LA Wiz / Cleric / Archer / Veno

Spektor - Lost City
Spektor - Lost City Posts: 15 Arc User
edited July 2009 in Arigora Colosseum
I'm making a ranged class for pking and would like to have everyones opinions on OVERALL, which of those 4 choices will suit me best? I'm really into mass PvP btw and I'm worried about certain classes living or dieing when getting ganged.

Heres how I'm thinking it through:

LA wiz: I was told that wiz endgame owns for pvp, but I really dont see why. Unlike the archer and cleric who have shields to protect themselves from damage, the wiz just has what they have, in other words theyre going to be taking in damage no matter what because they have no shields to protect themselves. That leads me to believe they either have to kite like a motherfb:thanks or they will die all the time when ganged. At least with a cleric or archer, their shield will protect them somewhat while being ganged, enough time to get off a tempest or some kind of archer aoe. I've already got a lvl 28 wiz, but if they arent too great or they always have to be kiting or have to run away if they get ganged then i will make something else. I want to be able to kill things, as well as fight back if attacked, not get attacked and have to run away. So I guess my question is what at 8x+ makes a wiz "hard to take down?" (someone told me at those levels theyre hard to take down)

Cleric: I guess they're pretty good for PvP since my faction director is a cleric and he's been red for quite some time and always kills whoever comes after him. If a cleric gets ganged up on, does their plume shell keep them alive long enough to fend off whoever is ganging on them? I mean, if the shell is supposed to last for 20 seconds and the charm tick is 10 seconds, then wouldn't that mean the shield will keep you over in between ticks? Then you have your heals which stack..so youve got your hp constantly going up and a shield to not take TOO much damage, and if you go vit, you've got decent hp (If i make a cleric itll be a vit cleric so I don't die in 1 hit)

Archer: Duh, theyre awesome in PvP, but theyre also extremely common. I don't like common, but if this is what I'm looking for then I'll make one.

Veno: With a nix, theyre one of the more deadly classes cuz of the bleed (however glitched it may be). Also the money making is EXTREMELY attractive $.$!! My only problem is having to be a girl..which its stupid..but i was a veno before and got to maybe lvl 14 and someone was already flirting with me and wanted to marry me and make a faction with me and this and that and the other thing. But whatever, that doesnt matter, because if theyre great for pking then i'll make one.

So, are wizzys better but have to constantly kite? Are clerics better because of their shield and heals? Are archers better because of their evasion? Or are veno's better and I just have to get over being a girl?
Post edited by Spektor - Lost City on
«1

Comments

  • Jrudora - Lost City
    Jrudora - Lost City Posts: 445 Arc User
    edited July 2009
    You're gonna get bashed around like a ***** the first 88 levels of being a wizard.
    Have fun ;)
  • Spektor - Lost City
    Spektor - Lost City Posts: 15 Arc User
    edited July 2009
    You're gonna get bashed around like a ***** the first 88 levels of being a wizard.
    Have fun ;)

    But what after that makes things better is what I'm asking here. I know 9x is when everything turns around, but after 9x what is different that if you get ganged you're "hard to take down?"
  • DarkSniper - Lost City
    DarkSniper - Lost City Posts: 1,830 Arc User
    edited July 2009
    I'm so tired of hearing "what class is best" Just pick a class you think you will like and stick with it. You don't need anyone else to tell you what class you should be. I picked archer, I here everyone telling me to go barb or veno with nix but I like being an archer and I have the must fun on it. Just choose a class you think is fun and stick with it.
    The only way to win is to quit. b:bye
  • Temblor - Harshlands
    Temblor - Harshlands Posts: 135 Arc User
    edited July 2009
    No class OWNS endgame. That's when all classes are almost equal powered. Stop looking for the class that OWNS ALL. It doesn't exist. As for what classes to pick it depends on what you want from pvp. Wizard is efficient at killing if he surprises the enemy and manages the right hits. The wizard gets pk ready at 79 because then it gets the last of the pk skills(soporific wisper and undine strike). That's why people say that it's better endgame. So roll a wizard if you dont mind dieing as long as you can kill easy. If you want to pk as fast as lvl 30 roll an archer. He is very strong all game(until endgame when other classes catch up). If you want to last longer in pvp and just dispear your opponend until he gives up on you roll a cleric. Not as much damage as the other 2 but with proper build and equip you'll only die if being ganked. Spells are on par with the wizards(almost) but you lack the essential sutra.

    To all newbies:
    STOP LOOKING FOR THE CLASS THAT PWNS ALL. THATS JUST BREEDING GROUND FOR DISSAPOINTMENT. THERES NO "FACEROLL ON KEYBOARD TO KILL INSTANTLY" CLASS.
    [SIGPIC][/SIGPIC]
    Kiss my pointy ears!
    Girl IRL-guy cleric IG.b:cute
  • Rinnve - Lost City
    Rinnve - Lost City Posts: 473 Arc User
    edited July 2009
    You're gonna get bashed around like a ***** the first 88 levels of being anyone cause 9X pkers will 1 shot you no matter what.
    Have fun ;)

    fixed for you b:victory

    To OP: wizards do have shield. Earth barrier gives +100% physical defence, with good arcane armor it means pdef of LA and mdef of arcane, and with LA armor pdef is even better (but mdef is lower). Kiting is essential for all ranged classes: they can survive some hits if correctly built, but can't tank physical damage. Clerics are good in pvp BUT on later levels you'll need spike damage to kill, and clerics lack it. Archers are good snipers but they are vulnerable both to physical and magical attacks, and their shield is weak (one fast spell is enough to destroy it on my level). Venos... to make money, you need herc. To pwn in pvp, you need phoenix. $200 each IIRC. Also, they are extremely common.
    --
    PWonline.ru, Sirius: Иней, 70 cleric - off.
    PWI, Lost City: Rinnve, 7X wiz (frozen);
    Allods Online, Раскол: Риннве, 2X occultist
  • Amour - Lost City
    Amour - Lost City Posts: 1,825 Arc User
    edited July 2009
    Mages are probably the most destructive end game... look at any 99+ mage with a +8 or higher weapon and a decent arsenal of level 11 skills.

    Mages aren't for the faint of heart, before 89 they're subpar, before 99 they're okay, and even at 99+ you're still only as good as how many skills you've acquired. This includes the hard to get 89 skills (not starter 3) and 92 skills, 99 can also be a bish to get. Then after skills you look at gear, any factor mage will have +7 gear at least filled with g8s, and some kind of crazy whacked out ornaments (Elayne has a +9 cube neck, for eg).

    Don't expect any kind of immediate reward to playing a mg. It takes time, and effort, and skill to be any good.
    "Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
    [SIGPIC][/SIGPIC]
  • Spektor - Lost City
    Spektor - Lost City Posts: 15 Arc User
    edited July 2009
    Mages are probably the most destructive end game... look at any 99+ mage with a +8 or higher weapon and a decent arsenal of level 11 skills.

    Mages aren't for the faint of heart, before 89 they're subpar, before 99 they're okay, and even at 99+ you're still only as good as how many skills you've acquired. This includes the hard to get 89 skills (not starter 3) and 92 skills, 99 can also be a bish to get. Then after skills you look at gear, any factor mage will have +7 gear at least filled with g8s, and some kind of crazy whacked out ornaments (Elayne has a +9 cube neck, for eg).

    Don't expect any kind of immediate reward to playing a mg. It takes time, and effort, and skill to be any good.

    Ok, no offence if you're friends with spirea, but I'm gunna guess shes sucks? Shes the only "endgame" wiz that I've seen pking and anytime more than one person goes to attack her she flees like no tommorow into safe zone (Well actually thats not true, I saw you pking one time through west arch with I think Diego, killed everyone and left lol). I don't want to always be having to run away, I want to be able to..idk..stick up for myself? So does a wiz endgame always have to flee to a safe zone no matter what if more than one person attacks them? Better yet, if one person gets in the first hit, does the wiz have to run to safe zone? I saw spirea get hit by a BM first and run into safe zone.
  • Waterboy - Lost City
    Waterboy - Lost City Posts: 405 Arc User
    edited July 2009
    No class OWNS endgame. That's when all classes are almost equal powered. Stop looking for the class that OWNS ALL. It doesn't exist. As for what classes to pick it depends on what you want from pvp. Wizard is efficient at killing if he surprises the enemy and manages the right hits. The wizard gets pk ready at 79 because then it gets the last of the pk skills(soporific wisper and undine strike). That's why people say that it's better endgame. So roll a wizard if you dont mind dieing as long as you can kill easy. If you want to pk as fast as lvl 30 roll an archer. He is very strong all game(until endgame when other classes catch up). If you want to last longer in pvp and just dispear your opponend until he gives up on you roll a cleric. Not as much damage as the other 2 but with proper build and equip you'll only die if being ganked. Spells are on par with the wizards(almost) but you lack the essential sutra.

    To all newbies:
    STOP LOOKING FOR THE CLASS THAT PWNS ALL. THATS JUST BREEDING GROUND FOR DISSAPOINTMENT. THERES NO "FACEROLL ON KEYBOARD TO KILL INSTANTLY" CLASS.

    veno w/ nixb:bye
  • Deathitsou - Harshlands
    Deathitsou - Harshlands Posts: 77 Arc User
    edited July 2009
    Why pick just an LA Wiz/ Cleric / Archer / Veno? The melee classes(Blademaster and Barbarian) are also just as good as any other class when it comes to PvPing. It all comes down on how you build your character.
  • Spektor - Lost City
    Spektor - Lost City Posts: 15 Arc User
    edited July 2009
    Why pick just an LA Wiz/ Cleric / Archer / Veno? The melee classes(Blademaster and Barbarian) are also just as good as any other class when it comes to PvPing. It all comes down on how you build your character.

    I want a ranged class, not mellee
  • Deathitsou - Harshlands
    Deathitsou - Harshlands Posts: 77 Arc User
    edited July 2009
    I want a ranged class, not mellee

    Okay. But there is no best ranged class. Every class is about equal. In my opinions though I would go with archer or cleric.
  • Piliener - Lost City
    Piliener - Lost City Posts: 589 Arc User
    edited July 2009
    I will only speak on veno and wiz as that is all I have played.

    Wiz - Post 60 survivibality imo skyrockets. I forget who said it in here, but it rang very true..."A wiz who is alive for 20 seconds is more dangerous than any other class who is alive for 40." You will die a lot, but you can also kill a lot.

    Veno - Really depends on your play style. I play caster a lot, but you are only alive as long as your pet is...usually.
    Spoons you will forever be missed in this community
  • EyebalI - Harshlands
    EyebalI - Harshlands Posts: 65 Arc User
    edited July 2009
    Cleric...they poonb:shocked
  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited July 2009
    No class OWNS endgame. That's when all classes are almost equal powered. Stop looking for the class that OWNS ALL. It doesn't exist. As for what classes to pick it depends on what you want from pvp. Wizard is efficient at killing if he surprises the enemy and manages the right hits. The wizard gets pk ready at 79 because then it gets the last of the pk skills(soporific wisper and undine strike). That's why people say that it's better endgame. So roll a wizard if you dont mind dieing as long as you can kill easy. If you want to pk as fast as lvl 30 roll an archer. He is very strong all game(until endgame when other classes catch up). If you want to last longer in pvp and just dispear your opponend until he gives up on you roll a cleric. Not as much damage as the other 2 but with proper build and equip you'll only die if being ganked. Spells are on par with the wizards(almost) but you lack the essential sutra.

    To all newbies:
    STOP LOOKING FOR THE CLASS THAT PWNS ALL. THATS JUST BREEDING GROUND FOR DISSAPOINTMENT. THERES NO "FACEROLL ON KEYBOARD TO KILL INSTANTLY" CLASS.


    Most sign of being newb here is saying that "all classes are almost equal powered" when talking about endgame. And saying its all about preference and playstyle and all that ****.

    Have you ever logged any of the older servers like PW-CN. Than you would know that some classes are stronger endgame. And endgame is not lvl 90, its not lvl 99 either. Its a fully geared out lvl 100+ in military rank8 +12, grade 13/14 gear/accessories/weapons +12.

    Than a full magic build wizard is the strongest class. They can pretty much 1 shoot a Bm with gush before he even get close enough to stun. While many 100+ BM/barbs still have to run around with a shietty grade 11 Gx which deals like no dmg at all since even arcane users have 10-15k phy def. Mele classes don't benefit from endgame gear like DD-classes do. And yes its unbalanced and its also a pretty sad fact that developers of the game never really bothered with.

    Getting a wizard lvl 100+ and full set of endgame gear + all 99 skill takes months maybe even years tho. But here at PWI you can still play a class that pwns everyone around lvl 70-90, just roll a veno and get a nix b:surrender.
  • Sorbik - Lost City
    Sorbik - Lost City Posts: 202 Arc User
    edited July 2009
    Mages are probably the most destructive end game... look at any 99+ mage with a +8 or higher weapon and a decent arsenal of level 11 skills.

    Mages aren't for the faint of heart, before 89 they're subpar, before 99 they're okay, and even at 99+ you're still only as good as how many skills you've acquired. This includes the hard to get 89 skills (not starter 3) and 92 skills, 99 can also be a bish to get. Then after skills you look at gear, any factor mage will have +7 gear at least filled with g8s, and some kind of crazy whacked out ornaments (Elayne has a +9 cube neck, for eg).

    Don't expect any kind of immediate reward to playing a mg. It takes time, and effort, and skill to be any good.
    Don't listen to Amour and his tomfoolery!
  • Moobysnax - Lost City
    Moobysnax - Lost City Posts: 116 Arc User
    edited July 2009
    If you want to play a Wizard you're going to have to deal with a lot of frustration.
  • Amour - Lost City
    Amour - Lost City Posts: 1,825 Arc User
    edited July 2009
    Ok, no offence if you're friends with spirea, but I'm gunna guess shes sucks? Shes the only "endgame" wiz that I've seen pking and anytime more than one person goes to attack her she flees like no tommorow into safe zone (Well actually thats not true, I saw you pking one time through west arch with I think Diego, killed everyone and left lol). I don't want to always be having to run away, I want to be able to..idk..stick up for myself? So does a wiz endgame always have to flee to a safe zone no matter what if more than one person attacks them? Better yet, if one person gets in the first hit, does the wiz have to run to safe zone? I saw spirea get hit by a BM first and run into safe zone.

    Spirea is terrible, not to mention he has like a +2 weapon now. The best geared mage on the server is Elayne, and if he's left unchecked then things will die, fast. But like lily said, end game (rank 8 with +12) is when mages truly shine.
    Even a 90 mage can wreak hell on enemies, it's just usually gear isn't as refined and you don't have all of the level 11 skills at that level to do a whole lot.
    "Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
    [SIGPIC][/SIGPIC]
  • Spektor - Lost City
    Spektor - Lost City Posts: 15 Arc User
    edited July 2009
    Spirea is terrible, not to mention he has like a +2 weapon now. The best geared mage on the server is Elayne, and if he's left unchecked then things will die, fast. But like lily said, end game (rank 8 with +12) is when mages truly shine.
    Even a 90 mage can wreak hell on enemies, it's just usually gear isn't as refined and you don't have all of the level 11 skills at that level to do a whole lot.

    Ok, awesome, thats a MAJOR relief! I always watch her get 3 ppl on her have to flee like no tommorow and it seriously made me question if the class is as great as people say endgame if she has to run everytime a few lvl 70's decide to kill her.
    Cleric...they poonb:shocked

    My only question is if the plume shield that absorbs damage is better than the wiz earth barrier. One absorbs damage while the other makes you take less damage..Idk whats better.
  • Rinnve - Lost City
    Rinnve - Lost City Posts: 473 Arc User
    edited July 2009
    One absorbs damage while the other makes you take less damage..Idk whats better.
    They are different. When plume shield on, cleric is nearly invulnerable for physical attacks. 80% damage reduce... on 70 level it's like having 11200 p.def. Not bad, eh? But it requires chi and can be active only for 2/3 of time, and eats mp like hell: without mp charm, you'll be at 0mp very soon. Earth barrier, on the other hand, is always with you. Cleric's skill set is more protective, wizard is better at destroying things. They both hit hard, but wizard hits harder and can do it very fast. To kill in pvp, you need both power and speed, or you will not break through hp charm. That's what you must consider.
    --
    PWonline.ru, Sirius: Иней, 70 cleric - off.
    PWI, Lost City: Rinnve, 7X wiz (frozen);
    Allods Online, Раскол: Риннве, 2X occultist
  • Jrudora - Lost City
    Jrudora - Lost City Posts: 445 Arc User
    edited July 2009
    Ok, awesome, thats a MAJOR relief! I always watch her get 3 ppl on her have to flee like no tommorow and it seriously made me question if the class is as great as people say endgame if she has to run everytime a few lvl 70's decide to kill her.

    Threeeeeee people?!
    I'd run too.
    Did you really think mages were made to tank?
    All I know is, in a group pvp situation I make a good diversion.
    The more people chasing after me, the more my allies can pick em off.
    When only one is left, then I'll roll that person.

    Spireas not THAT horrible. I've seen mages far worse... like.. those who'd still use sandstorm on me when I've clearly got my earth shield on. b:shocked
  • Garmr - Harshlands
    Garmr - Harshlands Posts: 321 Arc User
    edited July 2009
    Personally, for Ranged class I prefer Wizard, hands down. I haven't played Archer yet, but I do lurk those forums and they complain about their squishiness more than Wizards do.

    All the ranged classes have low HP. To fix this, Archer & Cleric get absorption shields. Wizard gets Earth/Physical, Fire Magic, and Water Magic reduction shields. The Earth one is especially useful <3 Venomancers get tank pets, but pets can die and then so does the veno.

    All the ranged classes hit well. Wizard arguably the hardest, with Cleric a good challenger. Archers hit hard at their outside range, but if you get in melee range of them their HP bar will give way as their attack power gets cut in half. Ouch. Depending on pet and skills with said pet, a venomancer is either dangerous or a giggle. A venomancer's real pwnage in PvP comes from them being able to kite with their health bar intact behind a phoenix. If you dont' have a phoenix, your PvP skills just aren't as valued as a veno. After 6x if you don't have one, you aren't welcome in a lot of guilds. The other ranged classes don't have that $200 caveat, though a "Full Attack" cleric might be shunned as well.

    As for what I've experienced on the I'm Dead end of PvP:

    A 7x Wizard kills a 3x barb in 1 shot without a crit - room to spare. Ow.

    A 7x Archer kills a 3x barb in about 5 shots - as little as 3 and as much as 8 depending on their equipment and how far off they are. If they crit, 1. Not as much room to spare as the wizard had without crit though O.O

    Your best bets will probably be Wizard or Archer for PvP damage dealing. Wizard owns melee classes because of the high magic damage. They also don't have to worry about distance affecting their attack power. Archer has slightly better HP, and does well against the caster classes - but has to kite because their damge gets gimped up close. Wizard is also less common and so more in demand in certain factions and circles ;)
    Leader of Howl on Harshlands (Recruiting.)

    "Now Garmr howls loud before Gnipahellir, The fetters will burst, and the wolf run free..."

    Howl! The winds of Ragnarok come borne upon this she-wolf's feet.
  • Sir_josh - Sanctuary
    Sir_josh - Sanctuary Posts: 25 Arc User
    edited July 2009
    yeah ARCHER POWER!!!!!
  • Spektor - Lost City
    Spektor - Lost City Posts: 15 Arc User
    edited July 2009
    They are different. When plume shield on, cleric is nearly invulnerable for physical attacks. 80% damage reduce... on 70 level it's like having 11200 p.def. Not bad, eh? But it requires chi and can be active only for 2/3 of time, and eats mp like hell: without mp charm, you'll be at 0mp very soon. Earth barrier, on the other hand, is always with you. Cleric's skill set is more protective, wizard is better at destroying things. They both hit hard, but wizard hits harder and can do it very fast. To kill in pvp, you need both power and speed, or you will not break through hp charm. That's what you must consider.
    Threeeeeee people?!
    I'd run too.
    Did you really think mages were made to tank?
    All I know is, in a group pvp situation I make a good diversion.
    The more people chasing after me, the more my allies can pick em off.
    When only one is left, then I'll roll that person.

    Spireas not THAT horrible. I've seen mages far worse... like.. those who'd still use sandstorm on me when I've clearly got my earth shield on. b:shocked

    Well of course when pvping as a cleric i'd have a MP charm and maybe a smaller HP charm cuz of the heals, dont really need a gold one.

    What I'm wondering though is if the clerics plume shield is better or worse than the wiz earth barrier. In other words, is it better to have a shield obsorbing the damage so that you can kill what is attacking you or does the pdef bonus from earth barrier and LA build make them not take much damage? I'll try and give a situation:

    Since the wiz isnt too great till about 8x when they get undine, lets take two lvl 8x, one cleric, one wiz. Both have plume shield and earth barrier maxed. Each have been pking a bit and their names are nice and red and a small grinding squad decides to try and kill them, maybe 2 or 3 ppl.

    Now, when they attack the cleric, the cleric has plume shield and is only taking 80% damage which is pretty much nothing if they are a vit build or have a charm. Does this shield give enough protection time for the cleric to kill the people attacking them?

    Now to the wiz, since my wiz's build is LA, lets make it and LA. With the light armor pdef. bonus as well as pdef. shards and earth barrier, when the same group attacks him, isnt he going to be taking damage? I know wizards are not meant to tank, thats what distance shrink is for, but to me that just seems like a delay. Great, you got away 20 meters, but everyone is still coming trying to kill you and get your stuff. Does the pdef. from being LA, shards, and earth barrier all give you a substantial amount of deffense from the attacking squad for you to be able to kill them? Or will your distance shrink be in cooldown while they come up and knock your socks off in a few hits?

    So I guess what I'm trying to understand is does the clerics shield's "11200 pdef." for ~20 seconds give time to kill the squad ganging on them, or does the wiz's LA and 100% pdef. bonus from earth barrier protect them enough to take maybe a few hits while kiting with distance shrink but still be able to kill the attacking squad?

    I understand both classes are squishy, but I don't want a class that can't take on more than one person. I'm thinking the cleric with plume shield sounds a bit better to me because I'd assume with tempest and sleeps, ~20 seconds should be enough protection to kill a squad attacking you. But idk..
  • Rinnve - Lost City
    Rinnve - Lost City Posts: 473 Arc User
    edited July 2009
    If you are attacked by 2 or 3 people of +/- same level and equipment, your only chance is that they are horribly bad at pvp. Just think: if some class can survive 2-3 other players and not only survive but kill em... this class is just OP. Well, barb can survive such an attack, if he is good. Veno can survive (with 2 spark shield) and kill with phoenix. Other classes are more balanced b:chuckle
    --
    PWonline.ru, Sirius: Иней, 70 cleric - off.
    PWI, Lost City: Rinnve, 7X wiz (frozen);
    Allods Online, Раскол: Риннве, 2X occultist
  • Stickygreen - Heavens Tear
    Stickygreen - Heavens Tear Posts: 2,158 Arc User
    edited July 2009
    pvp is deffinetly not even endgame, barbs and venos still roll all other class 1v1..
    Less QQ more Pew Pewb:thanks

    "Don't argue with an idiot. They bring you down to their level, and beat you with experience."

    [SIGPIC][/SIGPIC]
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited July 2009
    pvp is deffinetly not even endgame, barbs and venos still roll all other class 1v1..

    I blame your ******n HP. And no, not venos.

    @Garmr: you don't hear wizards complain as much because there are so few of them. Archers tend to complain more because archers think they're invincible. You'd be silly to think wizards are less squishy than archers unless you take someone's equips and builds into consideration.
    [SIGPIC][/SIGPIC]
    ಥ_ಥ MOAR.
    SkyKoC - How long is yours?
  • Spektor - Lost City
    Spektor - Lost City Posts: 15 Arc User
    edited July 2009
    If you are attacked by 2 or 3 people of +/- same level and equipment, your only chance is that they are horribly bad at pvp. Just think: if some class can survive 2-3 other players and not only survive but kill em... this class is just OP. Well, barb can survive such an attack, if he is good. Veno can survive (with 2 spark shield) and kill with phoenix. Other classes are more balanced b:chuckle

    Well, my faction director is a cleric and he has been redname for a while so he gets ganged on pretty often. He always says how he kills everyone attacking him, so I guess that might be why I'm thinking about it like that.

    My wiz is almost lvl 30, and I'm not too interested in an archer or veno. I think I'm gunna get my wiz to 30 then get a cleric to 30 and build them up together to see which I like better.
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited July 2009
    I've seen mages far worse... like.. those who'd still use sandstorm on me when I've clearly got my earth shield on. b:shocked

    I did that once. Not my best moment. b:shocked
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
  • Garmr - Harshlands
    Garmr - Harshlands Posts: 321 Arc User
    edited July 2009
    @Garmr: you don't hear wizards complain as much because there are so few of them. Archers tend to complain more because archers think they're invincible. You'd be silly to think wizards are less squishy than archers unless you take someone's equips and builds into consideration.

    You're quite likely right there. The truth is that the ranged classes are far from invincible, but the Archers are told from day one that they will Own PvP because of their DD. Someone fails to mention that there's a short HP bar behind the arrow to balance that out. And yeah, Wizards have a squishier HP bar than Archers, but not by too much. And the bar and pdef definitely varies by build. I'm just not familiar with full Archer stats so I can't speculate in side-by-side comparison of squishy.
    If archers are getting their damage against you reduced from close range, they probably are not using their metal skills and so are also getting their damage reduced by your armor. This seems to be fairly typical of of 7x vs. 3x pvp -- but I do not know if they are just goofing off or if they would really fight people their own level with such sillinesses.

    (Also, venos get fox form or bramble hood.)

    I realized I forgot Bramble Hood after I posted. But it doesn't work in PvP any more from what I've been hearing. Which is kind of rude but matches the genie skill that everyone else can get now.

    As for the archers not using their full skills... quite possible. I don't know whether they didn't know to use them, or were just playing with me, or weren't bothering because of the level difference. The case turned out the same anyway - 6 times dead to an archer at a Wraith Event, range was 5-25meters (varied), once more dead to the same archer out questing, and one last time dead to a different archer who got a nice 3.5k crit in on the third hit. Fact remains, the wizard killed me every time in 1 hit, and I only got 1-shotted by the Wraith Event archer once or twice. Second least number of hits was 3, and the final hit was always over 2k so that kind of does it at my level XD. Without any crits it was 8. I'll take the 2.5-3k+ wizard's damage over the average 200-500 archer damage any day. If I were the Wizard, that is ;)
    Leader of Howl on Harshlands (Recruiting.)

    "Now Garmr howls loud before Gnipahellir, The fetters will burst, and the wolf run free..."

    Howl! The winds of Ragnarok come borne upon this she-wolf's feet.
  • Azorius - Lost City
    Azorius - Lost City Posts: 2 Arc User
    edited July 2009
    Im a full attack (arcane) cleric and to be honest... killing archers and mages at my level is pretty easy.... its important to know how and which skills you