axe/hammer WR stats

rawrrx3
rawrrx3 Posts: 4 Arc User
edited June 2009 in Blademaster
heyy im a lvl 24 at the moment and i was kinda wondering, as an axe/hammer WR, am i supposed to have any more than 5 points in magic? (ability stats) cuz i kinda thought magic points would increase the skill attacks since they used mana so i put 10 into it o-o . if its wrong ill jus get a reset card lol..
Post edited by rawrrx3 on

Comments

  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited June 2009
    No magic for a bm..restat to 5 or 3.
    Retired

    [SIGPIC][/SIGPIC]
  • Filet - Heavens Tear
    Filet - Heavens Tear Posts: 414 Arc User
    edited June 2009
    yup the only benefit of magic would be some extra mp and a bit faster mp regen, that's why bms don't put any points into it. Don't worry about it just 10 isn't a huge deal just restat when you get the money, i've seen much worse
  • Axemanek - Heavens Tear
    Axemanek - Heavens Tear Posts: 588 Arc User
    edited June 2009
    no magic needed, add lots of vit, but dont restat at your level, it isnt a big deal
    I Want To Eat Estasi & Send Her Into Extasy!! b:victory

    May The Force Not Be With You!
  • Bashusilly - Heavens Tear
    Bashusilly - Heavens Tear Posts: 219 Arc User
    edited June 2009
    Yeah, everyone is right, adding Mag points really is not an great idea. Dont add more, but really, I would not worry about restating. Maybe later in game, but you can survive, no problem, with adding a couple mistake points to mag. My last build had Mag at 7 or 8 and never caused me any issues.
    Don't let my level confuse you. I've done this before.
    Leader-Vandals-Heavens Tear
  • rawrrx3
    rawrrx3 Posts: 4 Arc User
    edited June 2009
    mmk ty guys :D