My cleric guide - lol
Mysticlifex - Heavens Tear
Posts: 1,175 Arc User
MysticAve Cleric Guide
What is a cleric?
A cleric is a support class which is able to heal their party members, resurrect fallen allies as well and cast ability enhancing buffs, but there are many paths for a cleric not only are we the healers are also Damage Dealers In early prospective a clerics damage is very similar to that of a wizards up until the early 40s, only after level 92 will a cleric once again take the leading role in damage dealing.
What is special about a cleric?
As a cleric you are enabled to two different types of attacks, one being magical and the other being physical meaning you will always have the upper hand on damage when attacking monsters or other players making you very flexible in PvP or PvE.
The Attacks
Plume shot: your initial attack spell, it does physical damage based on magic making it an invaluable skill very very useful and this will be with you until level 105 level it, you can't deny its effectiveness on monsters with +magic defence etc that 1.5 second channelling and 1 second cool down makes that skill spammable as well as mana efficient.
Great cyclone: Another important attack it does magic damage similar to the physical damage of plume shot but has a huge upside, this spell can hinder your opponents movement speed allowed you to kite (hit and run) as well this has a near instant cast also this has a very low cool down, one of your main skills.
Razor feathers: This will be your AoE skill which uses no chi or spark for the matter which is a huge upside this skill not only has an area of effect it is also a clerics strongest physical attack nearing double the power of plume shot. The potential of this however is not fully realised until level 60.
Thunder ball: This skill is weak and almost useless in PvE i would not advise leveling this unless you intend to go PK in which it will be known as a charm breaker (forces the barbarians charm to tick).
Sirens kiss: This AoE requires 1 spark but is disappointingly weak and not worth levelling the AoE is self centered making this very useless, do not level this skill.
Wield thunder: your strongest non chi/spark using skill deals a stack of metal damage to the target the channelling is quite long and the cool down prevents this from being spammable however a great opening in PvE and also great to channel whilst opponents are under chromatic seal or while archers cast wings of grace(sleep).
Tempest: your ultimate AoE skill that does massive damage level this for it is the ultimate skill you acquire this also has a slow effect like great cyclone with demons spirits gift at level 92, this spell becomes strongest in the game. This spell with a critical hit will 1 hit KO about any class including barbarians.
Metal mastery: Though increasing metal mastery is not as effective as increaseing a skill itself, when at a high level the effect becomes noticable, 20% extra metal damage at level 10, very expencive spell level around 60ish.
Buffs
Vanguard spirit: Vanguard spirit is a buff that lasts for 30 minutes increases your physical defence from 15% at level one to 60% at level 10 this buff is an absolute necessity for a clerics physical defence is really low and this buff eases the burden of fighting physical monsters.Magic Shell: This is the magic version of vanguard, this is not your main prioirty and can be left for later use, do not ignore this skill but there are skills to put ahead of this. You as a robed cleric should have high magic defence in general meaning this buff can wait.
Spirits gift: The number 1 skill, this increases your weapon damage by 35-70% for 30 minutes there for increasing the power of your attacks and heals, your number 1 priority this skill has an enormous effect in parties for example if there are 6 people in a party and you give them all a +70% magic weapon bonus the damage will be significant.
Celestial guardians seal: This spell quickens the regeneration of MP + HP which is a very useless skill to learn, yet it is not cheap you are looking at about 500k to get this skill from level 1 to 10, This is based on mindset also as this buff focuses more on other classes rather than your own, for instance barbarians regenerate 1MP per 3 seconds making this buff invaluable to them, however a cleric will have 8000mp compared to a barbarians 800 meaning +10mp regeneration is hardly a skill defining buff, leave this skill and get it later on maybe around level 70.
Each buff has an AoE version of them which lasts 60min getting them are optional but no doubt useful,
Magic shell - Aegis spirit
Vanguard spirit - greater protective aura
Spirits gift - Arcane empowerment
Guardians seal - Exhalted renewal
Self Buffs
As the whole party array of skills are excellent we have our own person buffs which truly defines us as a class.
Plume shell: This is my favourite skill and a clerics best friend, as a cleric we lack physical defence but
plume shell will fix that but reducing all physical damage we take by 80% at the cost of 1.1mp per damage absorbed. this skill is nothing more than a mana drain until level 60 where this skill becomes the most useful skill you could ever need.
Guardian light: This reduces all damage taken by 60% and is a 1 time learn level 79 skill also increases speed so definitely get this at level 79.
Wings of protection: this skill takes 20% of maximum HP and uses it as a shield like the archers winged shell as well this increses your speed. (this also has a party use)
Healing skills
Blessing of pure hearted: This is your first healing spell, it is also the strongest healing spell until level 59 but the huge down fall being the casting time, do not level this skill the channelling time is unacceptable and makes this spell Invalid.
Ironheart blessing: The Ironheart Blessing is a HoT spell (Heal over time) and for the fact it is a HoT spell it will always heal at full power of example, with Blessing of Pure hearted if I am flying and I heal someone on land I heal for 50% of the actual heal, but with Ironheart Blessing the damage is not gimped. The reason IB is your main heal is that it is a stackable skill for example I have level 10 Ironheart which heals roughly 500hp per tick, all DoT skills (such as bleed, thunder ball, healings, poison) ticks every 3 seconds, but Ironheart blessing is a stackable spell meaning the most times you cast it the better the effect cast this 3 times and you are almost completely healing yourself each tick. You will not find this skill useless until it is level 9 or so which you acquire at level 46.
Wellspring Surge: This would be considered the life saving heal, It's quick cast makes it a must have skill, all though not the most powerful heal the speed makes up for it. Level this heals up to at least 6, then choose if you wish you continue to level it.
Revive: Now there are allot of arguments on this skill, and really depends on the players mindset, This skill has not use to the cleric themself but is a blessing for other players for example, when I die I lost about 3% EXP for every 3 level 72 monsters I kill I get 0.1% exp that means I have to kill 90 monsters of my level or high to make back lost EXP but with a level 10 Revive I lost about 0.2% EXP. So this is really up to you wether to level or not.
Purify: This I believe is the cleric defining skill, with this spell we remove ALL negative effects such as, Poison, Lowered defence, bleed, slow, -% channelling and so on. This skill will enable us to do things many other classes cannot for example, Dismal Shade is a boss feared by almost all races and classes except the cleric for the reason that Dismal stacks poison, poison which a cleric can purify whilst others are inevitably killed from. Some bosses such as Jewelscalen and Krimson will lower the tanks defence to 0 which makes it a necessity to have purify. Levelling this is optional but to get at least level 1 is a must. I would get least level 8 to be honest.
Soon, The light: This is the party AoE heal now known as chromatic healing beam it's channelling time in my opinion is ridiculous and not worth levelling get 1 level of this and leave it be, the main times you will use this skill is when a barbarian increases the parties HP and you just top up everyone’s HP
Stream of Rejuvenation: This is the most powerful heal a cleric will acquire it is a combination of Blessing of pure hearted and Ironheart blessing, can almost 1 shot heal any class. I strongly recommend you only get 1 level of this however its channelling time is quite long.
Rejeneration aura: This spell is often known as BB (Blue bubble) which creates an aura around you which reduces all damage your party takes by 50% whilst constantly healing them, this spell will come in handy in so many situations as well only have 1 level so it is a must to have, for times such as in FB there are several bosses that AoE (Area of effect) the entire party so BB will keep them all alive.
Heavens wrath: This skill increases the attack rate, damage done by all party members but hinders you unable to do anything whilst casting this skill, most likely the most useless cleric skill there is. (not really a healing spell but dunno where else to put)
Debuffs
Elemental seal: This spell is so important for PvP with an ability to lower the opponents magic defence by 30% for 20 seconds, this makes 1 shotting targets that much easier note that this is a PvP spell and is useless on monsters, scenarios to use this skill would be, Chromatic seal > elemental seal > tempest.
Dimensional seal: This being the physical version of elemental seal, optional wether to level this or not but a combo would be Chromatic seal > dimensional seal > Razor feathers.
Silence seal: This spell halves your own magic attack but freezes the opponent so they are unable to move for a set amount of time, once again this is a PvP spell and useless in PvE, this spell is typically used on barbarians or other classes that tend to run. also you can purify the negetive effect on yourself.
Chromatic seal: This is by far the best cleric spell, It puts your opponent to sleep for 33.1 seconds, note they will wake up after an attack but this is a never fail sleep and opens up endless strategies for clerics such as, Chromatic seal > IB > Elemental seal > Spark > weild > cyclone > plume shell > cyclone etc etc.
Diffrent cleric builds
Pure INT: (usually full attack cleric) this build removes a clerics survivability and replaces it with sheer power, within healing as well as attacking Pure INT have more mana and faster regen getting the most from grinding, due to **** of HP they must refine and shard gear for hp.
Every 2 levels
+9 mag
+1 str
Hybird cleric: This build is similar to Pure INT except with more survivability but less damage output as well as weaker heals. This build is more considered an support cleric because their soloing is not quite as good as pure INT but in certain scenarios such as TT (Twilight temple) or FB70 where bosses have huge AoE the HP is just needed.
Every 2 levels
+2 vit
+1 str
+7 mag
Light armoured cleric: This is also a common cleric build, yet I believe this build is questionanle you wear light armour hindering your magic defence without realising that plume shell IS your physical defence, your heals are weaker, you do less damage and also you lack hp due to not being able to add any Vit.
Every 1 level
+3 mag
+1 str
+1 dex
written by ~Mysticlifex
Not finished - will be oneday lol.
I guess this is just to see what people think of my point of view is, already enough cleric guides imo.
We're MysticAve my name is not Dave
(Poem in the making - Shall be epic)
(Poem in the making - Shall be epic)
Post edited by Mysticlifex - Heavens Tear on
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Comments
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Put yourself first
Can't stress enough throught my earlier levels, people want clerics to serve them like they are slaves, the pressure of levelling Revive over my attacks, Vanguard over cyclone just for example.
The end of the day you play for yourself, put yourself before anyone else.
Few Tips
1) Add 3 magic point per level, that is a necessity for gear and weapones alike,
2) When fighting on PvE cast ironheart a few times, will save your life and your heiro (charm) normally 1 cast will be adequate.
2) Don't heal unless tank gets agro example,
You are cleric A, healing tank B. Tank B is attacked by mob Z and X, but the tank only attacks Z if you heal tank B while tank B has not attacked X then the healing will steal agro and X will attack cleric A.
3) Learn to use plume shell, it will kill mana that much is for sure, but it will save your life, as well as your party.
4) Never give up, I have died soo many times as a lower level, yeah I gave up I should be level 90+ but no, I honestly believed clerics were good for nothing so I made about 11 chars with diffrent builds, wasteing time.
5) You are never a fail cleric, people might say it hell I might even call you a fail cleric, but as long as you have fun playing your class, it's an A+ for you.
Man.. trying not to be Biased is sorta hard... lolWe're MysticAve my name is not Dave
(Poem in the making - Shall be epic)0 -
Missing:
-Wing of protection
I personally this guide lack in depth =/0 -
I wrote this guide weeks ago, when I was level 70 or so.We're MysticAve my name is not Dave
(Poem in the making - Shall be epic)0 -
Mysticlifex - Heavens Tear wrote: »I wrote this guide weeks ago, when I was level 70 or so.
i didnt see tib:lipcurlClerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
[SIGPIC][/SIGPIC]0 -
4) Never give up, I have died soo many times as a lower level, yeah I gave up I should be level 90+ but no, I honestly believed clerics were good for nothing so I made about 11 chars with diffrent builds, wasteing time.
Also you didn't mention anything about Metal Mastery I think.
Also how many of you actually use RB? Not saying "don't get it", but it's more of a luxury when there are 2 clerics or more in a squad + just feels sometimes you're better of attacking... I'm wondering when does this actually come in handy?0 -
Kott - Sanctuary wrote: »Also how many of you actually use RB? Not saying "don't get it", but it's more of a luxury when there are 2 clerics or more in a squad + just feels sometimes you're better of attacking... I'm wondering when does this actually come in handy?
It comes handy when you estimate that your own nuking isn't high enough to contribute to group DPS, and therefore you enhance the DPS of your party members with it; thing though you'll have to develop a "group"ish attitude to actually start using it, otherwise to each their own in group DPS....0 -
Kott - Sanctuary wrote: »Also how many of you actually use RB? Not saying "don't get it", but it's more of a luxury when there are 2 clerics or more in a squad + just feels sometimes you're better of attacking... I'm wondering when does this actually come in handy?
Some parts of this game can not be solo'd. And I would not call RB a "self buff"!
People use Heaven's Wrath in long boss fights -- typically when another cleric's Regeneration Aura seems adequate, and when you have plenty of damage dealers in your squad. If you ever fight djinscream, you will probably need this skill.0 -
Mysticlifex - Heavens Tear wrote: »5) You are never a fail cleric, people might say it hell I might even call you a fail cleric, but as long as you have fun playing your class, it's an A+ for you.
Just for the record...I have seen fail Clerics b:surrender
It was painful to watch.[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
RedsRose - Lost City wrote: »Just for the record...I have seen fail Clerics b:surrender
It was painful to watch.
I have seen fail clerics as well. Usually in TT. I can usually cover for them in TT, but sometimes they cause a party wipe. Not fun. Especially when I end up taking the exp loss or loose an angel to res everyone cuz they dont have lvl 10 rez b:angry
Sorry, fail clerics upset me sometimes.[SIGPIC][/SIGPIC]0 -
Keyne - Heavens Tear wrote: »I have seen fail clerics as well. Usually in TT. I can usually cover for them in TT, but sometimes they cause a party wipe. Not fun. Especially when I end up taking the exp loss or loose an angel to res everyone cuz they dont have lvl 10 rez b:angry
Sorry, fail clerics upset me sometimes.
I like to refer to them as: The Aggro'ing Cleric b:surrender[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
RedsRose - Lost City wrote: »I like to refer to them as: The Aggro'ing Cleric b:surrender
But it's too boring when everything goes smoothly... I'm a purposeful fail cleric b:pleased0 -
RedsRose - Lost City wrote: »Just for the record...I have seen fail Clerics b:surrender
It was painful to watch.
I believe you are only fail, if you truly cannot do what you want to do.
I have been called a fail cleric because I am unable to do TT due to low HP, yet how can I fail if I choose not to do TT?
Answer is simple I can't, now a cleric that steals agro is not a fail cleric, instead he is a stupid **** cleric.
Another story..Kott - Sanctuary wrote: »But it's too boring when everything goes smoothly... I'm a purposeful fail cleric b:pleased
Yes much more fun to grind back lost exp >:(We're MysticAve my name is not Dave
(Poem in the making - Shall be epic)0 -
you fail at healing in general, so why even play this class? you can't be a mage, you desipe them in every way. even though they're > you in every way.
why not be a veno? oh wait, you might have to heal. hmm..
warrior? axe warrior! let's follow the stereotype and say axe warriors should use axes. there you go mystic, play that class. you're entirely self dependent and don't need to be good at anything to play your class. it's perfect for you.0 -
Forp - Heavens Tear wrote: »you fail at healing in general, so why even play this class? you can't be a mage, you desipe them in every way. even though they're > you in every way.
why not be a veno? oh wait, you might have to heal. hmm..
warrior? axe warrior! let's follow the stereotype and say axe warriors should use axes. there you go mystic, play that class. you're entirely self dependent and don't need to be good at anything to play your class. it's perfect for you.
forp, drop it alright? it's get so very old...
I admit, I do enjoy debates that's why I post on forums. If you can't handle them simpily don't read them, very simple.
This guide I wrote, was to help new players as well as spread my opinion on cleric.
No more insults, no more flameing as I said, it gets old.
Stop causing trouble, I shall do the same is that so much to ask? now you can agree, or insult me with your next post your call.We're MysticAve my name is not Dave
(Poem in the making - Shall be epic)0 -
Siren's Kiss isn't as useless as you think. It has its uses... just not alot, like RB. Which btw, RB is not a useless skill at all. It's is a luxury skill, but it comes in handy at times and can speed up HH bosses by a few minutes.
Soon has its uses, also. There are times when you can get by with a soon after every AOE rather than BBing.
Max revive, period. Pre-60, it doesn't really matter, but if a cleric doesn't have max revive by the time they enter HH or w/e, then it just gets annoying. Revive is cheap to max anyway.
You failed to mention guardian's light costs an upward to 8m to learn.
And for the last time, WT IS NOT A GOOD OPENER!!! The only time you would EVER use WT as an opener is if you want to kill a sacrificial assualt monster in 2 hits (WT > GC). Or if the mob is alrdy within attacking range and you're too lazy to move to max range.
And yes, you're right. "I guess this is just to see what people think of my point of view is, already enough cleric guides imo."
Way too many guides, and I have yet to see one as indepth and useful as Cayeon's despite his being on FACs.0 -
Mysticlifex - Heavens Tear wrote: »forp, drop it alright? it's get so very old...
I admit, I do enjoy debates that's why I post on forums. If you can't handle them simpily don't read them, very simple.
This guide I wrote, was to help new players as well as spread my opinion on cleric.
No more insults, no more flameing as I said, it gets old.
Stop causing trouble, I shall do the same is that so much to ask? now you can agree, or insult me with your next post your call.
hypocritical twit. just stop posting all together, k?0 -
SATII - Lost City wrote: »Siren's Kiss isn't as useless as you think. It has its uses... just not alot, like RB. Which btw, RB is not a useless skill at all. It's is a luxury skill, but it comes in handy at times and can speed up HH bosses by a few minutes.
Soon has its uses, also. There are times when you can get by with a soon after every AOE rather than BBing.
Max revive, period. Pre-60, it doesn't really matter, but if a cleric doesn't have max revive by the time they enter HH or w/e, then it just gets annoying. Revive is cheap to max anyway.
You failed to mention guardian's light costs an upward to 8m to learn.
And for the last time, WT IS NOT A GOOD OPENER!!! The only time you would EVER use WT as an opener is if you want to kill a sacrificial assualt monster in 2 hits (WT > GC). Or if the mob is alrdy within attacking range and you're too lazy to move to max range.
You're a fool, don't poison this thread.
Guardian light is cheap if you farm TT 2-2,
Weild thunder is a good opener, WT > GC > plume > GC, fact WT is almost 2 cyclones, it's a good opender, on wood mobs especially. and a very good opener when demon.
as for chromatic healing beam (soon) did you even read what I posted? leave it at level 1, if level 1 isint good enough then you BB.
Ridiculous people whine over nothing.We're MysticAve my name is not Dave
(Poem in the making - Shall be epic)0 -
what out of 2-2 is worth anything? in our server not even asura's mats are worth anything. ~200k at most for anything from there.0
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Touch of 7 luminaries from astral walker makes the hh90 gold necks, very very good. (About 8m on LC)
Dust of stars for hh90 chest ofc. (About 300-400k)
The rest is quite cheap.
And Wield thunder is terrible for grinding. You net more dps using cyclone/plume shot when you hit 89, and use MUCH less mana. Before 89 I still never used wield thunder for grinding, such a mana waste.0 -
and you think 1 shot wonder up there who refuses to heal is invited to do luminary? :S
his guild is full of level 40s.0 -
Mysticlifex - Heavens Tear wrote: »You're a fool, don't poison this thread.
Guardian light is cheap if you farm TT 2-2,
Weild thunder is a good opener, WT > GC > plume > GC, fact WT is almost 2 cyclones, it's a good opender, on wood mobs especially. and a very good opener when demon.
as for chromatic healing beam (soon) did you even read what I posted? leave it at level 1, if level 1 isint good enough then you BB.
Ridiculous people whine over nothing.
You're a fool, don't poison this forum.
Lol. Farm 2-2. GL with that 200-400k a run minus Hiero/Repair costs.
Wield Thunder* Case closed.
Why BB when you can just level chrom to lv2 or 3 and save ALOT more mp? Actually, level 1 is even good enough to fully heal anyone except wb/bm. It's not only useful for after a wb buffs.
Ridiculous PvEers whine over everything.0 -
SATII - Lost City wrote: »You're a fool, don't poison this forum.
Lol. Farm 2-2. GL with that 200-400k a run minus Hiero/Repair costs.
Wield Thunder* Case closed.
Why BB when you can just level chrom to lv2 or 3 and save ALOT more mp? Actually, level 1 is even good enough to fully heal anyone except wb/bm. It's not only useful for after a wb buffs.
Ridiculous PvEers whine over everything.
You're just as bad as forp, I'm using an alt character.0 -
You peeps actually dissing wielded thunder ??
Correct me if wrong but it does 2x more dmg then PS/GC
And a combo GC/WT/GC is your best dps.b:dirty0 -
Nelae - Heavens Tear wrote: »You peeps actually dissing wielded thunder ??
Correct me if wrong but it does 2x more dmg then PS/GC
And a combo GC/WT/GC is your best dps.
On 1 mob yes, but on 5 mobs in row, I'm not so sure....0 -
Aneemah - Heavens Tear wrote: »On 1 mob yes, but on 5 mobs in row, I'm not so sure....
Seams to me that every one here does not have even lv1 of metal mastery.
I am far from your level, my metal mastery isnt maxed but still my GC does 1k more dmg then PS....so GC/PS/GC really cant be the best dps cause in the same time WT is 2xstronger.
And MP consumption, if you actually need to kill a mob with more shots and more time, you didnt save any MP in the long run...tho with low lv WT you actually do use up more but lv6 WT+ wins with hands down.b:dirty0 -
Nelae - Heavens Tear wrote: »Seams to me that every one here does not have even lv1 of metal mastery.
I am far from your level, my metal mastery isnt maxed but still my GC does 1k more dmg then PS....so GC/PS/GC really cant be the best dps cause in the same time WT is 2xstronger.
And MP consumption, if you actually need to kill a mob with more shots and more time, you didnt save any MP in the long run...tho with low lv WT you actually do use up more but lv6 WT+ wins with hands down.
Don't worry, MM 10 you get at 74, so you aren't far from it. Yet the problem here isn't the damage it does, but the amount of HP the monster has, and that's where "kick fast, but less, for better DPS (OMG it rhymes <.<)" situation comes in; better pew pew more often than give a chance for a mess up (interruption, your greatest foe). Also MP consumption is definitely a problem, as 10 WT costs nearly as 2 GCs and a Plume in between (both lvl10)..
But again, why do we have to argue about such a silly thing like "which spell owns more"? All have their uses, just have to find the right procedure for each situation....0 -
Cause someone said that WT suks xDb:dirty0
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Well, ppl say Purehearted sux supreme, but I found a good use for it, and have it at 10, so no skill here is useless "completely"...
But, meh, lets just have fun, and enjoy the drama ^_^0 -
Aneemah - Heavens Tear wrote: »But, meh, lets just have fun, and enjoy the drama ^_^
Totally ^^b:dirty0 -
Can the drama extend to Thunderball? No one has touched on whether it has value or to what level it should be learned. Should I bother with it if I am planning to go Sage rather than Demon?b:pleasedb:thanks0
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