Possible Genie Skills for an Archer for RB Gamma?

Posts: 2 Arc User
edited August 2009 in Archer
Was wondering what skills i should get my genie for RB Gamma. If anyone can help, much appreciated.
Post edited by LateHeroics - Sanctuary on

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  • Posts: 382 Arc User
    edited August 2009
    Tangling mire's pretty cool and doesn't need many affinity points (aoe -pdef/movement speed). The graphic can cause massive lag though, but if you use it on the eye it will still hit the mobs w/o displaying the graphic. Spamming it every wave would be pretty wasteful but it does make the wave die faster and if you have the stamina and get bored of watching your archer practice air guitar gives you something to do. ^ ^V

    Absolute domains pretty expensive and you are too far back to really shield anyone else during the waves. But when that @#$ of a last boss comes running at your group of ranged squishies it can help save you. It has a long cool down though.

    The more standard tree of prot/holypath/xpoison are also useful as always.

    As an archer you don't really need a genie to do gamma though.
  • Posts: 764 Arc User
    edited August 2009
    I reach stage 7 without a genie. Of course, any extra skill helps. Holy path is great for the early bean quest farming and xtreme poison for ownage (specially on that annoying 2nd boss). Tree of protection also of great use. So i guess its like the dude above said: Stick to the basic and you'll be fine. Genies cant perform miracles though. Apot potions can ;D
    PWI:
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  • Posts: 53 Arc User
    edited August 2009
    Only skill I would suggest is tree of protection, which I tend to use a lot in double wave, relentless courage can help u Dd faster 2nd boss if need it...
    Earthquake could help keep mobs away from cleric.. But mainly u wanna keep energy for ur tree..
  • Posts: 3,181 Arc User
    edited August 2009
    tangling mire is great for that pdef decrease destroy the waves yah
    i like to have expel around its a just in case skill for cleric/wiz/archer
  • Posts: 7,881 Arc User
    edited August 2009
    My favorite setup:

    Earthquake
    - helps push mobs outside of your dead zone
    Tangling Mire
    - aoe phys def debuff
    Holy Path
    - farming faster - might want to swap this for tree
    Cloud Eruption
    - more useful in delta where you barrage on mobs and not the eye
    [SIGPIC][/SIGPIC]
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  • Posts: 23 Arc User
    edited August 2009
    No lol get frenzy it makes ur attack levl go up so double wave get bruttly ####ed up. but only used if ur barb an hold agro case this skill decresses r def

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