Barbs N PKing

swaggerz
swaggerz Posts: 0 Arc User
edited June 2009 in Barbarian
At mid lvls what kind of strategys would you recommend when it comes to fighting other Barbs BMs Mages Archers Clerics and Venomancers?
Post edited by swaggerz on

Comments

  • U_got_sniped - Lost City
    U_got_sniped - Lost City Posts: 292 Arc User
    edited June 2009
    1. tiger form
    2. get close
    3. stun
    4. skill spammage till dead

    ...thats what barbs try to do with me -.-!
  • KedgeSniper - Lost City
    KedgeSniper - Lost City Posts: 733 Arc User
    edited June 2009
    1. tiger form
    2. get close
    3. stun
    4. skill spammage till dead

    ...thats what barbs try to do with me -.-!
    That only works if ya dont notice them!

    Im usually lookin at my mini map b:laugh

    Ur only option is to try to do a surprise atack~ Against archers b:victory
    [SIGPIC][/SIGPIC]
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  • forsaken2134
    forsaken2134 Posts: 108 Arc User
    edited June 2009
    archers arent hard at all, just get in close and stay close, they are squishy, should go down in 2-3 hits.
  • BiggiSmall - Harshlands
    BiggiSmall - Harshlands Posts: 50 Arc User
    edited June 2009
    Yea i hate Arhcers, I hae dueled one and they flew the whole time and i dint have my drake stirke yet so..I GOT PWNED.
  • Lycanthar - Sanctuary
    Lycanthar - Sanctuary Posts: 389 Arc User
    edited June 2009
    Yea i hate Arhcers, I hae dueled one and they flew the whole time and i dint have my drake stirke yet so..I GOT PWNED.

    As soon as someone runs for any extended period of time in a duel, they are basically admitting "I LOSE/CAN'T WIN". I'm not talking about evading spark erupts vs. melee or whatnot, but seriously... there's a reason Secret Passage is always pvp paradise, no flying shenanigans :P

    Barbs have the clear advantage vs. Archers in a proper duel, so they make up for it with dirty moves like the flying kite. What would people say if a barb used sunder and then went for a jog around archosaur? They'd call him a total failure, and they'd be right. It's the same thing, lol.

    Archers CAN beat Barbs in a fair, proper duel if they are strong and smart. Any class can beat any class given strength (gear/skills) and intelligence (class specific techniques). Simple as that.
    b:victory

    EDIT: Sorry, got wrapped up in responding to last post and forgot OP, lol. My personal strategies as follows...

    General Notes:
    -I have a love affair with Bloodbath. I use it constantly in pvp vs. all classes, I hate whiffing when I swing. Some people disagree with me using it for ALL classes, so suit yourself and test it out.
    -In my experience, using items of any kind during duels is highly frowned upon. So the following is written assuming no hp+mp pots or apoth items (anti-stun pots etc).
    -Always fight on the ground. People that fly around like tards in duel are cowards/failures, lol.
    -Use Bestial Rage, constantly. There will come a time in every barbs career when he realizes how universally insane this skill is, so this probably goes without saying.

    Melee Classes

    -Barbs: Begin in Tiger form, build chi if necessary with Bestial Rage+Alacrity+Frigthen. Use Flesh Ream and the occassional Devour to keep them hurting. When your HP falls below 80% or so in Tiger, use SUNDER, then pop into Humanoid and use Mighty Swing constantly to keep them stunned, Penetrate Armor to keep them debuffed, and Beastial Onslaught for the epic dmg and moderate debuff it provides. I don't spam skills because you will tend to run out of MP doing this vs. other melee classes, just focus on what's most useful + strong.

    -Blademasters: Can be tough, but not impossible. ALWAYS have Bloodbath active for these duels, its impossible without unless you're rocking Misty's or something uber like that. Other than that, apply all the same tactics/strategies described for vs. other Barbs, but try to be aware of timing when fighting a Blademaster. Try to be in Tiger form when they inevitably use Heaven's Flame (red swirling dragon AOE) to reduce the massive dmg you're about to take. Good BM's will wait until you're low on health and stunned before unleashing HF on you, but you can always pray, heh. Prepare to be stunned for the majority of the fight if the BM is good. While in Tiger, spam flesh ream because as of recently it never misses and the damage over time helps combat the constant stuns. Sunder is, again, key for making the long haul and beating through the stuns. Good luck, practice and pay attention to their skill animations.

    Magic Classes
    (Robed or LA, doesn't matter. Same strategies, robes are much easier to kill, obv.)

    1. Begin in Tiger, use Alacrity to seal and Devour to reduce defense.
    2. Immediately switch to Humanoid.
    3. Mighty Swing > Penetrate Armor > Bestial Onslaught (usually gg, but if not...), Armageddon. If you happen to miss on the Armageddon, repeat step 3.
    4. GG!

    Specific Robed Class Notes...

    -Clerics: They'll sleep you to open every duel. Tank the dmg, run up in tiger and get to work.
    -Mages: Watch for their teleport skill. You obviously want to be in tiger when it happens so you can close the gap quickly. Then, go to work.
    -Venos: Always ignore pets (unless they have a nix, in which case just forget about trying to win, unless you know they're a complete n00b) and watch + and recognize Bramble Hood. They usually use it right away, so try to fake them out and RUN AWAY when it happens. When you see it wear off (15 second duration), guess what... run up and go to work!


    Archers

    More or less the same strategies as robes, but against a good archer you will be switching between tiger and humanoid constantly as they will kite you around a lot. Again, Bloodbath is of paramount importance due to their pure dex granting high evasion. Stun arrow is their best skill against you, get used to the duration so you will be ready to pop back into tiger and close the gap again. Other than a veno with a nix, I think archers are the hardest class for us to kill (at least if they know what they're doing and have a nice weapon).

    Phew, well, hope that helps. Experience is always the best teacher though, get out there and start challenging people!
    ==Sanctuary's Last Demon Barbarian== ... (lol strife)

    Off through the new day's mist, I run
    Out from the new day's mist, I have come
    We shift, pulsing with the earth
    Company we keep, roaming the land while you sleep...
  • Hazardus - Heavens Tear
    Hazardus - Heavens Tear Posts: 937 Arc User
    edited June 2009
    Lycanthur has pretty much summed it all up.

    I'll add additionally that while using pots and apoth in duels (which is PvP) is frowned upon, in open PK they are a must. Also in open world PK running away and kiting are valid tactics too.

    I suggest for open PK you get your hands on the following apoth items:
    1. anti-stun pots. Essential for almost all PK situations (even combats sleep).
    2. accuracy pots (with two or more people on you, the last thing you want to do is sacrifice HP). Bloodbath is good, these are even better.
    3. Chi pots. Why choose between invoke or sunder when you can have both b:laugh ?
    4. Purifying items. Don't remember the exact name but they can wipe off stacked poison or bleed or debuffs off you. Useful occasionally.
    5. 6k pots naturally. For when sunder is on cooldown or when you need to save chi for a spark.

    Also I think the surf-impact and frighten skills are pretty useful against kiting classes.

    Lastly, bramble hood no longer reflects phy atks in PK. It does still absorb damage but no reflect. So you no longer need to stop and wait for it to wear off.

    The toughest character to take down one on one imho is a heavy veno with a nix. Awful damage and the buggers just wont die b:chuckle.
    When the going gets tough; Get a tank!
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  • Prediction - Lost City
    Prediction - Lost City Posts: 343 Arc User
    edited June 2009
    lycanthar that's not true

    archers have penalty range so they have to kite sometimes

    running doesn't mean we are screaming "WE GIVE UP"
    FPW > PWI b:victory
  • SirFluffy - Dreamweaver
    SirFluffy - Dreamweaver Posts: 1 Arc User
    edited June 2009
    Archers have close range skills to :P That deal magic dmg, i rly in experiance think archers are the hardest for a barb. With the plume shell, high evasion, crits, and magic dmg.. plus the kiting, it wont be as easy as said.


    Hehe sorry, im a former archer xD Almost never lost to barbs, rare times did was by many lvl higher barbs, or dex barbs.
  • FedTehNoob - Lost City
    FedTehNoob - Lost City Posts: 557 Arc User
    edited June 2009
    Hazardus has his siggy "When the going gets tough; get a tank!"
    I've come to realize how true it is...xD


    No, but Archers are lots of fun, imo XD. For me, they usually try and stay a good distance away (obviously) by running and running, but once they realize that it doesn't work, they just give up and fight you at melee range XD
    [SIGPIC][/SIGPIC]
  • ItachiU - Lost City
    ItachiU - Lost City Posts: 7 Arc User
    edited June 2009
    Lycanthur did pretty much sum it all up heh lol
    [SIGPIC][/SIGPIC]

    If you Fall, Always Rise...
  • riddiculus
    riddiculus Posts: 0 Arc User
    edited June 2009
    lycanthar that's not true

    archers have penalty range so they have to kite sometimes

    running doesn't mean we are screaming "WE GIVE UP"

    I think lycan was referring to flying around running... not the running around kiting archers must do..(archers who stands in one spot is "shocking")

    i agree with lycan n hazard on other parts.. thats how i normally would do
  • Lycanthar - Sanctuary
    Lycanthar - Sanctuary Posts: 389 Arc User
    edited June 2009
    riddiculus wrote: »
    I think lycan was referring to flying around running... not the running around kiting archers must do..(archers who stands in one spot is "shocking")

    Thank you, this was indeed exactly what I was referring to. Of course Archers need to use a traditional kite, just as mages and clerics often do as well. I should have been more clear on that, my apologies to any archers I may have offended! b:victory
    ==Sanctuary's Last Demon Barbarian== ... (lol strife)

    Off through the new day's mist, I run
    Out from the new day's mist, I have come
    We shift, pulsing with the earth
    Company we keep, roaming the land while you sleep...
  • luumia
    luumia Posts: 1 Arc User
    edited June 2009
    thanks for the bit on BM's Ly :) that helped alot, prepare to be stunned! haha <3 xox and I won't be giving up if I start to run, jump and flip, just need to make you work a bit if your going to own like that everytime ;p
  • Lycanthar - Sanctuary
    Lycanthar - Sanctuary Posts: 389 Arc User
    edited June 2009
    lol np luumia <333
    ==Sanctuary's Last Demon Barbarian== ... (lol strife)

    Off through the new day's mist, I run
    Out from the new day's mist, I have come
    We shift, pulsing with the earth
    Company we keep, roaming the land while you sleep...