What would your ideal World Quest order be? (Minimal Teleporting)
Xanthir - Sanctuary
Posts: 100 Arc User
What do you think the best possible order for WQ would be?
If you had to spent less than... say... 20k on teleports, what do you think the best order for WQ would be?
Mine would be:
1, 2, 5, 8, 9, 12, 15, 18, 19, 22, 25, 27, 30
If you had to spent less than... say... 20k on teleports, what do you think the best order for WQ would be?
Mine would be:
1, 2, 5, 8, 9, 12, 15, 18, 19, 22, 25, 27, 30
Post edited by Xanthir - Sanctuary on
0
Comments
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Hmmm... 1 4 7 10 13 16 19 22 25 28 30, minimal teleporting, I'd come up with something cheaper but I'm too tired and lazy[SIGPIC][/SIGPIC] With a .25x multiplier = 423520 regular
Booyah.0 -
lol, guess ya didn't really think that one through, that's actually a rather inefficient route in the first half.0
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nah, the teleports are so cheap it doesnt make a difference[SIGPIC][/SIGPIC] With a .25x multiplier = 423520 regular
Booyah.0 -
Untamedchaos - Sanctuary wrote: »Hmmm... 1 4 7 10 13 16 19 22 25 28 30, minimal teleporting, I'd come up with something cheaper but I'm too tired and lazyUntamedchaos - Sanctuary wrote: »nah, the teleports are so cheap it doesnt make a difference
just being the devil's advocate here, but if you make it more efficient in the first half, you need to tele less, which means that you can tele more later0 -
Good point xD[SIGPIC][/SIGPIC] With a .25x multiplier = 423520 regular
Booyah.0 -
Fly everywhere. Then it costs 0.0
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If i cut off Misfortune and Tusk, i'm a happy girl xDProud Leader of Loyalty b:cute
[SIGPIC][/SIGPIC]
"Be The Change You Want To See In The World."0 -
1-2-5-8-9-12-14-17-19-22-25-27-30 is probably my preferred route. Skipping Misfortune and Sundown Town (plus that damned guard), skipping Dreamweaver and skipping Whetstone keep. I usually ride on the route, though, hence my preference of Dreaming Village -> Village of The Lost -> Sanctuary (and from there flying to East Barrier) at the end, and Broken Bridge -> Silver Pool -> Archosaur at the start.0
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Detailed:
1 tele 3 cube/then run 6 7 run 8 run 9 run 10 run to walled/tele to ether/run to 14 fly to ether/tele to lost/fly to 17 fly to lost/tele to plume/tele to bamboo/run to 19 run 22 23 run 24 run or tele 27 fly to arch/tele to 1k/fly to 30
Simple:
1 3 6 7 8 9 10 14 17 19 22 23 24 27 30
Fast and cheap. 11.4k optimum/19.4k max(tele 24 to 27).0 -
The maximum number of books you can skip is 3. So 10-14 is impossible.
The OP's route is my preferred route. Since I fly the major of my WQ, cutting off out of the way places really saves time. The OP's route eliminates the need to go to Hidden Orchid, Misfortune, and Dreamweaver. Although, sometimes I'd pefer going to Dreamweaver and skipping Tusk Town instead.0 -
I'd say
1 4 5 8 9 12 14 17 19 22 23 26 27 30
I hate not being able to skip the major city part in the beginning, but it doesn't really matter. My stupid blue manta gets me no where fast.0 -
coldice2000 wrote: »I'd say
1 4 5 8 9 12 14 17 19 22 23 26 27 30
I hate not being able to skip the major city part in the beginning, but it doesn't really matter. My stupid blue manta gets me no where fast.
This would be mine with the possible exception of changing 5+8 to just 7. Hidden orchid seems quicker than Camila Gardener.[SIGPIC][/SIGPIC]
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From an RQ's perspective...
1 2 5(yay) 8 10 (yay) 13 (yay) 16 (yay) 19 22 23 26 27 (yay) 30 :P
From my own perspective... and realistically speaking
1 2 5 6 9 12 14 17 19 22 23 26 27 30
2 to 5 requires very little teleporting, 9 to 12 means skipping misfortune, 14 to 17 means skipping sundown, 19 to 22 means skipping dreamweaver, and 27 to 30 skips the annoying boat.0
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