End-Game
Asgenar - Lost City
Posts: 127 Arc User
let's "discuss" some of the end-game type of features that you would like to see in this game in the future. Some of them for me are:
1. A battleground feature like WoW (keep track of individual kill:loss ratio)
2. Capture the flag
3. Betting arena
4. A team of the best players in the game for each class voted by the public to help balance and modify skills.b:thanks (yeah, not an event but I still want)
There's probably more that I wanted but just can't think of off the top of my head. The reason why I have this post is because there really isn't much to do end-game in PWI compared to many of the other MMORPGs currently out already.
1. A battleground feature like WoW (keep track of individual kill:loss ratio)
2. Capture the flag
3. Betting arena
4. A team of the best players in the game for each class voted by the public to help balance and modify skills.b:thanks (yeah, not an event but I still want)
There's probably more that I wanted but just can't think of off the top of my head. The reason why I have this post is because there really isn't much to do end-game in PWI compared to many of the other MMORPGs currently out already.
Post edited by Asgenar - Lost City on
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Comments
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Asgenar - Lost City wrote: »let's "discuss" some of the end-game type of features that you would like to see in this game in the future. Some of them for me are:
1. A battleground feature like WoW (keep track of individual kill:loss ratio)
2. Capture the flag
3. Betting arena
4. A team of the best players in the game for each class voted by the public to help balance and modify skills.b:thanks (yeah, not an event but I still want)
There's probably more that I wanted but just can't think of off the top of my head. The reason why I have this post is because there really isn't much to do end-game in PWI compared to many of the other MMORPGs currently out already.
WoW has copied enough from this game, please no more0 -
hmm capture the flag sounds fun b:victoryrawr^^
[SIGPIC][/SIGPIC]0 -
This thread just got bumped.0
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do not want ):<0
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Tearvalerin - Sanctuary wrote: »do not want ):<
do not like your signature? what?0 -
i want some events with lvl restrictions whih are fun.. so u actually have a reason for lvling. its getting lame and boring =(I'm sorry for misspelling / mistyping and grammar b:surrender
102 - Archer - Heartz0 -
LAST MAN STANDING NO safe zone every man for his self for a whole day b:laugh just a idea my barb would kill b:angry cant tell u who he is shhhhh lvl 6x0
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Heartstone - Dreamweaver wrote: »i want some events with lvl restrictions whih are fun.. so u actually have a reason for lvling. its getting lame and boring =(
Everyday should be a different event and different rewards.
Capture the flag would be fun and u can split it like the lvl 1-20 goes agaisnt other 1-20s then 21-40 then 41-60 and so on and so forth it would be a blast.
Maybe have a giant bunny run around PWI with an insane amount of speed and a decent amount of HP and first squad to kill him gets what he drops and he should drop some good stuff b:chuckle This would be fun because it would require the squad to work together and keep the bunny stunned sealed or w.e to stop him from running away. Also dont make him follow the same path every week have it be random and i mean really random
They could add some silly events like that just to change it up come on we know u can do it b:cute[SIGPIC][/SIGPIC]0 -
Crazydan - Heavens Tear wrote: »
Maybe have a giant bunny run around PWI with an insane amount of speed and a decent amount of HP and first squad to kill him gets what he drops and he should drop some good stuff b:chuckle This would be fun because it would require the squad to work together and keep the bunny stunned sealed or w.e to stop him from running away. Also dont make him follow the same path every week have it be random and i mean really random
They could add some silly events like that just to change it up come on we know u can do it b:cute
There is a game with this kinda "event" in it.
A flying Phoenix (lvl 100) roams the map everyday, with alot of speed, def and hp. Everytime it is hit with any kind of dmg, it will change direction and becomes one heck of a chase. Without a group of people, you will never be able to take it down on your own.
so yea.. been done.[SIGPIC][/SIGPIC]0 -
Maddrox - Harshlands wrote: »WoW has copied enough from this game, please no more
WoW is an EQ clone, not a PW clone. Heck, part of the original dev team for WoW had worked on EQ previously.
Or did you mis-state that and meant "PW has copied enough from WoW, please no more."?[SIGPIC][/SIGPIC]0 -
I think there have been some good ideas here. There needs to be more solid content post 80 - interesting events or something.
Also! The idea of having battle ground type events at one's level is a great idea. I LOVE PvP, but I rerolled on a new server and have found that it's annoying to go white because some idiot who is 8 billion levels higher than you will kill you just because. Seriously, griefing is NOT PvP. PvP is most fun when there's a least a CHANCE that you'll win. 1 hit kills don't count there.0 -
technicly the only REAL way to reach end game is to hit lv 105 on each of the character classes
but any way what would i like to see.
1. an award. such as. a special chip you trade to an npc for any land or flying mount not purchasable in game.
2. annoucemnt: XXXXX has hit lv 105. every one congratulate him/her.
3.special end game equips and wepons that let you decide what special feather it has requadless of shards.
*ex. i want my armor to have lightning my sleeves to glow gold my feet red and my weapon to be gold with the hand sparkle effect*
4.name color change from white to gold. ex. blue=nub white=normal gold=end game.
5.a special Rock/statue in arch that is dedicated to the people that have reached 105. *click on rock and open a window with a list of all lv 105 players*0 -
There was something cool in another game I used to play. Basically when you reached endgame, there was a gladiator style fighting that would determine the "Hero" for each class.
Here's how it could work on PWI:
After hitting a certain level and doing a certain quest, (lets say level 90, and either sage or demon) you can enter in the fighting arena. Battles take place at a set time each day for a month. Each player starts off with say, 50 points. Everytime you win a battle, you take a percentage of the loser's points. Battles would be classed based; you only fight your class. At the end of the month, the person who has the most points on each class becomes the "hero". Now, we have sage and demon here so there could be a "hero" and "villain" rank. Say, you have sage bm with 2000 points and a demon bm with 2100 points. The sage becomes the "Hero" and the BM becomes the "Villain" as well as the top venomancers, barbs, etc.
Heroes could have a unique white glow; villains a unique dark glow to their character. Couple new skills could be added for each one too. Skills that can only be used if you have that status. You could also add in the option to pick a special weapon to be used as hero which would have its own glow as well (sage weps would have a white glow, demon weps a dark glow) better stats that most other weps ingame. Every month the hero / villains would reset and would have to be fought for again.
I think a system like that would be amazing.[SIGPIC][/SIGPIC]0 -
bump .0
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EntityZero - Sanctuary wrote: »There was something cool in another game I used to play. Basically when you reached endgame, there was a gladiator style fighting that would determine the "Hero" for each class.
Here's how it could work on PWI:
After hitting a certain level and doing a certain quest, (lets say level 90, and either sage or demon) you can enter in the fighting arena. Battles take place at a set time each day for a month. Each player starts off with say, 50 points. Everytime you win a battle, you take a percentage of the loser's points. Battles would be classed based; you only fight your class. At the end of the month, the person who has the most points on each class becomes the "hero". Now, we have sage and demon here so there could be a "hero" and "villain" rank. Say, you have sage bm with 2000 points and a demon bm with 2100 points. The sage becomes the "Hero" and the BM becomes the "Villain" as well as the top venomancers, barbs, etc.
Heroes could have a unique white glow; villains a unique dark glow to their character. Couple new skills could be added for each one too. Skills that can only be used if you have that status. You could also add in the option to pick a special weapon to be used as hero which would have its own glow as well (sage weps would have a white glow, demon weps a dark glow) better stats that most other weps ingame. Every month the hero / villains would reset and would have to be fought for again.
I think a system like that would be amazing.
Restricting the battles to same class only isn't the best of ideas since some classes come down to who crits first, and some have really hard times killing each other.[SIGPIC][/SIGPIC]0 -
HuntresPrime - Lost City wrote: »5.a special Rock/statue in arch that is dedicated to the people that have reached 105. *click on rock and open a window with a list of all lv 105 players*
I ****ing love that idea, GM's DO IT.0 -
Since this topic is getting some action, I'll move it to the suggestions section. Don't worry, I'll leave a redirect
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a Capture the flag game would be a good idea, i would suggest a stage for every 20 lvls, and another one for All lvls, so everyone can play there.
Teams up to 100 ppl, and when you select map, (like TT does) it makes a person restriction, so, the largest map would have up to 200 ppl, while the smaller would have like 20 ppl b:pleased
i like that idea.. about others, i like them too, but i like more the capture the flag one0
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