How much longer can i grind on foxwings for?

Rakthor - Lost City
Rakthor - Lost City Posts: 305 Arc User
edited May 2009 in Dungeons & Tactics
What level can i grind on foxwings for? before their exp and drop rate becomes real bad, and once I reach that limit, what mobs should I move onto next?
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Post edited by Rakthor - Lost City on

Comments

  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited May 2009
    I didn't really think that foxies were all that great considering at lvl 60, if I remember correctly, you can do your hourlies + 1 man army for Adalwolf Geomancers. They dropped pretty well and the bonus 40k xp +2 rep from doing the hourly +1 man made it an easy call for me, IMO. Adalwolf Geomancers die pretty easily as well.
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  • Rakthor - Lost City
    Rakthor - Lost City Posts: 305 Arc User
    edited May 2009
    I didn't really think that foxies were all that great considering at lvl 60, if I remember correctly, you can do your hourlies + 1 man army for Adalwolf Geomancers. They dropped pretty well and the bonus 40k xp +2 rep from doing the hourly +1 man made it an easy call for me, IMO. Adalwolf Geomancers die pretty easily as well.

    whats the hourly?
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  • baealerat123
    baealerat123 Posts: 5 Arc User
    edited May 2009
    The best thing to do i think is quest but grinding is alot of fun when ther are sum great drops and some high paid items b:cool
  • Zephyrx - Lost City
    Zephyrx - Lost City Posts: 1,563 Arc User
    edited May 2009
    Grind until you start like noticing a drop in their EXP....

    Like you know, after they like turned totally like green, you noticed you only get like 90% of the EXP... Like yea?
    I didn't really think that foxies were all that great considering at lvl 60, if I remember correctly, you can do your hourlies + 1 man army for Adalwolf Geomancers. They dropped pretty well and the bonus 40k xp +2 rep from doing the hourly +1 man made it an easy call for me, IMO. Adalwolf Geomancers die pretty easily as well.

    You can also double it up by taking Justice Quests for Adawolf Geomancers.... Basically 20k more EXP up every hour or so (Though you gotta run to Dreamweaver Port after an hour, so that's a hassle, but it is worth it = Less grind). Then also add in a Crusader Quest somewhere.... and then add in those Oracles and Authentic Works if you got them...
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  • U_got_sniped - Lost City
    U_got_sniped - Lost City Posts: 292 Arc User
    edited May 2009
    The best thing to do i think is quest but grinding is alot of fun b:cool


    another poor soul that fell victim to the evil magic of grindingb:shocked
  • Axemanek - Heavens Tear
    Axemanek - Heavens Tear Posts: 588 Arc User
    edited May 2009
    I didn't really think that foxies were all that great considering at lvl 60, if I remember correctly, you can do your hourlies + 1 man army for Adalwolf Geomancers. They dropped pretty well and the bonus 40k xp +2 rep from doing the hourly +1 man made it an easy call for me, IMO. Adalwolf Geomancers die pretty easily as well.


    at what level can i start grinding on foxwings and adawolfs? then, at what level do i get my hourlies?
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