Pure demage dealing for wiz?

Rewas - Harshlands
Rewas - Harshlands Posts: 16 Arc User
edited July 2009 in Wizard
I was wondering about one thing...

So we know undine strike reduces resistance by 60%, and sage divine pyro decreases fire resistance by 20%, and genie skill Earthblaze also reduces fire resistance by 20%.. So it is like 100% reduction.
The question is, does they stacks? And if they do, does target takes the full demage in case of no resistance, cuz if he do, then every person to 89+ wizard should be a oneshot.
So could someone try it out :
Sage DP + Udine + Earthblaze + Pyro = dead guy?
Post edited by Rewas - Harshlands on

Comments

  • Anders - Lost City
    Anders - Lost City Posts: 325 Arc User
    edited July 2009
    I don't....how the.....The hell are you using earthblaze for? b:shutup
  • Kannone - Heavens Tear
    Kannone - Heavens Tear Posts: 907 Arc User
    edited July 2009
    I really, really doubt they add like that. You're dealing with %s; instead of stacking they *will be left teste* will just take effect one after the other:

    Hypothetical: 1000 fire defense

    Undine kills 60% = 400 defense left
    Sage DP kills 20% of 400 = 320 defense left
    earthblaze kills 20% of 320 = 256 defense left over

    so when that last pyro hits, it'd be weighed against 25.6% of the original Def... not bad at all actually b:laugh
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited July 2009
    hey maybe they do stack, its just too little to be noticeable b:shutup
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • PrettySammy - Sanctuary
    PrettySammy - Sanctuary Posts: 171 Arc User
    edited July 2009
    Hmm this isnt the first time I have heard of this. A friend of mine also got nailed recently by a wizard doing this.

    From the testing I have done it does appear that EarthBlaze and Undine do stack. However previous posts are right in the fact Fire Res doesn't go to 0.

    Im still testing out Elemental Weakness which claims to take out 40% elemental and 30% phy res at lvl 10. In theory stacked with Undine this should = 0. Yeah I know it wont but at least this skill won't restrict you to fire moves.

    As for the 89+ bit no idea i`ll tell u when I get there
    [SIGPIC][/SIGPIC]

    I don't need no pdef, cos I got ... BOOM HEADSHOT !
  • Damaged - Lost City
    Damaged - Lost City Posts: 460 Arc User
    edited July 2009
    Would be a total waste of a genie slot. Survivability skills > debuff.
  • Jonnykins - Dreamweaver
    Jonnykins - Dreamweaver Posts: 359 Arc User
    edited July 2009
    I'd say Extreme poison is a genie skill than earth blaze
  • WitchBurner - Sanctuary
    WitchBurner - Sanctuary Posts: 1,394 Arc User
    edited July 2009
    So theoretically against someone with 0% Fire res my regular pyrogram in PvP would hit for around,

    (lower range)-1494.4
    (high range)-1755.4

    my calculations might be a little off but it does sound plausible. Forgot to add my masteries so here they are,

    (lower range)-1793.28
    (high range)-2106.48

    hmm. Don't have undine or elemental weakness so I can't really test it, but I'd be interested in knowing whether it can work.
    Currently flying internet spaceships around dodixie, moving to amarr soon.

    Send me a mail if you wanna ask/request anything

    Sanctuary's retired king of wizards alongside queen Saintblu.
  • Calliope - Heavens Tear
    Calliope - Heavens Tear Posts: 328 Arc User
    edited July 2009
    Debuffs with different icons stack. Ones with the same icon do not.
  • tyrtallow
    tyrtallow Posts: 592 Arc User
    edited July 2009
    Perhaps this would make more sense against robe-users. I really don't think you need any more -mdef to tackle most other people unless you catch them off guard.
  • Cryxtal - Sanctuary
    Cryxtal - Sanctuary Posts: 168 Arc User
    edited July 2009
    gaa one of those times i feel they shouldnt have introduced genies. Makes it complicating ! I was wondering if there really is a need to learn Extreme poison. Can just use the green genie's basic skill ? all reduce element resis
    Love Is Complicated.
    「愛は複雑だ.」
    Amor es muy complicado.
    《爱是复杂的》

    Do not argue with an idiot, he will bring you down to his level and beat you with experience. b:bye
  • tyrtallow
    tyrtallow Posts: 592 Arc User
    edited July 2009
    It only last 4 seconds and doesn't help as much when there is little mdef to lower in the first place.
  • PrettySammy - Sanctuary
    PrettySammy - Sanctuary Posts: 171 Arc User
    edited July 2009
    OK just a quick update. I now have elemental weakness lvl 10 on genie. It has been tested on mock pvp with some friends of a similar lvl 84-87. It does indeed stack ontop of undine strike. From the basic math I have done it looks a little like this:

    Say and enemy has 1000 (any mag def)
    Undine takes 60% so 400 mag def remain
    Elemental Weakness takes another 40% mag def from that 400
    so thats 160 off 400 leaves 240

    1000 minus 240 divide 10 = 76% overall mage reduce

    From actual weapons testing tho the results tend to vary

    Due to the fact you get so little time with EW skill you got to fire it off as your casting the skill e.g. sandstorm to have time to get a 2nd shot in (pyro/gush/will of pheonix)

    *note: didn't get a chance to test this with a full blown sutra attack either the 4 nukes or 4 fire combo*.

    BM's and Barbs really suffer from having this done. More so the BM's than the Barbs. Maybe due to the fact both usually have low mag def to start with so the reduction isnt massive. Barbs tend to survive due to very high HP. BM's however have far less HP and this can be their undoing. From the results the sandstorm / gush combo usually did the trick, but results will vary cos no two build are the same. Either way speed and timing is key, and in summary again barbs prolly won't do **** as usual. TBH Fortify to block stuns is prolly better on these two classes

    The biggest surprise was the effect on Venomancers. The drop on mag res on robe types was nearly always fatal. Even weaker moves like Pyrogram and Gush were doing massive damage.

    It had a significant effect on a archer too but not as noticable as with robe types.

    Didn't get chance to test on a fellow wizard again tho a sound theory would be to compare to the robe veno for pure and LA archer for lite.

    Clerics the skill is either great or utterly useless. If you catch em off guard it is great on robed clerics cos you can tick charms etc much faster before regular shots. However if they see you coming and use plume shell it is utterly useless. Even worse is if they start self healing, waste of a skill at this point.

    In comparison to Kannone's summary early Elemental Weakness has roughly the same stats, except for 2 things

    1: No reliance on a 89 Sage or Demon Pyro/Gush/Stone Rain
    2: Not restricted to Fire moves unlike earthern blaze - Best wiz move is Sandstorm

    Im going back to paly the game some more. I look forward to others players responses, flames, abuses etc etc etc. I find it all rather entertaining b:laugh
    [SIGPIC][/SIGPIC]

    I don't need no pdef, cos I got ... BOOM HEADSHOT !
  • PrettySammy - Sanctuary
    PrettySammy - Sanctuary Posts: 171 Arc User
    edited July 2009
    It does as far as I know, this may be a glitch but if elemental weakness is fired when plume is up it wont work. I can only suppose it is cos the skill has a Phy element to it

    Enemy Phy Res is RAISED 40%
    Enemy Mag Res is LOWERED 40%

    This must the only reason why it doesn't work

    Unless a cleric can gimme more info. I don't know much about cleric skills. This is little more than an educated guess
    [SIGPIC][/SIGPIC]

    I don't need no pdef, cos I got ... BOOM HEADSHOT !
  • Veekee88 - Sanctuary
    Veekee88 - Sanctuary Posts: 33 Arc User
    edited July 2009
    hehehe
    nice
    i see only few ppl know the secret XD
    its 1 genie skill which one make -91% fire res but ill leave it to u all to find out^^
    anyway ill do some math for u guys
    example
    base mag atk = 8000
    wapon dmg 800+rings dmg= other adds=about 1k
    divine pyrogram dmg= wapon dmg x2 + base mag dmg= bout 10k
    demon spark= +7x wapon dmg(wapon rings +other adds)
    buffed base mag dmg bout 15-18k dmg
    buffed div pyro= 15-18k+ 2x7-8k=bout 35-40k

    pvp= -75%dmg
    dmg in pvp = bout 8-10k
    some1 mag def 2000
    bufed 3000

    now some fun^^
    3k-91% supposed to be bout 270 fire res
    but......... when u debuf some1 his buff is not counting to debuff
    so its suppose to be 1180 mag res what makes bout 15% i belive
    when u deal 10k to some1 with 15% fire res left = 8500 dmg
    when u crit u deal 19k b:victory

    u can 1 hit almost every barb but.....
    when bm self-buff and get cleric buffs he have bout 50% after 91% debuff
    what is pain in **** for wizz
    b:cry

    but anyway have fun and find out what skill does that debuff :)
  • NonameWiz - Sanctuary
    NonameWiz - Sanctuary Posts: 506 Arc User
    edited July 2009
    hehehe
    nice
    i see only few ppl know the secret XD
    its 1 genie skill which one make -91% fire res but ill leave it to u all to find out^^
    anyway ill do some math for u guys
    example
    base mag atk = 8000
    wapon dmg 800+rings dmg= other adds=about 1k
    divine pyrogram dmg= wapon dmg x2 + base mag dmg= bout 10k
    demon spark= +7x wapon dmg(wapon rings +other adds)
    buffed base mag dmg bout 15-18k dmg
    buffed div pyro= 15-18k+ 2x7-8k=bout 35-40k

    pvp= -75%dmg
    dmg in pvp = bout 8-10k
    some1 mag def 2000
    bufed 3000

    now some fun^^
    3k-91% supposed to be bout 270 fire res
    but......... when u debuf some1 his buff is not counting to debuff
    so its suppose to be 1180 mag res what makes bout 15% i belive
    when u deal 10k to some1 with 15% fire res left = 8500 dmg
    when u crit u deal 19k b:victory

    u can 1 hit almost every barb but.....
    when bm self-buff and get cleric buffs he have bout 50% after 91% debuff
    what is pain in **** for wizz
    b:cry

    but anyway have fun and find out what skill does that debuff :)

    Spark I'd guess b:shutup
    Rank 8 Wizard: 1% farm b:shutup
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited July 2009
    spark isnt enough

    how about we say f it and use sage water dragon b:victory
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Fireblood - Harshlands
    Fireblood - Harshlands Posts: 1,414 Arc User
    edited July 2009
    Hmm this isnt the first time I have heard of this. A friend of mine also got nailed recently by a wizard doing this.

    From the testing I have done it does appear that EarthBlaze and Undine do stack. However previous posts are right in the fact Fire Res doesn't go to 0.

    Im still testing out Elemental Weakness which claims to take out 40% elemental and 30% phy res at lvl 10. In theory stacked with Undine this should = 0. Yeah I know it wont but at least this skill won't restrict you to fire moves.

    As for the 89+ bit no idea i`ll tell u when I get there

    phy resist gets increased by 40% at level 10 it's the movement speed that gets reduced by 30%
    Quit.
  • Seraphim - Dreamweaver
    Seraphim - Dreamweaver Posts: 117 Arc User
    edited July 2009
    Different icons stack. You would need a Reduce Elemental resist genie skill + Undine.

    Numbers are rough.

    Law of diminishing returns. 60% Debuff from undine only increases damage ~20-25%. Say you popped a Wizard's Earth defense from 14k to 6k with undine. Thats 20% damage there. Then to gain an additional 20% damage (Extreme poison Equivalent), you would need to drop that Wizard by another 60% defense 6k->2k. There are no genie debuffs that remove 60% Magic Defense.

    I find it sad the difference between a 1200 damage hit and a 1800 damage hit is almost 12k defense.
  • Trawne - Lost City
    Trawne - Lost City Posts: 966 Arc User
    edited July 2009
    spark isnt enough

    how about we say f it and use sage water dragon b:victory

    she meant "Spark" The level 2 fire genie skill

    Question on sage D.Pyro.... Does the reduction in fire resist go off before the damage from that pyro is done? or does it only give it for the next fire spells to hit?
    I hope that I shall always possess firmness and virtue enough to maintain what I consider the most enviable of title, the character of an honest man. -George Washington
  • Veekee88 - Sanctuary
    Veekee88 - Sanctuary Posts: 33 Arc User
    edited July 2009
    if u are fast enought u can use nice combo:D

    3* spark>extream poison>pyrogram+spark(genie one)>divine pyro>pyrogram or will of phenix

    no1 can survive that if u cast all 3 while spark(genie)

    3* spark 15 sec-3 sec when u cant do anything give 12 sec
    extream poison 10 sec
    pyro 2 sec but cast spark in half (last 6 sec)
    div pyro bout 3 sec to cast
    pyro/will of nix 2 sec

    its possible to make that combo but its realy hard b:victory
    i made it just once and div pyro dealt almost 8k to buffed barb :D non critb:cry

    have fun all wizards :)

    P.S. ill be back in game in 2 weeks time or so:)