Issues from a New Player's Perspective

haxorr
haxorr Posts: 15 Arc User
edited August 2009 in Dungeons & Tactics
Heya,

I recently started playing Perfect World, but am a long time veteran of MMO's. Based on what I see so far, PWI is an incredibly deep and fun game that I'm likely to continue playing for a while. However, although the gameplay itself is solid, there are a number of REAL issues that confront new players. I have created a thorough list - hopefully the devs will see this and address as many as they can.

Below is my list of the top bugs & issues facing new players. They are not in any particular order:

* Quests - Too Many Unusable - As a new player, I was overwhelmed by the number of quests that I could not really complete because they were for high level or expert players. I suggest - hide any quest that is not part of early character development. This includes the banker, the boutique, the gem merchant, the sages, etc, ... Either a) leave the quests, but don't put yellow arrows on the NPC's or b) hide the quests until level 15ish.

* Quests - Hidden - At low levels, the quests should be more obvious. They are there, but there are distributed on a number of NPCs. Low level quests should come from 1 or 2 NPC's, in an obvious place.

* Skills - Trainer - In some cities, the trainers are hard to find or spread out (ex Humans). It was a long time before we even realized we could train skills. Skill trainers should exist for the other classes (see below).

* Skills - Tree is Confusing - The Skill tree is very confusing. At first, I thought I was supposed to click on them to train. Eventually, I realized it was just for information. Also, the tree should be correctly organized based on what level you get the first level of a skill. Currently, it's very haphazard and confusing.

* UI - NPC Menu - 'Quest Related' - This should ALWAYS be the first item in any NPC menu. It's the most important and most frequently used option by new players. Also, change the name from 'Quest Related' to 'Quests'. If the NPC has no quests right now, gray out/disable the option - don't make them click the item just to get a 'sorry' message.

* UI - NPC Menu - Hide unused features - Many features are not really available until higher level (ex manufacturing). At a minimum, remove ALL menu items that are unusable because of level/class/skill. Also, consider removing menu items that are not relevant until much higher level (ex purify, etc...). The NPC menus are very intimidating to new players. It makes the game very overwhelming and made us want to quit.

* UI - Scrolling Text - The hit numbers, XP, spirit, and level up messages scroll up about 10X too fast. It took me about 10 kills before I figured out what the info was flying over my head. It goes so fast that I didn't even notice the first time I dinged a level! SLOW IT DOWN A LOT. If needed, make it an option for advanced players to speed it up.

* Leveling - Needs more flash - The Leveling animation happens so fast that I sometimes didn't even notice. It should be more dramatic or at least slower.

* UI - Help - The help messages are actually very helpful, but there are too many of them, too early in the game. New players won't read them. You need to space them out. Max of 1 or 2 per level. Even if players should get help about stuff, just postpone it until later. Spread it out from level 1-10. That way, they feel inclined to click the question mark, instead of ignore the 10 entries there.

* UI - Question Mark - The question on the character page has no tooltip. I'm still not exactly sure what it does, but I think it randomly assigns a skill.

* UI - Overlaps - There are several windows which overlap by default. The F1 keys and # keys overlap with the System menu. This resets everytime you make a new character. Note - this effectively HIDES the 'exit game' button. Also, the Genie window overlaps the squad window.

* UI - How to Exit Game - It took me about 5 minutes to figure out how to quit the game. Ouchers!!! The system menu on the bottom right should be at the top left, above the character portrait.

* UI - Add an 'Escape' menu - Most games have a menu that comes up by hitting 'Escape'. It has stuff like 'Exit Game', 'Settings', 'Character Info', and the like. It's easy to add and is user friendly.

* Keyboard - Arrow keys - Left handed players are pretty much hosed because you don't use arrow keys. This is a 15 minute code fix that would open up gameplay for thousands of players. Arrow keys should == WASD keys.

* Keyboard - Key Bindings - Allow players to map keys as they see fit instead of the default bindings.

* Keyboard - Add mappings to allow both strafe AND turn keys, not just 'either-or'.

* UI - Arrows to group members - When group members go outside your mini-map circle, a little arrow should point toward them. Also, the way you create arrows to points of interest is very complex. Not user friendly at all.

* UI - Wierd Text Lables - There are tons of little buttons and stuff that have very wierd labels like W, N, AE, etc... I think I figured out some of them, but it's crazy! At a minimum, put full names for these things!

* UI - Confusing - Too many buttons - There are dozens of tiny little buttons everywhere. Get rid of them! Put an 'advanced UI' option that allows making them visible. I have NEVER seen such an intimidating UI. Ever.

* UI - Chat Needs Resize - The chat windows need to be resizble. Enough said.

* Skills - Grant Level 1 - Except for quested skills, new players should be given the first level of new skills. Or, make it more obvious in some way. Or maybe just up until level 10 or something.

* Quests - Other Races - Allow other races to do quests in the new areas (ie < level 20). Players want to travel to other places and hunt with friends & family. This game basically makes that impossible until level 20. There is no reason why new characters should be prevented from doing quests for the other 2 races. Gameplay trumps lore - always!

* UI - English - Have someone take a few minutes to use more commonly understand terms. Nomenclature is a burden, but words have connotation. People don't wield 'magical instruments'. An instrument makes music. 'Squad' should be 'group'. Etc...

* Races - Gender - allow male Veno's and female Barbarians. People want them. Player choice trumps game lore.

* UI - Confusing - General - New gamers, especially in the US, expect game interfaces to be simple and approachable. First impressions are VERY POWERFUL and in Perfect World, the UI says, 'my game sucks'. The UI is a terrible disservice to the quality of the graphics and game play as well as the depth of this game. Based on my own experiences watching my family get frustrated, I expect Perfect World probably looses about 30-40% of its target audience due to people logging in for the first time and assuming the game is bad because the UI.


PS - Quick background. I have played probably 2 dozen MMO's including [names removed], and many more over the past 10 years. Me, my wife, and our 2 kids often play together, so we have had a lot of accounts on lots of MMOs, some pay, some not. Also, for what it's worth, I'm in the game industry.
Post edited by haxorr on

Comments

  • Star_Raper - Dreamweaver
    Star_Raper - Dreamweaver Posts: 54 Arc User
    edited August 2009
    haxorr wrote: »
    Heya,
    The Leveling animation happens so fast that I sometimes didn't even notice. It should be more dramatic or at least slower.



    ROFLMAO lol
  • eatwithspoons
    eatwithspoons Posts: 54 Arc User
    edited August 2009
    great detailed feedback by the way. Just to let you know I removed the other game names, nothing personal just a rule we have here b:victory welcome to the community! be sure to check out the wiki!

    http://pwi-wiki.perfectworld.com/index.php/Main_Page
  • Star_Raper - Dreamweaver
    Star_Raper - Dreamweaver Posts: 54 Arc User
    edited August 2009
    and repair shattered gear option must be removed.or tell what is it for.i know lots of ppl tried to repair their broken weapons armors etc.we know that the game is for experienced MMO players but some script would be good.
  • alldayallnight
    alldayallnight Posts: 6 Arc User
    edited August 2009
    Lots of good points. Im a new player myself and didnt know most of the things you listed. I do agree on most of them though. Hopefully a few more hours of playing and Ill get use to it.
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited August 2009
    haxorr wrote: »
    Below is my list of the top bugs & issues facing new players. They are not in any particular order:

    * Quests - Too Many Unusable - As a new player, I was overwhelmed by the number of quests that I could not really complete because they were for high level or expert players. I suggest - hide any quest that is not part of early character development. This includes the banker, the boutique, the gem merchant, the sages, etc, ... Either a) leave the quests, but don't put yellow arrows on the NPC's or b) hide the quests until level 15ish.

    Enjoy the quests now....you will get less and less as you grow in level. To the point have having virtually none. This is not to discourage you, but the quests early in the game are meant to familiarize yourself to your character and the "world"

    * Quests - Hidden - At low levels, the quests should be more obvious. They are there, but there are distributed on a number of NPCs. Low level quests should come from 1 or 2 NPC's, in an obvious place.

    Once again see above. Also, in your Quest log, if you use "Find Quest" and click on the quest giver, auto-path will take you there.

    * Skills - Trainer - In some cities, the trainers are hard to find or spread out (ex Humans). It was a long time before we even realized we could train skills. Skill trainers should exist for the other classes (see below).

    There are skill trainers in all the cities for the specific class that you are. This is because you will not be venturing far for a little while. Once you do, the major cities (Arch and 1k) have all the skill trainers for you to use and see. If you have a hard time, you can use the coordinates assistant and click on that NPC and a light blue arrow will lead you to the NPC you are looking for.


    * Skills - Tree is Confusing - The Skill tree is very confusing. At first, I thought I was supposed to click on them to train. Eventually, I realized it was just for information. Also, the tree should be correctly organized based on what level you get the first level of a skill. Currently, it's very haphazard and confusing.

    This was one of the more confusing things for me to learn. Especially since you do not nor need to learn every skill that comes avaliable. Many can wait till later in your levels. Etacomb is a great site where you can look at each individual skill and see the levels. Also the new PWI Wiki has some good skill guides.

    * UI - NPC Menu - 'Quest Related' - This should ALWAYS be the first item in any NPC menu. It's the most important and most frequently used option by new players. Also, change the name from 'Quest Related' to 'Quests'. If the NPC has no quests right now, gray out/disable the option - don't make them click the item just to get a 'sorry' message.

    If there is a quest, it will have a yellow sheild over its head. You will begin to learn which NPC's however have repeatable quests or manufacturing quests (Gem Merchant for making mirage stones and Guards that have the One-Man Army quests ...as examples).

    * UI - NPC Menu - Hide unused features - Many features are not really available until higher level (ex manufacturing). At a minimum, remove ALL menu items that are unusable because of level/class/skill. Also, consider removing menu items that are not relevant until much higher level (ex purify, etc...). The NPC menus are very intimidating to new players. It makes the game very overwhelming and made us want to quit.

    These should give you something to look forward too not quit. And since the early levels are for learning more and more about the game you should consider these as a helpful tool to what you have to look forward too.

    * UI - Scrolling Text - The hit numbers, XP, spirit, and level up messages scroll up about 10X too fast. It took me about 10 kills before I figured out what the info was flying over my head. It goes so fast that I didn't even notice the first time I dinged a level! SLOW IT DOWN A LOT. If needed, make it an option for advanced players to speed it up.

    There is a tool bar on the right that also displays the exp and sp that you get from each kill. You can scroll this up and down to see what you are getting. At the low levels you Level very fast and as such may miss leveling up a time or two.

    * Leveling - Needs more flash - The Leveling animation happens so fast that I sometimes didn't even notice. It should be more dramatic or at least slower.

    I like to think that this is because you are very into the game which is good...see above comment.

    * UI - Help - The help messages are actually very helpful, but there are too many of them, too early in the game. New players won't read them. You need to space them out. Max of 1 or 2 per level. Even if players should get help about stuff, just postpone it until later. Spread it out from level 1-10. That way, they feel inclined to click the question mark, instead of ignore the 10 entries there.

    I somewhat agree with this, but I think this is to assume that many have not read any of the beginner guides nor acquainted themselves to the controls or a portion of the game before playing. In all honesty, I ignored them all and learned on my own.

    * UI - Question Mark - The question on the character page has no tooltip. I'm still not exactly sure what it does, but I think it randomly assigns a skill.

    Not sure on this one...may be a blank for me...lol

    * UI - Overlaps - There are several windows which overlap by default. The F1 keys and # keys overlap with the System menu. This resets everytime you make a new character. Note - this effectively HIDES the 'exit game' button. Also, the Genie window overlaps the squad window.

    The Genie window you can move and is a pain for all of us. I would love to see this fixed. And when you make a new character it is just that. I have a few and have the windows set differently on each.

    * UI - How to Exit Game - It took me about 5 minutes to figure out how to quit the game. Ouchers!!! The system menu on the bottom right should be at the top left, above the character portrait.

    Maybe, but this might cause some to "accidentally" exit the game without knowing since there are a few features in that corner that are used later on.

    * UI - Add an 'Escape' menu - Most games have a menu that comes up by hitting 'Escape'. It has stuff like 'Exit Game', 'Settings', 'Character Info', and the like. It's easy to add and is user friendly.

    There is a help section...Press "H"

    * Keyboard - Arrow keys - Left handed players are pretty much hosed because you don't use arrow keys. This is a 15 minute code fix that would open up gameplay for thousands of players. Arrow keys should == WASD keys.

    I am not affected by this, but many have requested this.

    * UI - Arrows to group members - When group members go outside your mini-map circle, a little arrow should point toward them. Also, the way you create arrows to points of interest is very complex. Not user friendly at all.

    If in a squad, the green arrow points to the squad leader. Others you will have to find or click on there name to follow if they are not too far.

    * UI - Wierd Text Lables - There are tons of little buttons and stuff that have very wierd labels like W, N, AE, etc... I think I figured out some of them, but it's crazy! At a minimum, put full names for these things!

    Mind Blank again.

    * UI - Confusing - Too many buttons - There are dozens of tiny little buttons everywhere. Get rid of them! Put an 'advanced UI' option that allows making them visible. I have NEVER seen such an intimidating UI. Ever.

    Once you learn it, super easy. I was sooo frustrated in the beginning (although this is my first online game) but once you get to know them they are great.

    * UI - Chat Needs Resize - The chat windows need to be resizble. Enough said.

    You can resize to 3 (i think 4) different sizes. There is a button on the bottom left that you can click.

    * Quests - Other Races - Allow other races to do quests in the new areas (ie < level 20). Players want to travel to other places and hunt with friends & family. This game basically makes that impossible until level 20. There is no reason why new characters should be prevented from doing quests for the other 2 races. Gameplay trumps lore - always!

    This will come at about level 19 when you travel to Arch. You need to know your home city for later quests and levels.

    * UI - English - Have someone take a few minutes to use more commonly understand terms. Nomenclature is a burden, but words have connotation. People don't wield 'magical instruments'. An instrument makes music. 'Squad' should be 'group'. Etc...

    These are just different words that mean the same thing. If it was the other way around others might want the current options. Either way....

    * Races - Gender - allow male Veno's and female Barbarians. People want them. Player choice trumps game lore.

    No....it is not game lore, many of these things are based on mythology and culture.

    * UI - Confusing - General - New gamers, especially in the US, expect game interfaces to be simple and approachable. First impressions are VERY POWERFUL and in Perfect World, the UI says, 'my game sucks'. The UI is a terrible disservice to the quality of the graphics and game play as well as the depth of this game. Based on my own experiences watching my family get frustrated, I expect Perfect World probably looses about 30-40% of its target audience due to people logging in for the first time and assuming the game is bad because the UI.

    I do not agree with this. I have since tried other games and think this every time I start a new one until I learn about it and play for a little while.


    PS - Quick background. I have played probably 2 dozen MMO's including [names removed], and many more over the past 10 years. Me, my wife, and our 2 kids often play together, so we have had a lot of accounts on lots of MMOs, some pay, some not. Also, for what it's worth, I'm in the game industry.

    Your last sentence speaks volumes really. Every game will have its faults.

    As some advice and explanation from a player who has been here a little while, things get better.

    IF by level 30-40 you still do not like it...then quit. Every game cannot please all.

    Please take into consideration some of the things I have said...as I understand a lot of your frustration, but I maintain it is no different then other games I have played and tried to learn.
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited August 2009
    haxorr wrote: »
    Heya,* Quests - Too Many Unusable - As a new player, I was overwhelmed by the number of quests that I could not really complete because they were for high level or expert players. I suggest - hide any quest that is not part of early character development. This includes the banker, the boutique, the gem merchant, the sages, etc, ... Either a) leave the quests, but don't put yellow arrows on the NPC's or b) hide the quests until level 15ish.

    The quest menu was redone just recently to show those quests for stuff like safe and inventory expansions. The Gem Merchants are actually pretty important because there are only a few quests that won't reward you with celestones or fragments.
    * Skills - Trainer - In some cities, the trainers are hard to find or spread out (ex Humans). It was a long time before we even realized we could train skills. Skill trainers should exist for the other classes (see below).

    The trainers can be easily found by using the Coordinate Assistant, which brings up an arrow to an NPC. The skill trainers in starter cities are only for those races, which makes sense, since you're not even supposed to be there with the other races. Later on, cities will have all trainers.
    * Skills - Tree is Confusing - The Skill tree is very confusing. At first, I thought I was supposed to click on them to train. Eventually, I realized it was just for information. Also, the tree should be correctly organized based on what level you get the first level of a skill. Currently, it's very haphazard and confusing.

    It's actually organized pretty well, other than the few one-timers and masteries.
    * Keyboard - Arrow keys - Left handed players are pretty much hosed because you don't use arrow keys. This is a 15 minute code fix that would open up gameplay for thousands of players. Arrow keys should == WASD keys.

    You're making it sound like all of the players are right-handed right now. By the way, majority of all people are right-handed. This is blatantly obvious in marketing of "gaming" mice, most of which are right-handed only for ergonomic reasons. Not that I would disagree with the idea itself.
    * Keyboard - Key Bindings - Allow players to map keys as they see fit instead of the default bindings.

    This isn't going to work, especially not with the way the keys are right now. I certainly cannot imagine a better placement for the skills when using WASD for movement. Well, I suppose that having them on my mouse would be even better. Though yes, I find myself binding all the less-used skills to the last keys because it's harder to access them from the WASD.
    * Keyboard - Add mappings to allow both strafe AND turn keys, not just 'either-or'.

    Simple, but rarely useful, since you need to use the mouse anyways, you might as well use it to look around.
    * UI - Arrows to group members - When group members go outside your mini-map circle, a little arrow should point toward them. Also, the way you create arrows to points of interest is very complex. Not user friendly at all.

    The game already has an arrow to the squad leader. Add the arrows in Coordinate Assistance and 5 more for squad members and that would total 11 arrows on your screen. Talk about confusing.
    * UI - Chat Needs Resize - The chat windows need to be resizble. Enough said.

    You can actually change the amount of vertical rows on the chat window and you can change the transparency of the background.
    * Quests - Other Races - Allow other races to do quests in the new areas (ie < level 20). Players want to travel to other places and hunt with friends & family. This game basically makes that impossible until level 20. There is no reason why new characters should be prevented from doing quests for the other 2 races. Gameplay trumps lore - always!

    In-game consistency is actually rather important, otherwise you would be spitting in the faces of all the RPers and that's not good. And besides, I believe that you CAN teleport between the starter towns from the very beginning, so if it's just grinding together, you can do it.
    * UI - English - Have someone take a few minutes to use more commonly understand terms. Nomenclature is a burden, but words have connotation. People don't wield 'magical instruments'. An instrument makes music. 'Squad' should be 'group'. Etc...

    Dictionaries for win?
    * Races - Gender - allow male Veno's and female Barbarians. People want them. Player choice trumps game lore.

    Again, a weird argument. Of course, people want them, that's undeniable. And besides, it wouldn't be just a small fix, them being half-beasts.
    If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.

    Everyone wants to be different, but when you're different you wish you were normal.
  • haxorr
    haxorr Posts: 15 Arc User
    edited August 2009
    Thanks for all of the feedback. Good tips and such. I do apologize if my post came off as negative or hostile. My goal was not to complain, but rather, to point out as many of the glaring issues facing new players as possible so that the devs can fix them and get more players.

    It's a solid game with great graphics and fun gameplay. For a reasonably small investment of effort (say 2-3 weeks for 1-2 devs), a ton of the more confusing and distracting aspects of the game could be fixed. Based on what I've seen in the industry, it's a huge return on investment.

    Anyway, I hope the list above will help the devs understand the game from the new player's perspective.

    Haxorr,
    Dreamweaver.
  • Xymantha - Dreamweaver
    Xymantha - Dreamweaver Posts: 197 Arc User
    edited August 2009
    you do realize the game is a free to play one? right? TBH - all of these "issues" you seem to find so cumbersome are not really bad at all. The game has a lot of features - if you don't know what something does - click it and see. if its not obvious - ask. The only things I personally don't like are:

    the genie window as you mentioned. Not only does it cover the top bit of the squad window - but it also covers the Venomancer's pet window. This should be fixed IMO. I can move it around yet each time I log back in - it is back where it was. There really needs to be a "lock (and remember) window/bar positions" option. I find that the F and Number key bars remain in position as they should - but the sub bars return to hidden each time i relog, which is annoying. The other thing that seems to have started occuring since a recent patch is that the pet skill bar no longer stays put either and continues to show back up on top of my number key bar at the bottom - this is a major pain in the buttocks for me.

    as for needing an "ESC" menu - id say that is out of the question seeing as how the ESC button has the purpose of canceling a skill (otherwise a charmed cleric would run BB till the charm broke).

    as for the squad mode needing to have arrows to your team mates on your screen, I would find this to be pretty annoying. IMO the less clutter over the environment the better. You can however toggle on/off the "show players on minimap" option and you will see a huge dot for each squad member on your minimap. That along with unlocking your minimap so that it will swing like a compass will allow you to quiet easily find any team member. Also - if you press M while in squad mode you will see the locations of all team members on your map (instances not included - which I think would be nicer of them to do.) Speaking of which.. I have found many FB caves to be very difficult to navigate until about 10 runs of a Head Hunter quest, considering there is no indication on the dungeon map as to what is the entrance - and where you are located. This needs some adjustment IMO.
    I'm a man
  • PReseme - Heavens Tear
    PReseme - Heavens Tear Posts: 42 Arc User
    edited August 2009
    I agree with some of those statements, having a lvl 17 Archer and a lvl 20 Blademaster things got a bit confusing with each class seperatley.

    the one that really gets me though is the PW boutiue (sp?) not the yellow icon near the map but the npc. where do you get the itemes for that npc, its the same question with a couple other npcs.
    BEdward - Blademasterb :heart
    CEdward - Cleric b:cute
    AReseme - VenoMaster b:mischievous
    PReseme - Archer Retired (sisters toon) b:sweat (to be remade on her own account)
  • XxRaynaHeart - Sanctuary
    XxRaynaHeart - Sanctuary Posts: 366 Arc User
    edited August 2009
    The whole point is to get used to it, don't expect people to tend to your needs because it's not what youre used to. :P Dont complain and actually take the time to grow accustomed to it.
    [SIGPIC][/SIGPIC]
    MizukiMinoru ll Charisma Executor ll Active
  • XxRaynaHeart - Sanctuary
    XxRaynaHeart - Sanctuary Posts: 366 Arc User
    edited August 2009
    haxorr wrote: »
    Heya,

    I recently started playing Perfect World, but am a long time veteran of MMO's. Based on what I see so far, PWI is an incredibly deep and fun game that I'm likely to continue playing for a while. However, although the gameplay itself is solid, there are a number of REAL issues that confront new players. I have created a thorough list - hopefully the devs will see this and address as many as they can.

    Below is my list of the top bugs & issues facing new players. They are not in any particular order:

    * Quests - Too Many Unusable - As a new player, I was overwhelmed by the number of quests that I could not really complete because they were for high level or expert players. I suggest - hide any quest that is not part of early character development. This includes the banker, the boutique, the gem merchant, the sages, etc, ... Either a) leave the quests, but don't put yellow arrows on the NPC's or b) hide the quests until level 15ish.

    ~As a player, you might as well learn to avoid them. Dont complain about it cuz it's not what you thought it'd be.

    * Quests - Hidden - At low levels, the quests should be more obvious. They are there, but there are distributed on a number of NPCs. Low level quests should come from 1 or 2 NPC's, in an obvious place.

    ~You hafta learn to venture out to get used to the game.


    * Skills - Trainer - In some cities, the trainers are hard to find or spread out (ex Humans). It was a long time before we even realized we could train skills. Skill trainers should exist for the other classes (see below).

    ~:P There's always find coordinates, you can ask players, so don't make it sound like it's impossible to find.

    * Skills - Tree is Confusing - The Skill tree is very confusing. At first, I thought I was supposed to click on them to train. Eventually, I realized it was just for information. Also, the tree should be correctly organized based on what level you get the first level of a skill. Currently, it's very haphazard and confusing.

    ~Get used to it, dont think it's all in one line. Actually take the time to look at it. -_-


    * UI - NPC Menu - 'Quest Related' - This should ALWAYS be the first item in any NPC menu. It's the most important and most frequently used option by new players. Also, change the name from 'Quest Related' to 'Quests'. If the NPC has no quests right now, gray out/disable the option - don't make them click the item just to get a 'sorry' message.

    ~Well, if you don't want to get a 'sorry' message, learn to look at the Q button on your keyboard and look at the names of the NPC. If the name's green than double click it, it'll autopath you there.

    * UI - NPC Menu - Hide unused features - Many features are not really available until higher level (ex manufacturing). At a minimum, remove ALL menu items that are unusable because of level/class/skill. Also, consider removing menu items that are not relevant until much higher level (ex purify, etc...). The NPC menus are very intimidating to new players. It makes the game very overwhelming and made us want to quit.

    ~Us? Are you sure it's not just you? Speak for yourself, hun. If you can't take the heat of a new game then I suggest you get some more experience before filing a complaint.

    * UI - Scrolling Text - The hit numbers, XP, spirit, and level up messages scroll up about 10X too fast. It took me about 10 kills before I figured out what the info was flying over my head. It goes so fast that I didn't even notice the first time I dinged a level! SLOW IT DOWN A LOT. If needed, make it an option for advanced players to speed it up.

    ~Psh don't be a baby because it's not totally obvious. If you don't like looking at your char info upper left hand corner, it's not anyone's problem but your own.

    * Leveling - Needs more flash - The Leveling animation happens so fast that I sometimes didn't even notice. It should be more dramatic or at least slower.

    ~Haha, you can't see the huge circle of white sparking light around you? It's not gonna wait up and keep flashin until you click a button because you only see it then.

    * UI - Help - The help messages are actually very helpful, but there are too many of them, too early in the game. New players won't read them. You need to space them out. Max of 1 or 2 per level. Even if players should get help about stuff, just postpone it until later. Spread it out from level 1-10. That way, they feel inclined to click the question mark, instead of ignore the 10 entries there.

    ~Be happy you're even gettin them.

    * UI - Question Mark - The question on the character page has no tooltip. I'm still not exactly sure what it does, but I think it randomly assigns a skill.

    * UI - Overlaps - There are several windows which overlap by default. The F1 keys and # keys overlap with the System menu. This resets everytime you make a new character. Note - this effectively HIDES the 'exit game' button. Also, the Genie window overlaps the squad window.

    ~You can move the windows, genius.


    * UI - How to Exit Game - It took me about 5 minutes to figure out how to quit the game. Ouchers!!! The system menu on the bottom right should be at the top left, above the character portrait.

    ~It should be? Not everything to your liking, get used to it~

    * UI - Add an 'Escape' menu - Most games have a menu that comes up by hitting 'Escape'. It has stuff like 'Exit Game', 'Settings', 'Character Info', and the like. It's easy to add and is user friendly.

    ~This game isn't most games. Ive played MANY MANY MANY MMORPGs and this is by far the most impressive.

    * Keyboard - Arrow keys - Left handed players are pretty much hosed because you don't use arrow keys. This is a 15 minute code fix that would open up gameplay for thousands of players. Arrow keys should == WASD keys.

    ~You can use your right hand on the MOUSE to CLICK where you want to GO. Easy enough for you?


    * Keyboard - Key Bindings - Allow players to map keys as they see fit instead of the default bindings.

    ~It gets really easy after a few levels, try gettin past level 15 first.


    * Keyboard - Add mappings to allow both strafe AND turn keys, not just 'either-or'.

    ~ Not much of a comment. Just get used to it.


    * UI - Arrows to group members - When group members go outside your mini-map circle, a little arrow should point toward them. Also, the way you create arrows to points of interest is very complex. Not user friendly at all.

    ~Complex? LOL. There's a larger map. Learn to use it.

    * UI - Wierd Text Lables - There are tons of little buttons and stuff that have very wierd labels like W, N, AE, etc... I think I figured out some of them, but it's crazy! At a minimum, put full names for these things!

    ~Yeah, and expand the space of the chat area. There's a bar with buttons on top. Scroll over it to see full name.

    * UI - Confusing - Too many buttons - There are dozens of tiny little buttons everywhere. Get rid of them! Put an 'advanced UI' option that allows making them visible. I have NEVER seen such an intimidating UI. Ever.

    ~If it's too scary for you and too complex, then IGNORE the buttons. Nobody told you to click them.

    * UI - Chat Needs Resize - The chat windows need to be resizble. Enough said.

    ~You can do that already. This pisses me off right here because apparently you didn't go damn **** to find out of it's possible.

    * Skills - Grant Level 1 - Except for quested skills, new players should be given the first level of new skills. Or, make it more obvious in some way. Or maybe just up until level 10 or something.

    ~The whole point is to strive for all new skills, for example: Mods arent gonna give new players level 1 of Parasitic Nova because it's a higher level thing.

    * Quests - Other Races - Allow other races to do quests in the new areas (ie < level 20). Players want to travel to other places and hunt with friends & family. This game basically makes that impossible until level 20. There is no reason why new characters should be prevented from doing quests for the other 2 races. Gameplay trumps lore - always!

    ~It's so you can purposely get used to your home town and the area around it. Do you wanna go from Plume to Etherblade? I don't think so. Youll get killed first.


    * UI - English - Have someone take a few minutes to use more commonly understand terms. Nomenclature is a burden, but words have connotation. People don't wield 'magical instruments'. An instrument makes music. 'Squad' should be 'group'. Etc...

    ~If it's not what youre used to, then boo hoo. Group and Squad mean the same thing. If it's not logic enough for you, I suggest PLAYING THE GAME MORE AND GETTIN USED TO IT!


    * Races - Gender - allow male Veno's and female Barbarians. People want them. Player choice trumps game lore.

    ~A male using Blazing Scarab.. With ears and a tail, looking like a female fox? A female going into tiger form looking like a male? I don't think so.

    * UI - Confusing - General - New gamers, especially in the US, expect game interfaces to be simple and approachable. First impressions are VERY POWERFUL and in Perfect World, the UI says, 'my game sucks'. The UI is a terrible disservice to the quality of the graphics and game play as well as the depth of this game. Based on my own experiences watching my family get frustrated, I expect Perfect World probably looses about 30-40% of its target audience due to people logging in for the first time and assuming the game is bad because the UI.

    ~That where actually playing the game long enough comes in, hun.



    PS - Quick background. I have played probably 2 dozen MMO's including [names removed], and many more over the past 10 years. Me, my wife, and our 2 kids often play together, so we have had a lot of accounts on lots of MMOs, some pay, some not. Also, for what it's worth, I'm in the game industry.

    ~Here we go again, with the fact that you need to get past your childish needs and actually learn to see what there is to the game. PWI is wonderful, like my second home, I love it so much.
    [SIGPIC][/SIGPIC]
    MizukiMinoru ll Charisma Executor ll Active
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited August 2009
    haxorr wrote: »
    PS - Quick background. I have played probably 2 dozen MMO's including [names removed], and many more over the past 10 years. Me, my wife, and our 2 kids often play together, so we have had a lot of accounts on lots of MMOs, some pay, some not. Also, for what it's worth, I'm in the game industry.
    ........................are. you. sure?
    This game and many others ive played have been very easy in terms of usage.

    Are you sure your not trying to adapt the game to yourself? rather than you adapting to the game? When i started i remember just standing in nub village for 45 min or more just reading and touching the control before I Leroy-ed into the mobs.
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan