BM soloing magic mobs

DSB_SPARTAN - Sanctuary
DSB_SPARTAN - Sanctuary Posts: 27 Arc User
edited August 2009 in Blademaster
I hear that Bms are meant to be teh **** at 60+ when solo grinding. But at 60+ the mobs all turn magical so how can you Bms cope with the magic damage when AoE grinding?
Post edited by DSB_SPARTAN - Sanctuary on

Comments

  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited August 2009
    Because not all turn magical, and you AoE the pure physical ones.
  • Unknown
    edited August 2009
    This content has been removed.
  • BlademastrxX - Lost City
    BlademastrxX - Lost City Posts: 22 Arc User
    edited August 2009
    Just get lvl 3 alter magic marrow for a good balance of mag and phys def. And i think theres a new genie skill called Balance for BM only that also helps boost mag def i don't know exact details but check out the patch notes if your interested in that skill
  • WickedSwords - Heavens Tear
    WickedSwords - Heavens Tear Posts: 831 Arc User
    edited August 2009
    During the low lvl stage BM's are best to keep in squads till they get around lvl 55 ish and yes as BlademasterxX said all BM's should have magic marrow at least to lvl 3 for good balance between their magic and phy def. but aeolian blade works like a charm when any magical mob tries to cast b:laugh .
    after 60+ best way for BM to lvl up is solo grinding(depends on what BM class you are you go either aoe grinding or just eliminate mobs one by one.),best spots for grinding are with foxwings at hidden heroes village(good thing about these foxwings is that they are not agro :P so you can take them one at the time without fear you gonna get owned by couple of them casting magic attack :P).
    For any further questions let me know and i will try to answer best way i can b:victory .
    [SIGPIC][/SIGPIC]
  • DSB_SPARTAN - Sanctuary
    DSB_SPARTAN - Sanctuary Posts: 27 Arc User
    edited August 2009
    So for axe Bms, when they AoE grind they go and pull agro from loads of enemies, that then chase them. But 'cos magic mobs use range they won't chase the Bm cos they pwn from far away. So how does the Bm round them all up?
  • WickedSwords - Heavens Tear
    WickedSwords - Heavens Tear Posts: 831 Arc User
    edited August 2009
    So for axe Bms, when they AoE grind they go and pull agro from loads of enemies, that then chase them. But 'cos magic mobs use range they won't chase the Bm cos they pwn from far away. So how does the Bm round them all up?
    Its kinda hard time with ranged magic mob,but good thing about them is they don't run away even when you come into melee range(most of the mobs are using magic only when you are far from their melee range and switch to melee combat when you come into close quarter combat.)."The cure" for such mobs is usually going 1vs1 on them if you must(due to quest or some other reason),but its never wise aoe grinding magical mobs as BM(if anyone is gonna try aoe magic mob he/she should at least call cleric as an escort(but i warmly advise not to try that.)).So the summery of the question is:If you encounter magical mob go close combat with him and while he is casting(he needs couple of seconds till he casts his magic.)use aeolian blade to interrupt his cast and resume with melee or use tiger roar(it wastes valuable chi but its always good if you are in a pinch to stun multiple mobs at same time and gives you time to either regroup or to land couple of aoe hits to earn yourself enough chi for daimond sutra.).
    [SIGPIC][/SIGPIC]
  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited August 2009
    As a rule of thumb. You do not aoe magic mobs.

    When you get into your 6x's you look at sanctuary. Get into Zhen groups. Learn how to lure. Gain levels. Grab a cleric AoE grind with out full group. Gain Levels. Soon Cleric isn't really needed just a plus. You go and own on your own. Once you reach level 7x's. There are plenty of pure physical mobs for you to pick from.b:victory
    Retired

    [SIGPIC][/SIGPIC]
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited August 2009
    many skills to deal with magic mobs 1v1.

    you can start by leaping back or tiger leap towards the mob, by doing that the first magic attack does not happen.

    The second attack, is either cancelled with stun skills like: roar of the pride, drake bash. or cancell with shadowless kick or genie skill lightning strike.

    Another skill not too effective is to use a knockback skill to take the mob out of mag range and then tiger leap towards him.


    You can even kill several magic mobs at once if they close to each other. If you leap back towards them (avoiding first mag attack). AOE skills and prior they do the next mag attack you use roar of the pride to stun them all. Then AOE again.
  • _Big_Boss - Sanctuary
    _Big_Boss - Sanctuary Posts: 19 Arc User
    edited August 2009
    aww man AoE grinding ain't gonna be as much pwnage as I thought QQ.
    'It is Like a finger pointing to the moon...Don't concentrate on the finger or you will miss all that heavenly glory.'
    -Bruce Lee-
    Enter The Dragon. b:cool
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited August 2009
    aww man AoE grinding ain't gonna be as much pwnage as I thought QQ.

    it is. There are many mobs to grind. A level 60 krauftis scouts are good mobs to grind. As they are slow and the drops are great.
  • _Big_Boss - Sanctuary
    _Big_Boss - Sanctuary Posts: 19 Arc User
    edited August 2009
    'It is Like a finger pointing to the moon...Don't concentrate on the finger or you will miss all that heavenly glory.'
    -Bruce Lee-
    Enter The Dragon. b:cool
  • Amarta - Sanctuary
    Amarta - Sanctuary Posts: 118 Arc User
    edited August 2009
    Shadowless Kick cancels magic spells. It's in the fist tree. It can be used unarmed. Use it.
  • Dakaruch - Lost City
    Dakaruch - Lost City Posts: 94 Arc User
    edited August 2009
    There's so many ****ing pure physical mobs that honestly aoeing magical mobs is a waste of time lmao.
    Is just like telling a robes mage to grind on physical mobs! b:laugh
    Soloing magic mobs is fine, just cancel their magic with stuns. And they are squishy so, really fast and easy.
    Your magic marrow is fine to take up to lvl 4, more then that and your pdef gets too reduced and vice versa... Either way, if you have decent HP at your lvl you can survive a few magic attacks till you can stun mob. So it's really easy, just gotta learn how to use your skills >.>
  • WickedSwords - Heavens Tear
    WickedSwords - Heavens Tear Posts: 831 Arc User
    edited August 2009
    many skills to deal with magic mobs 1v1.

    you can start by leaping back or tiger leap towards the mob, by doing that the first magic attack does not happen.

    The second attack, is either cancelled with stun skills like: roar of the pride, drake bash. or cancell with shadowless kick or genie skill lightning strike.

    Another skill not too effective is to use a knockback skill to take the mob out of mag range and then tiger leap towards him.


    You can even kill several magic mobs at once if they close to each other. If you leap back towards them (avoiding first mag attack). AOE skills and prior they do the next mag attack you use roar of the pride to stun them all. Then AOE again.
    Hmmm...okay you do realize that by doing leap back and forward you waste your chi and doing quite nonsensical stuff...is it not pretty simple(if you fight 1vs1 magical mob) to just use cloud sprint to come to melee range and just stun him with either aeolian blade or tiger roar?And then just continue with melee DD on him till he starts casting mag. att. again and you redo all over again the procedure of stun(but its most likely that mob will die before he gets a chance to start casting second time his mag.att. and that way not only you don't waste your chi much on jumping forward and backward wasting your time to hit the darn mob you are making enough of chi for daimond sutra to replenish your hp if its below 50% as well.
    [SIGPIC][/SIGPIC]
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited August 2009
    Hmmm...okay you do realize that by doing leap back and forward you waste your chi and doing quite nonsensical stuff...is it not pretty simple(if you fight 1vs1 magical mob) to just use cloud sprint to come to melee range and just stun him with either aeolian blade or tiger roar?And then just continue with melee DD on him till he starts casting mag. att. again and you redo all over again the procedure of stun(but its most likely that mob will die before he gets a chance to start casting second time his mag.att. and that way not only you don't waste your chi much on jumping forward and backward wasting your time to hit the darn mob you are making enough of chi for daimond sutra to replenish your hp if its below 50% as well.

    did you actually read my posts? I mentioned the stuns skills. b:chuckle

    I just wanted to mention all the tools.

    check your math.

    my technique:
    1 first atack, leap back: chi 15, time: instant
    2nd attack: shadowless kick (most bm have this skill to level 1): mana 65, time 1.4 secs

    after all said and done, I use 15 chi and 65 mana, skills time: 1.4 secs.


    your technique:

    1 first attack, cloud sprint (most bm have at least 5): 40 mana, time: instant
    2nd attack, roar of the pride (most bm have at least level 3): 64.7 mana, 35 chi, skills time: 1.8 secs

    after all said and done: 35 chi, 104.7 mana, time:1.8 secs.

    your techinique use twice resourses as mineb, keep in mind that I might kill the mob prior next mag attack which means, the entire cost would be 35 chi, 0 mana and 0 skill time:chuckle

    saying that, this is just a matter of preference.b:pleased


    I have used cloud sprint in these situations but I dont like it as I prefer to use to excape in case another mobs spawn next to me while fighting.
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited August 2009
    I forgot to add, that I prefer to do magic mobs in fists as fists allows to create more chi for drake bash (axes) and because shadowless will be most likely my choice for second attack.

    Also, fists is more likely to cancell mag attacks by regular attacks.

    Again, as explain above bms can deal with magic mobs with any weapons as we have many skills to deal with them.
  • WickedSwords - Heavens Tear
    WickedSwords - Heavens Tear Posts: 831 Arc User
    edited August 2009
    Am a pure sword/blade build BM and truth to be told i never had trouble with getting chi the way i explained (roar of pride was preference i did said aeolian blade as the primary choice of stun.)
    As for chi and mana math you did am not quite concerned about mana since that one i got plenty(mana pot ftw) and as for chi after the mob is stunned by aeolian(or if by chance someone uses roar of pride)you have enough time to do at least 3x melee hits which is enough to make up for the lost chi you casted.
    Honestly i never found any serious use in leap forward since cloud spirit does fine job in getting me into close combat with magic mob pretty fast if am in a long range as for leap back its neat skill for avoiding any crowded spots(tho truth is i rarely used it as well since i didn't had much trouble with dealing with magical mobs(magical marrow lvl7)).
    [SIGPIC][/SIGPIC]
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited August 2009
    Am a pure sword/blade build BM and truth to be told i never had trouble with getting chi the way i explained (roar of pride was preference i did said aeolian blade as the primary choice of stun.)
    As for chi and mana math you did am not quite concerned about mana since that one i got plenty(mana pot ftw) and as for chi after the mob is stunned by aeolian(or if by chance someone uses roar of pride)you have enough time to do at least 3x melee hits which is enough to make up for the lost chi you casted.
    Honestly i never found any serious use in leap forward since cloud spirit does fine job in getting me into close combat with magic mob pretty fast if am in a long range as for leap back its neat skill for avoiding any crowded spots(tho truth is i rarely used it as well since i didn't had much trouble with dealing with magical mobs(magical marrow lvl7)).

    well, I was just trying to explain that you mentioned that leap back would be consuming too much chi.

    regarding magical marrow, I rarely use this skill. I only use it for pure magical mobs, which I have not found any in long time. For pure magical, I liked to use LA (I used to carry two sets of armor at lower levelsb:chuckle).

    Most of the mobs I find, are mobs that have physical attack with magical cycle. So since I will aim to block all their magical attacks. I have marrow physical on, to reduce their physical attack and reduce hp loss in the long term.

    What I dont like to do is to have marrow magical on, since you will still take some magical damage plus the physical damage will be increased.


    but again thats just a matter of preference.
  • WickedSwords - Heavens Tear
    WickedSwords - Heavens Tear Posts: 831 Arc User
    edited August 2009
    My bad i forgot to mention if there are multiply magic mobs who cast on you to raise mag.marrow if its 1vs1 then i don't use any marrow at all since stun+pure melee on them works fine.
    But LA is fine idea as well (tho personally am not too much fond of switching stuff in during the battle so am sticking with usual layout of my gear and weaponry.)
    All in all key to successfully fighting any magical mob is to disrupt their casting with stun and then make an opener with melee or any skill you got :P(tho using skill is not recommended if you wanna save your mana).
    Anyhow try out the best style it suits you XD.
    [SIGPIC][/SIGPIC]
  • roman6
    roman6 Posts: 0 Arc User
    edited August 2009
    yes believe me aoe grinding gives tons of experience if you have the patience to grind for hours on end. you are able to aoe grind at 4x. If you go southwest of sundown town. west of city of lost there are mobs that look like little munchkins...lol i forget the names but ya, the dont aggro so you have to aoe a group of them..then run to another group. make sure you keep aggro though. its best at 4x to grind in a party of 2-4. when you hit 6x go east of sanctuary and start aoe grinding on seaweed thieves. that is a perfect aoe spot. when you hit 7x go to nightscream island and start aoe'ing there. at 8x west of camp of intrepid aoe grind on spiders till your 90. when your 90 either go to hell and aoe grind or aoe grind Ants up at avalanche canyon b:victory
    [SIGPIC][/SIGPIC]