Light Armor Veno skills

Mandakitty - Lost City
Mandakitty - Lost City Posts: 7 Arc User
edited July 2009 in Venomancer
What are the best skills to use, because i wanna remake my venomancer for PvP purposes with Light armor.
Post edited by Mandakitty - Lost City on

Comments

  • FlappingPix - Heavens Tear
    FlappingPix - Heavens Tear Posts: 34 Arc User
    edited July 2009
    All depends on what form you intend to use Mandakitty. Are you staying in your human form and using magic or planning on using fox form during PvP?

    No matter what form you use some skills will always be helpful such as;
    Bramble > max to get Bramble hood (you'll want this skill even for PVE due to its 200% reflext of melee damage and 75% damage reduction for 15 seconds.
    Metabloic Boost > maxed you can recover 50% of your total HP at no cost of mana or chi.
    Soul Transfusion > great way to refill your HP bar using your mana.

    I haven't done a lot of PvP, but I suspect when it comes to using magic it mostly comes right down to your nuking ability and how fast you can do it while your pet does it thing. What I do know about is using fox form skills is a whole different ball game in both PvP and PVE since they are melee based. Skills I use often would include:

    Purge > getting rid of your apponents buffs is always nice.
    Befuddling Mist > great filler attack and stackable with genie skill such as Blinding Sand. If they can't hit you even if its only for 11 seconds or so its long enough to Purge and put Amplify Damage on them.
    Amplify Damage > that 20% added damage can go a long ways and even more when stacked with genie skills such as Extreme Poison.
    Leech > what can I say other than great skill. Has saved my butt many times.
    Malefic Crush > haven't used it but seems like mana burn on mage types would be a good thing.
    Wood Mastery and/or Melee Mastery is given.
  • Tisa - Dreamweaver
    Tisa - Dreamweaver Posts: 100 Arc User
    edited July 2009
    Malefic Crush > haven't used it but seems like mana burn on mage types would be a good thing.

    Lvl 10 Malefic burns 1.6k mana over 9 seconds. I'm a mage type and i have over 6500 mana.

    If anything, it might be somewhat decent on melee if you go for manaburn. Unless they have a MP charm or they right-click a mana pot.

    Only good thing about this skill is the damage it can potentially do to an arcane user, but hardly worth 2 sparks tbh.

    It's really good for scaring low lvls though. :)


    Good points on other fox skills.
  • FlappingPix - Heavens Tear
    FlappingPix - Heavens Tear Posts: 34 Arc User
    edited July 2009
    Yes I would agree the use of 2 sparkes for Malefic Crush does put a damper on using it. If anything when using spark skills Stunning Blow or Spark Eruption are better choices. If only due to the fact you'll need the chi for other skills.

    Stunning Blow (maxed)
    Strike the enemy with a stunning blow, inflicting base
    physical damage plus 2332.3. A successful hit
    freezes the enemy for 8.0 seconds.
    Requires one Spark

    While it might not do quite as much physical damage as Malefic Crush does maxed it more likely to help in a one on one PvP situtation. However using those 2 sparks for Malefic Crush could potentialy be good in TW since the skill has a 8 meter AoE for the mana drain.

    Spark Eruption
    Discharge of one spark to aquire 200% extra magic attack from weapon or 150% physical attack for 10 seconds. Grants invincibility for 1 second after discharge.

    While short it does give a good bit of extra attack which I believe stacks on top of you percentages for wood and melee masteries.
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited July 2009
    Lvl 10 Malefic burns 1.6k mana over 9 seconds. I'm a mage type and i have over 6500 mana.

    If anything, it might be somewhat decent on melee if you go for manaburn. Unless they have a MP charm or they right-click a mana pot.
    Seems like it would have good synergy with Chaotic Spirit (genie skill to swap opponent's hp and mp) as an opener against tank-types. Toss it on them to whittle down their mp while you do regular attacks. The instant their hp charm ticks, use Chaotic Spirit and their 0% mana suddenly becomes 0% hp.
  • Tisa - Dreamweaver
    Tisa - Dreamweaver Posts: 100 Arc User
    edited July 2009
    Seems like it would have good synergy with Chaotic Spirit (genie skill to swap opponent's hp and mp) as an opener against tank-types. Toss it on them to whittle down their mp while you do regular attacks. The instant their hp charm ticks, use Chaotic Spirit and their 0% mana suddenly becomes 0% hp.

    In theory that's an awesome idea against melee opponents.

    In practice however, if Malefic by any chance misses, you wasted 2 sparks for looking good while being useless.

    Genie Transfusion is also not guaranteed to work while you waste genie stamina which could be much better spent at using for example Tree of Protection for low health, Holy Path for kiting, Extreme Poison as a double amp, Absolute Domain for deadly attacks like Armageddon.

    Once again, mana burn is also useless if they have MP charm.

    So, we have 3 x gamble (chance to miss + chance to fail at transfusing + ''Is my opponent using a mana charm?'') vs. using 2 sparks on the best physical defense skill in the game.

    I'd go for the latter.
  • Isala - Sanctuary
    Isala - Sanctuary Posts: 1,607 Arc User
    edited July 2009
    Truthfully? I have never had any complaints about any of the Fox Skills, provided that you're only looking at the attacks. The curses... Only 2 are useful. Purge, and Amp. HOWEVER, and that is a huge HOWEVER. There is one thing everyone is overlooking, and it's not even your fault, since nobody really pays attention to hard numbers.

    Our skills are Base Number + Number. Since they're melee, and what not. Unfortunately, it's Base Number + Small number once you reach a certain level, even maxed. My normal attack at the moment, even for the low end, is higher than the added number. Which means, since I attack at 1.25, or once every .8 seconds, A skill that takes almost as much time as 2 normal attacks for less damage is kinda useless for DPS. Only the spark consuming skills are actually more powerful in terms of DPS.

    But, we're not a DPS class for Fox, or even caster form. We're the survivors. And what our skills do have, in exchange for DPS, is lovely, lovely effects. Such as Mist decreasing accuracy, or Fox Wallop slowing channeling. Or Leech returning HP.

    Which is actually why I AoE grind in Fox Form. Mist has a quick cooldown, and Leech can keep your HP up. Get a handful of Melee mobs on you, and Mist them so they Miss, and Leech away. Keep Misting, and Leeching, with Bramble Guard on, and you're golden. Granted, it might take pots, or a charm, or cleric, since we're not really built for that, but it is quite fun, and effective. Gather Chi with those skills and regular attacks, and use double sparks before you unleash your might, and the mobs drop fast. b:laugh