I need a little clarification
Wrathfulsynn - Heavens Tear
Posts: 165 Arc User
While pondering a math issue regarding the Magic Attack of a wizard, I had a wonderful person inform me that wizards...miss.
I had to do a double take. How does a wizard miss? Skills never miss, unless the skill's accuracy is based on the skill's level. I had to know more about this. I asked a simple question. Have you even seen a wizard miss?
Yes, they have. Their wizard.
o.o;; How the bloody hell?
So, I asked the all important question. Were you using your skills or melee? (What wizard in their right mind is willing to melee, with things like Glacial Snare and Sandstorm at their disposal?)
Apparently, an interruption counts as a miss. "Interruptions are (the mob's) evasion at work."
o.O Can I get some clarification on this? I was fairly certain everyone has had to deal with an interruption, at some point in time. I was even sure it was a hit during channeling that caused an interruption, not the mob's ability to jump out of the way. Does my ability to hit a target, with a skill, actually depend upon my Dex? Someone help me out here. >_>
I had to do a double take. How does a wizard miss? Skills never miss, unless the skill's accuracy is based on the skill's level. I had to know more about this. I asked a simple question. Have you even seen a wizard miss?
Yes, they have. Their wizard.
o.o;; How the bloody hell?
So, I asked the all important question. Were you using your skills or melee? (What wizard in their right mind is willing to melee, with things like Glacial Snare and Sandstorm at their disposal?)
Apparently, an interruption counts as a miss. "Interruptions are (the mob's) evasion at work."
o.O Can I get some clarification on this? I was fairly certain everyone has had to deal with an interruption, at some point in time. I was even sure it was a hit during channeling that caused an interruption, not the mob's ability to jump out of the way. Does my ability to hit a target, with a skill, actually depend upon my Dex? Someone help me out here. >_>
Good post? d=(^_^)=b
Bad post? q=(-_-)=p
Troll post? t(^_^)t
Bad post? q=(-_-)=p
Troll post? t(^_^)t
Post edited by Wrathfulsynn - Heavens Tear on
0
Comments
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with melee yes, you can miss, but magic never does unless the mob is immune to it. wizards shouldnt 'miss' with magic at all.0
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Generally, I know what I am talking about. When I butt heads with someone claiming that an interruption is evasion at work...I pull hair. My own. And lots of it. Can someone explain the interruptions, real fast? I know that evasion has nothing to do with it, but this is for posterity. Something for me to fall back on, later.Good post? d=(^_^)=b
Bad post? q=(-_-)=p
Troll post? t(^_^)t0 -
An interruption is not caused by evasion ability. This is clear enough from Archer v Wiz PvP experiences. The game does not use different mechanics for PvE, it just changes some parameters. If your friend wants to think of an interrupt as a "miss," he's free to confuse those concepts. But, your DEX and that of your opponent are not variables you need to know for your math.
However, this brings up my own pet peave. If we accept that magic cannot miss because it is magic (and, therefore, somehow does not need to be aimed), then why can it sometimes crit (which implies a particularly well-aimed shot)? All or nothing, I don't care, but the best of both worlds is annoyingly illogical.0 -
Interrupts only happen when you are struck during channeling, get slept/sealed/stunned, or they move too far out of range. This last one is probably why people say they "miss". They started casting, nothing is on them, the mob moved away a bit, and it comes back as interrupt. This is not a miss. If an archer readies Take Aim and the mob moves away it also says interrupt. If that same archer fires Take Aim but misses, the mob still comes after him.I hope that I shall always possess firmness and virtue enough to maintain what I consider the most enviable of title, the character of an honest man. -George Washington0
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Indeed. In the last game I played, magic was a healthy medium damage. High enough to do a lot, but unable to crit into the ungodly territory. I enjoy crits, though.
If you want to apply some sort of inner channeling struggle into it, you could simply state that the wizard is able to double his attack power, when he manages to channel his power in the most perfect way.Good post? d=(^_^)=b
Bad post? q=(-_-)=p
Troll post? t(^_^)t0 -
Bobncut - Sanctuary wrote: »An interruption is not caused by evasion ability. This is clear enough from Archer v Wiz PvP experiences. The game does not use different mechanics for PvE, it just changes some parameters. If your friend wants to think of an interrupt as a "miss," he's free to confuse those concepts. But, your DEX and that of your opponent are not variables you need to know for your math.
However, this brings up my own pet peave. If we accept that magic cannot miss because it is magic (and, therefore, somehow does not need to be aimed), then why can it sometimes crit (which implies a particularly well-aimed shot)? All or nothing, I don't care, but the best of both worlds is annoyingly illogical.
You could look at it as dex is the finesse at casting a spell. A perfect cast is going to cause more damage to your opponentI hope that I shall always possess firmness and virtue enough to maintain what I consider the most enviable of title, the character of an honest man. -George Washington0 -
silly logic here from another game;
when a mage channels his spell off hand quickly, it does less damage.
when he stops to invoke it from a spell book it does far more.
maybe it can be seen from that light :P.0 -
However, your ability to crit, as a wizard, if not solely dependent on dex. So, the crit rate is all that matters.
Certain Tomes increase the chance to crit, as well as certain skills. Demon and Sage versions of Black Ice Dragon Strike and the three elemental masteries offer increased crit. So, it can be said that it is an inner clarity.
More speed means you are able to see more clearly, that which is moving swiftly towards you. Clarity.Good post? d=(^_^)=b
Bad post? q=(-_-)=p
Troll post? t(^_^)t0 -
If the mobs never moved or fought back, then spellcasters would never miss, but archers/melee classes still would.
The term "Interuption" is to be taken literally. It's not a miss, but it still sucks.[SIGPIC][/SIGPIC]0 -
I appreciate the efforts to alleviate my pain by coming up with rationalizations for magic to crit. However, I am stuck with the mental image of a mage or cleric who barely has enough DEX to tie his own shoes flipping spells backhanded over his shoulder while running away in terror - he always hits and sometimes he gets exceptionally lucky (maybe because he did not trip over a rock for once and so was better able to tap his internal pool of mana) and hits in a particularly vulnerable spot. All I can say is "[Censored], why can't I get that kind of luck? I can't even seem to duck these [censored], screwball, blind shots that curve like a [censored] homing missile."0
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It was as much for my comfort as your's. I will say that I rather like my little explanation. It has a nice soft feel, to it.
Anyone know where a buff goes, in this equation?
(1+mag/100)*(lvl+wep matk+ring matk)Good post? d=(^_^)=b
Bad post? q=(-_-)=p
Troll post? t(^_^)t0 -
What wizard in their right mind is willing to melee, with things like Glacial Snare and Sandstorm at their disposal?
What wizard in their right mind is going to waste so much mp on a magic resit mob that they could easier handle with melee while building chi? It's not as good of an option as venos have, but switching to fox for veno is hardly worth it as the pet does phys, and switching takes mp.Be kind: Help the GMs to depopulate the servers.0 -
Actually, for Increase Magic Resistance mobs, I tend to go with a sparked Blade Tempest and hammer it for more chi. Sure I burn MP. However, it takes about 20 seconds to get all that MP, plus some, back.Good post? d=(^_^)=b
Bad post? q=(-_-)=p
Troll post? t(^_^)t0 -
Someone already answered the question:
Interrupt is NOT a miss. Mag does NOT miss. Interrupt means as they said that you've been put to sleep/stunned/or silenced during your casting. Therefore it stops the casting. Or (interrupts) it.
To comment on the wizard crit issue. I crit very little.. very very little. Not enough enough worth mentioning really. I'm almost pure mag with a little vit. I've added NO dex. If you want to put points into dex then you deserve the crits you get. Because their regular hitting skills suffer as the points were not put into magic so regular hits are less.
Either way it balances out. (IMO) of course.[SIGPIC][/SIGPIC]0
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