What build is better??

johnscott
johnscott Posts: 2 Arc User
edited July 2009 in Cleric
from this guide:
http://pwi-forum.perfectworld.com/showthread.php?t=337582

im using the barebones build, 6 mage | 1 str | 3 Free

for the 3 free points im thinkin of either 1 Vit | 2 Dex or 2 Vit | 1 Dex

what one seems better??

also other ways to spend the 3 free points are welcomed
Post edited by johnscott on

Comments

  • GodlyHealz - Dreamweaver
    GodlyHealz - Dreamweaver Posts: 114 Arc User
    edited July 2009
    johnscott wrote: »
    from this guide:
    http://pwi-forum.perfectworld.com/showthread.php?t=337582

    im using the barebones build, 6 mage | 1 str | 3 Free

    for the 3 free points im thinkin of either 1 Vit | 2 Dex or 2 Vit | 1 Dex

    what one seems better??

    also other ways to spend the 3 free points are welcomed

    OH NOES!

    Okay here we go listen carefully.

    Unless you are going to equip Light Armor for your cleric, you should never add dexterity. Magic attacks never miss so you dont need to worry about accuracy.

    Now with that said, If you so choose to go LA (LightArmor) then by all means, go back to the guide and look at the LA build. Which is 6 Magic, 2 Strength, 2 dexterity every 2 levels.

    I suggest to not go LA unless you are like i was and think LA is cool. I restated for Full Vit and im loving it. Full Vit build is very versatile, you can loose out on a little magic dmg for a little more health (Not advisable because 5 points into vitality only gives the cleric like 60-80 HP tops) Otherwise, if you are looking for survivability, then use the barebones like you already were, and add 2 Vit and 1 magic with the free points. In my case, i would add all 3 points to Vitality becuz i like staying alive (God i really should get back on my WB) Any more questions just ask, and ill help best i can.
  • John_Scott - Sanctuary
    John_Scott - Sanctuary Posts: 14 Arc User
    edited July 2009
    ah right thanks

    think ill use all 3 points for vit since i like to stay alive also lol

    thanks again
  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited July 2009
    Purely for leveling (not tried TW or PvP) I find 50 vit is more than enough. Once I hit that mark, I've been going 9 mag 1 str every two levels without any problems so far.
    [SIGPIC][/SIGPIC]
    Thanks for the sig Ophida :3
  • Nelae - Heavens Tear
    Nelae - Heavens Tear Posts: 1,490 Arc User
    edited July 2009
    LA is good, same as full vit *even better in some case*. Just takes up more coins later on, and is not so versatile.
    b:dirty
  • Hsuzumiya - Sanctuary
    Hsuzumiya - Sanctuary Posts: 67 Arc User
    edited July 2009
    johnscott wrote: »
    from this guide:
    http://pwi-forum.perfectworld.com/showthread.php?t=337582

    im using the barebones build, 6 mage | 1 str | 3 Free

    for the 3 free points im thinkin of either 1 Vit | 2 Dex or 2 Vit | 1 Dex

    what one seems better??

    also other ways to spend the 3 free points are welcomed

    8 mag 1 str 1vit

    No dex, not worth it.

    No need to jump all 3 points into vit, you will lose to much mana and damage
  • John_Scott - Sanctuary
    John_Scott - Sanctuary Posts: 14 Arc User
    edited July 2009
    yea think i can see tht 3 vit points wasnt such a gd idea

    lvl 15 atm and am stopping to restore mana quite a bit

    but hey since im low lvl should be easy to fix unlike my my bm i had to fix at lvl 30
  • VenosRop - Lost City
    VenosRop - Lost City Posts: 27 Arc User
    edited July 2009
    yea think i can see tht 3 vit points wasnt such a gd idea

    lvl 15 atm and am stopping to restore mana quite a bit

    but hey since im low lvl should be easy to fix unlike my my bm i had to fix at lvl 30

    you'd have to restore mana regardless of build. . .
  • John_Scott - Sanctuary
    John_Scott - Sanctuary Posts: 14 Arc User
    edited July 2009
    yea i know tht but coz of the low mana originally iv got to stop more often than with a higher mana level, coz think about it i rest after about 10-15 mobs to fully restore HP and MP, yet if i had more MP i could probly gon on for another 5 mobs b4 stopping

    also wen do clerics need a squad to do virtually every quest for them??
    coz so far il solod all my quests (jst havnt done some quests tht need a mini boss killed yet tho)

    but seriously, if u can heal why the need for a squad?? it really confuses me
  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited July 2009
    You will be able to solo 95% of your quests. The only times you will need a squad is for dungeon runs, bosses (TT, fb, rebirth, etc). "virtually every quest", never heard of a cleric needing this much help.

    Also, you need a squad because, you need a tank. Even though you can heal yourself, doesnt mean the boss in dungeons wont 1 hit KO you. Thats why you need a barb to meat shield the damage + a squad for DD, etc. Also, if all you're doing is healing yourself, how will the mobs die?
    I was early taught to work as well as play,
    My life has been one long, happy holiday;
    Full of work and full of play-
    I dropped the worry on the way-
    And God was good to me everyday.
  • John_Scott - Sanctuary
    John_Scott - Sanctuary Posts: 14 Arc User
    edited July 2009
    You will be able to solo 95% of your quests. The only times you will need a squad is for dungeon runs, bosses (TT, fb, rebirth, etc). "virtually every quest", never heard of a cleric needing this much help.

    Also, you need a squad because, you need a tank. Even though you can heal yourself, doesnt mean the boss in dungeons wont 1 hit KO you. Thats why you need a barb to meat shield the damage + a squad for DD, etc. Also, if all you're doing is healing yourself, how will the mobs die?

    i can understand tht for TT FB and REBIRTH i will need to get "meat sheilds" but i mean in my old faction some cleric kept asking for help for every single quest coz she kep dying, so me being me helped anyway thts off topic a bit, but yea i know ill need squads for the things i cant solo on my bm at roughly the lvl u get the quest

    a gd example of uneeded help would be the quest to kill Yi Chinglings Ghost, i alsmost solod it but a cleric (dont remember name) i knew had 2 ppl help her kill it
  • VenosRop - Lost City
    VenosRop - Lost City Posts: 27 Arc User
    edited July 2009
    i can understand tht for TT FB and REBIRTH i will need to get "meat sheilds" but i mean in my old faction some cleric kept asking for help for every single quest coz she kep dying, so me being me helped anyway thts off topic a bit, but yea i know ill need squads for the things i cant solo on my bm at roughly the lvl u get the quest

    a gd example of uneeded help would be the quest to kill Yi Chinglings Ghost, i alsmost solod it but a cleric (dont remember name) i knew had 2 ppl help her kill it

    That's because that cleric failed. You only really need a squad for bosses and the stuff you've mentioned (+zhen).
  • Zorish - Harshlands
    Zorish - Harshlands Posts: 310 Arc User
    edited July 2009
    That's because that cleric failed. You only really need a squad for bosses and the stuff you've mentioned (+zhen).

    I gotta agree on that. A pure mag cleric can do anything by himself (quest stuffs speaking).
    On HH/Rebirth the extra HP from vit is great, bcs it adds survival, though you can get HP from heavy refining (expensive as hell as well)
  • Monochrom - Sanctuary
    Monochrom - Sanctuary Posts: 128 Arc User
    edited July 2009
    Hey, because i don't want to open a new thread about that i guessed it would be better to post it here.
    Gotta question about my build, my stats:
    Vit. 50
    Mag. 310
    Str. 40
    Dex. 5

    So my question would be, if it'd be better to up more vitality in the next levels, or if enough HP shards would do it. It's just because I don't want to fail in harder TT/FB AoE's, or RB (never did RB though, so no experience in that).