Need help restating

QQflamesQQ - Harshlands
QQflamesQQ - Harshlands Posts: 14 Arc User
edited August 2009 in Cleric
Hi i got a lvl 66 pure int ep on pk server but the hp is quiet low and i see alot of people telling me to use the con build or light so can any high level clerics tell me the pros and cons of each please b:thanks or should i just stay pure
(btw i dont care about PVE much as long as its best pvp i dont mind)b:pleased
Post edited by QQflamesQQ - Harshlands on

Comments

  • GodlyTank - Dreamweaver
    GodlyTank - Dreamweaver Posts: 114 Arc User
    edited August 2009
    Hi i got a lvl 66 pure int ep on pk server but the hp is quiet low and i see alot of people telling me to use the con build or light so can any high level clerics tell me the pros and cons of each please b:thanks or should i just stay pure
    (btw i dont care about PVE much as long as its best pvp i dont mind)b:pleased

    I played a cleric for a long time, and what i can tell you is this.

    Ive tried Both LA and Vit.

    I started out with LA thinking the phys def would be amazing, but in all honesty, it really isnt. I restatted at 60 for Full Vit and could actually tank more with the extra Vit, than the higher phys def, tanking phys mobs with both builds is actually about even, but when i comes to mag def., Vit build towers over the LA with its AA.. I suggest to Restat for Full Vit for survivability considering your in a pk server to begin with, the Extra Vit will help alot
    b:sweat
  • ChronicDose - Harshlands
    ChronicDose - Harshlands Posts: 143 Arc User
    edited August 2009
    I played a cleric for a long time, and what i can tell you is this.

    Ive tried Both LA and Vit.

    I started out with LA thinking the phys def would be amazing, but in all honesty, it really isnt. I restatted at 60 for Full Vit and could actually tank more with the extra Vit, than the higher phys def, tanking phys mobs with both builds is actually about even, but when i comes to mag, Vit build towers over the LA with its AA.. I suggest to Restat for Full Vit for survivability considering your in a pk server to begin with, the Extra Vit will help alot

    Heres some math

    Full Vit : (2-1) Str - 2 Vit - (6-7) Mag every 2 Levels (This IS a viable build)
    EDITED: Yes you only require STR for you current lvl of robe, so if you don't need the STR you can add 7 Mag instead of 6 during that set of two levels.

    This number IMO seems fairly minuscule seeing as it could maybe give an extra ~30 Mag by 7x (This is an estimate), compared with all the added crit, The fact that 4 1/2 of the 6 classes do physical dmg.
    (I.e. Barb, BM, Archer, Cleric with plume and razor, and veno's Pet)
    I chose not to conform to this build.

    AND

    LA : 2 Str - 2 Dex - 6 Mag every 2 levels

    Each pt in vit = 10hp

    Every 20 pts in dex = 1% crit

    When I compared 6 mag to (6-7) mag every two levels it looks remarkably the same in terms of magic damage, except oh wait...one build is going to have 4% -5% crit MORE at 7x, aka 1/20th more damage from just crit damage even more if you are lucky.

    Refinely LA is more HP then refining Robes, so HP must be gained from HP shards and Refining, as well as +hp or +vit bonuses to equipment.

    Where is the math saying that full vit does more damage then LA, they are both viable and good builds, it just seems that there is a flaw in someones logic.
    [SIGPIC][/SIGPIC]
  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited August 2009
    full vit isnt 2 str every 2 lvls...

    If anything its more like 6mag, 3vit, 1 str every 2 lvls, or 7 mag, 2 vit, 1 str <- not sure what those are called but 2 str every 2 lvls is a no-no. Tbh im not sure why people even follow a build, just add strength when you need it for your next gear. Also with LA, your mana pool is so damn small, you pretty much tick your spirit charm every 2 casts.
  • GodlyTank - Dreamweaver
    GodlyTank - Dreamweaver Posts: 114 Arc User
    edited August 2009
    Heres some math

    Full Vit : 2 Str - 2 Vit - 6 Mag every 2 Levels (This IS a viable build)

    AND

    LA : 2 Str - 2 Dex - 6 Mag every 2 levels

    Each pt in vit = 10hp

    Every 20 pts in dex = 1% crit

    When I compared 6 mag to 6 mag every two levels it looks remarkably the same in terms of magic damage, except oh wait...one build is going to have 4% -5% crit MORE at 7x, aka 1/20th more damage from just crit damage even more if you are lucky.

    Refinely LA is more HP then refining Robes, so HP must be gained from HP shards and Refining, as well as +hp or +vit bonuses to equipment.

    Where is the math saying that full vit does more damage then LA, they are both viable and good builds, it just seems that there is a flaw in someones logic.

    I edited my post, i meant to say Mag def, not just "mag"

    Also, to answer your question if i had intended to say that, is you can sacrifice a little Vit and add extra mag points, but with LA, there can be no sacrifice, you have to stick to the build. You can in turn, do more dmg with Vit than LA, but not a significant amount more.
    b:sweat
  • Terraa - Lost City
    Terraa - Lost City Posts: 172 Arc User
    edited August 2009
    Heres some math

    Full Vit : (2-1) Str - 2 Vit - (6-7) Mag every 2 Levels (This IS a viable build)
    EDITED: Yes you only require STR for you current lvl of robe, so if you don't need the STR you can add 7 Mag instead of 6 during that set of two levels.

    This number IMO seems fairly minuscule seeing as it could maybe give an extra ~30 Mag by 7x (This is an estimate), compared with all the added crit, The fact that 4 1/2 of the 6 classes do physical dmg.
    (I.e. Barb, BM, Archer, Cleric with plume and razor, and veno's Pet)
    I chose not to conform to this build.

    AND

    LA : 2 Str - 2 Dex - 6 Mag every 2 levels

    Each pt in vit = 10hp

    Every 20 pts in dex = 1% crit

    When I compared 6 mag to (6-7) mag every two levels it looks remarkably the same in terms of magic damage, except oh wait...one build is going to have 4% -5% crit MORE at 7x, aka 1/20th more damage from just crit damage even more if you are lucky.

    Refinely LA is more HP then refining Robes, so HP must be gained from HP shards and Refining, as well as +hp or +vit bonuses to equipment.

    Where is the math saying that full vit does more damage then LA, they are both viable and good builds, it just seems that there is a flaw in someones logic.

    You're right in that LA does the same damage as a Vit build; more, or less, depending on the type of vita build. However, I'd like for you to show us where you get more hp per refine on LA. I'm looking on pwdatabase now, and from the hh99 and hh80 gear I've looked at, I'm seeing no difference in refine values (33@+1, 27@+1 respectively). You're also assuming that nobody would otherwise choose to use hp shards or go for equipment with extra hp/vitality on it, which is lulzy.

    You also have only one justification as to why LA is better than Vita, which is your crit-rate. Unfortunately, you're still never going to get to rely on it. Crits are unbelievably nice... when they occur. If you can get it over 10%, I'll give you its usefulness, because I'd kill for a 10% critrate. Since I don't have it myself, I'm going to rely on skill instead of luck to slay my opponents.

    We also both have a skill that renders said 4.5 classes useless for twenty seconds: Plume Shell. It's like sex on crack. Ever see a bm wail on you for twenty seconds, leaving his flanks completely open as he goes for absolute burn mode, failing, and now having myself and a barb spraying 4-digit numbers all over his face? I reiterate: sex on crack. I'll take my unbuffed 29% phys DR with a grain of salt, because Plume's saved me more times than any LA cleric I've slain. As it happens, hurricanes and wields hurt him more than they hurt me. ;-)

    In theory, everything works in practice like it does in theory. But it practice, it doesn't.
    [SIGPIC][/SIGPIC]
  • Tamaguchi - Harshlands
    Tamaguchi - Harshlands Posts: 32 Arc User
    edited August 2009
    Also, as a cleric, your VIT stat adds pitiful amounts to your health compared to other classes. 10 Hp per vit just blows, rather throw it in MAG and more firepower to throw around :D
  • Slake - Lost City
    Slake - Lost City Posts: 348 Arc User
    edited August 2009
    Hey terraa, you actually only 3 levels below where the LA build starts to shine. Lvl 3 times, find a LA cleric with good gear, fight them, and then come back here and tell us the results.

    Seriously what with all the LA cleric bashing in these forums. It IS a viable build, from 70-90 i believe (I only KNOW for sure cause I have almost just completed it). I stopped adding str and dex at lvl 78 because i knew was going to restat at 90 and been adding full mag the whole way. So i have good attacks and a 10% crit rate to back it up and because of the cheapness and awesomeness of the LA molds around 7x I have good hp. BM's, barbs and archers hate fighting me because after my plume shell goes down, I still have a 62% phys def dmg reduction. Venos without nixes go down pretty fast and wizards struggle b4 90 anyways. When you fighting another cleric that has no idea of ur build, they will be plumeshotting away at u for minimal damage.

    Im not saying that arcane vit build is a bad build, on the contrary its really good, but so is the LA build in later lvls.
    [SIGPIC][/SIGPIC]

    GotTold.com

    Sup?
  • QQflamesQQ - Harshlands
    QQflamesQQ - Harshlands Posts: 14 Arc User
    edited August 2009
    hmm well if i reset to vit build now it would give me about almost 1k extra hp which would save my **** alot and pwhen i ask people about la they say that clerics got plumshell so there is no point in the extra def over hpb:cry overall which pwns more aginst other classes more
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited August 2009
    It depend on what type of armour you are using using 1vit1str8 mag every 2 lvls is the best way to go.
    Looking for a decent casual understanding Faction.
  • Sangodoc - Dreamweaver
    Sangodoc - Dreamweaver Posts: 501 Arc User
    edited August 2009
    I've been doing a mostly-LA cleric, and I keep two sets of armor on me, one set for physical attacks and one set for magic attacks, and then switch into the more appropriate set before battle. It works pretty darn well, though it takes up a few extra inventory slots (thank you Super Inventory Stone!).