HH60/70 Weapon, what to add?

Ryohki - Harshlands
Ryohki - Harshlands Posts: 35 Arc User
edited May 2009 in Cleric
I'm coming up close to 60 and will have my HH weapon soon, and I was wondering, what stone would be best to imbue to it. Also wondering this for future lvl 70 weapon.

I'm curious to know if putting a metal shard in it would be smart or just stick to the tried and true magic attack shard.

Any answers and or opinions are appreciated b:cute Thank you.
Post edited by Ryohki - Harshlands on

Comments

  • wnight
    wnight Posts: 0 Arc User
    edited May 2009
    Only Magic Attack Shard, why?:

    1. Healing in addition also affected
    2. Any Elemental buffs/imbue gems affect ONLY NORMAL PHYSICAL attack.( you could imbue Citrine(HP)/(mp) but khmm are you really going to do that? b:puzzledb:embarrass)
  • Niraneth - Heavens Tear
    Niraneth - Heavens Tear Posts: 236 Arc User
    edited May 2009
    Yes magic attack (sapphire) only.
    [SIGPIC][/SIGPIC]
  • Ryohki - Harshlands
    Ryohki - Harshlands Posts: 35 Arc User
    edited May 2009
    Thank you thank you ^^ Magic shard it is. b:thanks
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited May 2009
    make grief's breath. if you can get it, the mold at 70 is an excellent weapon. just make sure you get your hh70 to move onto hh80.
  • Aeneas - Harshlands
    Aeneas - Harshlands Posts: 207 Arc User
    edited May 2009
    I added wood damage shards to my zerk axes.
    [SIGPIC][/SIGPIC]
  • Newtestament - Heavens Tear
    Newtestament - Heavens Tear Posts: 37 Arc User
    edited May 2009
    i personally went with sakamuni's light(70s molder) cus im a pvp oriented player. my second choice was ashura's sign. i liked sakas. light because of the pdef. and i like ashura's sign for the attk. i picked sakas light over ashuras because allthough i like to hit hard, id rather survive. iono i personally find griefs breath useless cus of the mp bonus (which i find pointless for me) and +100vit is OKAY at most.(phys attks will eat thru ur hp without pdef) and for the wand.. i jus dont like wands lol.
  • Sorbik - Lost City
    Sorbik - Lost City Posts: 202 Arc User
    edited May 2009
    Metal attack shards do NOTHING for magic attacks.
  • wnight
    wnight Posts: 0 Arc User
    edited May 2009
    For Some People even if you highlight words to which they must pay attention with capitals still doesn't help b:laugh

    to Aeneas : Comrade , question was about shards which are affect Magical properties in conjuction with Magic skills of Cleric. Nothing to do with other things. However if you read my post answering that issue you probably shouldn't miss Highlited words with capitals , or you did? b:shocked b:sin
    b:bye
  • Samalia - Sanctuary
    Samalia - Sanctuary Posts: 45 Arc User
    edited May 2009
    dont get griefs breath and dont listen to forp ever hes an idiot and he somehow managed to quote me for something i didnt say, and once hes lost an arguement he just starts saying things like "i can 1 shot you" or "i do more on robes with weild than you would on robes with razor feathers"

    so all points from him are now invalid.

    get sakyunamis light, why?

    reason 1:
    +56 (i believe) magic attack. that means a griefs light would need to have 3 sapphire shards in it to even be equal damage wise (impossible) and thats if the sakyamunis light has no shards in it. sakyamunis is superior damage wise by probably around 300 or so magic attack which is definitely valid seeing as its going to be around 7-8% of your magic attack, and maybe even 10%+ depending on your build.
    SAKYAMUNIS LIGHT WILL ALWAYS OUTDAMAGE A GRIEFS BREATH OF EQUAL REFINEMENT AND STONING

    reason 2:
    it has +216 physical defence. though griefs breath does give +100/110 hp, that hp is better achieved through shards. physical defence shards are not as useful as hp shards. BUT its only by a little bit. it would take about 5 citrines to get the hp that griefs breath gives, but it would take about 10 garnets to get the def sakyamunis light gives, 10 garnets > 5 citrines. but if youre light armor you might choose to go with the griefs breath because the +216 def is less useful than the hp for light armors. but again, the damage loss youre already suffering might make you lean towards sakyamunis even so
    IF YOURE LIGHT ARMOR YOU MIGHT CHOOSE TO GO GRIEFS BREATH, BUT READ ON

    reason 3:
    the hp you gain, while useful is going to be most useful against melee classes. because you most likely arent going to be 1 hitted by magic users. BUT sakyamunis light gives +218 evasion, this is going to more than double your current evasion stats, again unless youre light armor. if youre robed that evasion combined with the increased defence is going to help you out more in my opinion than that 100 hp. THE DEFENCE + EVASION COMBO IS MORE USEFUL AGAINST MELEE CLASSES THAN THE 100 HP

    reason 4:
    one of its add on stats is + mana, this is completely useless, dont ever choose youre weapon based on that bonus stat. ever.

    IN CONCLUSION

    robed: go sakyamunis light, never choose griefs breath, its just not as good. its pretty clear as far as im concerned.
    100% sakyamunis all the way.

    light armor: i personally wouldnt take sakyamunis light if i were light armor, why? the physical defence isnt going to be a major help. and if you decided youd rather have the damage over the hp of the griefs light, then your third choice "ashuras sign" is what i would go after. though its hard to find a salesman, with +63 magic attack and +10 magic your going to get some mp (who cares, but its something) but most importantly youre going to get that boosted magic attack that the sakyamunis light wont have.
    50% griefs breath, 50% ashuras sign. 0% sakyamunis

    heavy armor: do these guys even exist? anyway, you wont be able to wield your weapon at level 70, but when you do get it, for gods sake get an ashuras sign. you NEED the magic, be it for attacking or healing, the def and evasion of sakyamunis light is useless and you can already get plenty of hp from hp helms and im pretty sure heavy armor gives higher hp bonuses when refined. get an ashuras sign.
    90% ashuras sign, 10% griefs breath, maybe you need the mana and want some more hp, it will definitely be needed against mage users ill tell you that.
  • Aeneas - Harshlands
    Aeneas - Harshlands Posts: 207 Arc User
    edited May 2009
    I went Grief's as an LA at 70 because I carried it over into Endless Ambiguity at 80.
    [SIGPIC][/SIGPIC]
  • Rillien - Heavens Tear
    Rillien - Heavens Tear Posts: 569 Arc User
    edited May 2009
    ^^I agree with Samalia, Grief's is a good option for LA, not too sure about other builds. Plus Endless Ambiguity is also great for 80 so the investment will carry you 20 lvls. For vit clerics though, I'd think the hp wouldn't be needed.
  • Azazel - Dreamweaver
    Azazel - Dreamweaver Posts: 203 Arc User
    edited May 2009
    Endless Ambiguity is nice if you making a -% channeling set, let's say you having -18% and you want to bring it up to -21% =P, the extra hp, which is 100~150, doesn't make much of a different though. What make it a bit nicer than a Yaksa maybe because of the Max magic atk bonus which get multiply due to your high MAG.

    Yaksa give you extra int, 12 int ~ 100 base magical atk, not much, but you have more def (~5-6% physical damage reduction). the extra 1% crit is nice...but it's just about luck =/

    with 361 MAG at 80:
    Endless: 3472-4702= ~4087 damage average
    Yaksa: 3571-4275= ~3923 damage average

    The gold TT80, or the final upgrade of Yaksa (lvl99 >.<) are the only thing worth, other than that, I would recomend grief and its upgrade.
  • Alyyy - Sanctuary
    Alyyy - Sanctuary Posts: 3,165 Arc User
    edited May 2009
    I'm coming up close to 60 and will have my HH weapon soon, and I was wondering, what stone would be best to imbue to it. Also wondering this for future lvl 70 weapon.

    I'm curious to know if putting a metal shard in it would be smart or just stick to the tried and true magic attack shard.

    Any answers and or opinions are appreciated b:cute Thank you.

    em... HH? isnt that TT?
    Clerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
    [SIGPIC][/SIGPIC]
  • Azazel - Dreamweaver
    Azazel - Dreamweaver Posts: 203 Arc User
    edited May 2009
    HH= Holy Hall
    TT= Twilight temple
    Both are the same, just different version =P
  • Drmelvin - Heavens Tear
    Drmelvin - Heavens Tear Posts: 258 Arc User
    edited May 2009
    I went for Sapphire Shards in each socket on the TT60 sword then i made Grief's Breath but it was actually quite useless so recently changed to the TT70 wand and without even upgrading it like i had with my Griefs Breath i hit alot more which im happier about. Go for Griefs Breath if you want about 50hp HP (from the 10/11 vit) and 200+ more MP which personally is quite useless for a magic based cleric, Go for the Asuras Sign if you prefer to hit steady damage through the whole set of weapons after it and end up getting crit rate off the swords Or go for the TT70 wand, Sure the wands are best for steady high damage but it leads onto the TT Glaives which has a huge damage range and you dont get channeling until level 90 through this path.
  • Samalia - Sanctuary
    Samalia - Sanctuary Posts: 45 Arc User
    edited May 2009
    i wouldnt be too worried about getting the 70 tt to decomp into what will end up as your tt 80 because:

    there is a tt glaive at lv 80 and its stats are:
    Magical attack 598-897
    Magic Attack +70
    Dexterity +12~13
    Magic +12~13

    this weapon, if you restat your mage can easily add 1 more crit at the cost of just 2 mage points. you gain more magic than that when you put the weapon on anyway.. and then some.

    i know what some of you are thinking... "but im light armor! my dex isnt 5 so that 12 or 13 isnt going to make me 17 or 18 dex and close to a new crit bonus" but even if you have exactly the amount of dex required to use your armor, at lv 80 you should i would assume 85 or 84 dexterity. that 12 or 13 is going to add on and still make you just 3-4 points from a new crit number.

    so lets replace the stats with what youre actually going to get out of your new weapon.

    Magical attack 598-897
    Magical attack 673-822
    Magic Attack +70
    Maximum Magic Attack +118
    crit +1
    vs
    Channelling -3%
    Magic +10-11
    HP: +165
    evasion + 100

    if you look at these stats, the magic attack of the glaive is going to put you at 668 - 967 and adding on the 10-11 magic you get thats going to also move you up a bit more to about 690 - 990

    the sword is going to have 673 - 940, the glaive is going to be better in both minimum magic attack and maximum magic attack. youll also get the ever important +1 crit, and a bit of mp and evasion, though dont ever choose youre weapon based on these 2 factors because they arent major.

    its just going to come down to would you rather have +1 crit, +17, 50 magic attack, + about 200 mp, +100 evasion. or 165 hp, -3% channelling. i would lean a little towards the glaive but im not sure, maybe you guys have different ideas.

    something to think about
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited May 2009
    dont get griefs breath and dont listen to forp ever hes an idiot and he somehow managed to quote me for something i didnt say, and once hes lost an arguement he just starts saying things like "i can 1 shot you" or "i do more on robes with weild than you would on robes with razor feathers"

    so all points from him are now invalid.

    o.0

    didn't i say to get skayuma's light? i believe i did. i simply said to get the grief's breath so you can make endless ambiguidy at 80.

    but of course, you wouldn't have noticed that. as butthurt as you are.