TT mat distribution?
destroyer22222
Posts: 2 Arc User
Well im using a anonym account so i dont get flamed later.
I still dont understand the TT mat distribution.
1. Always the subber
2. Cleric or Tank
3. DDs
I understand why the subber get the first choice. But their is always the debate if the Tank or Cleric should get the second choice.
Tanks claim that they have a high repair cost. But right now they are calculating their entire maintaince and not the TT run. And i dont see the point to to give a Tank the second choice and help him out for his entire maintaince, while a cleric maintain is even doubled (calculating mana cost) and he has to use bb on the bosses.
What are ur expirinces.
DDs are another story. As an DD i would not even use any pots or chrams (depending on the squad if i could trust them that i would gain something out of the TT run)
Main problem is when the DD is not expecting anything waluable then he will just sit down when his mana is out. This will cost the cleric and the Tank even more bill. And if we calculate the maintaince of the DDs like Tanks are doing it (unless its a veno(i play myself a veno and depending on the playstyle venos are cheap and easy to play) they are expensive as well.
So can u guys share ur expirince.
I still dont understand the TT mat distribution.
1. Always the subber
2. Cleric or Tank
3. DDs
I understand why the subber get the first choice. But their is always the debate if the Tank or Cleric should get the second choice.
Tanks claim that they have a high repair cost. But right now they are calculating their entire maintaince and not the TT run. And i dont see the point to to give a Tank the second choice and help him out for his entire maintaince, while a cleric maintain is even doubled (calculating mana cost) and he has to use bb on the bosses.
What are ur expirinces.
DDs are another story. As an DD i would not even use any pots or chrams (depending on the squad if i could trust them that i would gain something out of the TT run)
Main problem is when the DD is not expecting anything waluable then he will just sit down when his mana is out. This will cost the cleric and the Tank even more bill. And if we calculate the maintaince of the DDs like Tanks are doing it (unless its a veno(i play myself a veno and depending on the playstyle venos are cheap and easy to play) they are expensive as well.
So can u guys share ur expirince.
Post edited by destroyer22222 on
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Comments
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When making a squad have ppl call out specific items they need. If/when they drop the person who calls the item gets them and exchange them right after the boss is killed or the item drops.
If no one cares, then have one person be the "bank" and evenly distribute the items based on cost at the very end.
Its not about the repair costs or charms, etc. I have used many Gold mp charms doing TT/HH and nvr once have I asked for any type of payment. The reward of getting the mats you need is what people should be worried about or even the mats to make some money.
If they start to complain, then tell them not to go. This should not be a big deal for those who want and need mats.[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
Lots of prefrence here. I tend to categorize by who I need to have more in my party. Faction is short on barbs, I'll tend to put barb 2nd. Faction is short on clerics, I'll tend to put clerics second. That being said, there are usually enough mats to split evenly between the groups, with the extra going to the subber. DD's get the short end of the stick on these and surprisingly veno's too. Basic theory is it didn't cost the veno anything to do the run...which has some points. DD's are not "required" so they get shafted.
If I'm running it I'll make the splits as even as possible without prejudice to class or roll or expenses. When it comes to an uneven split, which it usually is then I'll use the method above to figure it out.
Something that helps is banking all mats+apoc pages+mirage stones, as it gives you a more even split overall. On a bad run I tend to take a few mirages and then split out amongst all the other players.
Also, I'll tend towards providing the cleric a GA or two so that might be a factor to add to reimbursement at the end.0 -
I saw some variations:
- Subber does not get priority. Instead, (s)he obtains enough Mirage Stones to make up for the sub(s) used. I like this one, since I do not believe someone should obtain a TT gold drop that sells for millions just b/c (s)he paid for the Ultimate Substances.
- All DQ drops goes to tank for maintenance fees. I have *no* idea how much maintenance for tanks costs, so I do not know if the DQ drops cover it or not. I am merely reporting a convention that occurred in the squad I was in. The tank still had priority.
I am hazarding a guess the reason why tanks have priority over clerics is b/c the tank burns through more HP charm than the clerics burn their MP charm. This is just a guess.0 -
like 3-1 ofc subber gets what he/she wants since it cost already 200k+
and DD's are noobs like me and dun deserve anything0 -
Elenacostel - Heavens Tear wrote: »I am hazarding a guess the reason why tanks have priority over clerics is b/c the tank burns through more HP charm than the clerics burn their MP charm. This is just a guess.
Must say this. I had it a couple times in TT runs that the tank had absolutely nothing taken off his charm. For clerics it is easily at the very least 200k off their charm. And the 200k example is only for TT 60 runs. The higher runs you do the more it is. Burned an entire charm in one run once easily though can't remember now how much was taken off the second charm so I don't count that one. As long as you have a tank with a good build and two decent clerics there won't be much charm cost for the tank if at all. I have run those before with an uncharmed tank... We were carefull with normal mobs of course but neither he nor any of us died once even on the bosses.[SIGPIC][/SIGPIC]0 -
There is no set mat distribution. Decide it among your team and DO NOT BE AFRAID TO SPEAK UP if you think you're getting the short end of the straw.[SIGPIC][/SIGPIC]
私の番ですよ。- Sig by Symour
Check out ForsakenX 's sig thread O_O
Enrage - We Eat.0 -
Hisui - Heavens Tear wrote: »There is no set mat distribution. Decide it among your team and DO NOT BE AFRAID TO SPEAK UP if you think you're getting the short end of the straw.
Hisui is exactly right. Generally you will discuss the distribution BEFORE you start the TT. Make sure everyone is in agreement. If you dont like it, then leave. Generally speaking The order I see most is Sub, Tank, Cleric, then DD by levels. If there is no tank, then Cleric gets second choice because of the MP charm usage (BB FTW).[SIGPIC][/SIGPIC]0 -
It should always be DD, veno, tank and cleric last - no matter who subbed.
This is how I have my runs. Because no one speaks up and asks for any other variation, I always get the best mats while the tank and cleric get chintiens armor shards.[SIGPIC][/SIGPIC]
Changed my mind. Permanently Retired - Only here to troll.0 -
Defected - Heavens Tear wrote: »It should always be DD, veno, tank and cleric last - no matter who subbed.
This is how I have my runs. Because no one speaks up and asks for any other variation, I always get the best mats while the tank and cleric get chintiens armor shards.
If your supplying the tank and cleric, I'll tag on your TT any time.0 -
or you can let me bank for your TT runs defected i will hapilly hold on mats b:chuckle0
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So to make it clear the majoryty of u say that the class is kind of not important who gets what as long as the share is even distributed on the squad and the bill for the run is distributed for the subber as well and depending on the tt run maybe the celrics and tanks get their share.
Well Tanks always cry when their hp charms tick, they always tell me to heal them cause they dont want to loose their charm. If i meat a tank like that i will shout back to him what of my mp charm im using a charm too. (To be honest when im a cleric and im angry at the squad i let the charm of the tank tick b:laugh).
And i did it alot cause of my TT runs as a cleric i never got enough out of the loot to pay my charm out.
Nvm i left my faction cause their item distribution just sucks. And they still wonder why clerics and DDs refuse to join their TT runs.0 -
As a Wizrad i refuse the argument DDs are not needed in TTs.
A lvl 60+ Squad with just 1 Barb and two clerics should try out a TT1-1 run. They would need ages to finish it and the out come compared to the repair and mp usage would be so low that it woudnt be even worth to do the run. Now go in with 1 barb and 2 clerics into a 3-x run. I dont want to know how long they would need to finish the run.
Well as a DD its always not worth to do TT runs, because clerics and Barbs are crying if the DDs just sit for meditation and on the other hand DDs are getting nothing for the input they would do without Meditation. DDs = fastening TT = less Mp usage and repair.
While we are at it. Why arent Puller paying for DDs and BBs at Zhen.
The input of a Puller is nothig compared to the input of DDs and BBs.
I heard alote of pullers laughing that they are making alote cash with Zhen.0 -
Sub>Tank>Cleric>DD is fine with me.
You can always run a TT run with your own close friends and just hand out what each squad member needs - you don't always have to follow that formula; it's basically there for random people who join up together one day and want to be fair which IMO I think it is.0 -
Cotto - Heavens Tear wrote: »Sub>Tank>Cleric>DD is fine with me.
You can always run a TT run with your own close friends and just hand out what each squad member needs - you don't always have to follow that formula; it's basically there for random people who join up together one day and want to be fair which IMO I think it is.
Just saying fair without arguments. lol0 -
Shoot, I send Defected my mats share even if shes not there...0
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Elenacostel - Heavens Tear wrote: »I am hazarding a guess the reason why tanks have priority over clerics is b/c the tank burns through more HP charm than the clerics burn their MP charm. This is just a guess.
The more the tank is hitting his HP charm, the worse the job the cleric is doing. The tank's charm shouldn't be getting hit much at all, while the cleric is going to be burning through mana at an incredible rate.As a Wizrad i refuse the argument DDs are not needed in TTs.0 -
We can discuss about the MORE DMG of a Veno.
Because it depends on the pet of the veno. A Veno with a Herc is good in TT. And Herc owner prefer to go in into TTs solo or let firends open TT squad mode and do Squad mode solo.
The other pets like a golem or a bear arent able to survieve in the AOE dmg of the AOE bosses.
Well a golem or a bear can survieve in TT. But a lvl 80 golem in TT 1-1.
Now to ur question.
So would u like to have 3 Venos with golems or bears as DD in a 3-x or would u prefer really bashing archers and wizards in a 3-x run that are really shortening the time and cost?0 -
Herc venos a lot of times end up tanking most of the bosses up to 2-3 for the barb and clerics and still get last consideration in drops,wtf is that.Quit 100%...and surprised my forum account wasn't banned...yet0
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If you want first choice, be the subber. I sub 90% of the time even though I am a cleric. Thats because I want to make sure I get the mat I need.[SIGPIC][/SIGPIC]0
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I just "contract" Veno's. I'll mail a few subs to one of my Veno friends, telling them which mats I need and letting them keep the rest. They accomplish it when they can, and I have all the mats I want well before I need them.
This doesn't work for all the mats, like the one's too tough for Hercules, though it still beats the breaks off a 2-3 hour TT run.Men should be either treated generously or destroyed, because they take revenge for slight injuries - for heavy ones they cannot.0 -
lmao. isn't a clerics job to keep a barbs charm from ticking in a TT and keep everyone alive? as far as mana goes, clerics have THE worst upkeep of mana, yes we we get a skill that regens 10 mp a sec (big woop), but venos dont really need charms when theres a cleric to heal them after soul trans., and wiz gets their own mp regen buff + ours, and a max mp increase skill. yes bms, archers, and barbs use mana, but their little 500 mp per tick compaired to our 2k per tick means nothing. And if u run out of mana, u can normal attack till it comes back.
Not to mention, if someone screws up and the whole squad dies, guess who goes to town at the cost of a GA or lost exp to res everyone just so they can complain that they lost .2% exp, or that they frogot to put their GA in the bank and lost it.
For tanks, if ur charm does tick, it should be cause the cleric is dead, or u ran too soon before the cleric could stack iornheart on u. If a cleric's healing u and it ticks, boot them when u can and find a better one. cause if they can barly keep u alive, how are they goin to keep themselves and the squad alive?
DD's hlp the TT go buy faster andless expensive. So yes, its important to have DD's in a TT. Yes, i put DD's last, but its cause tanks should be taking all to most the dmg, and the clerics healing r using their charms/pills/powders/pot more than anyone else.
my TT runs usualls split by who needs wat mat going by lvl, or if no one speaks up:
Tank->healer->DD
or if a veno tanks:
veno(s)->DD
correct me if im wrong some. im not "QQing" *grabs a tissue* =P
this is just how i do it when i sub. subber just makes the rules IMO, i dont get anything extra. Basicly, figure out wat ever way works for u and stict to it.
Sry for the rambling, its early =P0 -
well...clerics do use MP more than barbs...but they have higher MP...and the Goldn MP charm is 900k...same price as the 600k HP charm....the barbs hp charm ticks for 3-4k....
if it ticks then clerics arnt doing there job right...
so for my distibution ...oh and u cant find a good build barb any where
tank>cleric>DD's
as for the sub...he' get mirage or somthing...or even money but i dont let him be 1st0 -
ZoDoS - Heavens Tear wrote: »well...clerics do use MP more than barbs...but they have higher MP...and the Goldn MP charm is 900k...same price as the 600k HP charm....the barbs hp charm ticks for 3-4k....
if it ticks then clerics arnt doing there job right...
so for my distibution ...oh and u cant find a good build barb any where
tank>cleric>DD's
as for the sub...he' get mirage or somthing...or even money but i dont let him be 1st
Wow, 3 month old thread."Strategy without tactics is the slowest route to victory.
Tactics without strategy is the noise before defeat." ~Sun Tzu
"Lennox Lewis, I'm coming for you man. My style is impetuous. My defense is impregnable, and I'm just ferocious. I want your heart. I want to eat his children. Praise be to Allah!"
~Iron Mike Tyson Enrage.omgforum.net
[SIGPIC][/SIGPIC]0 -
Defected - Heavens Tear wrote: »It should always be DD, veno, tank and cleric last - no matter who subbed.
This is how I have my runs. Because no one speaks up and asks for any other variation, I always get the best mats while the tank and cleric get chintiens armor shards.
Have my babies b:dirty0 -
I agree with defected.
This is my mule's name, but I'm an archer. I don't go on TTs that make DDs pick last because I think it's pretty stupid. If I spent resources and time on the run, I expect to get a fair shot at the mats.0 -
yup barbs are baby's
they go and repair their gear like every 2 days or less and then they're like oh my god +200k repair bill -_-" r*tards and because that fact that they don't repair their gear alot they think they should get 2nd or second pick while actually the cleric burned way more mp to heal that barb then the barb did on repairs and hp charm together
oh well
i'm ok with my place after barbthanks to forsaken for this awesome sig b:victory[SIGPIC][/SIGPIC]0 -
Inias - Heavens Tear wrote: »yup barbs are baby's
they go and repair their gear like every 2 days or less and then they're like oh my god +200k repair bill -_-" r*tards and because that fact that they don't repair their gear alot they think they should get 2nd or second pick while actually the cleric burned way more mp to heal that barb then the barb did on repairs and hp charm together
oh well
i'm ok with my place after barb
Yeah im fine with my place behind the barb its just such a pain to listen to most of them QQ about their repairs its insane because on a TT run they get no more then 100k repairs and that is the highest i have even seen most bills are like 60k.
Well a cleric burns through half an MP charm on most runs so do the math about how much 1 charm cost split it in half and thats the clerics "repair" cost also a barbs charm rarely ticks anymore with a squad and barb that knows what they r doing[SIGPIC][/SIGPIC]0 -
necro
aniway I believe barbs have the place before clerics for a few different reasons like:
- we aren't as many as clerics
- if things go wrong we can waste and spend the double of what the cleric have to pay but it's also true that when things go well we don't pay much
- a barb need to have a good knowlegde of the istance, not like an archer that just use sharptooth and then go afk shooting[SIGPIC][/SIGPIC]0 -
TheGoliath - Heavens Tear wrote: »necro
aniway I believe barbs have the place before clerics for a few different reasons like:
- we aren't as many as clerics
- if things go wrong we can waste and spend the double of what the cleric have to pay but it's also true that when things go well we don't pay much
- a barb need to have a good knowlegde of the istance, not like an archer that just use sharptooth and then go afk shooting
i think barbs should be deleted from whole game so veno's could rule whole game shalalala0 -
Fail necro is fail.[SIGPIC][/SIGPIC]0
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