TW limit

Irontiger - Dreamweaver
Irontiger - Dreamweaver Posts: 22 Arc User
edited June 2009 in General Discussion
Why not just limit the number of lands a faction can have like 10 ands and 1 city so we can see more colors on the map
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Post edited by Irontiger - Dreamweaver on
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Comments

  • Fireblood - Harshlands
    Fireblood - Harshlands Posts: 1,414 Arc User
    edited June 2009
    we like server domination >.>
    Quit.
  • Tearvalerin - Sanctuary
    Tearvalerin - Sanctuary Posts: 3,787 Arc User
    edited June 2009
    yes, its ridiculous the amounts of money they amass weekly creating a huge power gap among players. if youre not in these factions, or connected to the factions higher ups, youre pretty much F'ed out of end game. vote yes on map resets! end the egomaniacal tyrrany!
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited June 2009
    Lol, strange that PWI allows a small number of players be the gatekeepers to highly advertised part of game content. If officers of the controlling guild does not allow certain player into the guild, they're locked out of endgame content. Players decide who gets to play, instead of the company. This wouldn't be tolerated in any other mmorpg. On one hand, the hands off approach is interesting, on the other, very bad business practice.
  • volst
    volst Posts: 180
    edited June 2009
    Obviously they want the "losers" to buy their way to power using real money. If everyone could afford stuff with in game coin, not as much gold would be bought.
  • Tearvalerin - Sanctuary
    Tearvalerin - Sanctuary Posts: 3,787 Arc User
    edited June 2009
    how are we losers if we have no chance of getting into these factions to begin with? or if we leave because of the corruption behind so many of their two faced smiles?
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited June 2009
    volst wrote: »
    Obviously they want the "losers" to buy their way to power using real money. If everyone could afford stuff with in game coin, not as much gold would be bought.

    Interesting idea, but you'll need large number of people for TW. Not much an individual can do.

    Behind every one of those 200 people in the controlling guild, there are thousands of discontent zhen purchasers on the verge of leaving.
  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited June 2009
    volst wrote: »
    Obviously they want the "losers" to buy their way to power using real money. If everyone could afford stuff with in game coin, not as much gold would be bought.

    Buy their way to power? Who on earth is going to be able to keep up with players who are in a faction receiving a weekly paycheck of several hundred million coins? O_o More so than that, why would anyone bother when they could just hit 9x and try join one of these dominating factions like nearly every other player does.
  • WitchBurner - Sanctuary
    WitchBurner - Sanctuary Posts: 1,394 Arc User
    edited June 2009
    Interesting idea, but you'll need large number of people for TW. Not much an individual can do.

    Except get suspended for a week or two.
    Currently flying internet spaceships around dodixie, moving to amarr soon.

    Send me a mail if you wanna ask/request anything

    Sanctuary's retired king of wizards alongside queen Saintblu.
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited June 2009
    Buy their way to power? Who on earth is going to be able to keep up with players who are in a faction receiving a weekly paycheck of several hundred million coins? O_o More so than that, why would anyone bother when they could just hit 9x and try join one of these dominating factions like nearly every other player does.

    9x isn't easy to attain though. People may hold off buying gold and bid their time to join dominating guild, but most just end up quitting the game before then.
  • Damaged - Lost City
    Damaged - Lost City Posts: 460 Arc User
    edited June 2009
    Proud to be the first to vote no *hmph*
  • volst
    volst Posts: 180
    edited June 2009
    Most of you seem quite offended. Obviously 1 person can't do everything, it works because its not just 1 person. Your opinion isn't going to represent what other players think. Do any of you honestly think that you will suddenly get into the dominant guild just because your 90+? It might work for harshlands and dreamweaver, but they'll grow out of that phase eventually. And not like you get money automatically just by being there. Only 80 people get paid most of the time, while the other 120 just sit there cheerleading.

    PWI(or anyone hosting PW) wants you to buy their stuff. By (basically) limiting who gets free money from the game, it increases the chances players will pay real money to be able to compete. If they cared much about balance, it wouldn't be like this. You just don't want to admit the truth since you probably think PWI is the best and no way it's going to be like other versions or games.

    Or maybe some of you don't understand it because all but 1-2 posts are from a pve server. Different servers, different priorities. There's no way you're gonna keep up using in game coins if you're not in one of the top guilds to begin with. You either quit or use real money. The company is counting on you to do the latter. There's a reason why scarlet fruits actually sell.
  • Jrudora - Lost City
    Jrudora - Lost City Posts: 445 Arc User
    edited June 2009
    Giving out 300 million a week to a dominating guild, given the guild would prefer to cause some chaos, could buy out the auction house weekly, causing gold prices to rise ridiculously. Now thats only a theory of course, since people would usually rather head to war and have some salary coming out of it.

    But even still, giving out roughly an equivalent of 3000 USD worth of coins a week to a dominating guild isn't all that forgiving from the rest of the server.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited June 2009
    NO!
    If you want that land, make your own guild and try to take it. Or join the faction. If they limit it i would leave because the game would get boring. You can only take a certain amount of land and after that your done. Even though these factions get paid a lot, they got to spend insane amounts of money preparing to defend there land. Cata scrolls and towers arent cheap when you have to buy enough just in case you get ganked.
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Blancheneige - Heavens Tear
    Blancheneige - Heavens Tear Posts: 1,494 Arc User
    edited June 2009
    vote yes on map resets! end the egomaniacal

    There is one version that resets the TW map once in a while (the Phillippine version)

    So their TW map currently looks liem that :

    http://janelh.wikidot.com/local--files/tiger-june09/map4.PNG

    This definitely makes for much more dynamic TW than what we saw here, with a few guilds holding all the lands all the time.
    [SIGPIC][/SIGPIC]

    Thanks Brit for the sig b:laugh
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited June 2009
    There is one version that resets the TW map once in a while (the Phillippine version)

    So their TW map currently looks liem that :

    http://janelh.wikidot.com/local--files/tiger-june09/map4.PNG

    This definitely makes for much more dynamic TW than what we saw here, with a few guilds holding all the lands all the time.
    Holy **** LMFAO
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited June 2009
    There is one version that resets the TW map once in a while (the Phillippine version)

    So their TW map currently looks liem that :

    http://janelh.wikidot.com/local--files/tiger-june09/map4.PNG

    This definitely makes for much more dynamic TW than what we saw here, with a few guilds holding all the lands all the time.

    That is also a pve server... it might work for heaven's tear and the other servers but on pvp servers where your tw actions actually have consequences you will always see a powerhouse guild. Nothing will change this until the average player reaches endgame and doesn't have to worry about a major guild kosing them so more people branch into smaller guilds.
  • Esteban - Harshlands
    Esteban - Harshlands Posts: 222 Arc User
    edited June 2009
    NO!
    If you want that land, make your own guild and try to take it. Or join the faction. If they limit it i would leave because the game would get boring. You can only take a certain amount of land and after that your done. Even though these factions get paid a lot, they got to spend insane amounts of money preparing to defend there land. Cata scrolls and towers arent cheap when you have to buy enough just in case you get ganked.

    Have you been in Sanctuary? Juts by looking at that map I feel like falling asleep.

    When you get >9000 every week from TW, those things are the last expense you will think for.
    There is one version that resets the TW map once in a while (the Phillippine version)

    So their TW map currently looks liem that :

    http://janelh.wikidot.com/local--fil...une09/map4.PNG

    This definitely makes for much more dynamic TW than what we saw here, with a few guilds holding all the lands all the time.

    Best TW map I have seen. b:dirty
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited June 2009
    Have you been in Sanctuary? Juts by looking at that map I feel like falling asleep.

    When you get >9000 every week from TW, those things are the last expense you will think for.



    Best TW map I have seen. b:dirty

    the point of TW is domination. I wouldnt mind a map reset but to just limit the land, NO WAY. The point of TW is for a guild to try to take all the land on the map. The more land = more possible ganks. As you gain more land it gets harder to defend them thus TW keeps on going. Maybe if a guild grew a pair got some decent levels maybe they can try to take out Nef. If you fail? Try again! The guild i am in started as 3 seperate tiny guilds that had no chance of getting land. Now look at us, the best faction in Dreamweaver. We took the chance and we got what we deserved.
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Tearvalerin - Sanctuary
    Tearvalerin - Sanctuary Posts: 3,787 Arc User
    edited June 2009
    Maybe if a guild grew a pair got some decent levels maybe they can try to take out Nef. If you fail? Try again!
    that doesnt really mean much right now, all the 9x-100 players are either off in tiny facs avoiding drama, or in nef/leg already. what makes you think theyll leave a faction that bribes them by spoiling them rotten? no group under that, even with the #3 and 4 factions merging together could even get anywhere near beating them, they try weekly, there is too much a power gap from what the ridiculous amount of money creates.

    yes on map resets plx.
  • DarkSniper - Lost City
    DarkSniper - Lost City Posts: 1,830 Arc User
    edited June 2009
    I can see where this is headed. All the people in the factions that control large amounts of territory will say no and argue to defend thier choice. All the people who aren't in the major land controlling factions will say yes and argue to defend thier choice.

    Arguments like this are meaningless and your opinions don't really matter, unless you are a developer you have no control over whether or not factions will have a limit.
    The only way to win is to quit. b:bye
  • Absoluth - Heavens Tear
    Absoluth - Heavens Tear Posts: 764 Arc User
    edited June 2009
    Ok...
    How about changing the game name to "peaceful barbie land of equality and sharing" and giving every faction 1 piece of the map? Maybe change weapons to **** and making everyone immune to damage, so you can 'poke' eachother all you want. How does this sound?

    Seriously. The purpose of the game is for you to build your char and faction up to start taking territories and dominate the map in massive PvP battles. What you guys are asking for is to disrupt the sole esence of the game by removing every faction's success and hours of 'work' just so you can achieve something in the game you clearly didnt put much effort into. If you build your char to 90+ and get 200 friends to do the same, taking territories wont be an issue. In fact, its alot easier than you think. What you cant expect is for you and your 30 lv 60 friends who played for 1 month and didnt max any pvp skills to overcome decent factions. It just doesnt work that way.

    On 1 hand it would be interesting resseting maps, lets say, every 3 months. The 'dominating' factions might get a kick out of grabbing maps back from weaker factions till it eventually gets back to its original status.
    ~ Player Overview: "Lets waste weeks grabbing maps without owners or factions that probly wont even bother to defend and lose all the income we would have had it not resseted and made us waste effort just so we can have the chance to attack a map from a faction we never heard of. Awesome!"
    On the other hand, weaker factions would take land without any opposition. You wont really win anything and a week later you'll pass the land to a higher faction.
    ~ Player Overview: "I wont quit this unfair game because i can win maps when server resets. Woopdie doo"

    To sum it up. 'No'.
    PWI:
    "Free to play. Pay to win"

    [SIGPIC][/SIGPIC]
  • Coraline - Lost City
    Coraline - Lost City Posts: 867 Arc User
    edited June 2009
    I can see where this is headed. All the people in the factions that control large amounts of territory will say no and argue to defend thier choice. All the people who aren't in the major land controlling factions will say yes and argue to defend thier choice.

    Arguments like this are meaningless and your opinions don't really matter, unless you are a developer you have no control over whether or not factions will have a limit.


    Not nessicarly, I've seen where people from Cq (who currently has the most land) said that they wouldnt mind a map reset. Many of these people have quit and grown bored, kinda like i have. These are high lvl people, that have basically anything they want (salary, good gear, lots of land etc) and all they want is fun basically.

    I think even if the map was reset, people would not let 1 guild take control.

    First people usually mellow out around lvl 90 and therefore there wont be a huge lvl gap. I mean i know one draw to CQ was that there were really high lvls, now, they are in the average range. Thats one reason people really wouldnt fight them. Right now i would say most people are around the 80 range, they stand a bigger chance against the higher lvl guilds now.

    Second, people are smarter (I hope). They complain about all of the land being taken yet, in the beginning they let it happen. They would focus on guilds that they hate rather than go after the guild thats quietly taking the land from under them. But if there were a map reset, then people hopefully wont be blinded by their hate for other guilds and actually ally with each other and stuff
    [SIGPIC][/SIGPIC]

    eatswithspoons "*roll eyes* real money for virtual property? That's definitely not allowed"

    Lol what?
  • Tearvalerin - Sanctuary
    Tearvalerin - Sanctuary Posts: 3,787 Arc User
    edited June 2009
    On the other hand, weaker factions would take land without any opposition. You wont really win anything and a week later you'll pass the land to a higher faction.
    uh, theres monsters in unclaimed land? how do they win it unopposed if theyre doing a PVE tw with no experience. im aware its not too difficult, but you could assume it would be for the amatuer average guild.
  • Heartstone - Dreamweaver
    Heartstone - Dreamweaver Posts: 1,338 Arc User
    edited June 2009
    would be freaking boring if there was a max. why even try tw if max was 10 land. yay i got 10 land.. now im soo good b:sad.
    top faction would jsut stay at max and not be able to attack , only defend.. fun -.-.. no wouldnt i would just quit and go to another version of pw lol.
    I'm sorry for misspelling / mistyping and grammar b:surrender

    102 - Archer - Heartz
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited June 2009
    would be freaking boring if there was a max. why even try tw if max was 10 land. yay i got 10 land.. now im soo good b:sad.
    top faction would jsut stay at max and not be able to attack , only defend.. fun -.-.. no wouldnt i would just quit and go to another version of pw lol.

    That is not the point. The point is to remove the necessity for all high levels to get into the 1 or 2 dominating guilds on a server. Instead of the farce of TW we have now, we'll actually have real TWs when the high levels are more evenly distributed. It is to make sure TWs work as they are originally intended, instead of just a money tree for 1 or 2 dominating guilds.

    When there is a limit of 10 lands, hardly any guild will be able to have 10 lands, and will have to actually use tactics to defend them. When there's no limit, one guild will end up with the whole map effortlessly, by absorbing all high lvl ppl on the map, and steamrolling everyone else.

    TW was advertised as a major feature of PW. As it is now, TW is nothing more than boring gold farming, when it should be about competition. When new players who starts PW looks at the map sees only 1 or 2 color, it's not good for business.
  • Irontiger - Dreamweaver
    Irontiger - Dreamweaver Posts: 22 Arc User
    edited June 2009
    The problem of doing a resat map is that ppl will lose the lands and the money
    But if you limit the lands that you can holde it will be more fair for all players
    I say resat the map and give the dominating faction to keep some lands and the rest will be free and we will have TW
    would be freaking boring if there was a max. why even try tw if max was 10 land. yay i got 10 land.. now im soo good b:sad.
    top faction would jsut stay at max and not be able to attack , only defend.. fun -.-.. no wouldnt i would just quit and go to another version of pw lol.

    But I want to win in TW and not get beaten every week by the same faction this isn't the story in Dreamweaver but it will be soon like Sanctuary
    I dont have mach time to play so i cant lvl fast as you but i want to enjoy TW also
    [SIGPIC][/SIGPIC]
  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    You called everyone who wasn't in one of those guilds "losers".


    When you insult a bunch of people, expect a bunch of people to be offended.

    volst wrote: »
    Most of you seem quite offended.*snipped pointless stuff*
    [SIGPIC][/SIGPIC]
  • Blancheneige - Heavens Tear
    Blancheneige - Heavens Tear Posts: 1,494 Arc User
    edited June 2009
    Limiting the number of lands a guild can hold would not serve much purpose.A big powerful guild would only have to split in two to double the lands they own.

    With a limited number of lands to defend, they could do it.
    [SIGPIC][/SIGPIC]

    Thanks Brit for the sig b:laugh
  • tanyn
    tanyn Posts: 0 Arc User
    edited June 2009
    I think there should be some type of reset or limitation for territories.

    As a newcomer to PW, I'm slowly learning all the different aspects of the game. But as a newcomer, I also have to admit that it's a little overwhelming and discouraging seeing the entire map being controlled by two factions, and knowing that realistically, I'll likely have no chance of actually progressing anywhere in terms of territory.
  • Irontiger - Dreamweaver
    Irontiger - Dreamweaver Posts: 22 Arc User
    edited June 2009
    Limiting the number of lands a guild can hold would not serve much purpose.A big powerful guild would only have to split in two to double the lands they own.

    With a limited number of lands to defend, they could do it.

    If you do that in Sanctuary you will have 800ppl that are geting money and not only 400ppl and that is a start
    [SIGPIC][/SIGPIC]