Shaodu Cub
CrazyzViet - Dreamweaver
Posts: 68 Arc User
Is a shaodu cub worth the coins? or is it better to stay with a mag?
Post edited by CrazyzViet - Dreamweaver on
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Shadou cub is capable of tanking some bosses that that the magmite is not, or would have trouble with, due to its higher magic defense, so it IS a good pet.
However, since its damage is quite low, especially if you are pure mag, you may have to modify your playing style so as not to steal aggro from it, or upgrade multiple aggro-generating skills.[SIGPIC][/SIGPIC]0 -
Or you can use the money of getting the cub AND upgrading his skills, since otherwise it will not hold aggro at all, to go towards the herc.
My recommendation would be stick with golem for grinding and any physical bosses, if you need, use a mdef pet for the magic mobs (also one you can just tame), a antelup pup, Carapest or Marksman/sharpshooter would be nice free ones. For the few bosses the golem will not be able to tank, just get some help. You only have a few bosses to kill in game, the rest of the time you are grinding anyways.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
Unless of course you just catch the shaodu.
I find it a waste of money to spend money on rare pets in the first place.
and I just replaced one of its skills with bash. so I have level 1 flesh ream and bash and it still keeps the agro fairly well (full mag)0 -
is it better if i just teach and lvl up my magmites skills every now and then?0
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CrazyzViet - Dreamweaver wrote: »is it better if i just teach and lvl up my magmites skills every now and then?
There's not really much reason to. They suck around magic mobs and tanking TT bosses. They're also slow, and obstruct targeting. Consider the skills the Shadou Cub come with against it's cost.Be kind: Help the GMs to depopulate the servers.0 -
CrazyzViet - Dreamweaver wrote: »is it better if i just teach and lvl up my magmites skills every now and then?
It depends on what your play style and goals are. If you are definitely planning on getting a Herc, then you probably don't want to waste too much time on other pets UNLESS you like collecting pets.
The Shaodou Cub is a fun Pet, cute, reasonably fast and can tank physical mob almost but not as good as a Magnamite. Magic mobs it tanks better.
Once you get the Herc, on land everything else is so underpowered compared to it you won't really be bringing them out except for fun. Or to lure.
If you plan to get into the 70s and 80s a Herc and a Nix is pretty much a requirement if you don't want to feel left out and inferior. That isn't something I necessarily think is a good part of this game, however it is a fact.0 -
There's not really much reason to. They suck around magic mobs and tanking TT bosses. They're also slow, and obstruct targeting. Consider the skills the Shadou Cub come with against it's cost.
OMG tweakz dude...maybe a magmite suck for you, but thats doesnt count for everyone. Everyone who says a magmite sucks just dont know how to handle them. A MAGMITE DOESNT SUCK!! Just keep your mouth shut and stop complaining about magmites.
Both magmite and cub are good tankers, you should try for yourself what you think is best pet for your playstyle. But keep in mind that the magmite does more dmg, though the cub has better mag def.0 -
Alphae - Lost City wrote: »Shadou cub is capable of tanking some bosses that that the magmite is not, or would have trouble with, due to its higher magic defense, so it IS a good pet.
However, since its damage is quite low, especially if you are pure mag, you may have to modify your playing style so as not to steal aggro from it, or upgrade multiple aggro-generating skills.
A magmite could always learn shriek, that drastically lowers the downside of it's magic resist.EvilDragon - Dreamweaver wrote: »OMG tweakz dude...maybe a magmite suck for you, but thats doesnt count for everyone. Everyone who says a magmite sucks just dont know how to handle them. A MAGMITE DOESNT SUCK!! Just keep your mouth shut and stop complaining about magmites.
Both magmite and cub are good tankers, you should try for yourself what you think is best pet for your playstyle. But keep in mind that the magmite does more dmg, though the cub has better mag def.
I have to agree with tweakz that magmites are overrated. I wouldn't go as far as saying they suck because I can think of a few cases where they're quite nice. As mentioned above, with Shriek a magmite can interrupt quite a few spells which makes it's magic resist less important, it also has rather decent dps inside of FB's, while a scorpion is of course better... a scorpion tends to die against AE's, a magmite can fare a little better. I don't place much if any value on speed unless it's an extreme case, and I don't consider magmites extremely slow in relation to my run speed of 6.6. However like I said, they're recommended as the tank too often, and many times where they're recommended there's a better pet to use.0 -
EvilDragon - Dreamweaver wrote: »OMG tweakz dude...maybe a magmite suck for you, but thats doesnt count for everyone. Everyone who says a magmite sucks just dont know how to handle them. A MAGMITE DOESNT SUCK!! Just keep your mouth shut and stop complaining about magmites.
Both magmite and cub are good tankers, you should try for yourself what you think is best pet for your playstyle. But keep in mind that the magmite does more dmg, though the cub has better mag def.
Keep rambling on and on.. did you even disagree with what I actually stated? -No. Therefore: Troll?Be kind: Help the GMs to depopulate the servers.0 -
I don't think that he worth the coins, he's not a tanker, he is a attack pet. For me all the cute pet's are just for make baby versions. The only good thing about the Shaodu Cub is the stuning skill (totaly ofensive).
I stoped to level mine in lv61, if you really want one (cause he is cute) i sugest that you keep another pet with you for be your Physical tanker.
Pic:
http://img35.imageshack.us/img35/507/20090814121846.jpg0 -
Brael - Dreamweaver wrote: »I have to agree with tweakz that magmites are overrated. I wouldn't go as far as saying they suck because I can think of a few cases where they're quite nice.
A lot of high-level venos are saying how much the magmite sucks, or is overrated. And it is, at their level. From 17 to about the mid-40s the magmite is godly. Nothing else comes close to it. From the 40s on, you start to run into more and more magical mobs, and the magmite's value starts to diminish. It's still a great high-damage pet, and still the best choice (aside from a herc) for those bosses with mainly physical attacks. But those bosses become fewer as you get higher in level.
Still, don't let the level 80+ game influence your level 17-45 game. Get a magmite, try it out and see if you like it. If you stick with it to the 40s and decide you want something else, it's pretty easy to level up a new pet to the 40s in Cube room 4. Should only take about an hour, which IMHO is a small price to pay for the hours the magmite will save you from 17-45.0 -
Still, don't let the level 80+ game influence your level 17-45 game. Get a magmite, try it out and see if you like it. If you stick with it to the 40s and decide you want something else, it's pretty easy to level up a new pet to the 40s in Cube room 4. Should only take about an hour, which IMHO is a small price to pay for the hours the magmite will save you from 17-45.0
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Even going with that logic though Solandri, it's not only relatively more expensive to upgrade skills at lower levels as coin intake is quite a bit lower, but that 17-45 range is when spirit is most in demand. In the early levels you get enough to buy everything, and then you start having to make choices with skills. Buying more pet skills puts more of a strain on spirit (which is also relatively more expensive) on top of the coin issue.
Those skills do matter, and the difference between the highest and lowest tamed golem at that time is only 1.7 levels worth of stats.
A Crystaline tamed at 17 has Bash 2/Sandblow 1
A Volcanic tamed at 18 has Bash 1/Sandblow 1/Tough
Torgirn Puppet tamed at 29 has Bash 2/Sandblow 1/Tough 1
Torgirn Brave tamed at 32 has Bash 3/Sandblow 1/Tough 1
Considering that, I don't really see how a Crystaline/Volcanic is makes a good recommendation purely on the basis of it's tanking power. The idea of reskilling is one that's based on taking a pet that's worse in the present for something that's stronger in the future which is pretty much the definition of basing your tanking choice off of the best in the 60's, 80's, etc rather than what works best at that moment.
The other thing is, when you get higher a magmite can still hold value, but you need to transition it away from a tanking pet and into something else, so any investment into skills beyond what they come with is one of those things that's really only part of the game until a high level when you don't want to be using it as a tank which then creates even less value for skilling one early on.
One idea I've had for a high level magmite that I really want to try is shriek/threaten/something/something and use it for damage. Maybe howl for the third skill, potentially tough as the fourth. I've noticed, atleast so far that the majority of deadly up close ae's are physical. My thinking is I can use the magmites high physical to help offset those ae's, with shriek also stopping a large chunk of them. Threaten would further weaken ae's to help offset any danger from them. Howl for the added caster dps and then something else.
I could see a magmite like that being a nice help on several fights. Polearm, Gaurnob, Soul Banisher, Lord of Percussion, and so on provided it's not the tank.0 -
Brael - Dreamweaver wrote: »Considering that, I don't really see how a Crystaline/Volcanic is makes a good recommendation purely on the basis of it's tanking power. The idea of reskilling is one that's based on taking a pet that's worse in the present for something that's stronger in the future which is pretty much the definition of basing your tanking choice off of the best in the 60's, 80's, etc rather than what works best at that moment.
The other thing is, when you get higher a magmite can still hold value, but you need to transition it away from a tanking pet and into something else, so any investment into skills beyond what they come with is one of those things that's really only part of the game until a high level when you don't want to be using it as a tank which then creates even less value for skilling one early on.
Any of the ones you list comes with 2 attack skills that will be enough to hold aggro until they get to 40+ anyway (even the CMag or VMag). Specialy the bash 2 sandlbast 1 combo. The VMag comes with tough, which is nice to use when you have a "oops" moment, and even the two level 1 skills should be enough to hold aggro, although if they keep on using it after 40, they would need to upgrade one of them.
I had my mag set as a DD with 3 attack skills, as I got higher, I added threaten. Even right now, if I am in a party, I will still use it if I am not tanking and the mobs use physical attacks or physical AOEs. Cycling the all 3 skills gives it a nice dps, and the tank loves the threaten skill. For those mobs that do not have phyisical AOEs, I will use my scorpion with 2 attack skills and 2 debuffs (Howl and Threaten).
If you are planning on keeping your non-rare pet later on and change its role, than it really makes sense to use the one with best stats to start with, which usualy means the lower level one. Those little difference in stats will make a difference, and since at that point getting money to buy a skill or two is not as much of a big deal, you can always "fix" any skill issues, however, it would not be able to ever fix the lower stats. Obviously, you could also just buy a leveled one later on, I guess
I tried skriek, but for the life of me I do not seem to be able to trigger it at the right time.... So I use Threaten and Howl, and let the tank cancel attacks...Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
CrazyzViet - Dreamweaver wrote: »so after 40+ i should get a cub? cus its phys and mag defence are still quite high or should i get a different pet. im getting a little bored of having to click through a rock alot lol
If you really wanted to experiment, I would also suggest you taming a Astral Beetle (Hept-, Pent-, Quadr-), preferrably lvl 3. After Herc, Shadou Cub and Armoured bear, the Astral is the next best thing for overall defense, if that's what you want to experiment in. I have one myself and so long as you upgrade it's bash, it has no problem tanking/taking down mobs.
--> Check http://pwi-forum.perfectworld.com/showthread.php?t=260362
Again, it depends on your playing style and how much you want to invest in your pet. Rare pets can be anywhere from 800K - 1MIL (at least on my server), but taming a low lvl pet and upgrading it's skill will cost significantly less.
Hope this helps you though.[SIGPIC][/SIGPIC]
>>Check us out at "kinetic.co.nr"! Join the movement today!0 -
IceJazmin - Heavens Tear wrote: »Any of the ones you list comes with 2 attack skills that will be enough to hold aggro until they get to 40+ anyway (even the CMag or VMag). Specialy the bash 2 sandlbast 1 combo. The VMag comes with tough, which is nice to use when you have a "oops" moment, and even the two level 1 skills should be enough to hold aggro, although if they keep on using it after 40, they would need to upgrade one of them.
If you use a Crystaline for Bash 2/Sandblow 1 (and in reality most people won't hit sandblow) you're giving up tough which is a very nice tanking boost, even at level 1. If you go for the Volcanic for tough, you're giving up the aggro from bash 2 which isn't an issue at the level you tame it, but is an issue as you get higher. At 29 however you can get the best of both with bash 2 and tough, and at 32 bash 3 which helps a ton with aggro. Especially when you consider that's a free bash 3 and it's 8 levels before you can even consider putting it on a magmite normally.If you are planning on keeping your non-rare pet later on and change its role, than it really makes sense to use the one with best stats to start with, which usualy means the lower level one. Those little difference in stats will make a difference, and since at that point getting money to buy a skill or two is not as much of a big deal, you can always "fix" any skill issues, however, it would not be able to ever fix the lower stats. Obviously, you could also just buy a leveled one later on, I guess
Or you could goto cube. The amount of exp needed for lower level pets is trivial it's the higher levels that are an issue to level, and by issue I mean, take 10 minutes opposed to 2. Noxious 10 (or any higher rank really) makes very quick work of the mob swarms.0 -
Brael - Dreamweaver wrote: »If you use a Crystaline for Bash 2/Sandblow 1 (and in reality most people won't hit sandblow) you're giving up tough which is a very nice tanking boost, even at level 1. If you go for the Volcanic for tough, you're giving up the aggro from bash 2 which isn't an issue at the level you tame it, but is an issue as you get higher. At 29 however you can get the best of both with bash 2 and tough, and at 32 bash 3 which helps a ton with aggro. Especially when you consider that's a free bash 3 and it's 8 levels before you can even consider putting it on a magmite normally.
Or you could goto cube. The amount of exp needed for lower level pets is trivial it's the higher levels that are an issue to level, and by issue I mean, take 10 minutes opposed to 2. Noxious 10 (or any higher rank really) makes very quick work of the mob swarms.
Part 1. I agree, any of the ones in your list will work nicely. And I agree with the level 29 one gives you all 3 skill plus upgraded bash. Personaly I never used tough until much later when using my turtle to tank much higher level mobs. I play kind of safe, so tough as never really been an issue for me. And I like DD, so I was planning on putting 4 attack skills on my CMag, however, the tanks asked for threaten to help with their tanking, so it ended up with 3 attack skills and threaten. So for me it actualy saved me money for not having to forget a skill.
That is true, you could also pick a high level one from AH for very cheap, since lots of people will sell theirs and just use herc for everything.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
Okay so right now im hearing that i would be better off upgrading my mags skills and it will be a good tank and DD until i get a herc? You're all making shaodu cub seem like it is a complete waste kind of0
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That depends. Each skill upgrade costs you 200k for the tome, different skills have different spirit needs.
Bash, Flesh Ream, and elemental bashes are 5/10/15/20/25k
Roar, Boost, and Tough are 4/8/12/16/20k (boost caps at level 3)
Howl, Pierce, and Threaten are 8/16/24/32/36k
Shriek and Slow are 10/20/30/40/50k
Do you have the coin and spare spirit to spend on that? If you're adding a new skill there's the cost of the tome as well (and with 4 skills, on it already, also the cost of forgetting a skill). It's pretty costly when the stat difference to get free skill upgrades is so major, it's basically one level of stats for every 10 levels difference in tame levels.
The cub has a place, but it's low attack makes it a poor grinding pet and until the 40's or above the stuff you grind on is mostly pure melee so the magic defense advantage it has doesn't come into play aside from against bosses.0 -
CrazyzViet - Dreamweaver wrote: »Okay so right now im hearing that i would be better off upgrading my mags skills and it will be a good tank and DD until i get a herc? You're all making shaodu cub seem like it is a complete waste kind of
Shaodu cub isnt a waste. Its a good tanker, has better mag def and more hp then the magmite. Altough magmite is better with phys mobs and has a higher attack. The higher the attack, the better the pet can hold agro. I have both pets and really love them. When I want to run fast trough a dungeon I use my magmite cuz he does more dmg. But when fighting a whole lot of magic mobs I prefer the cub. Does lesser dmg but can tank verry well. Havent tried TT with my cub yet, but If my magmite can do solo mode easy the cub will even do better at that.
Here are some pro's and con's:
C.Magmite
pro's
Great phys tanker
Pretty high dd (not as high as scorpion ofc, but still good)
Can hold agro pretty wel (though you have to upgrade bash)
Can tank SOME mag bosses (even TT but at 63 with normal gear and full mag build)
con's
Can't tank mag bosses with high mag dmg verry well
Huge rock, sometimes you cant even see the mob your fighting
Slow (not really the fastest pet you can get, gets a little behind when using summer sprint lvl 2)
Shaodu Cub
pro's
High hp
High phys res (same as mag res)
High mag res (same as phys res)
Nice to look at, verry cute (dont even know why I mentiont that, but some ppl want to have a cute pet..or something like that..)
Can also be a puller (not as fast as a kowlin, but still decent. And has better def so if it comes to trouble when pulling it wont die)
Small (you can see every mob you fight)
con's
Low dd (well not really low, but it takes more time to kill a mob then with a magmite)
Rare (meaning: *A lot of ppl are trying to catch it, so you must be really lucky or have good channeling gear. *Costs a lot > 600k - 1mil)
Lose agro (because of the lower dd you can get agro even quicker then with a magmite, maybe you have to change your playstyle cuz of this)
There are some more pro's and con's but this are the basic ones.0 -
Shaodu cub isnt a waste. Its a good tanker, has better mag def and more hp then the magmite. Altough magmite is better with phys mobs and has a higher attack. The higher the attack, the better the pet can hold agro. I have both pets and really love them. When I want to run fast trough a dungeon I use my magmite cuz he does more dmg. But when fighting a whole lot of magic mobs I prefer the cub. Does lesser dmg but can tank verry well..Havent tried TT with my cub yet, but If my magmite can do solo mode easy the cub will even do better at that
edit: i meant my cub's skills and in grinding i wouldnt take on a mob that takes ages to kill0 -
CrazyzViet - Dreamweaver wrote: »So if i want my cub to hold aggro i need to spam my spells right? and im wondering that 60+ more bosses use magic atk? Also i guess i would be in fbs and bh alot so unless theres no other tank, holding aggro wouldnt be that much of a problem?
b:laugh
edit: i meant my cub's skills and in grinding i wouldnt take on a mob that takes ages to kill
When tanking in an fb just be aware of archers and wizzards. They easily take over agro. Let them use their weakest attacks. Whole squad died today cuz some archer was trying out his new skill, arrow rain thingy... He stole agro, boss went crazy on mass aoe and we all died. So, if an archer is in your squad..dont let em use that skill!!! Same for wiz lvl 59 attack.
Always upgrade the attack skills of your pet: bash, flesh ream..
There is some skill (dont know the name) that increases attack (dmg) for half hour. With this skill pet can even hold better agro. But if you use it on your cub you need to remove one skill first. Up to you if you do it or not.0 -
When tanking in an fb just be aware of archers and wizzards. They easily take over agro. Let them use their weakest attacks. Whole squad died today cuz some archer was trying out his new skill, arrow rain thingy... He stole agro, boss went crazy on mass aoe and we all died. So, if an archer is in your squad..dont let em use that skill!!! Same for wiz lvl 59 attack.
Always upgrade the attack skills of your pet: bash, flesh ream..
There is some skill (dont know the name) that increases attack (dmg) for half hour. With this skill pet can even hold better agro. But if you use it on your cub you need to remove one skill first. Up to you if you do it or not.0 -
The Cub start with bleeding, only bleeding ins't enough for take the agro, i recomend you to put Bash on him, the stun skill is great for PvP, if you want to tank bosses with him, it's a good idea to put the magic canceling skill (dunno how it is called here).
My first deception with the Cub was, when i had to come back to DG51 for kill the mobs to complete the quest (i did my Dg with wine), those "few points less" in defense made a lot of diference for me, also he is so weak but so weak that the mob turn to me only if i use normal attacks in fox form. His bleed is lv4.
For tank magic you can pick another normal pet, like cactus, marksman, antelope or even the Frog (the cheapest rare pet), i choose him because of the look i admit and i only used him untill the lv61. People can say "let him attack a little and start to attack latter" but this don't work in places crowed with people, when who attack first win, they won't will wait for your pet to get the agro lol. But against magic i don't have nothing to complain, he is good ^^
Anyways, two attack skills are enough for any pet to hold agro ^^ (1kk is cheap, here this bear worth 3kk~5kk >_>)
PS: the golem can have a low Mdef, but he alread have more than me using light armor.0 -
IceJazmin - Heavens Tear wrote: »Part 1. I agree, any of the ones in your list will work nicely. And I agree with the level 29 one gives you all 3 skill plus upgraded bash. Personaly I never used tough until much later when using my turtle to tank much higher level mobs. I play kind of safe, so tough as never really been an issue for me.
You should consider using tough if playing it safe. Tough reduces damage intake preventing the pet from dying if you have more than expected, or it reduces the number of heals your pet needs letting you nuke more. Level 1 is 30% for 15 seconds. I assume you're doing something like nuke, nuke, nuke, nuke, dead mob, heal correct? That should take you around 15 sec. 30% means every 3.33 times you use it, it's eaten the damage of an entire fight. Since you (in this hypothetical scenario) would be casting four times per kill, you would be looking at the extra time casting rather than healing to kill something, about once for every 13.33 kills, we can call it a free 1/14 damage, or about a 7.14% damage increase by making heavy use of it. About the same as an elemental bash, except it comes with the mitigation factor as well (though not aggro).And I like DD, so I was planning on putting 4 attack skills on my CMag, however, the tanks asked for threaten to help with their tanking, so it ended up with 3 attack skills and threaten. So for me it actualy saved me money for not having to forget a skill.
You're also a high enough level to have lots of spare spirit, plus access to a decent amount of coin. If you're actually going to upgrade the pet, there's no question that a lower one is the way to go (I would say Volcanic personally, 3 hp less .1 speed more... the way the mitigation formulas work they're equal in magic/physical resist).
However, from watching a lot of venos, they end up taking the lowest level pet planning to upgrade it some day, and then don't because they realize a herc actually is attainable afterall. Not upgrading your pet often and early makes it worse than the upgrade pets you can tame as you level. This is my point, if you will upgrade then absolutely take that lower level pet, but if like the vast majority of venos you only plan to upgrade it once you can afford it, ditch the pet for a newer model. When you finally reach that future point where you can/want to upgrade, nothing says you can't level up a lower level pet (or buy one).CrazyzViet - Dreamweaver wrote: »So if i want my cub to hold aggro i need to spam my spells right? and im wondering that 60+ more bosses use magic atk? Also i guess i would be in fbs and bh alot so unless theres no other tank, holding aggro wouldnt be that much of a problem?
b:laugh
edit: i meant my cub's skills and in grinding i wouldnt take on a mob that takes ages to kill
You're going to need to drop something from it (I would recommend dropping pierce) and add bash. Then level Bash/FR. That should be enough, you could keep pounce for additional aggro at times too such as when you get 3 and need some quick aggro on all of them. The stun is rather nice in that situation too.
There's also two other alternatives to Bash, the first would be an elemental bash. If I had to recommend a specific one I would say Toxic Mist, this is because all of our nukes are wood as well, so if this skill scales in damage/aggro to the mob like our nukes do, it will be less aggro on wood creatures which is fine since our nukes do less then too, and more importantly... more aggro on earth creatures where our nukes hit harder and deliver quite a bit more hate towards us. The other alternative would be Roar. I can't comment much on it as I only keep one emergency pet with it incase I let my herc die, but having it on a backup has been a lifesaver. I'm not sure how it would work out on a primary pet.EvilDragon - Dreamweaver wrote: »When tanking in an fb just be aware of archers and wizzards. They easily take over agro. Let them use their weakest attacks. Whole squad died today cuz some archer was trying out his new skill, arrow rain thingy... He stole agro, boss went crazy on mass aoe and we all died. So, if an archer is in your squad..dont let em use that skill!!! Same for wiz lvl 59 attack.
Always upgrade the attack skills of your pet: bash, flesh ream..
There is some skill (dont know the name) that increases attack (dmg) for half hour. With this skill pet can even hold better agro. But if you use it on your cub you need to remove one skill first. Up to you if you do it or not.
We're the lowest aggro class for our pets to keep aggro off of, and can steal from our pets. Saying be aware of archers and wizards is basically saying the pet can't hold aggro. Using weak attacks means less damage to the party, so you're getting hit twice, first in less pet damage and then in less player damage. The quicken effect from pounce is quite a bit of aggro over it's duration as well, so keep that in mind when you do need aggro but remember, it's a 60 sec reuse and to make it level 2 it's going to cost you 200k coin and 50k spirit.0 -
Oops, I think I did not explain what I mean by playing safe. I mean I make sure I only take what I can tank than subtract one. That way, in case of a oops, I still can tank. Due to that, threaten almost works like tough in my case (damage reduction), and it is also more useful in parties.
I had a pretty good idea what I wanted to do with my mag shortly after I had it, so it was just a matter to be very patient and buy the skills I wanted over a 4-5 month period of time in AH for 50k each, that included the threaten skill.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
What are the spawning times of the shadou cub?Looking for a decent casual understanding Faction.0
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Cub have too low attack to be considered good grinding pet.
As most mobs do phys attack when melee, Golem is better for grinding.
Which 60+ bosses a Cub can tank that same level Golem cant?0 -
DMistress - Heavens Tear wrote: »...As most mobs do phys attack when melee, Golem is better for grinding. ...
They only go into melee mode when attacked by melee. When everything goes as planned every pet can be used for grinding, but it's the accidentally aggroed mobs that frequently do not engage in 'melee mode' and these would be situations where the golem runs more risk of being overwhelmed then a pet with a more balanced defense, like the cub. A faster pet can also more take agro away from the veno faster, should she steps on the toes of some nearby mob.0 -
When my golem is mobed by magic monsters (usualy monsters that attack if you come close too, pure magic monsters are rare), i use the skill for raise his defense, do at least one hit in the monsters (in this situation, 3 monsters attacked him), so i can heal safe and the golem have a good attack base for him finish the monster himself (i cast AOE magic too for help).
For a pet tank a boss, the need to have at least 15 or 20 levels more than the desired boss (not all the cases 2 or 3 foxes healing the pet can help) and honestly, it's easier for make a party with tanker + sacer than get +2 foxes for heal your pet.
It's like i saied, if you want the bear, get him only because he is cute and never stop to level your golem/tanker, cause the bear ins't a tanker, he lacks of everything for hold aggro (an Archer or good Mage will steal his aggro easly).0
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