Montly Territory Reset?

leboj
leboj Posts: 7 Arc User
edited January 2011 in Suggestion Box
I have been playing PWI and noticed on all servers the larger Factions usually control the majority of territories. While i say cudos to them for the hard work, it seems a little un fair or unbalanced towards other factions.

SUGGESTION: A MONTLY TERRITORY RESET
I can hear the tears welling up now. I realize what this means to the masses, Large Factions are gonna have to show they have skill and not numbers. I say that because fair is a size limit on tw's say the smaller faction challeges you larger factions, say with 20 people, the defending faction can only bring 20 as well. Well boasters.....Do think you have skill or was your buddy helping you kill the veno.
Its plain to see smaller factions dont even attempt that part of the game because the cost is way too much to begin with, and there size discourages them. So with a monthly reset it forces Larger Factions to prove they are skilled and not all mouth, and smaller factions can actually step to the plate and take a swing and enjoy some of the benefits the larger factions have.

**this is off subject but still a suggestion would a target button be too hard to do, mouse clicking is FPS style and so 3rd grade and a pain in the rear to boot**

So PWI Vote So they Have real numbers.

Monthly reset? yay or nay

p.s. Trash talkers- thats all you are- please find a trash can for your mouth keep it off this post its for logical thought not barbaric Gamer Rage
Post edited by leboj on

Comments

  • Ophida - Dreamweaver
    Ophida - Dreamweaver Posts: 971 Arc User
    edited August 2009
    As I said in one of the many other threads on this exact same topic (seriously, learn to use the search function)
    A reigning term may be a better idea. Say 2 weeks on level 3 territories, 3 weeks on level 2 and 1 month on level 1 territories... or something to that effect. Once the term is up, that same guild will not be able to regain the territory for a set duration (1 week?) allowing other guilds a chance to own something. Just an idea

    I vote no on the monthly reset because it's too short a duration. The level 2 and 1 territories would never have owners.
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  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited August 2009
    Monthly? that is just dumb.
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  • outlawarcher
    outlawarcher Posts: 7 Arc User
    edited August 2009
    hmmmm you didn't think this idea thogh completely. whiel yes i think there should be a reset, every month is too short a time. the guilds would simply take back the territories they lost or worse, one guild will take ALL of the land. now maybe if it was a YEARLY or two yearly reset that would be much better. by that time there will be new high levels players and guild that could actully put up a fight, and maybe a few older player will have left.
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited August 2009
    hmmmm you didn't think this idea thogh completely. whiel yes i think there should be a reset, every month is too short a time. the guilds would simply take back the territories they lost or worse, one guild will take ALL of the land. now maybe if it was a YEARLY or two yearly reset that would be much better. by that time there will be new high levels players and guild that could actully put up a fight, and maybe a few older player will have left.

    We already have a 2-year reset. Considering our older servers are only 1 year old, and map is already dominated by one or two guild for 2/3 of that time, 2 year is far too long. We already know the time it took for one or two guilds to dominate the entire map(1/3 of a year), so it would be a good place to have the reset.
  • leboj
    leboj Posts: 7 Arc User
    edited August 2009
    As I said in one of the many other threads on this exact same topic (seriously, learn to use the search function)



    I vote no on the monthly reset because it's too short a duration. The level 2 and 1 territories would never have owners.

    Seroiusly ofida i dib useb da serch phuction evbe dang wuz bout reset the territory......seriously b4 you post you should actually take a few seconds and read what someone is saying, not just a reset and if you didnt see that maybe if you would take the time TO read instead of Seriously bash an idea you havnt read into or thought about, you might not look like a jerk to me or others. Here's your label please enjoy, now go apoligize to your mother SERIOUSLY lol
  • leboj
    leboj Posts: 7 Arc User
    edited August 2009
    Monthly? that is just dumb.

    Sorry, but what you posted wasnt even a comment i guess thats whats dumb. And now you have a label as well, go apologize to your mother.
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited August 2009
    A month is far too short. If there were to be a reset, it should be based on the TW map status of each server individually.

    If the server has only 1 or 2 guilds that run the entire map, a reset is in order. However if the TW map is like in Heavens Tear server, where guilds come and go weekly, making the map always changing, a reset is not needed.
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  • leboj
    leboj Posts: 7 Arc User
    edited August 2009
    hmmmm you didn't think this idea thogh completely. whiel yes i think there should be a reset, every month is too short a time. the guilds would simply take back the territories they lost or worse, one guild will take ALL of the land. now maybe if it was a YEARLY or two yearly reset that would be much better. by that time there will be new high levels players and guild that could actully put up a fight, and maybe a few older player will have left.

    I shall not bash you for you have posted at least an idea but read more than the question. NOT JUST A RESET, a faction size limit for the war is there too, I could even settle for 3 month reset.
  • leboj
    leboj Posts: 7 Arc User
    edited August 2009
    A month is far too short. If there were to be a reset, it should be based on the TW map status of each server individually.

    If the server has only 1 or 2 guilds that run the entire map, a reset is in order. However if the TW map is like in Heavens Tear server, where guilds come and go weekly, making the map always changing, a reset is not needed.

    Well calamity would be ticked off by all means with this suggestion, but fair and balanced? look at the math, larger factions got gold they can challenge anyone they like at the time allowed and do you think a faction just starting has the same advantage simple answer no, they dont get to participate cause they arent big enough or they can only afford to take one peice of the map.....but heavens tear seems to be a good place to go lol
  • Teh_fishey - Dreamweaver
    Teh_fishey - Dreamweaver Posts: 552 Arc User
    edited August 2009
    All that would mean is that the same massive, big, and strong guilds would have to take over the map again, once a month.
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  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited August 2009
    I forgot to comment on your other idea, the limiting numbers of how many you can field in a TW to keep it even.

    I'm in Belial faction, we TW often and every time we try, we have the problem with our members not showing up for TW so we end up without many people. This makes us lose fast.

    While your idea would benifit us greatly, I still have to disagree with it. Part of what makes a TW fun is that you never know how many numbers the other faction has. You may have 20 on the field when they have 80, but that's how things go.

    Overall the TW system works fine. The only things I see that could use a change:

    1: TW's can happen at anytime at all. Make it like a real war. No set times. A faction can declare war on another, and the fight starts 10 minutes later. Wars can be declared at ANYTIME. This would remove the need for a reset ever. The map would change by the hour. lol

    2: No money rewards. All the money generated by TW lands only serve to hurt the server.
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  • DarkSniper - Lost City
    DarkSniper - Lost City Posts: 1,830 Arc User
    edited August 2009

    2: No money rewards. All the money generated by TW lands only serve to hurt the server.



    Then why would anyone even try to take territories?

    Im not going to repeat what the others said about one month being too short.

    The amount of people going to TW wouldn't change the outcome. The factions that own the map don't just have numbers, they have levels as well.


    Also, "insert barbaric gamer rage here"
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  • Kardie - Dreamweaver
    Kardie - Dreamweaver Posts: 371 Arc User
    edited August 2009
    The reason that Calamity owns most of dreamweaver is because of their amazing teamwork and preparation. If we go with Zoe's plan, then it can even out the playing field, even if its only a little bit, for other guilds.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    if you want monthly resets you should also ask for monthly character resets... after all it would not be fair to the new players to have to fight players that are level 100+....

    Just leave it as is, or remove the TW number of wars limits.
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  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited August 2009
    or remove the TW number of wars limits.

    I totally agree with this idea.

    1. It is more realistic, in a real war no one's going to say "Oh, I see you're busy fighting right now, I"ll come back in a week or so, see ya then" *waves*

    2. It's more fair really, this way, the larger factions don't automatically lose all the territories they worked hard to get, but the smaller factions have a chance to (if they work together) to attack the larger faction all at one time and make it spread out it's forces or choose to give up certain territories for the sake of other ones.
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  • Hycinth - Dreamweaver
    Hycinth - Dreamweaver Posts: 94 Arc User
    edited August 2009
    It would be an interesting idea and might be kind of fun for smaller factions. But even if they did do a player limit to make it even, who is to say they wont select some of thier best to go in and kill you in a heart beat? I voted yes for this idea (Only cause it sounded interesting and might shake things up a bit) but could use a little more tweaking as to how it would actually work or have some different outlets.
  • Flauschkatze - Heavens Tear
    Flauschkatze - Heavens Tear Posts: 998 Arc User
    edited August 2009
    isn't there already a player limit of 80?
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  • Sarunya - Sanctuary
    Sarunya - Sanctuary Posts: 117 Arc User
    edited August 2009
    Well to be honest I'd love a map reset.. Just once a month might be a little too often. That'd mean no faction can get over 4 territories each month? Plus it would be annoying to fight the mobs all over again instead of fighting a real enemy. People would probably start to avoid attacking eachother and just focus on the empty lands..

    Anyway, I'm on the server Sanctuary.. As some of you might know our map is divided in just two parts. Left Nefarious, Right Legendary. (Regicide got a land last week though. go regi!! hehe)
    I own a lvl3 faction, still growing and quite nice but nothing compared to the forces we have to stand against :\ Because they own all those territories they have both the people and the resources to keep their lands and keep things the way they are right now.
    My faction gets wiped in max 15 minutes by either one of them. -_-

    Another problem that comes with it is that people are leaving my (and many other) factions once they get high enough to join one of these two, attracted by their 'power' and fame.
    They simply can offer so much more than a 'regular' faction can, I understand that it attracts certain people no matter how much fun they have in their smaller faction. It's really hard to fight against that and to make everyone happy lol.. I don't see people in nef/leg leaving when they don't get helped on a boss for once, lol.

    Anyway sorry about my rant, it just annoys me sometimes. b:surrender

    Hope nothing I just said was said already, might've gone trough it a bit too quickly. ^-^

    Love, Sar
  • leboj
    leboj Posts: 7 Arc User
    edited August 2009
    if you want monthly resets you should also ask for monthly character resets... after all it would not be fair to the new players to have to fight players that are level 100+....

    Just leave it as is, or remove the TW number of wars limits.

    Now please use what god gave you its called a brain your comment is just childish rubbish!! there you now have a label now go and apoligize to your mother.
  • shammahbenjudah
    shammahbenjudah Posts: 34 Arc User
    edited August 2009
    I forgot to comment on your other idea, the limiting numbers of how many you can field in a TW to keep it even.

    I'm in Belial faction, we TW often and every time we try, we have the problem with our members not showing up for TW so we end up without many people. This makes us lose fast.

    While your idea would benifit us greatly, I still have to disagree with it. Part of what makes a TW fun is that you never know how many numbers the other faction has. You may have 20 on the field when they have 80, but that's how things go.

    Overall the TW system works fine. The only things I see that could use a change:

    1: TW's can happen at anytime at all. Make it like a real war. No set times. A faction can declare war on another, and the fight starts 10 minutes later. Wars can be declared at ANYTIME. This would remove the need for a reset ever. The map would change by the hour. lol

    2: No money rewards. All the money generated by TW lands only serve to hurt the server.

    I like the reset idea too, but maybe quarterly instead of monthly.

    And I agree that it needs to be more realistic. One reason a large faction can hold the whole map is because they will never have to defend the whole map.

    If you want to "own the world" you need to be able to defend your holdings. All territories should be open to attack and not limited to just 3. If you hold 10 territories and you have 10 TW's at the same time, so be it. I can't respect the big faction's territorial holdings under the current settings, they're too wimpy.
  • outlawarcher
    outlawarcher Posts: 7 Arc User
    edited August 2009
    leboj wrote: »
    Now please use what god gave you its called a brain your comment is just childish rubbish!! there you now have a label now go and apoligize to your mother.

    oh come now there is no need to bash. b:pleased besides IceJazmin does have a point which will be explained in this post.



    i have never been in TW before so correct me if I'm wrong. the mobs that you have to fight are fairly high level right? maybe 70-80? if so then in the end there are STILL very few guilds that can kill off the mobs within the allotted time. how many of these mobs are there? if there are many, then there is no way say a mid level guild (leavel 60+) could pull off taking a territory, at least not with your idea of limiting the amount of people that can take part. unless i'm seriously over estimating the power of the mobs in TW.

    in the event a smaller, less powerful guild gets attack by a larger guild, and there is a limit cap, i ask you this: how the hell can the smaller, less powerful guild win anyway? even WITH the limit cap? if 20 level 50-60 players fight 20 80-90 players, who are no doubt sporting heavily refined TT gear, high powered buffs and genie skills, exactly how in the world could they be beaten? this is why i said a yearly reset would be better since it takes roughly that time to get a alt from level 1 to 80. and it turns out that there is indeed a yearly reset:P who would have thunk itxD


    in addition, since there is a limit to how many times a guild can attack, there may still be free land after one month, unless a guild is rich and strong enuf to attack several land at once (again this points at high level guilds just running up and taking back the land lol) this idea could potentially kill TW since it will make it a bit tedious to have to reclaim land from mobs every month and really people would get tired of busting their buts off to gain land, and not have it long enuf to gain a decent amount of money.


    as mentioned by another poster, heaven's tear never needs a reset since new strong guilds come out of nowhere and older guild just seemingly vanish. seriously, what the heck happened to evolution? lol those guys had half the map one and now you would be hard pressed to find a member of that guild. this further proves that a one month or even a 3 month reset is too often. simple fact of the matter is you fight high levels with high levels, or swarm them with freakishly high amounts of mid levels. to get to mid to high level takes TIME and 3 months just ain't enuf, my highest level alt is a level 60 veno. it took me 4 months to get there and i was playing ALOT something some people don't have time to do. now at level 60 it's too much of a pain to level up so i'm taking a break from it. it will take me a good 4-6 months to get my veno up to level 80 now i believe, even if i was still playing for like 8 hours a day. your idea means well but simply put, TW is geared for high levels nuf said.
  • Janda - Dreamweaver
    Janda - Dreamweaver Posts: 17 Arc User
    edited August 2009
    well i think ur suggestion is not smart
    those factions have worked hard to earn those territories why would we take that away, and besides the whole point of having territories is to fight for them

    it would cost too much if we would have to pay for new TWs every week
  • shammahbenjudah
    shammahbenjudah Posts: 34 Arc User
    edited August 2009
    well i think ur suggestion is not smart
    those factions have worked hard to earn those territories why would we take that away, and besides the whole point of having territories is to fight for them

    it would cost too much if we would have to pay for new TWs every week

    I don't think the issue is to take something away from people, but rather to balance it so that more than just one or two factions can hold some territory.

    When one or two mega factions hold the map, they have a pretty healthy income...and that's great for them. But what about everyone else...they're just screwed?

    I still think they need to stop limiting the number of encounters a faction can have. If they want to hold the map, they need to be able to defend it...all of it at once. That would help to balance out the map a little bit more and spread some of the coins out to more than just one or two factions.
  • RainbowVidel - Sanctuary
    RainbowVidel - Sanctuary Posts: 1,316 Arc User
    edited August 2009
    Instead of monthly, make it like 3-4 months and money earned from all owned lands reduced to 1 mil for each one. How fair is it that a top faction receive 30 mil for each land they control? It's not.

    However, I strongly believe that TW and even one-on-one duels does not belong on PvE servers in the first place. You want to fight against other players? Get on one of the PvP servers instead. That's why we have them.
  • outlawarcher
    outlawarcher Posts: 7 Arc User
    edited August 2009
    another way to make it fair, is to make a sort of blessing that lowers EVERYONE'S stats down to a certain level (50 maybe 60 perhaps). kinda like how some instances have a blessing that gives 50 in defnces and attack level, these blessings will knock everyone down to a set stat (based on what class you are the stats will be diffrent.). with everyone at similar stats it will make it a bit fair so low level guilds can at least stand a chance against the high level juggernauts. this will also force everyone to flex some skill and tactics in TW since everyone is is at the same stats, they don't have that overwhelming edge of being at a freakishly high level altho. this idea won't eliminate the fact that they will still hae high end gear equiped so in the end the high levels may still end up winning.


    honestly this game seems rather geared towards high levels they are the ones who get to have fun with all the neat features like TW. i would be nice if they did something so low level players could have a chance to grow. i mean look at how long it takes to get to a desent high level. it just ain't fair they could at least make it so low and mid levels can have a crack at tw and actully stand a chance to get some land
  • BRYAN_LOCO_ - Lost City
    BRYAN_LOCO_ - Lost City Posts: 2 Arc User
    edited January 2011
    COMO PUEDO CRAR UNA FACTION HELP ME OLEASE b:shocked
  • ZeroDefects - Dreamweaver
    ZeroDefects - Dreamweaver Posts: 391 Arc User
    edited January 2011
    loco STOP necro posting

    also post in english. If you have a question start a new thread.

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