Genie nukes for cleric or the usual 3...

Machetero - Harshlands
Machetero - Harshlands Posts: 4 Arc User
edited July 2009 in Cleric
I want to start a cleric. The question is should I get the 3 most common genie skills (tree of protection, extreme poison and blood clot.)and put everything in to dex or should i get 3 damage skills to compensate the lack of nukes (thunderstorm, rumbling thunder which is basicly thunderstorm in air and electrodance which seems to be good if cast on a land target from air) and put everything in to str. I think the cleric has enough heals and purify takes care of bleeding. As for extreme damage i think casting another damage skill compensates the 20% more damage for a skill.
What do you think?
Post edited by Machetero - Harshlands on

Comments

  • Machetero - Harshlands
    Machetero - Harshlands Posts: 4 Arc User
    edited July 2009
    PS i am aware that you cant spam more genie skills but i wanted 3 nukes for different situations.
  • Hsuzumiya - Sanctuary
    Hsuzumiya - Sanctuary Posts: 67 Arc User
    edited July 2009
    Blood clot is a common skill really... Id think Holy Path pwns it personally.

    The best fix imo is, 2 genies. General skills genie, and then attack genie. 3 Attack skills seem a lil much tho,

    I plan to double genie or just get a 4 skill genie with Thunderstorm.
  • xxxdsmer
    xxxdsmer Posts: 1 Arc User
    edited July 2009
    I want to start a cleric. The question is should I get the 3 most common genie skills (tree of protection, extreme poison and blood clot.)and put everything in to dex or should i get 3 damage skills to compensate the lack of nukes (thunderstorm, rumbling thunder which is basicly thunderstorm in air and electrodance which seems to be good if cast on a land target from air) and put everything in to str. I think the cleric has enough heals and purify takes care of bleeding. As for extreme damage i think casting another damage skill compensates the 20% more damage for a skill.
    What do you think?

    "lack of nukes" WTF OVER? LMAO.

    b:shutup

    there is no lack of nukes unless you completely nerf your offensive power to keep all the "support" skills maxed.
    i'm pro all classes, and against none in particular..
    but the age old QQ about venos is just that. OLD.
    QQ'd about a nix lately? check out this thread n tell me who's "OP" lol..
    (copy and paste this to address bar):
    pwi-forum.perfectworld.com/showthread.php?t=102172
  • Hevne - Lost City
    Hevne - Lost City Posts: 4 Arc User
    edited July 2009
    Holy path b:victory..Clerics are slow asses, but they're certainly not short of fire power.
  • Davitiel - Heavens Tear
    Davitiel - Heavens Tear Posts: 978 Arc User
    edited July 2009
    Trust me, Holy Path is one of the greatest genie skills for a Cleric. I've used it countless of times to save myself and save my squad. Holy Path increases the movement speed to maximum for 3 sec on lvl 1 and for 6 sec on lvl 10. Although 3 sec may not seem like much, with that speed you can get very far from the target. I've used it when I pull aggro on bosses, especially phisical ones, to hurry up and make a life saving heal, and to catch up to my squad since Clerics are slow. The skill is also very useful in duels and pvp since it creates an almost instant distance between you and the oponent like melee clases. I sometimes use Holy Path to get away fast and use Chromatic Seal, then its all overb:victory.
    [SIGPIC][/SIGPIC]
    And now faith, hope, and charity remain; but the greatest of these is charity.