HP/MP Charm Suggestions

Sabariel - Lost City
Sabariel - Lost City Posts: 124 Arc User
edited August 2009 in Suggestion Box
Disclaimer: I glanced at the Suggestion Box and didn't see any threads saying my suggestions so I decided I'd open a new thread, if I missed something and this is a repeat, I apologize.

I think that both HP and MP charms should be able to be customized so that players can select what percentage you would like the charms tick at, ie 25%, 33%, 50%, 66%, 75%. I know many people who don't buy mana charms because they don't like how often it ticks. Allowing this to be customized by each user would be a great feature and result in more users using both HP and MP charms.

Also, I think a user should be able to click on their charm display (The bar saying amount left/amount total) and it would tick the charm no matter the percent health/mana currently left. This could serve as a instant heal/mana regeneration and a very useful feature.

Lastly, players should be allowed to remove their charms if they don't want unnecessary charm-waste. While people might think this would result is less charms used and in turn less cash flow to PWE, it's actually not the case. More people would purchase charms because they would be able to control when they are being used.

I know these changes would greatly increase the popularity of charms and would result in more charms purchased and used. This would be an incentive for PWE because as the popularity raises, so does the money flow coming from charms, plus it makes us players happy b:victory
b:bye PW
Post edited by Sabariel - Lost City on

Comments

  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited August 2009
    I know these changes would greatly increase the popularity of charms and would result in more charms purchased and used. This would be an incentive for PWE because as the popularity raises, so does the money flow coming from charms, plus it makes us players happy b:victory

    It would possibly increase usage, but bear in mind it might actually decrease total purchases.

    I run though a HP charm in around a week of normal playing. Implement your suggestions and I could easily make that same HP charm last over a month.
    [SIGPIC][/SIGPIC]
    Thanks for the sig Ophida :3
  • Sabariel - Lost City
    Sabariel - Lost City Posts: 124 Arc User
    edited August 2009
    It would possibly increase usage, but bear in mind it might actually decrease total purchases.

    I run though a HP charm in around a week of normal playing. Implement your suggestions and I could easily make that same HP charm last over a month.

    I think that's a bit of an exaggeration. If you played the same way you always have you would take the same amount of damage and still use the same amount of mana. Eventually, you would run out, just as you would have before, and your charms would tick. This just allows more customization. The only way I can see this drastically expanding charm-life is if people take of charms for long periods of time.

    However, I do see your point when you say it would decrease purchases. I agree it may decrease purchases PER USER, but I think everyone would begin using both types of charms and would result in a increased number of purchases.

    Also, the biggest charm-waste in the game is from PvP, these suggestions would have very little effect on PvP because players always want to have the maximum amount of hp so they live longer. Also upon death, both charms would tick as usual.
    b:bye PW
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    I think that's a bit of an exaggeration. If you played the same way you always have you would take the same amount of damage and still use the same amount of mana. Eventually, you would run out, just as you would have before, and your charms would tick. This just allows more customization. The only way I can see this drastically expanding charm-life is if people take of charms for long periods of time.

    However, I do see your point when you say it would decrease purchases. I agree it may decrease purchases PER USER, but I think everyone would begin using both types of charms and would result in a increased number of purchases.

    Also, the biggest charm-waste in the game is from PvP, these suggestions would have very little effect on PvP because players always want to have the maximum amount of hp so they live longer. Also upon death, both charms would tick as usual.

    If you could set your charms to 25%, than you could pot to bring hp/mana up and only have the charm tick in emergencies. That would be specialy true for cleric and wizards mana charms.

    Think of it this way.... You let your hp go down to 27%, than use tree of protection, and there you go, full hp. Or your mana, you would have a chance to use those pots you keep finding to help top off your mana, therefore less charm usage.

    For pvp, it would probably not make any difference, since you would not be chancing to set your charm to 25% hp or MP, and get caught on cooldown timer. The biggest difference would be in pve, where you can change your pace when grinding, and you would be able to set both charms to 25%, and if you had to slow down on one or two mobs, it would not be a big deal.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited August 2009
    I think that's a bit of an exaggeration. If you played the same way you always have you would take the same amount of damage and still use the same amount of mana. Eventually, you would run out, just as you would have before, and your charms would tick. This just allows more customization. The only way I can see this drastically expanding charm-life is if people take of charms for long periods of time.

    Actually 1 month is more of an understatement, in my case. I'd wager I could easily make a gold hp charm last several months, based mainly because I would never wear it grinding b:victory Adjusting when it ticks would have the same effect in my case, as it would simply be a matter of knowing when to pop the right apoth pot.

    Honestly, I have to imagine the only reason charms cannot be removed is because the folks in the sales dept. at PWI did the math and decided that was the best method of maximizing profits on them.
    [SIGPIC][/SIGPIC]
    Thanks for the sig Ophida :3
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    Actually 1 month is more of an understatement, in my case. I'd wager I could easily make a gold hp charm last several months, based mainly because I would never wear it grinding b:victory Adjusting when it ticks would have the same effect in my case, as it would simply be a matter of knowing when to pop the right apoth pot.

    Honestly, I have to imagine the only reason charms cannot be removed is because the folks in the sales dept. at PWI did the math and decided that was the best method of maximizing profits on them.

    Yups, people would buy one, use it on bosses and pvp only, than remove it when grinding and make the charm last months...
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • GodsLeftHand - Lost City
    GodsLeftHand - Lost City Posts: 20 Arc User
    edited August 2009
    As far as i'm concerned it would be a great idea to be able to customize on the mp charm only, because moving the hp charms % could result in penalizing certain classes, in fact I actually make different charms for each class...

    But on the other ideas i agree completely that being able to tick it by clicking on the charm display would be a great feature to add to charms, and being able to activate/deactivate the charm when we want would certainly improve the usefullness of each charm and would most probably result on a major shift in pwi economy.
    I would suggest making a new type of charm that when you start to use it would let you choose settings on it with all the features Sabariel talked about and add charm fillers so that people wouldnt have to buy charms every week or so which is making the expense not worth the gameplay.
    Good ideas Saba b:thanksb:victory
  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited August 2009
    Just to make myself clear - I think it's a great idea that would benefit everyone. I don't want you to think I'm spitting on your idea.

    I just don't think it would ever be implemented.
    [SIGPIC][/SIGPIC]
    Thanks for the sig Ophida :3
  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited August 2009
    I would love for that to happen lefty, but by toggling when you want to use the charm would end in pwi losing money. Same reason for setting the % higher or lower on charms, people could just use pots for grinding and never have to buy charms as often as they do.
  • Solaere - Sanctuary
    Solaere - Sanctuary Posts: 42 Arc User
    edited August 2009
    Just to make myself clear - I think it's a great idea that would benefit everyone. I don't want you to think I'm spitting on your idea.

    I just don't think it would ever be implemented.
    Same here - love to have to option, but can't see them doing it.

    But how about this: A new cash shop item that you can drag onto an equiped charm to change when it triggers? (No ability to unequip/disable it)

    So yes it'll last longer, but you're paying more for it ...
  • Sabariel - Lost City
    Sabariel - Lost City Posts: 124 Arc User
    edited August 2009
    Okay, I see what most of you are coming from about the equip/unequip. It would increase charm life too much to be implemented. I was just commenting on the things that I found annoying.

    But I was curious, is a charm a good deal or not in relation to pots? So I did a little math and here's how it came out:
    level 60 mana pots from the npcs cost 1,200 coins each and restore 1,250 mana.
    900,000/1,250 = 720 - So one mana charm is the equivalent of 720 mana pots
    720 x 1,200 = 864,000

    Charm prices range from 400,000-500,000 - I'll use 450,000 as the average. Each charm you are saving 414,000 - That's almost enough to pay for another.

    Charms are cheaper.

    So in response to saying that people would wait until 27% and pot, they would be losing money each time they did this. I think eventually word would get around that charms are the cheaper alternative and they wouldn't use the more expensive pots to save their charm. So changing the percent at which the charm ticks probably will not drastic effect charm-life. Just happier players and more charms purchased.

    I also like the idea Solaere gave - I'd gladly pay a bit more to have more control of when my charm ticks.
    b:bye PW
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    Okay, I see what most of you are coming from about the equip/unequip. It would increase charm life too much to be implemented. I was just commenting on the things that I found annoying.

    But I was curious, is a charm a good deal or not in relation to pots? So I did a little math and here's how it came out:
    level 60 mana pots from the npcs cost 1,200 coins each and restore 1,250 mana.
    900,000/1,250 = 720 - So one mana charm is the equivalent of 720 mana pots
    720 x 1,200 = 864,000

    Charm prices range from 400,000-500,000 - I'll use 450,000 as the average. Each charm you are saving 414,000 - That's almost enough to pay for another.

    Charms are cheaper.

    So in response to saying that people would wait until 27% and pot, they would be losing money each time they did this. I think eventually word would get around that charms are the cheaper alternative and they wouldn't use the more expensive pots to save their charm. So changing the percent at which the charm ticks probably will not drastic effect charm-life. Just happier players and more charms purchased.

    I also like the idea Solaere gave - I'd gladly pay a bit more to have more control of when my charm ticks.

    Now do the math based on sell price of the pots. If you sell the pots to the npc, since you do not need the 100s you get from drops, they sell for 1/10, so they are worth about 100k tops.

    You get pots from mobs, so you can use those to top off, there is no point to buy pots, since you can just let the charm tick if you do not have any pots at all, right? OR you can use tree of protection...

    Those mob pots are pretty much free so you need to take that into account.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Solaere - Sanctuary
    Solaere - Sanctuary Posts: 42 Arc User
    edited August 2009
    But I was curious, is a charm a good deal or not in relation to pots? So I did a little math and here's how it came out:
    level 60 mana pots from the npcs cost 1,200 coins each and restore 1,250 mana.
    ...
    Charms are cheaper.
    Personally, I never use the NPC pots, just the Apothecary Powders ...

    Focus Powder gives 50 MP/s for 10 minutes ... that's potentially 30,000 mana. But have to figure you're in combat mode for the most part while in use, so make that 7,500 mana. I harvest my own herbs, so technically free ... but value probably around 2,500.

    900,000/7,500 = 120 powders
    2,500*120 = 300,000

    So not a huge savings, but cheaper than a charm. Though it is hard to really nail down how much mana the powders will give you ... however, I actually did do a little analysis once (with a lvl 45 Cleric).

    I would grind (solo) for half an hour with just my charm, then grind for half an hour with charm+focus powder (same level, equipment, mobs). Then based on the percentage of charm use, and cost of charm (450K) and focus powder (2.5K), figured out my expenses. Worked out to about 17K for charm alone (average of 3 times) vs 12K for charm+powder (average of 2 times). So there's a bit of real data for you.

    I have no doubt that changing the charm so it ticks at 25% would save me more in charm usage (reducing the charm+powder cost) - though not a lot of room there (7.5K of that 12K was the powders!). Or as IceJazmin said above, can just use the pots that drop.

    P.S: Should add that in my little experiment, I was actually factoring in the usage on both HP and MP charms ... the HP charm in particular I expect would almost never trigger (vs normal mobs that is) if I were to change it to trigger at 25%.