HH 90 Arcane Or Light Armor Guide

lovlelymaikeru
lovlelymaikeru Posts: 0 Arc User
edited September 2009 in Wizard
Wizards Choice
HH 90 Light Armor Or Arcane
(Written by)
(Lord_Maikeru)-(Lost City Server)


ok i have been playing a Light armor wizard since the start of the game. with being Light Armor it has given me many advantages such as High Physyical Defense,amd more Hp due to the fact that
that I have no Need for Physical Deffense Shards in My gear so in its place HP shards. Yet as we all know Advantages come with a Flaw. The only Flaw with Light Armor is that there is a Slight Damage Flaw. Arcane Wizards will hit a bit harder then a Light Armor Wizard.


Alotta Wizards that are Re-stat Arcane to get more damage but in all reality when going back to being an Arcane Wizard you Lose alotta Physical Deffense. Below is list of gear n what it gives you. (Note I used the Best gear that u can get.) (The Weapons And Rings are the Same and Do not matter in this cas cause you wil have the same attack n resistances for both.) (All stats are now if you were a Level 90 wizard)

Arcane HH 90
HH 90 Acrobatic Robe
HH 90 Acrobatic Pants
HH 90 Acrobatic Boots
HH 90 Acrobatic Armlets
HH 90 Sunshine Necklace (Protection)
HH 90 Sunshine Belt (Protection)
Cromacy Cape (Regular level 87 cape)
Demon Heart Ring (Mold 69 Ring)
Demon Heart Ring (Mold 69 Ring)
Wraith Conquerer (HH 90 Weapon)
Ghostly Hat Of Infinite Power (Level 90 Mold Helmet)

To Be Fair I Used The Same Rings And Weapon. Now Below Is A List Of All The Stats For This Gear. (Noted these are stats for UNREFINED Gear)

HP: 2,605
MP: 9,729
Magic Attack: 5620-6535
Physical Attack: 657-939
Crit Rate: 1%
Attack Rate: 1.25/Sec
Accuracy: 25
Evasion: 339
Speed: 4.8 M/S
Physical Def.: 1462 (29% Reduced)
Magic Resist: 7010(61% Reduced) (Note 7010 for all elements)

Light Armor HH 90
HH 90 Skywalker Shell
HH 90 Skywalker Shins
HH 90 Skywalker Shoes
HH 90 Acrobatic Armlets
HH 90 Luna's Necklace (Element)
HH 90 Sunshine Belt (Element)
Cape Of Turian Chieftan (Legendary lvl 69 Cape)
Demon Heart Ring (Mold 69 Ring)
Demon Heart Ring (Mold 69 Ring)
Wraith Conquerer (HH 90 Weapon)
Helm Of Aqua Vicious (Mold 69 Helmet)

To Be Fair I Used The Same Rings And Weapon. Now Below Is A List Of All The Stats For This Gear. (Noted these are stats for UNREFINED Gear)

HP: 2,705
MP: 7,766
Magic Attack: 4336-5010
Physical Attack: 733-1081
Crit Rate: 5%
Attack Rate: 1.25/Sec
Accuracy: 505
Evasion: 470
Speed: 4.8 M/S
Physical Def.: 2100 (37% Reduced)
Magic Resist: 5590 (61% Reduced) (Note 5821 for all elements except water 6009)(63%)

Note that Buffs have not been added in. and that i used the bare minimum points to equip gear and put remaing on Magic.

After comparing both sets of gear now youone more thing comes into play here.(Sage and Demon)

(To keep this Guide very simple ill put it like this.)

Sage: More chi, a slight increase in elemental damage, more -resist vs enemy skills, insane black ice dragon strike, faster stone rain, more single element mag resist.

Demon: More stuns/freezes, faster channeling, skills with higher damage, more crit, more phys defense, longer range blink, pheonix with wider range AoE.

(Those are Heaven and Hell put in the Simplest way for Wizards)

(Note: Rest of Guide Is Opinionated by me the Writer)

In My Opinion Light Armor Would Fit Better For A Wizard In Their 90's Due To The Fact That With Wizards StoneBarrier Increasing Physical Deffense By 100% Light Armor has 4200 Physical Deffense Compaired to Arcanes 2924.

With that Physical Deffense we can Tank Archers,Barbs,Venos,BladeMasters all of the classes with alotta more ease.

and about the Damage Loss a Demon Light Armor Wizard Will hit Just as Hard as a Arcane wizard if they go Demon and they will hit alotta Harder is they Crit.

The Elemental Loss isnt by much which can be wasily Fixed by Refining your Gear.

My OverAll Opinion Of Light Armor Verses Arcane In the 90's is that Robe is a joke whats the point in having that much damage where and Archer is gonna 1-2 shot you. why not take the smaller damage and be able to tank 2 archers and kill them both?

This Guide is here not to pick Light Armor over Arcane But to Help you Look At the Adavantages and Flaws Of Both.

Heaven and Hell Made Easy
Arcane-Sage
Light Armor-Demon

(WebSite For Sage and Demon Skills)
http://www.ecatomb.net/skillpwi.php

(WebSite Calculator that i used)
http://pwcalc.ru/pwi/

_makina_(took my miscalculated stats and redid them for me here are links below)

ARCANE
http://pwcalc.ru/pwi/?char=908c614c746f1502

Light Armor
http://pwcalc.ru/pwi/?char=78ebefb3c0246f67

Arcane (_makina_ tweaks)
http://pwcalc.ru/pwi/?char=908c614c746f1502
http://pwcalc.ru/pwi/?char=0f1b77271f205d62 (Arcane with lvl 96 mold cape)

Light Armor(-makina_ tweaks)
http://pwcalc.ru/pwi/?char=2f68c67539f0be9e
Post edited by lovlelymaikeru on
«1

Comments

  • Shibusen - Dreamweaver
    Shibusen - Dreamweaver Posts: 42 Arc User
    edited August 2009
    Interesting, I expected a higher HP difference between arcane and LA.
    b:shocked
  • _makina_ - Sanctuary
    _makina_ - Sanctuary Posts: 747 Arc User
    edited August 2009

    Arcane HH 90
    HH 90 Acrobatic Robe
    HH 90 Acrobatic Pants
    HH 90 Acrobatic Boots
    HH 90 Acrobatic Armlets
    HH 90 Sunshine Necklace (Protection)
    HH 90 Sunshine Belt (Protection)
    Cape of Elite Leather (Legendary lvl 96 Cape)
    Demon Heart Ring (Mold 69 Ring)
    Demon Heart Ring (Mold 69 Ring)
    Wraith Conquerer (HH 90 Weapon)
    Ghostly Hat OF Infinite Power (Legendary Level 90 Mold)
    To Be Fair I Used The Same Rings And Weapon. Now Below Is A List Of All The Stats For This Gear. (Noted these are stats for UNREFINED Gear)

    HP: 2,770
    MP: 10,347
    Magic Attack: 5961-6926
    Physical Attack: 657-939
    Crit Rate: 1%
    Attack Rate: 1.25/Sec
    Accuracy: 25
    Evasion: 339
    Speed: 4.8 M/S
    Physical Def.: 1728 (31% Reduced)
    Magic Resist: 7171 (65% Reduced) (Note 7171 for all elements)

    Light Armor HH 90
    HH 90 Skywalker Shell
    HH 90 Skywalker Shins
    HH 90 Skywalker Shoes
    HH 90 Acrobatic Armlets
    HH 90 Luna's Necklace (Element)
    HH 90 Sunshine Belt (Element)
    Cape Of Turian Chieftan (Legendary lvl 69 Cape)
    Demon Heart Ring (Mold 69 Ring)
    Demon Heart Ring (Mold 69 Ring)
    Wraith Conquerer (HH 90 Weapon)
    Helm Of Aqua Vicious (Mold 69 Helmet)

    To Be Fair I Used The Same Rings And Weapon. Now Below Is A List Of All The Stats For This Gear. (Noted these are stats for UNREFINED Gear)

    HP: 2,825
    MP: 7,766
    Magic Attack: 5178-6127
    Physical Attack: 733-1081
    Crit Rate: 6%
    Attack Rate: 1.25/Sec
    Accuracy: 505
    Evasion: 470
    Speed: 4.8 M/S
    Physical Def.: 2344 (38% Reduced)
    Magic Resist: 5821 (66% Reduced) (Note 5821 for all elements except water 6493)(65%)



    How come magic resist of your LA build is 5821 and has 66% reduction and arcane has 7171 and has 65% reduction.....higher number should have the bigger reduction shouldnt it? I never knew lower number has higher reduction b:chuckle

    edit - Your numbers are off on those builds. Your la build only really has 4336-5010 magic attack http://pwcalc.ru/pwi/?char=78ebefb3c0246f67 it has only 61% magic reduction not 66 like you stated and yes its all the gear u stated in the op although i had to tweak the str a lil to wear the helm you said. I will now list out build links to what the OP stated.

    OP ARCANE BUILD
    OP LA BUILD
    These are OP builds but a lil tweaked by me.
    OP Arcane build with TT90 gold necklace and belt (both physical def) and TT80 arcane hat
    OP LA BUILD with TT90 gold necklace and belt(both elemental)
    OP Arcane build but at lvl 90 with just a 60hp lvl 87 cape

    Even the lvl 90 build of arcane has 5620-6535 magic attack compared to lovlelymaikeru la lvl 90 build 4336-5010 magic attack. I have to say that is a glaring difference then what lovlelymaikeru said in the OP. Im done talking so here is the links you all can see and check it out for yourselves.
  • Hidden - Lost City
    Hidden - Lost City Posts: 338 Arc User
    edited August 2009
    (Note I used the Best gear that u can get and to make it fair to arcane these are gears to if u ware a Level 96 Wizard).

    ...

    Wraith Conquerer (HH 90 Weapon)

    i stopped reading after that.
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited August 2009
    what's so wrong with the conquerer?
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Fireblood - Harshlands
    Fireblood - Harshlands Posts: 1,414 Arc User
    edited August 2009
    Magic Resist: 7171 (65% Reduced) (Note 7171 for all elements)

    Light Armor HH 90

    Magic Resist: 5821 (66% Reduced) (Note 5821 for all elements except water 6493)(65%)

    What the f?b:shocked
    Quit.
  • Moobysnax - Lost City
    Moobysnax - Lost City Posts: 116 Arc User
    edited August 2009
    Uhhhh... this needs to be redone... lol.
    I recently restated robe and it's a big difference even at a 6x. In PvE my skills do about 1k more damage. In PvP my weaker skills like pyro/gush/stonerain do 300 extra damage, and the harder hitting skills can do up to 400 more dmg. The phys damage I take 50-200 more dmg depending on the skill or weapon against a BM or Barb. So far when I have pvp'd, I 2 shot a 6x robe veno (sand storm and divine pyro sutrad) and a 6x cleric with the same skills but since I had no sutra we killed each other at the same time. A 7x cleric... just one shot me lol but my pyro and sand storm were able to hit for 800 each on it.

    As far as LA goes with Demon or Sage, Demon in my own opinion is more effective.

    Demon: More stuns/freezes, faster channeling, skills with higher damage, more crit, more phys defense, longer range blink, pheonix with wider range AoE.
    Sage: More chi, a slight increase in elemental damage, more -resist vs enemy skills, insane black ice dragon strike, faster stone rain, more single element mag resist.
  • lovlelymaikeru
    lovlelymaikeru Posts: 0 Arc User
    edited August 2009
    TY _makina_ i Must have MisCalculated my points at sum time
    i redid the guide with you calculations and posted your links stating credit to you for your work

    and as far as the weapons and rings go they would b the same for Both build. and cuz arcane has more points on magic ofcourse it would b higher everyone knows that
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited August 2009
    I have a few things to say: You're making the comparison based on unrefined wpns and gear. Every decent robe mage that I know over 90 has at least +5 refine in gear and +6 in weapon or else you're just useless, and at that point the dmg is more than 1.3k. Minimal dmg diff is at least 1.6k with the maximum difference around 2k. That's about 400 to 500/hit in PvP, normal attk. I'm sorry, but I prefer taking someone down in 2 or 3 hits maximum ( during that time I can control the oponent with FoW and Soporific) and not having to stay there and tank a stun lock or seal waiting for the moment when I can land another shot or 2 that may be just useless cause his charm is ready to tick again.
    Same thing goes for archers, don't try to tank , you're not built to tank, you're built to kill me fast, I'm built to kill you fast. I can spike 13-16k dmg on a barb in 6 seconds (Undine+Sutra+4 nukes) in TW right now after his charm ticks. I can do that absolutely every time I need to (need at least 1 spark), and that cata-puller is going down no questions about it. I dont rely on lucky crits here or there, although in TW configuration I have 4% crit rate, I want to be 100% sure that cata is gonna go down befor it's able to hit a tower or the crystal.
    To put it in military terms, you're trying to change a sniper into machine gunner. Will work to a certain extent, but u will lose focused damage and rely on luck to kill things while you're getting yourself exposed to the enemy more = bigger chances to get yourself killed.

    As PvP goes my PoV:
    wanna be a tanking clas: roll a barb.
    wanna do some dmg while tanking: roll a BM
    wanna kill from distance without being touched= roll a Wizz or Archer.
    wanna kill from distance without u moving a finger= roll a veno
    wanna support others ( heal and dmg) = roll a cleric.

    But this can be a flamewar that goes on forever
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Asano - Lost City
    Asano - Lost City Posts: 7 Arc User
    edited August 2009
    I have a few things to say: You're making the comparison based on unrefined wpns and gear. Every decent robe mage that I know over 90 has at least +5 refine in gear and +6 in weapon or else you're just useless, and at that point the dmg is more than 1.3k. Minimal dmg diff is at least 1.6k with the maximum difference around 2k. That's about 400 to 500/hit in PvP, normal attk. I'm sorry, but I prefer taking someone down in 2 or 3 hits maximum ( during that time I can control the oponent with FoW and Soporific) and not having to stay there and tank a stun lock or seal waiting for the moment when I can land another shot or 2 that may be just useless cause his charm is ready to tick again.
    Same thing goes for archers, don't try to tank , you're not built to tank, you're built to kill me fast, I'm built to kill you fast. I can spike 13-16k dmg on a barb in 6 seconds (Undine+Sutra+4 nukes) in TW right now after his charm ticks. I can do that absolutely every time I need to (need at least 1 spark), and that cata-puller is going down no questions about it. I dont rely on lucky crits here or there, although in TW configuration I have 4% crit rate, I want to be 100% sure that cata is gonna go down befor it's able to hit a tower or the crystal.
    To put it in military terms, you're trying to change a sniper into machine gunner. Will work to a certain extent, but u will lose focused damage and rely on luck to kill things while you're getting yourself exposed to the enemy more = bigger chances to get yourself killed.

    As PvP goes my PoV:
    wanna be a tanking clas: roll a barb.
    wanna do some dmg while tanking: roll a BM
    wanna kill from distance without being touched= roll a Wizz or Archer.
    wanna kill from distance without u moving a finger= roll a veno
    wanna support others ( heal and dmg) = roll a cleric.

    But this can be a flamewar that goes on forever

    +1...I don't know about anyone else, but I'm not going to run around as a 9x trying to pvp with unrefined, unsharded gear. OP has no relevance on that point alone.
  • Tabby - Lost City
    Tabby - Lost City Posts: 2 Arc User
    edited August 2009
    +1...I don't know about anyone else, but I'm not going to run around as a 9x trying to pvp with unrefined, unsharded gear. OP has no relevance on that point alone.

    I have to Second that Asano
  • lovlelymaikeru
    lovlelymaikeru Posts: 0 Arc User
    edited August 2009
    Note that s the unrefined and unsharded gear means its the base stats ofcourse your gonna refine your gear but which 1 is better for you to begin with.

    people joke about being Light Armor in the 90's but as you can see from Base stats no add ons that you shouldnt be so quick to call it fail
  • BrownflameZ - Lost City
    BrownflameZ - Lost City Posts: 416 Arc User
    edited August 2009
    i stopped reading after that.

    LOL, what he said.
    This guide is a joke, you need to take into consideration of pdef shards, refines, and vitality to round of hp. Arcane at 9x is quite decent when done right. Nothing wrong with LA, but you get NUKED by magic attacks even with refined ornaments.

    Side Note - Magic hurts ALOT more then physical. GG.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited August 2009
    Note that s the unrefined and unsharded gear means its the base stats ofcourse your gonna refine your gear but which 1 is better for you to begin with.

    people joke about being Light Armor in the 90's but as you can see from Base stats no add ons that you shouldnt be so quick to call it fail

    Adding shards alone makes a huge difference in the discussion. With shards and some refines (of just buffs), the pdef should be pretty close between arcane and LA, the differences are just the crit, hp, and dmg. When you start looking at it that way, arcane seems much better than LA...
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • BrownflameZ - Lost City
    BrownflameZ - Lost City Posts: 416 Arc User
    edited August 2009
    Adding shards alone makes a huge difference in the discussion. With shards and some refines (of just buffs), the pdef should be pretty close between arcane and LA, the differences are just the crit, hp, and dmg. When you start looking at it that way, arcane seems much better than LA...

    Actually HP can be solved with a little bit of vit, but enough mag to take the kill. Which only boils down to crit and consecutive damage.

    Consecutive damage for a one shot > A lucky crit to one shot in my opinion.
    Priot to 9x, LA is alot better then arcane, its cheap and its efficient.
  • _makina_ - Sanctuary
    _makina_ - Sanctuary Posts: 747 Arc User
    edited August 2009
    Note that s the unrefined and unsharded gear means its the base stats ofcourse your gonna refine your gear but which 1 is better for you to begin with.

    people joke about being Light Armor in the 90's but as you can see from Base stats no add ons that you shouldnt be so quick to call it fail

    I dont want credit....thats why i dont post on my real char.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited August 2009
    what's so wrong with the conquerer?

    its a icky weapon that deserves to burn and die
    it deserves to be crushed and destroyed
    it deserves to be hit by sage BIDS for 19k
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Shibusen - Dreamweaver
    Shibusen - Dreamweaver Posts: 42 Arc User
    edited August 2009
    I cant believe I lost my post while writing this.

    Those calculations have alot of misconceptions. Sorry, got a little worked up xP

    1. You expect Arcane to go Sage? Good joke.
    2. You factor in crappy Wrist/Belt/Necklace. TT90 Gold wrist/belt/amulet
    3. Your calculations for Magic attack are way off. Amarah has 6k Magic attack with a +8 Weapon.
    4. Your forget that Arcane Wizards can squeeze another 370 Pdef by refining their accessories to +5.
    5. You forget Arcane Wizards gain another 960 (160 x 6) Pdef from sharding their gear.

    For having 90 less Dex, and 40 less Str (130 more Magic aka 30 levels worth, I only do 600 more damage? A LA wizard probably has 4.3k-5.1k unrefined compared to a robe's 6-7k

    Projected Level 93 Stats with full TT90 green, TT90 gold neck,belt,amulet, mold cape (pretty standard tbh, nothing SUPER fancy or expensive)

    4.6k HP
    3.1k PDef
    7.1k Edef
    6800-7800 Magic Attack
    5% Critical Rate (Rings with HP/Crit <333)
    -9% Channel
    Pandora's Level 90 Stats with a bit specced up gear to match money spent on previous build

    5.0k HP
    2.5k PDef (Yup lower than fully sharded arcane due to different shard/accessories xP)
    6.1k Edef (10 Magic = 1% Magic resist, so they have around 13% less magic resist even in robes)
    5300-6200 Magic Attack
    10% Critical Rate
    -21% Channel

    Now thats more like it! Crit and Channel and HP or 15% more raw damage and more defense/MP (remember spark demon/sage eruption recovers 20% MP <3 Free TT runs! and way stronger manifest virtue and elemental invocation because those are based off Max MP)? Now thats more like it!

    Oh and Sage, Demon? Sage gives 5% more damage with masteries, Demon gives 1% crit. Sage does more damage.

    Compare Sage sandstorm, Base Magic 300% weapon attack + 6.5k, 15 second Blind
    Compare Demon sandstorm, Base Magic 300% Weapon attack + 7.2k

    Weapon attack on +7 Weapon = 1k.
    Base Magic Buffed = 7k LA, 8.5k Robe

    8.5k+3k + 6.5k = 10+6.5k = 16.5k, 5% more damage as Sage = 18.8k - Sage, Robe
    7k + 3k + 7.2k = 10 + 7.2k = 17.2k Demon LA.

    Now lets take Gush.

    Sage Gush, 100% Weapon attack + 3.6k 45% Slow
    Demon Gush, 100% Weapon attack + 4.2k 40% Slow

    8.5k + 1k + 3.6k = 13.1k, 5% more damage as Sage = 13.8k - Sage, Robe
    7k + 1k + 4.2k = 12.2k Demon, LA

    Considering Gush, Sandstorm are the ONLY two skills that Demon gains additional damage in, I daresay LA Wizard doesnt even come close to outdamaging a Pure.

    When you hit 15% harder with gush, maybe 20% harder with Pyro, your core two spammed skills, that says something.


    You can always count on Seraphim to systematically destroy all Anti Robe arguments =)

    Quoting a robetardb:shutup <3
    b:shocked
  • Miznatt - Lost City
    Miznatt - Lost City Posts: 32 Arc User
    edited August 2009
    When turning 9x and restatting from LA to robe, is there an approximate amount of pdef a wizard should have? I'm going to refine my gear/ornaments obviously, but if I had a general number in mind, it would help a lot with the amount of pdef shards I put into the gear, so I can use HP ones on the rest. Just wondering b:surrender
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited August 2009
    well, you should be aiming to get about 4.5k self buffed, that will translate to about 7k full buffed. I'm not sure exactly what is the difference in dmg reduction from 7k to 8k, but i'm pretty sure it's not worth it (1% or maximum 2%). Better add some HP at that point.
    I'm currently at 4k self buffed and 6.1k full buffed.
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited August 2009
    What your pdef is itself doesn't matter, it's the combination of HP and pdef. I personally got 4k hp and 4.5k pdef, but that's with 3 socket +5 gear, so it's not really easy to pull off right at 90. If you go arcane at 90 try to aim for 4k hp/pdef first, in my opinion, if you go vit build. If you go pure INT your HP will be a bit lower. Depending on preference you'll have to pick what shards to use.
    Wondering how much longer these **** packs are going to be around.
  • Hemoglobin - Lost City
    Hemoglobin - Lost City Posts: 251 Arc User
    edited August 2009
    It's quite possible that I missunderstand the build differences, but I'll give my opinion regardless and expect to be corrected.

    At 9x, you're assuming that with pdef. shards an arcane can have the same pdef. as an LA, which is true. However, now take into account that LA has all the room arcane fills with pdef. shards to add HP. There, without all the pdef. shards, the LA has pdef. from armor AND more HP than arcane. So yeah, its great you can shard for pdef., but in the scheme of things, its a waste when LA has the pdef. and can focus on HP, something wiz lacks.

    -Arcane with every armor filled with pdef. shards has enough pdef. to match an LA wiz.
    -LA wiz with armor filled with HP shards has the same pdef. as the pdef. sharded robes, but with a considerable amount of added HP.

    And its funny Ursa how much you talk about refines. Any smart 9x refines their gear. Just because an arcane wiz refines their gear, do you assume an LA will not be refineing theirs? Great, your robes are all +5. The LA wizzy can refine to. It's not something exclusive to an arcane wiz. I plan to refine to at least +5 on my armor, same as an arcane, its just natural to refine at 9x. Any wiz, LA or arcane would be stupid to not refine.

    And if you're worried about damage for LA, refine your weapon more and gear less. LA already has the shards for HP so refines are just an added bonus to the HP. Maybe take your gear to +3 and your weapon to +(however high you can get it). If you've got your robes refined to +5 and wep to +6 while LA has his gear sharded with HP but refined less while his weapon is refined higher, its quite clear that the difference is not so vast.

    Infact, I see the LA build standing out at this point:

    -The same HP because of less gear refines but more HP shards in gear.
    -Same pdef. because while robe focused on pdef. shards, LA focused on HP shards because their armor gives them the pdef.
    -Similar damage because by focusing less on refineing gear and more on refineing weapon, it should come to about the same, and if its a little short, thats just fine with me. I'll take LA hands down just to be different.

    And as for sage and demon, I'm still unsure of which one I will choose in the end. I see the slow casting times and that draws me to demon, but sage has the chi, and lets face it. A wiz is useless without its chi.

    But who knows, I'm just a lowbie b:victory

    And just something to think about:

    What then when the LA wiz refines their armor to +5 and weapon to +6(or more; I plan to take it as far as I can). Seems LA still has higher HP and more pdef. with a little less damage. Not a big deal..

    OH OH OH, and I forgot about the Crit. Thats one of the most important parts! We've got lower refined gear, higher refined wep, right? Thats same HP, same pdef., and I'm assuming same damage because of the higher refined wep. Then you add in crit, and LA just takes the cake.
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited August 2009
    you're asuming wrong.
    Just because as LA you didn't refined your gear from +3 to +5, that doesn't mean u will be able to refine your weapon from +6 to +7 for example to make up for difference, nor will a +8 or +9 do. Prolly a + 10, but that only as long as the robe stays at +6. And did u ever look at the cost of a refine over +6? I think a refine from +6 to +7 covers the refine of 2 or 3 pc of gear to +4.
    Look at Shinbusen post, if that doesn't make it clear for u, I don't know what will. Look at the HP difference, and ask around about how much a hit from another class does at 90+. Now , think about the fact you as LA do about 4-500/hit less dmg ( in PvP, in PvE is more like 1.6k -2k), and u basically end up after 3 hits to lack let's say about 1200-1300HP in dmg. That means the opponent is still standing and ready to shoot. Now that 500 HP advantage that LA has is enough only if u fight a lvl 70 class, a lvl 90 will deal a lot more dmg than that so you will be dead after he's firing off the first shot.
    But why do I waste time here you obviously have a lot to learn about your class, stay LA after 90 cause as you said, u want to be different. That's the best argument I've heard in months for LA after 90.
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Hemoglobin - Lost City
    Hemoglobin - Lost City Posts: 251 Arc User
    edited August 2009
    you're asuming wrong.
    Just because as LA you didn't refined your gear from +3 to +5, that doesn't mean u will be able to refine your weapon from +6 to +7 for example to make up for difference, nor will a +8 or +9 do. Prolly a + 10, but that only as long as the robe stays at +6. And did u ever look at the cost of a refine over +6? I think a refine from +6 to +7 covers the refine of 2 or 3 pc of gear to +4.
    Look at Shinbusen post, if that doesn't make it clear for u, I don't know what will. Look at the HP difference, and ask around about how much a hit from another class does at 90+. Now , think about the fact you as LA do about 4-500/hit less dmg ( in PvP, in PvE is more like 1.6k -2k), and u basically end up after 3 hits to lack let's say about 1200-1300HP in dmg. That means the opponent is still standing and ready to shoot. Now that 500 HP advantage that LA has is enough only if u fight a lvl 70 class, a lvl 90 will deal a lot more dmg than that so you will be dead after he's firing off the first shot.
    But why do I waste time here, stay LA after 90 cause as you said, u want to be different. That's the best argument I've heard in months for LA after 90.

    Thanks, I thought it was nice too.

    And I've never refined a thing in my pw-life, so of course, I'm unaware when it comes to that.

    But how do you get 500 from Hp shards? I figured you take all your armor, 4 sockets each. So thats 5 x 4 = 20. Take all immaculate citrines, it comes to 1k HP, perfect citrines its 1240. I know itll cost an arm and a leg to get your gear to 4 sockets with all perfect shards, but to spend the time getting to 9x, its a worthy expense. To get that far, you might as well have the gear...
  • Taurzo - Lost City
    Taurzo - Lost City Posts: 170 Arc User
    edited August 2009
    I am currently LA and will vouch for it's effectiveness PRIOR to 9x. I couldn't imagine being robe at this lvl. However, at 9x robe tramples LA. Yes as LA you get higher crit and that's NOTHING AT ALL to joke about. One good crit can drop some of the best players. However, it's very UNRELIABLE. And in PvP combat you MUST HAVE reliability. That's why Pure focus on -channeling. A mages biggest weakness is the channeling time it takes us to finally cast our spells; if we can knock that wall down then a mages real potential is exposed. Someone keeps talking about how LA can refine too, well don't forget that refining gear also adds HP. So when a robe mage refines they also gain more HP.

    Furthermore, nothing is worse for a mage than to be nerfed near endgame.
  • Hemoglobin - Lost City
    Hemoglobin - Lost City Posts: 251 Arc User
    edited August 2009
    I am currently LA and will vouch for it's effectiveness PRIOR to 9x. I couldn't imagine being robe at this lvl. However, at 9x robe tramples LA. Yes as LA you get higher crit and that's NOTHING AT ALL to joke about. One good crit can drop some of the best players. However, it's very UNRELIABLE. And in PvP combat you MUST HAVE reliability. That's why Pure focus on -channeling. A mages biggest weakness is the channeling time it takes us to finally cast our spells; if we can knock that wall down then a mages real potential is exposed. Someone keeps talking about how LA can refine too, well don't forget that refining gear also adds HP. So when a robe mage refines they also gain more HP.

    Furthermore, nothing is worse for a mage than to be nerfed near endgame.


    But thats just it. Does refineing your LA not give the same amount of HP? Thus, LA has the pdef. and the shards for HP and the refines for HP. More HP...

    But it does make sense with the decreased damage, as that's what makes a wiz a wiz. DAMAGE!

    Maybe by 9x I'll decide, but I'm sticking to LA for the time being..

    And if its of any refferense, I always see the arcane 9x wizzy's hideing, while I always see the LA 9x wizzy's standing out of safezones. Why do redname arcane hide but redname LA stand out in the open? Just something to think about.
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited August 2009
    You're also forgetting that Light Armor has horrible mdef, which is a pretty large problem later on in the game, where magic starts hitting pretty damn hard. I've killed 9x LA wizards with undine-gush-pyro-gush because they take such a ridiculous amount of damage from me. Ofcourse, these don't have the same kind of gear I do, more like +2-3 gear mostly, but still, the damage they take is so high it's pretty bad.
    Wondering how much longer these **** packs are going to be around.
  • Taurzo - Lost City
    Taurzo - Lost City Posts: 170 Arc User
    edited August 2009
    But thats just it. Does refineing your LA not give the same amount of HP? Thus, LA has the pdef. and the shards for HP and the refines for HP. More HP...

    But it does make sense with the decreased damage, as that's what makes a wiz a wiz. DAMAGE!

    Maybe by 9x I'll decide, but I'm sticking to LA for the time being..

    And if its of any refferense, I always see the arcane 9x wizzy's hideing, while I always see the LA 9x wizzy's standing out of safezones. Why do redname arcane hide but redname LA stand out in the open? Just something to think about.

    True, the the only real difference is (as far as hp and p.def) is shards. Arcane will have higher P.def, higher m.def, higher m.atk, and usually better channeling but lower hp (and isn't the point of LA the p.def???) while LA will have higher Hp but lower p.def, m.def, and m.atk but a chances to crit more often... seems to me it's a no-brainer to switch to robe
  • Hemoglobin - Lost City
    Hemoglobin - Lost City Posts: 251 Arc User
    edited August 2009
    You're also forgetting that Light Armor has horrible mdef, which is a pretty large problem later on in the game, where magic starts hitting pretty damn hard. I've killed 9x LA wizards with undine-gush-pyro-gush because they take such a ridiculous amount of damage from me. Ofcourse, these don't have the same kind of gear I do, more like +2-3 gear mostly, but still, the damage they take is so high it's pretty bad.

    Doesn't blade tempest 1shot robes?

    But the way I figure things is you go LA not to beat arcane wizzys. You go LA to not die to every other class that uses physical attacks.
    True, the the only real difference is (as far as hp and p.def) is shards. Arcane will have higher P.def, higher m.def, higher m.atk, and usually better channeling but lower hp (and isn't the point of LA the p.def???) while LA will have higher Hp but lower p.def, m.def, and m.atk but a chances to crit more often... seems to me it's a no-brainer to switch to robe

    Yes, the reason is to be able to take the hits from phys. classes, like BM, Archer, and Barb; even cleric... and not die. And uh..how do you figure they have lower pdef. then an arcane? I've honestly never heard of that... The armor itself has higher pdef. and then with buff and refines its even higher. Or not? (Do refines raise pdef. too? Thats something I've wondered)
  • BrownflameZ - Lost City
    BrownflameZ - Lost City Posts: 416 Arc User
    edited August 2009
    I am currently LA and will vouch for it's effectiveness PRIOR to 9x. I couldn't imagine being robe at this lvl. However, at 9x robe tramples LA. Yes as LA you get higher crit and that's NOTHING AT ALL to joke about. One good crit can drop some of the best players. However, it's very UNRELIABLE. And in PvP combat you MUST HAVE reliability. That's why Pure focus on -channeling. A mages biggest weakness is the channeling time it takes us to finally cast our spells; if we can knock that wall down then a mages real potential is exposed. Someone keeps talking about how LA can refine too, well don't forget that refining gear also adds HP. So when a robe mage refines they also gain more HP.

    Furthermore, nothing is worse for a mage than to be nerfed near endgame.

    LA always gets more HP per refined compared to a robe. Pure-int is pretty fail. At lower 9x you need to add vit to get it up to a decent amount, at the same time you have more then enough excessive points in your mag, and even more given to you by your equips.

    Point which you can spare to put into vit; with 450 green points in your mag that should be more then enough for you to deal ridiculously high damage and take the kill.

    If you want to survive Pvp/Gv I recommend going all pdef (or go immac hp for chest with 4 soc for the pretty effect) refined to about +5 if not +6 and add vit to round your HP off to about 4.5k. Anything under 4kHP will get you **** in PvP before you can get a shot off, REGARDLESS of how high you pdef is. Low HP with high pdef is still a one shot.

    by this time; lets say 3 soc in every armor with G6 pdef shards, you should have about 7k pdef (if not more, pulled that from the top of my head) buffed. That should provide you the damage reduction needed to tank a few melee hits and still kite and make a kill.

    As LA @ 9x you can tank alot, but it would seem like you cant kill without a lucky crit, so its usually a hiero **** competition untill someone sparks.

    Magic hurts alot more then physical near end game; so GG as LA.
  • Taurzo - Lost City
    Taurzo - Lost City Posts: 170 Arc User
    edited August 2009
    Doesn't blade tempest 1shot robes?

    But the way I figure things is you go LA not to beat arcane wizzys. You go LA to not die to every other class that uses physical attacks.



    Yes, the reason is to be able to take the hits from phys. classes, like BM, Archer, and Barb; even cleric... and not die. And uh..how do you figure they have lower pdef. then an arcane? I've honestly never heard of that... The armor itself has higher pdef. and then with buff and refines its even higher. Or not?

    You haven't done your research on endgame mages I see. It's called Diminishing Returns and it hits LA mages like a left hook to the head from a champion boxer. Endgame, with P.def shards, Arcane usually supersede LA in P.def. That is because instead of LA focusing on P.def they say "aww my armor does that for me" and they focus on HP. Secondly BT one-shot robes sometimes yes, however, LA ends up having less P.def so umm... i guess BT becomes a choice for pures to use on LA... haha how ironic.