No keybinding/auto run/auto targeting is a deal breaker for me

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Comments

  • grief
    grief Posts: 0 Arc User
    edited September 2008
    id also like to point out the fact that walking and targetting are the same thing, which in turn will anger u as u walk infront of a mob without targetting to check his lvl first >.<
    and while auto targetting would allow more bots, u really just need it for pvp so you could just make it apply to people who are flagged/in arena/TW
    and auto run on this type of game is really just preference, those who played WoW like myself might want auto run, while the game itself doesn't have it, it basically has a good enough option of just jumping and clicking
  • witcher
    witcher Posts: 88 Arc User
    edited September 2008
    raely wrote: »
    Maybe I've gotten lazy but these options make game play so much more comfortable that I really can't see myself spending any serious amount of time on a game that doesn't have them.

    Added all of these to Suggestion Compilation
    Lead me not into temptation... I can find that myself
  • wise
    wise Posts: 0 Arc User
    edited February 2009
    To people complaining about that key bindings would make the game too easy, have you ever heard the phrase "Easy to play, hard to master"?
    That's pretty much the ultimate state of gameplay for any game really.

    Thinking of not being able to setup proper key binds as a viable method of raising the skill cap is just ridiculous, any good player will tell you that it's nothing but a nuissance, and to be able to fully enjoy pvp, the competition should be enjoyable- and not governed by a bunch of nags.
  • bubeard
    bubeard Posts: 2 Arc User
    edited June 2009
    Got my kid started on this game in the hopes it might save some WoW money in the long run where we can lapse his Blizzard account and let him play free for a while. Within 30 minutes he is complaining about no Autorun key driving him nuts.

    I think there are probably some ways to get the W key stuck in the ON position with hardware programmable keyboards and maybe software I recall being named something like stickykeys? Regardless interfaces are supposed to be designed with players in mind and not having key assignment features is a huge oversight which makes PWI fall short of other off the shelf games like EQ and WOW where details such as player preferences were not skipped over or passed on in the interest of cost savings. stickykeys would probably violate their terms of service anyway as third party apps which are automating some feature of gameplay are usually forbidden and for good reason. They act as the gateway drug to further gliding hacks typically.
  • goseri
    goseri Posts: 33 Arc User
    edited June 2009
    /signed

    I can't understand why these features are not implemented yet.

    So we need :

    One key for the nearest target
    Two keys to swap between all targets in range
    One key to pass target to squad (somekind of audio beep here too plz)
    One key to get the most recent squad target

    3-2-1 SPIKE!!!

    and we can start to talk about a not so bad pvp b:victory
  • skadhi
    skadhi Posts: 2 Arc User
    edited June 2009
    For me it would be really a necessity to use keybindings. I used to play WoW and used keybindings there which made it possible to play the game on a decent level. Thing is, my left hand is paralysed due to an accident I had many years ago. So to change the w.a.s.d. keys to the arrow keys and bind spells/actions to my numeric keyboard would help so much as it would mean I can change between mouse and keyboard really simple and fast.
    I looked on Google (which brought me here) how to set keybindings in PW but I haven't found a solution/answer to it yet. Before I dl-ed and installed this game I had read that it was possible to set keybindings (just like in Runes of Magic and World of Warcraft) so thats why I installed it as it seemed a fun game that I could play, especially cuz I thought I could make use of keybindings. I mean, it's not that hard to implement in an MMORPG game like this would it? It's too bad the game developers think only people with 2 hands play this game while there are so many people out there in the world that can only use one hand and would like to have the possibility to play these games as well. It's bad enough we (people with one hand) are a bit constricted to PC games and cannot play console games (although I hear there's a onehanded gamepad for the XboX). Why make the constriction then even worse by not implementing keybindings in games such as these (with the exception of RoM and WoW)
  • tgsid
    tgsid Posts: 1 Arc User
    edited August 2009
    /bump for great victory!

    The first criticism I have about Perfect World, despite all of the things it has done SO RIGHT, is that I wish it hadn't skimped on GUI customization. And by that I mean;

    1.) A numeric tool bar that only went up to 6 (it is now 9, hurray!)
    2.) Additional tool bars that cannot be accessed by Alt+, Ctrl+, Shift+ combos
    3.) Additional tool bars that cannot be viewed all at once, but must be scrolled through
    4.) Lack of remappable keys
    5.) Lack of Auto Targeting- for mobs, npcs, allies in group, whatever
    6.) Lack of window and general GUI scaling and customization.


    Now in and of itself these are not huge problems. However, if Perfect World Co. is really dedicated to get a significant foot hold in it's market region (North America) then it needs to appeal to North American tastes. And for better or worse, that taste runs toward WoW, EQ, LotR, etc. And these games (for the most part) have pretty customizable GUIs.


    Now, as to individual comments on specific concerns-
    Auto-targeting would target the nearest thing which would REALLY help out bots and we don't need that, plus half the time I'd target everything OTHER than what I want. There is also the fact that moving fast when doing a pk run helps you survive since its hard to target you, which is the point.

    The bot argument is a pretty common one. And Zoe you are absolutely right that -to an extent- the absence of the auto target does discourage botting. To an extent being the key words. It's going to keep a lot of 'copy/paste' hackers from building bots using the GUI.

    But, alas, a good hacker/coder doesn't need the GUI- all the information needed to detect monsters, move, attack, drink potions, etc are already there in the code. It would be a matter of getting the information directly from incoming packets and dropping **** code back into the outgoing. In fact, if PWI DOES well by gaining mainstream attention and popularity, I'd bet dollars to donuts that we'll start seeing an upswing in botting, auto target or not.

    It then becomes a question of whether or not everyone should be denied this feature for fear that a minority of the users will use it maliciously.

    It is my opinion that if you can't figure out the basic mechanics of a game over the course of a few days, just stop playing it altogether. Chances are, this game isn't for you. The world changes for no one individual, especially in such a drastic way. It was stated in the thread title that not having three specific functions is a deal-breaker. So, why even bother posting about it? I don't understand.

    I am admittedly confused by your implications...

    You seem to imply that this game was finished and complete on release and that if there is no auto target, then clearly that is how the devs wanted it. Right?

    Second, you imply, assuming that first statement is correct, that this game was thus meant to be a skill based game, similar to a host of other, fast-twitch, FPS games. Edit: ADDITIONALLY you imply that if this is the way it ought to be, there is no likely way to change it.

    Finally, you conclude that if someone doesn't like it, then they should go elsewhere for their entertainment.

    Consider however the trend nowadays of mmorgps (and most games for that matter) to be produced and delivered 'in medias res' so to speak. I would imagine that most games produced today are far from complete as most major companies all make use of ongoing services patches, fixes and upgraded features to constantly change, improve and better their games.
    And the kicker is that these changes are sometimes a DIRECT result from user input! ^_^ What better way for a business to make a product that the consumer wants, than to ask what the consumer wants and give it to them. Hence the reason for the 'suggestion box' forum in the first place.

    As for that last comment, I feel that it's hardly productive whatever your argument was. If you so prefer games based more on skill, hand-eye coordination and precision, I could just as easily suggest you go buy an Xbox, a Wii, or a PS3 and enjoy many of the shooter type games that they have to offer. I could suggest you go play paint ball. But these are hardly productive criticisms as they do not address the issues with THIS game. The game you want to play.
    wise wrote: »
    To people complaining about that key bindings would make the game too easy, have you ever heard the phrase "Easy to play, hard to master"? ... Thinking of not being able to setup proper key binds as a viable method of raising the skill cap is just ridiculous, any good player will tell you that it's nothing but a nuissance, and to be able to fully enjoy pvp, the competition should be enjoyable- and not governed by a bunch of nags.

    While I can't comment on what 'good players' think, I will say that there is something to be said about appealing to the lowest common denominator to establish the largest customer base. So it would seem to be in PW's best interest to appeal to the current MMORPG gaming climate in North America.

    On the subject of 'skill' based game play, my own personal two cents would lead me to believe that GUI and skill are independent.
    It can't be argued that a game will ever become 'too automated' as then it would not be interactive- and depth of game play (read: interactivity) is one of the primary factors that determines player longevity. Alternatively, consciously making the GUI unintuitive, clunky and awkward is also counter productive as it will scare most players away for the sheer complexity involved in completing mundane tasks (like healing an ally or targeting a monster).

    Ideally the answer, then, is to make the GUI as intuitive and easily accessible as possible. Customizable controls (and extra automated features) is just one more step in making the GUI intuitive and accessible on an individual basis. Personal choice in how to use those controls and the proficiency with which a person uses them seems to me to be a whole separate issue. You are always going to have players that are faster, who are more precise and have better reaction time and a better sense of their controls than others. Whether that is because you click a mouse or because you tap a key should be irrelevant- the point is it ought to be an option.

    The argument that competitive play would some how be 'watered down' because some players are using short cuts as crutches seems insubstantial- it seems it would make competitive play all the more challenging and exciting for the 'old schooler' who prefer the mouse targeting as it puts everyone on a more even playing field. Notice I said 'more even,' not totally even, or grossly uneven. More competitors means more variety, more challenges and more fun for all. The noobie players aren't so out classed as to unnerve them from playing PVP. And the skilled players would still be distinguished from the 'lesser noobs' by virtue of the fact that they still succeed- even without using auto-target.

    Additionally, as mentioned earlier by someone in this thread, if you used the auto-target, you'd still have to cycle through all the near targets to get to the one you want. Making it a different choice, NOTa clearly superior choice- at least it would be an option.


    In conclusion: I am for the option of remapping keybindings and auto-targeting features to improve the ease and accessibility of all players to complete simple, mundane tasks. The content of the game should make it challenging, not the user interface.
  • Ferisu - Lost City
    Ferisu - Lost City Posts: 14 Arc User
    edited August 2009
    gardune wrote: »
    I completely agree. I'm a Cleric and it would be so nice to have a button that instantly selects my party members.

    I'm not a pro cleric or anything, but I find in instances if I'm playing cleric the best way to deal with selecting your team mates is using the squad list. Just double click on their name in the list and it targets them automatically for you. n_n