shards

Posts: 152 Arc User
edited August 2009 in Cleric
im a robe wearer, because throughout level 60-70 99% of the mobs you have to fight are mag, i was using all mag def shards.

But now I'm starting to see some more phys mobs, (80% mag i'd say) so with my new armour i decided to switch to phys def shards. As a robe wearer my phys def is pretty terrible.

But I'm not sure whether this was a good decision, should i use hp shards instead? stick with phys def shards, or return to mag def(just to be mega-mag-def-y)
Post edited by Lessein - Sanctuary on

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Comments

  • Posts: 88 Arc User
    edited August 2009
    Well, I would say that shards are generally to make up for what you're lacking. Magic shouldn't even be an issue, you have plenty of magic defense as it is. I personally stack HP shards, and physical defense ornaments. Then again I'm also a vitality build.

    I can't say that I've ever seen a cleric stack magic defense shards for anything though...
    Float like a butterfly; hit like a truck! b:chuckle
  • Posts: 5 Arc User
    edited August 2009
    Sapphires (m.def) are a no no

    HP increases survivability against both magic mobs and physical ones..

    but p.def shards are often chosen over HP as they make up for a big lack in arcane armors..

    It's often hard to chose which one of the 2 (p.def and HP) but I would say no to m.def (arcane armors have enough m.def)
  • Posts: 75 Arc User
    edited August 2009
    To the opener, your choice was so horrible... Get HP shads. HP is good against both magic and physical damage. From your avatar I see you're a cleric. The plume shell takes care of physical damage, arcane armor takes care of magic damage all you lack is HP. There's the obvious choice...
    [SIGPIC][/SIGPIC]
    Instant chaos with a turn of a key.
  • Posts: 152 Arc User
    edited August 2009
    To the opener, your choice was so horrible... Get HP shads. HP is good against both magic and physical damage. From your avatar I see you're a cleric. The plume shell takes care of physical damage, arcane armor takes care of magic damage all you lack is HP. There's the obvious choice...

    good answer =] ty
  • Posts: 333 Arc User
    edited August 2009
    try find gears with all resists, +hp/vit or +p.def and sockets, if gear have +p.def you can add hp shards, if have +vit/hp then can add p.def shards. use p.def belt and necklace. you can also find magic rings with +vit/hp really cheap. this way you can pump up your hp and p.def at same time and you won't see big difference what kinda monster hits you magic or physical :)
    plume shell is pretty expensive and will eat your mp really fast, so i don't even bother using it when i grind, have to mediate to often
  • Posts: 152 Arc User
    edited August 2009
    well usually i dont use plume shell, but hey that doesnt mean that i cant.
    it is admittedly a useful skill, and i should probably make better use of it.

    the point is that by not using it against phys mobs =/ im CHOOSING to have a lower phys def, fair enough it wastes mp, but i have 7.5k of mp and a gold charm, so i dont think it's a huge problem.

    hp shards are a good suggestion, because if i NEED to then i can use plume shell, and what's more hp helps with both phys mobs and mag mobs.

    so yeah, i'm gunnu switch to hp shards ty =]
  • Posts: 263 Arc User
    edited August 2009
    Honestly, it depends a LOT on your defences vs. your level vs. your health.

    I used to use pure pdef shards in my gear, which did allow me to take quite a beating despite having absolutely zero points in vitality (okay, 3 points, then... Still very low). Thanks to the help of my old guild, we calculated that I gained protection against approximately 80 damage per piece of armour, though we also found that I could gain roughly 90 health per piece of armour if I switched to HP-shards (keeping the armour, just re-sharding it).

    However, if you drop all of your pdef shards, you may lose more damage-defence than you can gain with HP shards, seeing as HP is a fixed value, whereas pdef is calculated as percentages - and the lower values, the more it's affected. So, do some math before you throw yourself into a mad shopping-spree, and, if possible, find a character generator somewhere where you can try out various shard-versions.


    That said, I will also join the chorus of "Mdef shards on a CLEIRC?!?" b:shocked
  • Posts: 42 Arc User
    edited August 2009
    To the opener, your choice was so horrible... Get HP shads. HP is good against both magic and physical damage. From your avatar I see you're a cleric. The plume shell takes care of physical damage, arcane armor takes care of magic damage all you lack is HP. There's the obvious choice...

    I personally love citrine shards! b:dirty I'm a vit build and the extra hp and gear refines have brought my hp close to 2800 unbuffed (at level 65). I can take quite a beating from mobs (magical, physical, or a combination of both). Self-heals & plume shell ftw! b:victory

    p.s. The reason why I'm so fixated on getting so much hp, is so I can do rebirth in the future. >.>
  • Posts: 1,086 Arc User
    edited August 2009
    Go with hp, or 3:1 ratio citrine:garnet I'd say. Went with the latter myself, using citrines in my armor for teh glowz and garnets in cape and hat. 3k def and 5k hp selfbuffed for comparison.
    b:dirty

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