What generally makes P2P mmos better than free ones?

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  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited June 2009
    no cash shop = better, fair-er grounds for gameplay, mostly in the PvP area.

    *cough-battlepetpacks-cough*
    [SIGPIC][/SIGPIC]

    Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...
  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    no cash shop = better, fair-er grounds for gameplay, mostly in the PvP area.


    Not really.


    In a P2P game whoever has the most amount of time to dedicate to the game will have the advantage. Especially in the PvP area.
    [SIGPIC][/SIGPIC]
  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    *cough-battlepetpacks-cough*

    It is not the pets, it is the skill which is available from the Zoologist.
    [SIGPIC][/SIGPIC]
  • erethizon1
    erethizon1 Posts: 554 Arc User
    edited June 2009
    PvE servers are, generally speaking, a new thing in MMOs, and some P2P MMOs don't have PvE servers.

    The first 3D MMORPG (Everquest) was mostly just PvE servers with a small number of PvP servers (since most of the players were not interested in that). The second one (Asheron's Call) was also all PvE servers except for one PvP server. Both companies learn from the mistake of their 2D predecessor (Ultima Online) that forcing players to be fodder for sociopaths does not always lead to the best subscription results.

    The F2P market on the other hand is only just starting to join the bandwagon and have PvE servers. It took them a while to realize that the additional players you gain by having PvE servers more than makes up for the loss of revenue that comes from the players not being forced to use the cash shop to avoid being ganked by player-killers.
  • erethizon1
    erethizon1 Posts: 554 Arc User
    edited June 2009
    how was anarchy online set up sol? it was one of the big three with ultima, and Eq until maplestory, RO, and diablo 2 came along :P.

    iRO - PVP = PVP rooms and guild wars only
    Diablo 2 - You can turn on PK for anyone over level 9 and kill them any time you want, as much as you want
    maple - idk, was too **** for me to even wanna find out xD.

    Anarchy Online was, at the time, considered to be the first of the second generation of MMORPG's. Ultima Online, Everquest, and Asheron's Call were the only games in town for a long time until the 2nd generation came in with Anarchy Online and Dark Age of Camelot. The story went that the cities in Anarchy Online released a gas that made people less aggressive. The further you got from the cities, the less the gas affected you. Thus, in a city, no killing was possible. Right outside cities you could only kill monsters. Further away still you could kill opposing factions, and, if I recall correctly, when you got far enough away you could kill any faction.

    The 2nd generation actually tried to make games more PvP oriented. While the first generation either had open PvP (like UO) and experienced the ensuing disaster, or had basically no PvP at all (like EQ and AC except on the PvP servers), the second generation attempted to really build PvP into the story line. It worked out okay for them and DAoC even enjoyed some success (mainly because it had the first Realm vs. Realm system), but you really cannot incorporate random ganking by sociopaths into a game's story line. PvP only works if the sane members of the server have a way of permanently eliminating the insane members. As long as the insane members are going to be immortal and will be able to come back again and again to cause more trouble most players are simply not going to want to deal with PvP. I tolerated it in AO and DAoC as well as the first few F2P MMORPG's I tried, but I have since been spoiled by the fact that almost every new game that comes out has a PvE option and there are so many PvE games that I just do not need to settle for a game that forces PvP on me ever again. A game would have to be truly spectacular (and I mean more spectacular than can reasonably be achieved) for me to be willing to put up with being randomly ganked again. If a game only has PvP servers, I am just not going to bother with it.

    P.S. I do not even know what maple story is, but Diablo 2 is not an MMORPG. Diablo 2 is just a single player game with a multiplayer option. Games like that are often run very differently than MMORPGs (in no small part due to the fact that there are no subscription fees nor cash shops). When the only money to be made is the selling of the box, the rules are very different.
  • erethizon1
    erethizon1 Posts: 554 Arc User
    edited June 2009
    Personally I like it. Hardcore players end up paying the most, while casual players pay the least. To me that makes it more "fair" than a P2P system where everyone pays the same monthly fee, and the casual players in effect end up subsidizing the hardcore players.

    That is actually one of the best parts of F2P games. Pretty much all games are based around the needs of the most hardcore players. They play the most, run through the content the most quickly, and whine the most when they feel their is nothing left to do. So much developer time is spent appealing to them because they are the vocal minority that claims that all attention should be focused on them because all the other players are still busy with the lower level content that they already blew through. High level dungeons in most games are horrific grinds solely to assure that hardcore players will not run out of things to do (because nothing keeps hardcore players busy like 6 hour dungeons with 1% drop rates on items). At least a F2P system has those hardcore players spending the most money to keep the game going. If they are going to use the most resources and get most of the development time focused on them, then they should be paying more.
    1 mount here is on average $50. Thats 5 months of gameplay on the p2p game I play.

    * They have more mods/updates/exspanions more often. Once again the P2P game I play has added I think around 8-12 expansions in the past 3 years. Thats alot more than most f2p games I have played.

    Well, honestly only the super mounts are $50. The average mount is more like $30 with $10 mounts for people that do not want to pay so much extra for 1 or 2 extra speed and a more showy animal.

    And P2P games definitely have more expansions, but that is because they sell them. There will always be more of whatever brings in revenue. Cash shop games tend to have many more mounts because they make money selling them and F2P have more expansions because they make money selling them.
  • Mistimancer - Heavens Tear
    Mistimancer - Heavens Tear Posts: 56 Arc User
    edited June 2009
    I played Everquest from 1999 till 2005...
    Had to buy the game, then buy the expansions, then pay 20ish US per month ( which was 30ish canadian for me) .... I don't even want to calculate to total I spent on that game ROFL...
    Anyway, almost each patch there was.. was followed by 2-3 other patches to fix the patch....
    There was rarely game events....
    The GMs were more present yes... but customer service was a 1-3 weeks waiting most of the time. There was more "watch" from the system, ex: name was more looked into, couldn't use "trademark" names, "sexual or racial or religious " names etc...
    Lag was awful, zoning time was awful ( yes, you needed to load each time you were changing zone)
    You had less choice of character customization, no clothes, and unless you were a scholar, the only way to dye your armor was to buy the dyes from other players.
    There was no "CASH SHOP" but you needed to spend 24/24 playing the game if you wanted to be in the top.
    I had 2 chars, in 6 years.. been able to maxed 1 to level 75 at the time.
    I had ****ty gear as per I couldn't spend the time in RAID...( Raids could be from 2 to 5 hours, depending of what was needed ) Also, some raid had a max amount of player as a requirment, so if there was more interested than the required, they were going into elimination .. sorry, you cannot garantee your time, I don't take you. The best gears were dropping from raids content... and then you had the guild point system, if you were present at many raids, you had more points then the one that were less there, so there was tier system, and if 2 person were in max tier for the same item, they were rolling, etc.. so your chance to get an item, was very hard.
    And 3/4 of the best gear were not droppable, so only obtainable by raiding, which I had no time most of the time.
    You could buy some from other players, the droppable ones, but since it's rare drop and hard to get, it was too much ingame $$ for me to get.
    You could solo a little bit, but mostly the game was geared more towards groups and raids, which was alot time consuming.
    You could lose your level by dying, and to have buffs or rez, 95% of players were asking contributions for them.
    So I spend way too much money and time on that game, and I was still a ****ty players due to not be able to play 24/24.
    The good side, I met my wonderful boyfriend there and we are still together 4 years later :).

    I also tried LOTR, (Lord of THe ring online), 10$ us per month or 200$ time life is not too bad, but again, I found that it was too much time consuming for the time I can spend to be able to be with the top. Alot of content needs to be in squad, harder to solo. I was lagging like hell. In the 6 months I tried, I haven't saw any ingame event.
    There's little to none character customization.
    Little to none choice of gear.
    I was laggy like hell. And never met a GM.

    PWI is perfect for me.
    It's not a job. It's a game. I spend the time I want, when I want and I still manage to be quite fairly geared and 71 in levels even if I took a 4-5 months break. I spent only 50 $ on real cash zen, it was a treat. My charms and clothes are usually bought through players with ingame coins, which is not too hard to accumulate.
    For sure, I don't have +10 items, I don't have a mount, and I have relatively slow flyer, and I don't have an herc or nix by choice.
    But I still can enjoy the game, I still can help others, and I have the time to take care of my daughter without feeling bad of letting my factionmate down by not beeing there for the 1000000 raids and 10000000 hours you need to give in a P2P game.

    PWI is awesome, great customisation, great graphics, GMs are not that bad, Customer service is not that bad, in game events are more often that the 2 P2P I played, content of the game is great, and you have the choice to play lots, little, or by period 10 minutes here, 1 hour there, 20 minutes here and still advance in the game, the patch is great, there's way less problems in this game patch wise than the 2 others I played. And all that is free.

    THUMBS UP :)
  • Foxx - Heavens Tear
    Foxx - Heavens Tear Posts: 464 Arc User
    edited June 2009
    thankssir wrote: »
    so it depends mostly on GM activity and bugs?? does gameplay, like quests, grinding time, TW similar things are generally the same?

    I can only speak for 2 p2p MMO's, being WOW and EQ, and my knowledge of EQ is about 5 years old.
    In WOW there is no grinding. There are (more than) enough quests to get you to max level without ever having to grind. As well as that there are many daily quests. The quests are far more inspired than in PW. For example you have quests where you fly a small plane and have to gun down large birds. Or you have a quest where you board a zeppelin and drop bombs on pirate ships. There also lots of collect quests where you have to click on static items on the ground, but of course theres monsters that spawn around it. Sometimes you get to disguide yourself so most of the monsters wont attack you, but theres always a few that can see through the disguise. Another quest which is widely used is the escort quest, where you have to follow an npc through some predetermined route (some they follow you) and keep it safe from various enemies that wander and spawn around you.
    Few of the quests require a group.
    Questing in PW is very shallow and weak compared to WOW.

    In EQ there isnt as much emphasis on questing, and the xp from it is fairly poor. Most people level up by forming groups stat camp in 1 place and theres a puller who goes out and brings the mobs back to be killed. Most of the mobs are too hard to solo, except for certain classes, and even then its not really worth it to solo in general. Groups get rather large xp bonuses for just being in a group.

    There is no TW in everquest. In WOW there are battlegrounds which run 24/7, and you can jst turn up and get placed in a team and get to fight for reward points, which you can then use to buy pvp gear which is quite good, but focused on the sorts of things youd need in pvp. Eg prists would tend to get stuff with more health and armor, rather than mana regen to last you through a 10 minute fight as you would get in pve.

    The major problem with both WOW and EQ though is that the majority of players tend to hit the level cap rather quickly (since there is no grind), and then its just a chase for gear, and then the have' and have not's are differentiated by who you know and who gets int the big guilds. This is particularly the case in everquest where there are lots of locked zones that you can only get acces to by doing some quest chain that usually involves killing some mob which requires 60-80 people in a raid, so only the few top guilds get to go there.

    To be in one of the best guild in WOW or EQ usually requires that you spend at least 20 hours a week doing/learning various raids with your guild. I was in the top (for a while) guild on our server in WOW, and we used to spend at least 6 hours a day, 5 days a week raiding. Quite often the raids would go on for 8 or 10 hours tho, depending on if we were just farming an instance, or learning it. Then next expansion comes and you find all that nice gear you spent so much time getting is obsoleted by quest rewards from solo missions in the next expansions, that anyone can get with 30 minutes questing. Kinda leaves you wondering what the point of it all was.
  • erethizon1
    erethizon1 Posts: 554 Arc User
    edited June 2009
    Then next expansion comes and you find all that nice gear you spent so much time getting is obsoleted by quest rewards from solo missions in the next expansions, that anyone can get with 30 minutes questing. Kinda leaves you wondering what the point of it all was.

    You just hit the nail on the head for why I find gear to be so unmotivating. What is the point of spending so much time getting the best item when it is just going to be replaced later by an even better one? It is really a bummer that all the "end game" content focuses on items rather than intrinsic character improvement. I just cannot get motivated by stuff. When my character hits the advancement cap I just leave the game never to return. Games really need to focus more on allowing the character to improve for the entire length of the game rather than just his stuff. Whether it be levels or some type of alternate advancement does not matter as long as it never ends. That is one of things I like about PWI's levels 100-105. Getting to 105 would take such a long time that most people will never do it, but it gives us a point to playing other than to just get items.
  • Stickygreen - Heavens Tear
    Stickygreen - Heavens Tear Posts: 2,158 Arc User
    edited June 2009
    erethizon1 wrote: »
    You just hit the nail on the head for why I find gear to be so unmotivating. What is the point of spending so much time getting the best item when it is just going to be replaced later by an even better one? It is really a bummer that all the "end game" content focuses on items rather than intrinsic character improvement. I just cannot get motivated by stuff. When my character hits the advancement cap I just leave the game never to return. Games really need to focus more on allowing the character to improve for the entire length of the game rather than just his stuff. Whether it be levels or some type of alternate advancement does not matter as long as it never ends. That is one of things I like about PWI's levels 100-105. Getting to 105 would take such a long time that most people will never do it, but it gives us a point to playing other than to just get items.


    level cap in china is 150 right?.. thats scary, since the exp from 104-105 will level you from 1-104... imagine exp from 105-106b:shocked
    Less QQ more Pew Pewb:thanks

    "Don't argue with an idiot. They bring you down to their level, and beat you with experience."

    [SIGPIC][/SIGPIC]
  • Zephyrx - Lost City
    Zephyrx - Lost City Posts: 1,563 Arc User
    edited June 2009
    level cap in china is 150 right?.. thats scary, since the exp from 104-105 will level you from 1-104... imagine exp from 105-106b:shocked

    Maybe the lv 100 - 105 exp will change after a patch...

    I mean... the lv 100 - 105 exp required really seems out of context with the rest of the levels (Seriously, it's easier to go from lv 1 - 100 than to go from lv 104 - 105).... Most likely, it will change to a more balanced one when the level cap gets higher.
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  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    erethizon1 wrote: »
    You just hit the nail on the head for why I find gear to be so unmotivating. What is the point of spending so much time getting the best item when it is just going to be replaced later by an even better one? It is really a bummer that all the "end game" content focuses on items rather than intrinsic character improvement. I just cannot get motivated by stuff. When my character hits the advancement cap I just leave the game never to return. Games really need to focus more on allowing the character to improve for the entire length of the game rather than just his stuff. Whether it be levels or some type of alternate advancement does not matter as long as it never ends. That is one of things I like about PWI's levels 100-105. Getting to 105 would take such a long time that most people will never do it, but it gives us a point to playing other than to just get items.

    There are two avenues for character improvement: level and gear. While a character advances through levels gaining higher stats and attributes they also get better and better gear. When they hit the level cap they stop improving through level advancement, but they can continue to improve by getting better gear. Unless a character is at the level cap, has gotten the best gear possible there is always room to improve the character.

    What you want is to be able to permanently be able to improve base stats forever which has the side-effect of a.) permanently disrupting the balance towards those who have played the longest b.) making it harder and harder for those just starting to ever have a chance to catch-up, c.) starts making content more and more trivial for them, and d.) if the level cap ever gets increased gives those who were at the level cap longest a permanent advantage over everyone who either hadn't been at the level cap yet, or wasn't there as long.

    As long as the only avenue at the level cap to improve a character is gear, then everyone else has a chance to catch up because the only thing they have to catch up to is gear and level because if there isn't then a lot of people would probably simply give up.
    [SIGPIC][/SIGPIC]
  • erethizon1
    erethizon1 Posts: 554 Arc User
    edited June 2009
    There are two avenues for character improvement: level and gear. While a character advances through levels gaining higher stats and attributes they also get better and better gear. When they hit the level cap they stop improving through level advancement, but they can continue to improve by getting better gear. Unless a character is at the level cap, has gotten the best gear possible there is always room to improve the character.

    What you want is to be able to permanently be able to improve base stats forever which has the side-effect of a.) permanently disrupting the balance towards those who have played the longest b.) making it harder and harder for those just starting to ever have a chance to catch-up, c.) starts making content more and more trivial for them, and d.) if the level cap ever gets increased gives those who were at the level cap longest a permanent advantage over everyone who either hadn't been at the level cap yet, or wasn't there as long.

    As long as the only avenue at the level cap to improve a character is gear, then everyone else has a chance to catch up because the only thing they have to catch up to is gear and level because if there isn't then a lot of people would probably simply give up.

    Call it semantics if you wish, but only intrinsic improvements improve the character. Gear only improves the character's stuff. The difference is that stuff gets replaced while intrinsic improvements do not. Items are little more than long term character buffs. The buff wears out as soon as you replace the item. A player that gets to level 100 with awful gear and then gets the very best items will be just as powerful as a person that went from level 1 to 100 with the best gear all the way. The difference is that all the time the latter player spent getting gear will have been completely wasted. In the end they are both the same so there is no point wasting time getting gear you are just going to replace.

    You actually described it very well. By only having gear upgrades it enables newer players to catch up to the people that have been there the longest. But it goes further than that. If I reach the level cap I can either get super item A, then replace it with super item B when it comes out, and then replace that with super item C when it comes out, or I can quit the game and just wait for super item C to come out and get it. The problem is it never ends. If we knew for certain that super item C was the best there would ever be then it would be worth getting, but we know D, E, and F will be here eventually. So there really is no point in even bothering...which I don't. When the intrinsic character improvements stop, I leave the game and never return. I am not motivated to spend hundreds of hours getting temporary buffs.

    As for your other points, it is okay if people that have played the most have the most power because one, they have earned it, and two, it is not a competition (especially on PvE servers). It is amazing how many players, especially in PvE games, imagine that there is some sort of competition between the players. Some people are just too competitive for their own good. I am not in competition with anyone. I do not brag about my abilities nor have I ever participated in any form of PvP ever in 10 years of playing MMORPG's. I do not need my ability to improve my character halted because some nut is imagining a competition with me that does not exist. Nor does the progress of someone else character need to be halted just because I started a game 5 years after they did and the players somehow imagine that it is only fair for me to catch up.

    If someone puts 1000 more hours into a game than I do, then they should be better than I am. If someone puts 1000 more hours into practicing martial arts it is only reasonable to think they would and should be better. But not in video game worlds. In game worlds they would have the exact same abilities but just a nicer looking outfit. It is ridiculous. I would like a game that I could continue playing for as long I want rather than to have my game rudely ended for me because some of my fellow players are crazy enough to think that they are competing with me.

    That said, I do believe in diminishing returns, much like the way levels 101-105 are done in this game. It is indeed easy to go from level 1 to 100 during the time that someone else is trying to go from 101-105, but in the end they are deservedly slightly better because they put in the extra time.

    Oh, I almost forgot your final point. You are right that content becomes more and more trivial as people get stronger and stronger. Why are MMORPG’s so against that? In most single player games the game can be beaten at level 50, but there are 100 levels. Why? So that people that want to put in the extra time can be more powerful than necessary. One of the problems with MMORPG’s is that no matter how many thousand hours you put into the game, you will always be a weakling that gets your butt handed to you by any of the serious higher level opponents. There is nothing wrong with putting the time in to being able to beat a world boss by yourself. It would take an obscene amount of time to get strong enough to do that sure, but it should be possible.
  • BratFury - Heavens Tear
    BratFury - Heavens Tear Posts: 1,293 Arc User
    edited June 2009
    I agree with most of the posts here except that HP charms and MP charms help the "support" classes that can not physically take hits, be able to solo and do things on their own instead of constantly needing a barb/bm's help.

    Unfair as it may be for blademasters or barbs to have the same thing, consider this I have a cleric that at level 29 has 800hp. And I"ve put quite a few points on vitality to get it that high. My husband a level 29 barb as well have almost 3,000hp. He gets irritated because I can kill things my level in 2 to 3 hits while it takes him much much more. However; I can only be hit 2 or 3 times by something and die while he can take endless hits.(in theory). The charms help clerics/wizards/archers be on a more equal playing field with the rest of the classes. However; there is nothing in cs that would make it where a barb can deal more damage so with that said, I see your point.

    I often tell my husband a pay to play game would be cheaper. Then he reminds me, we do NOT have to pay anything to play this, we choose to.

    That said.. let me remind you what keeps this F2P; (the cash shop spenders).

    This poses me to start another thread.
    [SIGPIC][/SIGPIC]
  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    I took the time to replace "intrinsic" with the correct term "base stats".
    erethizon1 wrote: »
    Call it semantics if you wish, but only base stat improvements improve the character. Gear only improves the character's stuff. The difference is that stuff gets replaced while base stat improvements do not. Items are little more than long term character buffs. The buff wears out as soon as you replace the item. A player that gets to level 100 with awful gear and then gets the very best items will be just as powerful as a person that went from level 1 to 100 with the best gear all the way. The difference is that all the time the latter player spent getting gear will have been completely wasted. In the end they are both the same so there is no point wasting time getting gear you are just going to replace.

    It isn't a matter of semantics; both gear AND level advancement improve a character. Gear improves a character by increasing their base stats, so you are actually wrong. A character using a one star glaive will have worse stats than if they were using a two or three star glaive of the same type, and they would be better off using the two or three star glaive instead because it increases their stats more than the one star glaive would.

    The player that leveled to 100 with the best gear got there faster than the player with the worst gear. They killed mobs faster, they completed quests faster, they made more coin faster.


    erethizon1 wrote: »
    You actually described it very well. By only having gear upgrades it enables newer players to catch up to the people that have been there the longest. But it goes further than that. If I reach the level cap I can either get super item A, then replace it with super item B when it comes out, and then replace that with super item C when it comes out, or I can quit the game and just wait for super item C to come out and get it. The problem is it never ends. If we knew for certain that super item C was the best there would ever be then it would be worth getting, but we know D, E, and F will be here eventually. So there really is no point in even bothering...which I don't. When the base stat improvements stop, I leave the game and never return. I am not motivated to spend hundreds of hours getting temporary buffs.

    Why do you insist on calling permanent items "temporary buffs" when they cannot be dispelled and statically enhance your character as long as they are equipped and don't required activating to do so? If I log on, my gear enhances my character, and when I log off it still enhances my character waiting for me to log back on. I have a wizard with a Mirage Sword. Is that a "temporary buff" because I might replace it in 15ish levels? Aren't "temporary buffs" those spells that are cast on characters to improve their stats for a short period of time, and then go away? That is why you are wrong to call equipment which statically increases a characters stats "temporary".
    erethizon1 wrote: »
    As for your other points, it is okay if people that have played the most have the most power because one, they have earned it, and two, it is not a competition (especially on PvE servers). It is amazing how many players, especially in PvE games, imagine that there is some sort of competition between the players. Some people are just too competitive for their own good. I am not in competition with anyone. I do not brag about my abilities nor have I ever participated in any form of PvP ever in 10 years of playing MMORPG's. I do not need my ability to improve my character halted because some nut is imagining a competition with me that does not exist. Nor does the progress of someone else character need to be halted just because I started a game 5 years after they did and the players somehow imagine that it is only fair for me to catch up.

    It is not good for the game balance for them to be the strongest because their base stats were permanently improved by artificially inflating their stats by means other than level advancement.

    You are entitled to your opinion even if it is actually wrong.
    You're the one imagining someone is in competition with you, and it's you who is stopping yourself from improving your character, not anyone else or the game mechanics.

    As I stated before, it would unbalance the game to allow base stats to be permanently improved through artificial means.
    erethizon1 wrote: »
    If someone puts 1000 more hours into a game than I do, then they should be better than I am. If someone puts 1000 more hours into practicing martial arts it is only reasonable to think they would and should be better. But not in video game worlds. In game worlds they would have the exact same abilities but just a nicer looking outfit. It is ridiculous. I would like a game that I could continue playing for as long I want rather than to have my game rudely ended for me because some of my fellow players are crazy enough to think that they are competing with me.

    Ok, go find someone with +12 gear that is the same as yours, fight them and see who wins.

    You, or the guy with +12 gear. I'd bet my bottom dollar that the guy with +12 gear will beat you every time because they put 1000s more time into the game than you did.

    The only person who thinks someone is competing with them is you, and the only person who can end your gaming experience is you, and no one else.


    As for your last part, through gear you can actually improve your character such that they stand a much better chance against higher level opponents and mobs. In other games there is such a thing as a Twink which can kill characters and mobs much higher level than them.
    [SIGPIC][/SIGPIC]
  • Stickygreen - Heavens Tear
    Stickygreen - Heavens Tear Posts: 2,158 Arc User
    edited June 2009

    As I stated before, it would unbalance the game to allow base stats to be permanently improved through artificial means.



    Ok, go find someone with +12 gear that is the same as yours, fight them and see who wins.

    You, or the guy with +12 gear. I'd bet my bottom dollar that the guy with +12 gear will beat you every time because they put 1000s more time into the game than you did.

    The only person who thinks someone is competing with them is you, and the only person who can end your gaming experience is you, and no one else.

    you think someone with full +12 gear worked for all of it with ingame coins? and did it all themselves? b:chuckle
    Less QQ more Pew Pewb:thanks

    "Don't argue with an idiot. They bring you down to their level, and beat you with experience."

    [SIGPIC][/SIGPIC]
  • Reivi - Sanctuary
    Reivi - Sanctuary Posts: 742 Arc User
    edited June 2009
    Difference between F2P and P2P

    P2P ( having played some for 10 years, EQ, UO, DAoC, WoW... )

    you pay each mounth to be able to play, and do what you want, no limitation to any object or action in the game ( except your level)

    The company running those games tends to listen (too much IMO) to the player base, and the more you complain , the more chance you ll have to have what you want (they dont want to lose you)
    Concrete Exemple (most flagrant one), have some of you played DAoC ? remember the hard times leveling char at the begining, and how it became more and more easier with each extension? Remember how MLs were hard to do (and time conuming) when they came out? and know you do them alone with your BB in your footsteps. And since you did get ti lower the overall difficulty of the game, you can invite your friends to come play along.

    When playing F2P, you only pay if you want to (some F2p forces you to have your CC handy .. but less now than a few years ago)
    You dont like the game, thje difficulty, you will leave, but others will come, cause the game is free to begin with.

    The advantage of P2P ios that they (roughly) know how much income they get mounthly/ yearly and can have people tend to the game (not necessarily programmers) Bugs arent so quickly fixed ( depends of the bug and the game)

    F2P have a more "day to day" vue to the way they have people assuming "comunity relationship"; (and the programming staff has less people)

    Programmers in both cases try to tend to the bugs, but also work on futurs extensions, patchs ..


    What makes a GOOD game is the way you like to play it.. the way you re happy to come and connect each day.
    I look at all the trollers, and Pvpers.. and know they wouldnt have lasted 30sec on Camelot.

    Rules= Know your enemy (players and NPCs) gives you more chances to survive.
  • erethizon1
    erethizon1 Posts: 554 Arc User
    edited June 2009
    I took the time to replace "intrinsic" with the correct term "base stats".


    It isn't a matter of semantics; both gear AND level advancement improve a character. Gear improves a character by increasing their base stats, so you are actually wrong. A character using a one star glaive will have worse stats than if they were using a two or three star glaive of the same type, and they would be better off using the two or three star glaive instead because it increases their stats more than the one star glaive would.

    The player that leveled to 100 with the best gear got there faster than the player with the worst gear. They killed mobs faster, they completed quests faster, they made more coin faster.


    Why do you insist on calling permanent items "temporary buffs" when they cannot be dispelled and statically enhance your character as long as they are equipped and don't required activating to do so? If I log on, my gear enhances my character, and when I log off it still enhances my character waiting for me to log back on. I have a wizard with a Mirage Sword. Is that a "temporary buff" because I might replace it in 15ish levels? Aren't "temporary buffs" those spells that are cast on characters to improve their stats for a short period of time, and then go away? That is why you are wrong to call equipment which statically increases a characters stats "temporary".

    The use of the words "base stats" does not replace my word intrinsic, because I am not talking about base stats, I am talking about what is permanently and forever a part of your character. I refer to items as temporary buffs because they only last as long as you wear the item. As soon as you replace one item with another all the time you spent getting that first item becomes wasted because you did not keep the improvements that it provided. You just let the item buff you temporarily.

    I am currently working on getting level 83. When I get level 83 it can never be taken away from me. It will be a part of my character forever. If there were a way to get to level 84 without first reaching level 83 then I would skip right past 83 and go straight to 84. Every level lasts forever and every level must be earned to get to the next one. Items last only as long as you wear them and you can "skip" items without its having any permanent effect on your character. As you said, the person with the best gear will get to the max level faster. That is it. That is the only advantage. You look at two level 100 characters with the same items it makes no difference how each one got there and how quickly they did it because they are both the same. So why would I waste time pursuing temporary buffs? I am in no rush to be the first to do anything (since I am not in a competition), so it does not matter how long something takes me. What matters is that all my time is spent productively, and I do not take satisfaction spending countless hours pursuing temporary buffs that I am just going to replace later. I would rather pursue something that lasts forever (like reputation).
    It is not good for the game balance for them to be the strongest because their base stats were permanently improved by artificially inflating their stats by means other than level advancement.

    You are entitled to your opinion even if it is actually wrong.
    You're the one imagining someone is in competition with you, and it's you who is stopping yourself from improving your character, not anyone else or the game mechanics.

    As I stated before, it would unbalance the game to allow base stats to be permanently improved through artificial means.

    What do you mean artificial means? All I am talking about is there being no advancement cap. If anything, items are artificial means. More experienced characters are expected to be better at what they do. All I am saying is you should not reach a point where you are incapable of improving yourself (i.e. an advancement cap).

    I am not imagining myself in a competition with anyone. I do not care what items other people have. I do not even care what items I have (since they do not motivate me since they will just be replaced later). What I care about is not having my character's ability to improve himself (not his stuff) halted. When I reach the level cap and there are no other intrinsic ways to improve my character, my character dies. The only people that are incapable of self-improvement (not stuff improvement) are dead people. Sure the character remains in a sort of suspended animation, but he still is not really alive. There is no satisfaction in playing with a dead character. I want my time to be spent improving the character (not his stuff). The game is not fun without the ability to do that.
    Ok, go find someone with +12 gear that is the same as yours, fight them and see who wins.

    You, or the guy with +12 gear. I'd bet my bottom dollar that the guy with +12 gear will beat you every time because they put 1000s more time into the game than you did.

    The only person who thinks someone is competing with them is you, and the only person who can end your gaming experience is you, and no one else.

    I am sure they would defeat me. I would never know for sure, because I do not PvP. Even in the half-dozen or so games that I have played that only had PvP servers I have never participated in PvP. When I get attacked I either stand there, run, or see how many buffs I can cast on them before they kill me (I always play support classes). I do not play these games to play against my fellow players. I play to play with them (all the while attaining satisfaction because my character is growing and improving himself).

    For me, it is not about who is better, because I am not comparing myself to anyone else. I am only looking at me, what I was yesterday, and what I will be tomorrow. If my character is the same as he was yesterday and will remain the same tomorrow (because I am at an advancement cap) then I will not find the motivation to play because it will be pointless. You are right that only I decide when to end my gaming experience, and I decide to end it when my character dies (i.e. he is no longer capable of improving himself, but only his stuff).

    I bring up competition not because I am imagining myself in a competition with other people, but because people constantly bring up this imaginary competition as the reason why my character has to have an advancement cap (even in games where no PvP of any kind exists). I would be more than happy to enter a gaming mode that removed the advancement cap and, at the same time, made it impossible for me to participate in any kind of PvP combat (including TW) forever. Then we could all agree that I am no longer part of any competition and I could advance as far as I wish without bother anyone. Of course, the people that use the competition excuse would never agree to this, because they imagine competition at every turn (not just in PvP). They constantly compare their damage outputs, and defense rankings, and everything else to the other players because they want to be the "best". If they did not have this mental disease that forces them to be the best, then my ability to improve my character would not have to be halted just to please them. Unfortunately, the disease is extremely common and the chances of a good quality game being made with unlimited advancement is very slim.
  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    erethizon1 wrote: »
    *snipped*

    You know what your problem is? You use vague terms and don't say what you mean, and expect everyone else to read your mind to figure out what you mean because you speak in circles.

    Beyond that, your entire post is nonsense as is the one I tried to make sense of.
    [SIGPIC][/SIGPIC]
  • erethizon1
    erethizon1 Posts: 554 Arc User
    edited June 2009
    You know what your problem is? You use vague terms and don't say what you mean, and expect everyone else to read your mind to figure out what you mean because you speak in circles.

    Beyond that, your entire post is nonsense as is the one I tried to make sense of.

    Interesting counterpoint.

    The concept is simple. If someone were to **** into your account and do every horrible thing they could do to your character short of actually deleting it, what is left would be your intrinsic character improvements. Those are the improvements that are actually a part of the charter. They are not items that will be replaced at a later date. They are forever a part of your character. Those are what I value. Time spent improving the character is always time well spent. Time spend getting items that you will get rid of later is not (at least, not for me).
  • Kalza - Sanctuary
    Kalza - Sanctuary Posts: 239 Arc User
    edited June 2009
    Colorful posts b:chuckle
  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    erethizon1 wrote: »
    Interesting counterpoint.

    The concept is simple. If someone were to **** into your account and do every horrible thing they could do to your character short of actually deleting it, what is left would be your intrinsic character improvements. Those are the improvements that are actually a part of the charter. They are not items that will be replaced at a later date. They are forever a part of your character. Those are what I value. Time spent improving the character is always time well spent. Time spend getting items that you will get rid of later is not (at least, not for me).

    How do you level with no gear? b:puzzled
    [SIGPIC][/SIGPIC]
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited June 2009
    I agree with erethizon1
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Stickygreen - Heavens Tear
    Stickygreen - Heavens Tear Posts: 2,158 Arc User
    edited June 2009
    I agree with erethizon1

    didnt you quit or something?
    Less QQ more Pew Pewb:thanks

    "Don't argue with an idiot. They bring you down to their level, and beat you with experience."

    [SIGPIC][/SIGPIC]
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited June 2009
    didnt you quit or something?

    Me? Nope. Never did.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    erethizon1 wrote: »
    Interesting counterpoint.

    The concept is simple. If someone were to **** into your account and do every horrible thing they could do to your character short of actually deleting it, what is left would be your intrinsic character improvements. Those are the improvements that are actually a part of the charter. They are not items that will be replaced at a later date. They are forever a part of your character. Those are what I value. Time spent improving the character is always time well spent. Time spend getting items that you will get rid of later is not (at least, not for me).

    Oh, I forgot to mention something: a character's gear is as much an intrinsic part of the character as anything else because the gear allows the character to reach their full potential. There is nothing that anyone could do to a digital object that could possibly be considered "horrible". I really think you've put too much effort into justifying not upgrading your characters gear while others around you do upgrade their gear and surpass you in level quicker.
    [SIGPIC][/SIGPIC]
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited June 2009
    People pay money to play those games that is why and pay in advance.I wouldn't say they are better as this one and another free to play type mmo I play are better.The graphics are far better than any pay to play.

    People try games out like this and then go back to the other oe they were playing as they are paying for it.
    Looking for a decent casual understanding Faction.
  • erethizon1
    erethizon1 Posts: 554 Arc User
    edited June 2009
    How do you level with no gear? b:puzzled

    You are confusing a lack of motivation with a moral refusal. I am not unwilling to use gear, I am just not motivated to work hard for it. When I reach a level that has new equipment I head to the auction house and find a cheap version of that type of gear.
    Oh, I forgot to mention something: a character's gear is as much an intrinsic part of the character as anything else because the gear allows the character to reach their full potential. There is nothing that anyone could do to a digital object that could possibly be considered "horrible". I really think you've put too much effort into justifying not upgrading your characters gear while others around you do upgrade their gear and surpass you in level quicker.

    Intrinsic
    1. belonging to a thing by its very nature: the intrinsic value of a gold ring.
    2. Anatomy. (of certain muscles, nerves, etc.) belonging to or lying within a given part.

    If you have the ability to take things apart and put them back together without need of a book or blueprints, then you have an intrinsic ability to tinker. If you have the ability to withstand extreme cold because of the clothes you are wearing, you do not have an intrinsic resistance to cold.

    I do not feel any need to justify my gear because I do not find anything wrong with it. I am quite satisfied with the equipment I use. I am not even sure if my leveling rate is below average or not (I would assume so since I do not grind except for quests), because I have never stopped to compare myself to anyone.

    I am in no rush to level. As was already covered in the thread, when I reach the max level I will leave the game because there will be nothing left for the game to offer me (since I am not motivated by items). That does not exactly encourage me to level quickly. I am torn by my desire to improve my character on the one hand and not have my game ended by reaching the level cap on the other hand. Thus rapid leveling is never a goal of mine.

    As for the "horrible" things that can be done to your character I was referring to the deletion of all your money and items. In other words, removing everything that was not an intrinsic part of your character. All that stuff is temporary anyway. The money will be gone when you spend it and the items will be gone when you replace them with other items. I am motivated by the things that will always be a part of my character and not the things that are just temporary. My standards for what makes a good temporary item are pretty low (one star items are fine by me) since I know I will be getting rid of them before too long anyway.
  • Kraanium - Sanctuary
    Kraanium - Sanctuary Posts: 39 Arc User
    edited June 2009
    They aren't generally better.

    I agree, the differences are nothing short of staggering.