waypoints

rainingblood901
rainingblood901 Posts: 1 Arc User
edited August 2009 in Suggestion Box
add waypoints to the autopath feature so you can make a more complicated route that avoids mountains that you can get stuck in or certain areas which are dangerous
Post edited by rainingblood901 on

Comments

  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    add waypoints to the autopath feature so you can make a more complicated route that avoids mountains that you can get stuck in or certain areas which are dangerous

    PvP server player?
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • nederlandse
    nederlandse Posts: 189 Arc User
    edited August 2009
    PvP server player?

    why would you automatically assume that the player is on PvP server?

    l\led, Level 4x Barbarian, Dreamweaver
    b:sad Had to leave his home in Kinetic b:sad
    (that's lower-case "L" btw)
    I love all these people who look at my level
    and assume I'm some nub that doesn't know
    what he's talking about... Sorry, I've been
    around since the East Coast servers launched.
    b:chuckle
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    why would you automatically assume that the player is on PvP server?

    Because when you auto-path at max altitute there are no mobs, the only "danger" would be from other players.....
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • vampirenite
    vampirenite Posts: 0 Arc User
    edited August 2009
    add waypoints to the autopath feature so you can make a more complicated route that avoids mountains that you can get stuck in or certain areas which are dangerous

    I think if they are going to do anything at all they would implement the autopath in JD and Ethersaga which paths you around obstacles even on the ground.

    If they don't do it it is probably because it would be too difficult on a game that was not built from the begining to do so.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    I think if they are going to do anything at all they would implement the autopath in JD and Ethersaga which paths you around obstacles even on the ground.

    I would love to have that when I am in arch and need to go somewhere else in arch on my panther.. it would make it soo much easier.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Tabit - Sanctuary
    Tabit - Sanctuary Posts: 21 Arc User
    edited August 2009
    I was thinking of same thing. but to add to that. Be able to save way point routes.

    or location way points. but I want this for auto path and regular coordinate lists.
    Also, extend how many coords you can log into the coords system. Maybe at least 15 or so. I like having everything ready to be displayed.
    and be able to disable the arrows (I think you can ,but don't remember) displayed on the hub.