Stats required for Delta as a cleric.

Arzalea - Sanctuary
Arzalea - Sanctuary Posts: 56 Arc User
edited August 2009 in Dungeons & Tactics
I'd like to try my hand at rebirth Delta, but I'm not sure I am strong enough.
Someone told me I should have 4.5k health unbuffed. Well.. I have 3.5k health unbuffed and about 4.5k with buff.

With cleric buffs I have 3.6k phys def and about 6.4k mag defs.

Any input will be appreciated.
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Post edited by Arzalea - Sanctuary on

Comments

  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited August 2009
    6.4k magic defense with your buffs?

    That might hurt a little bit.

    IF you are in a good GV party, overall your stats should not affect you too much. A few of the waves are all in the timing. They should be getting the mobs before they get to you (the Cleric) no matter what.

    But in the runs I go too, the Cleric (me) stays and kills the First 3 (4 including the fake one) bosses and with 6.5k hp (barb buff), I still tend to tick about 3-4 times throughout the 3rd boss (real one).

    Also....it takes a good GV Genie with certain skills and anti-stun pots, as Wave 3 and 7 have sleep/stun mobs b:sweat
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    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • Arzalea - Sanctuary
    Arzalea - Sanctuary Posts: 56 Arc User
    edited August 2009
    I'm LA so my mag def is somewhat lacking. :P

    May I ask what you mean by GV? And what genie skills you are referring to?
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  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited August 2009
    I'm LA so my mag def is somewhat lacking. :P

    May I ask what you mean by GV? And what genie skills you are referring to?

    I assumed LA.....should not be too much of an issue. There are quite a bit of phys mobs in there. Before I did some changing of shards, my pdef was kinda close to yours and I did not have a hard time. Like I said before....the DD's should be getting the mobs before they get to you.


    Lol....sorry. GV = God's Valley = 86+ Rebirth

    Best Genie skills for this Rebirth (my opinion but the groups I go in swear by this) -->

    Absolute Domain (you need to watch the Genie's vit for this one...requires a lot): makes immune to damage and stun, the higher the level the longer it lasts

    Fortify: Immune to stun effects for 5 seconds

    Earthquake: a ground attack only, pushes back the mobs away from you and the DD if things get too intense, deals a mild amount of damage, at Level 10 has a 100% knockback rate

    Tree of Protection IF you have enough and have stated right for a fourth skill. (This is a just in case).
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • Arzalea - Sanctuary
    Arzalea - Sanctuary Posts: 56 Arc User
    edited August 2009
    Thanks so much for your helpful tips. I'll tell you how it goes when I get around to trying... lol D:
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    pwi-forum.perfectworld.com/showthread.php?p=3656411
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited August 2009
    Thanks so much for your helpful tips. I'll tell you how it goes when I get around to trying... lol D:

    Lol...yeah let me know.

    The real key in this is just getting to know the way the mobs come and how they attack....and also GOOD DD's (Archers/Wizzies)

    Good Luck!!!
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited August 2009
    expel>tree of protect, can keep self or wizzy immune to physical for 6+seconds without interrupting aoe skill, much better recharge then absolute
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited August 2009
    expel>tree of protect, can keep self or wizzy immune to physical for 6+seconds without interrupting aoe skill, much better recharge then absolute

    Phys damage (at least for me is not an issue in GV and this would hold the same for an LA build Cleric).

    This is especially true once you get defense Auras.

    The issue is the stun/seal in Wave 3 and that is where Absolute Domain comes in handy. Everyone in squad rotates and takes turn casting it = easy Wave 3. And in this case, recharge is not the issue.
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous