Variant 1 - G P G P G - 51400 dmg output , about 2.4 sec lost in cooldown wait
Variant 2 - G P SR WoP G P - 65800 dmg output , 1.4 sec left in spark time ( so it's safe to say u can make this happen including lag
Variant 3 - G P SS G P WoP - 68300 dmg output, about .4 sec left in spark time
There are many other variations, but I'll stop here to prove my point.
so, about 14k raw dmg output diff during 15 sec. /4 for PvP is about 3500 before dmg reduction. From here every1 can do the mats how more dmg that is depending on what armor the opponnet is wearing. Can go from 1k to 2k more dmg in that amount of time. And please, keep in mind, the dmg output was not calculated with the spark dmg bonus nor any other debuffs.
Now, my math can be a little off if the cooldown starts right after channel ends and not after cast ends. I don't remember exactly how it is and I'm not ingame to test it. But anyway, firing off another gush or pyro from original combo won't cover the dmg diference.
my bad
triple spark > gush > pyrogram > stone rain-for sage
triple > random > random > who cares?- for demon :P
i will let Celia fill out the demon oneSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »my bad
triple spark > gush > pyrogram > stone rain-for sage
triple > random > random > who cares?- for demon :P
i will let Celia fill out the demon one
Will take a while, but I will do that, thank youb:cute
Mmm, just thinking demon spark + sage stone rain would be pretty cool, would almost feel like a pyrogram that way.[SIGPIC][/SIGPIC]0 -
CeliaZ - Sanctuary wrote: »Will take a while, but I will do that, thank youb:cute
Mmm, just thinking demon spark + sage stone rain would be pretty cool, would almost feel like a pyrogram that way.
demon spark > demon pyrogram > sage stone rain
lol
no thats not possible
wizards would be broken if it was :PSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk