Arcane/Robe Venom /Genie guide build
MizzPerfect - Harshlands
Posts: 7 Arc User
The whole genie build and stuff is confusing me, so what i need help with right now is what kind of genie i should get (got the pink one right now) and how i should build it, and what skills i should learn to it
Hope you can help b:laugh
-Mizz
Hope you can help b:laugh
-Mizz
Post edited by MizzPerfect - Harshlands on
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Comments
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I use the pink one as well and i currently have Tree of Protection, Relentless Courage and Extreme Poison on it and it works well for me.0
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Depends on your playing styleIt's not my job to shut you down on a suggestion. It's a pleasure, though.0
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I have the green one, Longevity, and it has worked well for me so far. I've been adding just dex and mag to it as the genie levels up. I currently have the original skill, extreme poison, blinding sand. I plan to get hollow fist after I get to for points in mag. However, I think these skills really benefit the play style of a fox veno more than others since they are stack on your own debuf skills.
I'm finding the following to be very nice:
Amplify damage + extreme poison = 40% more damage taken for the target.
Befuddling mist + blinding sand = 100% decrease in accuracy once leveled up.
Ironwood scarab or pierce + hollow fist = 40% physical defense decrease on the target. Hollow fist also gives the bonus of bleed effect on top of the stacked physical defense decrease further increasing the combination value. Also this combination has even greater impact if the target is amped to prime the target to take even more damage while its physical defense is lowered. This is theoretical so by no means tried and true on a personal basis.
The first set I have used on a number of occasions; particularly on extended life mobs and ones with extra defense. More so I used it on gouf and he died even faster than I would have expected even with a herc tanking. The edge that this combination give is extremely valuable in FBs and TT I'd suspect not being high enough level to have gone on one yet.0 -
What do you want to do with your genie? The pink genie is centered around strength, and STR affects raw damage, so if you want to use damaging skills you may want to consider it. Vitality affects the amount of energy you have, so if you've seen some higher level skills you'd like to make use of (these often require more energy), you may want to look at the white genie, which is centered around VIT. Dexterity makes debuffs and buffs last longer and have more effect (depending on the particular skill); if this is what you want to do with your genie, you may want the green DEX genie. Finally, Magic affects energy recovery and the amount of slots available for genie skills. If you'd like use more than 3 skills, you should probably get a yellow MAG genie.
I have the yellow mag genie for PvE and I find it very useful as a debuffer and savior in dungeons. Eventually I'll build a PvP genie, probably the green, or perhaps the white genie for that.
My PvE skills are Tree of Protection + Holy Path for OMG I AM DYING RITE NAO, Extreme Poison for debuffing bosses during spam healing, and Relentless Courage for catching up with healing.
One thing I don't use my genie for is grinding. I find that the stamina drops SO fast if you use it regularly on mobs, and for venos there really isn't a need to use it on normal mobs. I just drop it in the bank and pick it up for dungeons.[SIGPIC][/SIGPIC]0 -
Thanks all for you're helping. I went for the white one for pvp, it's real usefull, because im a arcane venom and lose hp pretty fast so i feel the white one were pretty nice so far
- Mizz b:kiss0
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