Pet Ai improvment
outlawarcher
Posts: 7 Arc User
i was just wondering if it's possible to make the pets on venos a bit....wel.... smarter. it's kinda strange that if a mob attacks you pet, it does nothing to defend itself unless you order it to attack. even the defend order you give isn't really valid. i find myself in situations where i have to go afk IMMEDIATELY so i just click the defend button on the pet skills tab. here the problem, if the mobs attack the veno it's all good, but if it attacks the pet, it just stands there until it dies, and as we all know, when the pet dies, chances are the veno dies as well. the funny thing is if the pet is on the attack, and you order it to follow you before it kills the mob, it will start to follow you, but when the mob hits it, it goes right back to attacking. if my herc is taking on 3-4 mobs at once wouldn't it make sense that the hurc just keep fighting untill they are all dead, rather then sending it to the other mobs every time it kills one?
this is a minor problem but still it's a bit annoying at times and really it makes no sense. would YOU stand one place while someone hits repeatedly until you die? no.
this is a minor problem but still it's a bit annoying at times and really it makes no sense. would YOU stand one place while someone hits repeatedly until you die? no.
Post edited by outlawarcher on
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Comments
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It is magic spells...Things like Poison do not seem to trigger the Pet to defend but normal physical attacks do. Also there has been a need for Flying Pets to not get STUCK on every little thing for awhile now and all Pets to actually ATTACK when ordered and not keep following you.0
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yeah thing like that i forgot to point out lol0
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Pwi monsters might be interesting however lets face it the monster's Artifical intelligence are showing their age.
also for the love of god fix the pets ai so they don't sit in my face when im flying .
flying pets are a hinderance when i have to unsummon them to click on a monster.0
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