Rebirth Order Alpha Guide
jahallad
Posts: 0 Arc User
ok so i am writing this guide because almost noone knows how to do one
and sorry if its a little rough im not good at writing very descriptive
Party
so there are a ton of ways to do this but heres the way ive done it
you need a squad of 6
it would help for everyone to be over lvl 50 with general summer weapons
2 eps
2 wizzes
1 barb
1 axe bm
this isnt the only way to do it you can substitute the bm with another wizz barb or pole/sword bm
claw and fist bms will be next to useless though
you dont want to have more than 2 eps because you have a time limit on defeating the waves and boss
Equipment
now you need to have all armor sharded and atleast some refined
LA eps do HP shard
Vit eps use Phys Def shard
wizzes need the same shards for ep builds
Barbs do HP or MG def shards
and the BM uses HP shards
try to get attack and mag attack charms since these can help a lot
now you dont have to spend all the money to refine and shard your equipment but it makes the Rebirth
order much more survivable
Pots charms and Apothecary
all party members should have hp and elixer pots
and some apothocery pots like orb of vibrating light(a kinda super ironheart) and dew of protection
every party member also need hp charms and everyone except the Barb needs mp charms
the charms arent necessary but when you die you have around a 50% chance to be sent to 1k the less you die the more of a chance youll survive through it and get the exp coin G8 shards and tome fragments
Skills
eps, barbs, and bms need all buffs maxed to the fullest extent
wizzes need to have fire mastery and Dragons Breath maxed to the fullest and need stone gaurd maxed
Barbs need true form, blood bath, and axe and hammer mastery to be maxed also need aoe stun to hold aggro
BMs need to have axe mastery maxed out and have the aoe zhenning attack maxed(idk the name)
eps need ironheart and chromatic heal to be maxed out and metal mastery and plume shell maxed out
Genies
every1 needs cauterize skill because the double wave mobs do bleed and it stackes up really fast and your eps cant purify you constantly they will have to heal people
barbs need holy path tree of protection and solid shield/alpha male
BMs need holy path tangling mire and tree of protection
EPs need tree of protection tangling mire and blood clot/relentless courage
wizzes need mage star mantle ripple of death and tree of protection/extreme poison
the holy path skill is used for happy valley/ luring the mobs to the eye
Formation and Wave Strategy
k so below the eye you put the 2 eps in the SAME place
place the axe bm a step or 2 infront of them
if you use the pole BM have him stand behind the eps and use aoe knock back if they get aggro
place the wizzes on both sides of the eps 1 step away
and the barb lures the mobs
your squad leader needs to be the Barb or BM
GE
BM
--wiz-ep-wiz
this is a crude typed diagram showing where the people should be relative to gods eye
the wizzes aim DB at gods eye to damage and push away any mob trying to dmg the eps
so the reason you need 2 eps is because your gonna be 2 low a lvl to have BB
k so 1 ep (the one with the most hp) spams full party heal
you wont need to do full party heal much or at all after the first boss if you get Hp auras
the other ep spams iron heart on the barb
now you can catch heal aggro very easy and thats why you need the axe bm infront of the eps he uses continuous aoe infront of them so if the get aggro he pulls it
the wizzes cast DB at gods eye and the barb lures all the mobs into it
if u use the barb as squad leader have the bm lure the mobs to gods eye then use the zhenning aoe on gods eye
if you use the BM as the squad leader you run the risk of having the eps exposed to getting aggro
so the barbs lure the mobs into gods eye and uses stun aoe to hold aggro
you can also have barbs keep aggro from clerics by placing it in bms position and aoe stunning
Boss
once the boss arives have your tank stay and the rest of your pty members go into happy valley
now sometimes the timer for the boss doesnt work so you should have someone in the party watching the clock
once there is only 5 mins left of the boss timer have everyone go back to defeat the boss
if you dont have the strongest party or arent sure you can kill it in time go back at 7 mins
once you have the celebeans you give them all to party leader to activate the auras
i recomend hp and mp auras lvl 2 and if you have enough Atk aura lvl 1
if you have a party with low hp or defense pools use Def aura lvl 1 instead of atk aura lvl 1
now on the bosses the eps do mag and phy debuffs on the bosses and 1 spams party heal if its aoe and if its not an aoe boss spam the person tanking
the bm is gonna attack the boss normaly i think im not an expert on bms thats how we did it
the barb tanks the boss first boss is magic so use wizzes to tank
and the wizzes are the primary DDs
when attacking the boss unless its aoe you have 1 ep healing the tank and the other ep attacking the boss remember you have a time limit on how long you have to kill it
k thats the basic way i did it but i dont know if thats the best or only way
k feel free to tell me what you think and post anything you might want me to add
and sorry if its a little rough im not good at writing very descriptive
Party
so there are a ton of ways to do this but heres the way ive done it
you need a squad of 6
it would help for everyone to be over lvl 50 with general summer weapons
2 eps
2 wizzes
1 barb
1 axe bm
this isnt the only way to do it you can substitute the bm with another wizz barb or pole/sword bm
claw and fist bms will be next to useless though
you dont want to have more than 2 eps because you have a time limit on defeating the waves and boss
Equipment
now you need to have all armor sharded and atleast some refined
LA eps do HP shard
Vit eps use Phys Def shard
wizzes need the same shards for ep builds
Barbs do HP or MG def shards
and the BM uses HP shards
try to get attack and mag attack charms since these can help a lot
now you dont have to spend all the money to refine and shard your equipment but it makes the Rebirth
order much more survivable
Pots charms and Apothecary
all party members should have hp and elixer pots
and some apothocery pots like orb of vibrating light(a kinda super ironheart) and dew of protection
every party member also need hp charms and everyone except the Barb needs mp charms
the charms arent necessary but when you die you have around a 50% chance to be sent to 1k the less you die the more of a chance youll survive through it and get the exp coin G8 shards and tome fragments
Skills
eps, barbs, and bms need all buffs maxed to the fullest extent
wizzes need to have fire mastery and Dragons Breath maxed to the fullest and need stone gaurd maxed
Barbs need true form, blood bath, and axe and hammer mastery to be maxed also need aoe stun to hold aggro
BMs need to have axe mastery maxed out and have the aoe zhenning attack maxed(idk the name)
eps need ironheart and chromatic heal to be maxed out and metal mastery and plume shell maxed out
Genies
every1 needs cauterize skill because the double wave mobs do bleed and it stackes up really fast and your eps cant purify you constantly they will have to heal people
barbs need holy path tree of protection and solid shield/alpha male
BMs need holy path tangling mire and tree of protection
EPs need tree of protection tangling mire and blood clot/relentless courage
wizzes need mage star mantle ripple of death and tree of protection/extreme poison
the holy path skill is used for happy valley/ luring the mobs to the eye
Formation and Wave Strategy
k so below the eye you put the 2 eps in the SAME place
place the axe bm a step or 2 infront of them
if you use the pole BM have him stand behind the eps and use aoe knock back if they get aggro
place the wizzes on both sides of the eps 1 step away
and the barb lures the mobs
your squad leader needs to be the Barb or BM
GE
BM
--wiz-ep-wiz
this is a crude typed diagram showing where the people should be relative to gods eye
the wizzes aim DB at gods eye to damage and push away any mob trying to dmg the eps
so the reason you need 2 eps is because your gonna be 2 low a lvl to have BB
k so 1 ep (the one with the most hp) spams full party heal
you wont need to do full party heal much or at all after the first boss if you get Hp auras
the other ep spams iron heart on the barb
now you can catch heal aggro very easy and thats why you need the axe bm infront of the eps he uses continuous aoe infront of them so if the get aggro he pulls it
the wizzes cast DB at gods eye and the barb lures all the mobs into it
if u use the barb as squad leader have the bm lure the mobs to gods eye then use the zhenning aoe on gods eye
if you use the BM as the squad leader you run the risk of having the eps exposed to getting aggro
so the barbs lure the mobs into gods eye and uses stun aoe to hold aggro
you can also have barbs keep aggro from clerics by placing it in bms position and aoe stunning
Boss
once the boss arives have your tank stay and the rest of your pty members go into happy valley
now sometimes the timer for the boss doesnt work so you should have someone in the party watching the clock
once there is only 5 mins left of the boss timer have everyone go back to defeat the boss
if you dont have the strongest party or arent sure you can kill it in time go back at 7 mins
once you have the celebeans you give them all to party leader to activate the auras
i recomend hp and mp auras lvl 2 and if you have enough Atk aura lvl 1
if you have a party with low hp or defense pools use Def aura lvl 1 instead of atk aura lvl 1
now on the bosses the eps do mag and phy debuffs on the bosses and 1 spams party heal if its aoe and if its not an aoe boss spam the person tanking
the bm is gonna attack the boss normaly i think im not an expert on bms thats how we did it
the barb tanks the boss first boss is magic so use wizzes to tank
and the wizzes are the primary DDs
when attacking the boss unless its aoe you have 1 ep healing the tank and the other ep attacking the boss remember you have a time limit on how long you have to kill it
k thats the basic way i did it but i dont know if thats the best or only way
k feel free to tell me what you think and post anything you might want me to add
Post edited by jahallad on
0
Comments
-
Party heal is slow and inefficient.
Wizards will take the aggro, not the barb or BM
Wizards should be in front of the clerics, so the clerics can't get aggro transferred from healing.
Barb > Axe BM in terms of taking aggro in case a cleric gets it. Roar.
This method, while it may work, is not as efficient or attainable as many other, simpler methods. Not everybody at that level is going to be sharding or refining, and wizards do NOT need to be LA at all.
Also, elixirs are good, but not needed (HP pots are more than enough to keep you alive). Life powder is worthless because HP regen is reduced by 75% while in combat. Dews are useful only for the wizards (and maybe a barb) since they're gonna take aggro. Everybody attacking the boss is inefficient as well. Get one wizard and one cleric on the boss, everybody else scrams to pick beans. You have 15 minutes and that is sufficient for a decent wiz+cleric combo to finish off the boss.
~Zel0 -
oh dang i forgot the going to happy valley thing
the boss part i wrote was for after farming celebeans
and the dews can be used for anyone taking to much damage
the party heal is the only way at this lvl to heal the entire party once you have the hp aura it wont be needed as much0 -
Also, axe BM can be substituted by wizard, cleric, any other BM, archer, or barb. Get me drift?
Also:
Genies are not necessary. Clerics have a skill called "Purify," don'tcha know?
Fire mastery is not needed at all. Dragon's breath level 3 is enough, and DB shouldn't be maxed (unless you've got a metric crapload of excess spirit)
Barbs don't need the aoe stun. They're not gonna stun, they're gonna ROAR.
EPs don't need metal mastery. They don't attack in RBA, so masteries are irrelevant.
Charms are not required by any means. I'd suggest wizards need charms, but besides that, nobody else is gonna get attacked, really.
OoVL is not needed. For the apoth, just get some pots and maybe a jade powder or two for hte wizards/clerics.
EDIT:
Your initial premise is flawed. You don't NEED to heal the entire party. Healing the entire party is absolutely useless. The wizards are going to be the only ones taking damage, so there's no use wasting heals on the barb or BM in your situation.0 -
k changed
thx for the advise
this is a full guide for it recomended genie skills not completely necessary but makes it easier
fire mastery increases the damage of DB by around 30% at this lvl so its not useless you have a time limit and itll kill faster
everything here is not needed this is how i did it and it makes it easier to do
barbs and bms take damage too and if you use aoe stun with the barb it will most likely keep aggro
if the wizzards have aggro they will need light armor or they will die fast unless they are rich and have legendary robes fully sharded and refined to +4
i have gotten to the 5th boss this way till the barb died then the wizzards died and got sent back to 1k
everything in this guide is not essential but the higher you skills are lvled the better you will do0 -
I'm a pure wizard with barely any shards and no refined equipment, no legendary whatever.
I take aggro all the time in RBA, and I don't die if the cleric heals me. so no, LA is not required.0 -
what i mean by that is that you will die if you get aggro is because your aoe ing if you catch aggro of 1 mob your gonna get aggro of 10 of his friends in rebirth orders most of the mobs in rebirth order above the 3rd boss are phy damage a robed wizard will not survive 10 phy mobs with no healing
i dont mean you need LA for catching the aggro of 1 or 2 mobs but if you are in the double wave and you have aggro of 10 mobs with all of them doing bleed damage to you unless you have a ton of hp and a charm or a ton of phys def and a charm your gonna die and theres nothing you can do about it short of having cauterize
clerics are gonna have there hands full healing and such in it and cant constantly heal and purify you especially when they dont have any chi
im not saying its impossible its just gonna be hard and thats why you either need really good equipment or LA again this is for the easiest way to do RBA
not the most effecient and a LA wiz would be easier to keep alive
survivability is important since theres the bug where you get teleported to 1k streams0 -
A Robe wizard can survive just fine. As a level 48 arcane wizard, I've caught aggro from 20+ of those mobs in Rebirth and killed them all with a cleric on my back. From the double wave. Without a charm.
I did it with my crappy equips as well, so no, it's not hard at all, as long as the cleric is competent.
And if you're going into RBA with an incompetent cleric...then you're doomed from the getgo.0 -
were they the ones that basically spam bleed on you? because a person with 400 resist cannot survive 10 bleeds being cast on them every 5 seconds it stacks up into 500 or so dmg a second and that is not survivable by a robed wizard with no charm or cauterize
and how far have you even gotten in RBA0 -
Of course it's survivable. Even as an arcane wizard I have just over 1k health. A cleric healing me can heal me for roughly 400-600 each heal, which negates any bleed, and they purify me as well. If you have 10 stacking bleeds on you for more than 2 or 3 seconds, you have a very incompetent cleric or a very laggy cleric, in which case nobody is at fault.
Charms help, but of course are not necessary.
Furthermore, how far I've gotten in RBA is irrelevant to the case in point because we are arguing something that requires absolutely no experience with RBA.0 -
whatever this is a guide for the easiest way i have found to do RBA
not the only way if you guys feel like doing it with crappy arcane gear dont expect to live unless your like lvl 55 with a cleric paying all his/her attention to you which we cant do 100% a time we have other people in the party to heal we cant just focus on the unprepared wizard
k anything else to add to the guide0 -
Cholla - Harshlands wrote: »Could you perhaps give some numbers for adequate pdef and hp?
Also, I think your reasoning is incorrect. For example a level 40 light armor wizard with unexceptional light armor and mdef ornaments would have 612 pdef unbuffed. I have 607 pdef unbuffed, and I am level 35 with no legendary armor and only two pdef shards, and none of my armor nor ornaments have been refined.
k the people i did the RBA with were all above lvl 50 we all had a gen summer weapon with a +atk or +mag atk shard
most of us had all our armor to atleast +1 and our chests to +2
our ornaments were barely refined i am a LA cleric and i have sharded all my armor with at least 2 hp shards and my helm had 4
i had around 400 hp added by my shards and refining thats not counting the vit bonuses i had on my ornaments
i was the ep spam healing the barb and even though i had 2300 mag atk i had trouble keeping up with the damage being dealt by the mobs on the tank
the wizzards usually caught 5 or 6 mobs at a time taking care of them in 5 or 6 seconds the full party heal was enough to keep there HP up
the barb in our party had the aoe stun and used it to keep aggro whenever someone got aggro he got it back fast our bm was usually the one running thru happy valley during the waves and we barely ever had anyone die
the only reason we didnt make it to the 6th boss is our barb got around 40 bleeds sent his way and died in 3 seconds our wizards died 1 minute later then us clerics after that the bm was ejected since we didnt make the time limit0 -
I'm curious. What's the pdef of the wizards you did RBA with?
Furthermore, you have no clue what our gear is, so don't go around saying it's crappy. If you're getting on the defensive simply because we disagree with your strategy and some points you have, then you're not serious at all about actually putting up a useful guide to RBA.0 -
1800 phy def unbuffed and 1700 phy def unbuffed the cleric and BM buff made it on both around 2000 idk the exact number we have all lvled since then
i had 1600 phy def unbuffed
the other cleric had around 1100 but he was a LA/AR hybrid
and you yourself said you had crappy armor or at least not decentNerithos - Sanctuary wrote: »I did it with my crappy equips as well, so no, it's not hard at all, as long as the cleric is competent.0 -
My usage of "Crappy" was to indicate what you seem to believe is crappy arcane equipment - that is, non-legendary equipment.
I've done RBA with full arcane wizards with nothing but 1*s and 2* equips, unsharded or refined, and it's just fine.0 -
look i didnt say it was impossible i just said you are gonna die if you get 10 bleeds that do 1000 dmg over 15 sec and if a cleric doesnt purify you within 1sec your being unrealistic
no cleric can purify everyone in the party at once especialy since everyone is getting bleed damage no just the wizzard so you should have some phy def a charm and a genie especially purify has a 2 sec cooldown time and costs 20 chi and we dont get that much chi from RBA
ive done RBA according to other RB guides ive found the reason i made this one is so someone would have a guide for RBA
everyother guide says that there is a survivability problem with AR wizzes because of the monsters casting bleed on them
you get the same mobs in every rebirth order (as far as i know) they are just stronger depending on which RB you doing
so i would think that the problems for a high lvl AR wizzard would be the same as for a low lvl AR wizard0 -
Bleed is only a concern in Gamma, when the mobs actually deal enough damage with bleed. The mobs in Alpha are a pushover even when the bleeds stack.
Furthermore, if anybody other than the wizards are getting aggro, then something's wrong. The wizards, with a wall of DB, should be taking ALL aggro. If not, it's the job of the pullers to pull the mobs back into the DB for the wizards to take aggro.0 -
the stun aoe of barbs takes aggro of almost all mobs affected the wiz isnt going to pull all aggro
see the wave of mobs comes the barb goes and runs into the center and stun aoe uses holypath and runs into the wall of DB stops at gods eye and aoe stuns again then the mobs start to lose aggro after losing about 60%HP then the barb aoe stuns again and you finish them off while the barb tanks
everyone else only gets a couple mobs to deal with indevidually at least thats how my team does it
anything other that the wizard argument next all of your other advice was good anything else you want to add
and just so you realize anything that isnt needed is there so its easier and faster you may not need everything but it does help0 -
the stun aoe of barbs takes aggro of almost all mobs affected the wiz isnt going to pull all aggro
see the wave of mobs comes the barb goes and runs into the center and stun aoe uses holypath and runs into the wall of DB stops at gods eye and aoe stuns again then the mobs start to lose aggro after losing about 60%HP then the barb aoe stuns again and you finish them off while the barb tanks
everyone else only gets a couple mobs to deal with indevidually at least thats how my team does it
Some people still dont realize this and expect the barb to wait with the squad....0 -
couple questions:
what the fak is a barb AOE STUN? lol. there is no aoe stun in the barbarians skill tree to my knowledge, but there is one in the BM's skill tree. now if yall's talkin about roar, that isnt a stun at all. why not just use the skill's names? its not that hard.
and can we get a clear and concise RBA guide without all the flamewars?i'm pro all classes, and against none in particular..
but the age old QQ about venos is just that. OLD.
QQ'd about a nix lately? check out this thread n tell me who's "OP" lol..
(copy and paste this to address bar):
pwi-forum.perfectworld.com/showthread.php?t=1021720 -
couple questions:
what the fak is a barb AOE STUN? lol. there is no aoe stun in the barbarians skill tree to my knowledge, but there is one in the BM's skill tree. now if yall's talkin about roar, that isnt a stun at all. why not just use the skill's names? its not that hard.
and can we get a clear and concise RBA guide without all the flamewars?
Range 10 meters
Mana 400
Channel 1.0 second
Cast 1.5 seconds
Cooldown 60.0 seconds
Weapon Axe, Poleaxe, Hammer or Polehammer
Requisite Cultivation Aware of Vacuity
A tremendous roar that causes massive hatred and temporarily stun the targets.
Affects enemies in a 15 meters range around the caster. Stuns all for 1 second.
and this
o Frighten
Available in tiger form
Mana 140.0
Channel 1.0 seconds
Cast 2.0 seconds
Cooldown 15.0 seconds
Weapon Axe, Poleaxe, Hammer or Polehammer
Requisite Cultivation Master of Discord
Strike fear into the heart of all enemies within 12 meters of you,
reducing their physical attack by 30% of weapon attack
as well as reducing their speed by 50% for 10 seconds and giving a chace to stun
Demon version has a 20% chance to stun for 3 seconds.[SIGPIC][/SIGPIC]0
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