Phys Dmg Reduction vs. Vitality

KatieMorgan - Sanctuary
KatieMorgan - Sanctuary Posts: 99 Arc User
edited August 2009 in General Discussion
I'm having a hard time understanding this Phys. Dmg Reduction modifier. Does it apply to all damage from both physical and magical attacks, or only physical damage? Also, how does this modifier stack up compared to +Vit or +HP modifiers? For example, there are 2 identical tt99 magic swords except one gives +2% Phys. Dmg. Reduction and the other gives +14-15 Vit. Which stat would be better for a lv99 arcane veno?
Post edited by KatieMorgan - Sanctuary on

Comments

  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited August 2009
    It only applies to physical damage. And the modifier is applied after your pdef value. Let's say your pdef reduce damage from mobs your lvl by 40%, and you have -2% phy dmg reduction, that does not make 42% reduction, it's 40% plus 2% of the remaining 60% reduction.

    Depending on how many vit points you have, your equip refine lvl, and your pdef, it can go either way between the -2% phy dmg reduction and 15 vit.
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited August 2009
    I'm having a hard time understanding this Phys. Dmg Reduction modifier. Does it apply to all damage from both physical and magical attacks, or only physical damage? Also, how does this modifier stack up compared to +Vit or +HP modifiers? For example, there are 2 identical tt99 magic swords except one gives +2% Phys. Dmg. Reduction and the other gives +14-15 Vit. Which stat would be better for a lv99 arcane veno?

    it's called PHYSICAL damage reduction, of course it reduces mdmg!
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
  • KatieMorgan - Sanctuary
    KatieMorgan - Sanctuary Posts: 99 Arc User
    edited August 2009
    it's called PHYSICAL damage reduction, of course it reduces mdmg!

    was it really so dumb of a question to ask that it deserved to be mocked? since i've never seen anything in the game that's "magical damage reduction", i figured there was a chance it could possibly apply to both...
  • Untamedchaos - Sanctuary
    Untamedchaos - Sanctuary Posts: 383 Arc User
    edited August 2009
    It only applies to physical damage. And the modifier is applied after your pdef value. Let's say your pdef reduce damage from mobs your lvl by 40%, and you have -2% phy dmg reduction, that does not make 42% reduction, it's 40% plus 2% of the remaining 60% reduction.

    Depending on how many vit points you have, your equip refine lvl, and your pdef, it can go either way between the -2% phy dmg reduction and 15 vit.

    It's exactly like stacking Invoke the Spirit and Solid Shield, using Invoke reduces the damage by 90%, then Solid Shield reduces the 10% damage taken by another 35% b:victory
    [SIGPIC][/SIGPIC] With a .25x multiplier = 423520 regular


    Booyah.
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited August 2009
    was it really so dumb of a question to ask that it deserved to be mocked? since i've never seen anything in the game that's "magical damage reduction", i figured there was a chance it could possibly apply to both...

    Yes it was. And of course it doesn't.

    EDIT: you're level 97 now and you don't know what "physical damage reduction" means?

    So... how much did that account cost?
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
  • Ty - Heavens Tear
    Ty - Heavens Tear Posts: 604 Arc User
    edited August 2009
    I'd take the +vit sword. Let's say you have 60% pdef buffed. -2% phys damage reduction will save you on average 15-25 HP, the vit sword will give you 168-180HP. You'd need to take over 9000 physical damage per hit for the -2% phys sword to be better. Not to mention the vit will help you against magic attacks too.
    I like pie
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited August 2009
    It's not that simple. The vit only increases max hp pool, while the damage reduction reduces each and every hit. Besides, magic hits won't kill robes, it's the physical hits that determines the difference between life and death.
  • KatieMorgan - Sanctuary
    KatieMorgan - Sanctuary Posts: 99 Arc User
    edited August 2009
    Yes it was. And of course it doesn't.

    EDIT: you're level 97 now and you don't know what "physical damage reduction" means?

    So... how much did that account cost?

    yeah, because everything in this game does exactly what the description says, right wiseguy? i ask a legitimate question that everyone else in this thread was kind enough to respond to earnestly, but you somehow just found it absolutely necessary to come on here and demonstrate your brilliant wit and sarcasm by flaming my post. i was willing to give you a pass on your first smart-**** response, but after this one you are officially classified as a pretentious jerk in my book.
  • Ty - Heavens Tear
    Ty - Heavens Tear Posts: 604 Arc User
    edited August 2009
    It's not that simple. The vit only increases max hp pool, while the damage reduction reduces each and every hit. Besides, magic hits won't kill robes, it's the physical hits that determines the difference between life and death.

    I see your point.

    Say you have 6000HP, That's roughly 9 x 1000 damage hits to kill you when you account for a charm. 1000 damage - 2% = 980 damage, 20 damage absorbed. 9 x 20 damage = 180 HP.

    So I guess it depends on your overall HP. If the HP % increase from the weapon is smaller than % phys reduction (take 150% of your HP to allow for a charm) then go for the phys reduction.

    In your case if you have more than 6000 HP then I'd be inclined to go for the phys reduction.

    Of course you'll need take into account HP buffs, it really depends on how often you can get them.
    I like pie
  • KatieMorgan - Sanctuary
    KatieMorgan - Sanctuary Posts: 99 Arc User
    edited August 2009
    thx for the clarifications guys. does anyone know if phys dmg reduction applies in rooms 9, 30, and 47 in the cube against that indestructible mob in the middle that shoots you?
  • Untamedchaos - Sanctuary
    Untamedchaos - Sanctuary Posts: 383 Arc User
    edited August 2009
    I would have to say it doesn't because no matter if I use invoke or solid shield, I still take 200, 400 or 600 damage b:cry
    [SIGPIC][/SIGPIC] With a .25x multiplier = 423520 regular


    Booyah.
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited August 2009
    IIRC, doesn't that thing use a mixed phys/magic attack?

    Might just be bad memory, but I think that's what it was.
  • KatieMorgan - Sanctuary
    KatieMorgan - Sanctuary Posts: 99 Arc User
    edited August 2009
    truekossy wrote: »
    IIRC, doesn't that thing use a mixed phys/magic attack?

    Might just be bad memory, but I think that's what it was.

    could be wrong too, but several people have told me it was pure phys damage. just wasn't sure those cube rooms were unique in that it's a fixed amount of damage regardless of your defense or dmg reduction...
  • Breathe - Lost City
    Breathe - Lost City Posts: 146 Arc User
    edited August 2009
    thx for the clarifications guys. does anyone know if phys dmg reduction applies in rooms 9, 30, and 47 in the cube against that indestructible mob in the middle that shoots you?

    It does not. Your def/m.def/dmg reduction stuff like bramble hood don't affect that a;lfkja mob :|
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited August 2009
    Personally i'd always go with +Vit (and i have an Arcane Veno at 92 as well, so i'm not speaking from the BM point of view). There's 1 term all the analysists arent considering;

    Perception.

    Waaaaaay too many things 90+, for group activities have ppl asking "Whats your HP?" "Must have 5k HP unbuffed to join us" etc. They wont calculate your p.def in their question, just point blank, "What's your HP?". So to join in Rebirth, FB99, Belial, 3-2/3-3, etc, you want to pump up your HP as much as possible.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited August 2009
    all that HP isnt good if your defense is nothing
    i seen wizards with more HP than me get one shot because i focus more on defense than HP (but i have a good balance of it)
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Lairian - Sanctuary
    Lairian - Sanctuary Posts: 8,209 Arc User
    edited August 2009
    Doesn't vit have some effect on p.def? The in game description says it helps boost p.def a bit. And if it does, would it be a very big difference?
    [SIGPIC][/SIGPIC]
    Be nice to people
  • wnight
    wnight Posts: 0 Arc User
    edited August 2009
    Vit does affects Ph defence but for mage that bonus for 1point of vit close to none only BM+Barb can notice increase in PH defence by using Vit as enhancer even then i wouldn't recommend to count on it since the bonus really ridicilous.
    Btw same goes for Mages with Magic points considering M.Res
    b:bye
  • Alyyy - Sanctuary
    Alyyy - Sanctuary Posts: 3,165 Arc User
    edited August 2009
    wtf to above post lol
    Clerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
    [SIGPIC][/SIGPIC]
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited August 2009
    yeah, because everything in this game does exactly what the description says, right wiseguy?

    Pretty much, otherwise people complain and it (usually) gets changed.
    i ask a legitimate question that everyone else in this thread was kind enough to respond to earnestly, but you somehow just found it absolutely necessary to come on here and demonstrate your brilliant wit and sarcasm by flaming my post. i was willing to give you a pass on your first smart-**** response, but after this one you are officially classified as a pretentious jerk in my book.

    Honestly, this is one thing that couldn't be any more obvious: physical damage reduction reduces physical damage. It doesn't reduce magic, or add to your vit, or make you a magical faerie princess. It does what it says.

    And I am a jerk, I readily admit that. Pretentious not so much, you can look for another adjective at your leisure though b:cute

    But in any case, I did answer your question, even if it was in my own sarcastic way.

    Oh, and get the +vit sword, 2% dmg reduce is pretty negligible.
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited August 2009
    +phy reduction doesn't mean a whole lot until you get 5~10+ of it(like some heavy armoured sets offer).

    however, +con offers hp, mdef, pdef, and a higher hp regen.

    whatever you can get more of is superior
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited August 2009
    +phy reduction doesn't mean a whole lot until you get 5~10+ of it(like some heavy armoured sets offer).

    however, +con offers hp, mdef, pdef, and a higher hp regen.

    whatever you can get more of is superior

    For mage class, the extra pdef from vit is negligible, same with hp regen. Phy dmg reduction offer more dmg reduction for robes than HA, as they are applied after pdef.
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited August 2009
    For mage class, the extra pdef from vit is negligible, same with hp regen. Phy dmg reduction offer more dmg reduction for robes than HA, as they are applied after pdef.

    Actually, that makes it even less useful, because it's the percent of the reduced amount: for example someone hitting for 500 before recuction and 200 after would only lose 4 damage instead of 10, which is still insignificant.

    Vit, ineffective though it may be, is still preferable to %phys reduction
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
  • Suiryujin - Sanctuary
    Suiryujin - Sanctuary Posts: 449 Arc User
    edited August 2009
    if u are looking for the item for PvE, get the phys reduction if u have enough hp to prevent getting 1 shotted by boss/mobs.
    if u are looking for the item for PvP, get the vit.

    in PvE u can look at it from a long term view since u will be taking phys dmg hits, over and over and over again. in that sense stopping even that 1-2 dmg per hit would be worth it in the long run in helping ur charm/pot cost. of course this comes with the base requirement that u have enough hp for PvE to not get 1shotted by half the boss/mob out there.

    in PvP, because of the fact that charm does full heal every 10 seconds, the higher ur hp you become explonentially harder to kill. the reduction blocking 100 dmg from a 5k crit atk from archer wont save you while having a bonus of over 150hp will.
    My body is made of swords.
    Iron is my blood, and glass is my heart.
    I have overcome countless battlefields undefeated,
    Without once retreating,
    Nor once being understood.
    Always alone, intoxicated with victory on the hill of swords.
    Therefore, there is no meaning to that life.
    Perhaps this body is nothing but a sword itself.
  • wynke
    wynke Posts: 0 Arc User
    edited August 2009
    I, for one, am glad this question was asked. I've been wrestling with the core question here since I started playing PWI not so long ago. Always a steep learning curve with any new game, at least for me. Not everything in PWI seems to work as intended, and I still see rather odd (if not downright misleading) descriptions for some skills and items, etc.

    Thanks to the OP for asking the question, and many thanks to (most of) the respondants for helping everyone understand how the damage reduction vs plus base stat equations work.
  • Forath - Lost City
    Forath - Lost City Posts: 25 Arc User
    edited August 2009
    there is a really in-depth look into shards, phys def\hp on the forums somewhere. some mathmatician got their work on and posted several useful equasions and posted easy charts and graphs. search for it, it may help.
  • Mystic-Night - Heavens Tear
    Mystic-Night - Heavens Tear Posts: 1,619 Arc User
    edited August 2009
    My opinion is get the Broken Dream (Vit weapon)
    That is what I got, since vitality helps against both magic and phys attacks.