Auto-target

soulice21
soulice21 Posts: 7 Arc User
edited June 2009 in Suggestion Box
I scrolled past about five pages, and did not see this suggested.

One of my big problems is targeting. Right now, we have to target enemies with the same button used to navigate and interact with NPC. This is problematic, because if they are moving, or if there are many too close together, or if I am lagging; we end up clicking on the ground.
I would like either an auto-target button (usually it's Tab), or be able to target with the right mouse-button.

Further, a means to modify the key bindings in general would be nice. I am used to using the arrow-keys to move any other time, and I never liked using ASDW with other games.

Thanks!
Post edited by soulice21 on

Comments

  • Lord_of_wind - Sanctuary
    Lord_of_wind - Sanctuary Posts: 110 Arc User
    edited June 2009
    soulice21 wrote: »
    I scrolled past about five pages, and did not see this suggested.

    One of my big problems is targeting. Right now, we have to target enemies with the same button used to navigate and interact with NPC. This is problematic, because if they are moving, or if there are many too close together, or if I am lagging; we end up clicking on the ground.
    I would like either an auto-target button (usually it's Tab), or be able to target with the right mouse-button.

    Further, a means to modify the key bindings in general would be nice. I am used to using the arrow-keys to move any other time, and I never liked using ASDW with other games.

    Thanks!

    some say Reason y not implementing this is cause Boting , if auto targeting is there people can bot easily via Auto mouse click Software

    [I am not the creator of this reason ]

    if u search u will definitly find many posted similar suggestion
  • soulice21
    soulice21 Posts: 7 Arc User
    edited June 2009
    Most people do not ****, which makes that seem trivial to discipline them. I am sure at least changing the target button to the right-mouse would still be an improvement.