IronHeart Question

Aegyan - Dreamweaver
Aegyan - Dreamweaver Posts: 7 Arc User
edited May 2009 in Cleric
I'm mostly a lurker on these forums, but I do need a question answered. A guildmate of mine says he has read that Ironheart does not really stack, and that there is a thread in which a GM explains that it really doesnt. For the life of me, I cant find it.

I argue the point with him from time to time, and if the skill doesnt stack, well, it sure acts like it does. Mostly, I am looking for a clear answer, as I dont want new, fledgling clerics that join us to be confused by the disagreement between us.

Links, if possible, to that discussion would be greatly appreciated...
Post edited by Aegyan - Dreamweaver on
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Comments

  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited May 2009
    It stacks, always has. People got confused since 2+ IBs will have the icon disappear when the first one fades. People assumed it meant IBs were over.

    But IB is only good because it stacks, otherwise we would have needed much more than lvl 29s when doing fb29 when the server had just started.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited May 2009
    Wow hard question if a GM actually said that... I always thought it stacked too. The only thing that I noticed is that my healing regen is longer with 3 irons as opposed to with 1 iron. Altho my personal opinion leans towards it stacking, i do find some reason behind it not stacking.

    Take wellspring surge (or whatever it was called) This apparently does not stack and you can actually SEE it clearly as it gives a big HP spike at the time of the spell since it is not a HP regen
    >>castED(HPfull)/castING(HPspike)/castED(HPfull)/castING(HPspike)

    For Iron, this is a cure over time spell and regenerates your HP at a constant rate. Remember when you look at the barbs HP when it ticks during iron?
    pretend each line is a tick of cure HP
    Wellspring would be below cause its an instant cure
    I

    (cure)
    I

    Iron would be the below few, 2-3irons while in a situation of constantly being hit:
    I---cure---I
    I
    I
    ****I
    I
    **I----I***
    ***I
    I
    I
    I
    I
    I****

    We've all noticed some 'short-ended' ticks.
    now cause the iron ticks so many times a cast to regenerate, as opposed to wellspring, its hard to tell if one of the short regen 'ticks' are actually the 'gaps' in cure (if in fact its not stackable) or just a "cure minus the dmg" (in a stackable iron) Maybe if there were numbers associated with the amount cured each time it would be easier to see for sure...
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • Rinnve - Lost City
    Rinnve - Lost City Posts: 473 Arc User
    edited May 2009
    People on server were i've started my pw experience have tested IH quite a bit. It kinda stacks but not really. If two ticks happen in the same time, it works like only one tick, not doubled, that's why two clerics spamming IH are not as effective as one spamming IH and other spamming wellspring. The same rule works for blue bubble, so to 2 BB work together, they must be set up with short delay so their ticks do not overlap.
    --
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  • Reivi - Sanctuary
    Reivi - Sanctuary Posts: 742 Arc User
    edited May 2009
    IMO

    IH does stack.; just try during a fight when your BM/Beast is taking huge damages.

    1 IH, doesnt counter the effect of the damages
    2 IH will real slowly replenish the HP
    3 IH ( more than 3 - 4 isnt necessary) will heal you tank even facing huge attacks.

    But only 1 cleric should be doing the IH
    I look at all the trollers, and Pvpers.. and know they wouldnt have lasted 30sec on Camelot.

    Rules= Know your enemy (players and NPCs) gives you more chances to survive.
  • Delia - Harshlands
    Delia - Harshlands Posts: 227 Arc User
    edited May 2009
    In my opinion and to the best of my knowledge...

    Ironheart Blessing does stack.

    If it didn't, then casting two ironhearts within 15 seconds would be wasteful. But doing so clearly improves survivability, both in duels and when fighting monsters. If a second carrion vultures agros while I'm grinding, throwing on a single ironheart keeps my HP steady, while stacking two makes my HP increase. If the second happens to be a sacrificial assault, I have to stack two to keep my HP steady. If Ironheart didn't stack, I can think of no other explanation for this effect.
    It kinda stacks but not really. If two ticks happen in the same time, it works like only one tick, not doubled, that's why two clerics spamming IH are not as effective as one spamming IH and other spamming wellspring.

    Ironheart does have a maximum number of stacks, according to others, which is either four or five. Since it is easy for a single cleric to stack that many, having a second cleric stack more doesn't help, while having a second cleric use wellspring does.

    ~Del
  • Reivi - Sanctuary
    Reivi - Sanctuary Posts: 742 Arc User
    edited May 2009
    Ironheart does have a maximum number of stacks, according to others, which is either four or five. Since it is easy for a single cleric to stack that many, having a second cleric stack more doesn't help, while having a second cleric use wellspring does.

    ~Del

    Wellspring , purify or any other helpful skill ;)
    I look at all the trollers, and Pvpers.. and know they wouldnt have lasted 30sec on Camelot.

    Rules= Know your enemy (players and NPCs) gives you more chances to survive.
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited May 2009
    Plus if it did not stack, it would be impossible for us to do our solo AoEs. That and purify are the only thing that make it work. And stacked IBs in between attacks heals for 1500+ each time for me.
  • Nelae - Heavens Tear
    Nelae - Heavens Tear Posts: 1,490 Arc User
    edited May 2009
    Plus if it did not stack, it would be impossible for us to do our solo AoEs. That and purify are the only thing that make it work. And stacked IBs in between attacks heals for 1500+ each time for me.

    agreed, if it didnt stack or better said if it didnt have that effect. Most things would be much harder close to impossible to do.

    and to relate on the solo aoe, from 300hp to 2k hp in 2 ticks would be impossible if it didnt stack
    b:dirty
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited May 2009
    This is very interesting...i think it stacks too but alot of questions have me hanging. So far no calculated results but alot of visual reason as to why it stacks has been said.
    Ironheart does have a maximum number of stacks, according to others, which is either four or five. Since it is easy for a single cleric to stack that many, having a second cleric stack more doesn't help, while having a second cleric use wellspring does.

    ~Del
    Ive heard the max was 5. But Im wondering here, is it 5 BECAUSE by the time you cast the 5th ironheart the 1st one has already ended its curing course? I wish i could test this with someone who had about 35% channeling increase since in this case it would be the issue of squeezing in irons in a fixed amount of time to be the 'max'. (so basically 5 is the medium taken)
    from 300hp to 2k hp in 2 ticks would be impossible if it didnt stack
    This might be kinda questionable since it depends on the lvl and the build of the cleric ><
    IH does stack.; just try during a fight when your BM/Beast is taking huge damages.

    1 IH, doesnt counter the effect of the damages
    The thing we need to find out is, if it doesnt counter the effects of the damages, does it subtract the dmg after the attack at a rate that we can visually see, or does the game calculate it in before we see it.
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • Mikel_oru - Sanctuary
    Mikel_oru - Sanctuary Posts: 610 Arc User
    edited May 2009
    I'm mostly a lurker on these forums, but I do need a question answered. A guildmate of mine says he has read that Ironheart does not really stack, and that there is a thread in which a GM explains that it really doesnt. For the life of me, I cant find it.

    I argue the point with him from time to time, and if the skill doesnt stack, well, it sure acts like it does. Mostly, I am looking for a clear answer, as I dont want new, fledgling clerics that join us to be confused by the disagreement between us.

    Links, if possible, to that discussion would be greatly appreciated...

    Do you think that we would be able to keep a tank alive if IH wasn't stacking? Maybe with 4 Clerics per squad..
    [SIGPIC][/SIGPIC]
  • missqq
    missqq Posts: 277 Arc User
    edited May 2009
    maybe 3 pure mag, or
    5 LA EPs b:chuckle
  • Nelae - Heavens Tear
    Nelae - Heavens Tear Posts: 1,490 Arc User
    edited May 2009
    Look the point is you cant say it does not stack, cause obviously it does.
    How does it stack no one knows for sure.

    Some said that max IH that will stack is like 5? Well makes sense, 1sec to channel 1sec to cast 1 sec cool down X5 that makes 15 seconds.
    One cleric cant add more IH to the process.
    But i have experienced that other cleric can add more IH and it will stack on top of my.

    The only inconsistent part are the ticks and how much does a tick heal, its not always the same for some reason...
    b:dirty
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited May 2009
    Look the point is you cant say it does not stack, cause obviously it does.
    How does it stack no one knows for sure.
    reaaaalll good back up >_>;;;
    One cleric cant add more IH to the process.
    And the reason is because...? We are just exploring the possibilities here
    But i have experienced that other cleric can add more IH and it will stack on top of my.
    Yeah we all seen that. What we are looking for is the "How's"
    The only inconsistent part are the ticks and how much does a tick heal, its not always the same for some reason...
    The tick itself is pretty much consistant. Could be off by a 100 but try test with a high lvl barb with over 10k HP, youll see the tick is the same size
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • Mad_Doc - Sanctuary
    Mad_Doc - Sanctuary Posts: 136 Arc User
    edited May 2009
    Here is a confirmed Cancel skill. Iron Heart and Stream of rejuvenation will cancel each other out. The test was done in FB89 on a barb. I was using stream and the other cleric was using iron heart. The barb's hp was dropping till I stopped stream, then it went back with 1 IH from the other cleric. Damage done on the barb was about 2k dmg per hit. With iron heart stack it should be more than enough to heal. With stream it should heal up to 1/3 to 1/2 his hp with 1 stream. However none of these worked if stream and IH was used together. I'm not sure about 2 IH canceling. Further testing is needed though such a test would require IH at lvl 1 and not lvl 10.
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited May 2009
    The thing we need to find out is, if it doesnt counter the effects of the damages, does it subtract the dmg after the attack at a rate that we can visually see, or does the game calculate it in before we see it.[/QUOTE]

    From what I've noticed during AoE, it does seem to subtract from damage before it appears to affect your health bar. Again, found this during solo AoE runs. The damage taken from a poison stack would often be more than half my health. But if the regen tick happened during the same time damage is taken, my health charm would not tick. If the heal happened before it after, it would tick the charm.

    Charm was only on because of doing the cube earlier just as a note.
  • Xxfrostxx - Harshlands
    Xxfrostxx - Harshlands Posts: 11 Arc User
    edited May 2009
    If it didnt stack ,then all of these months we were reseting our IH over and over again
  • Mad_Doc - Sanctuary
    Mad_Doc - Sanctuary Posts: 136 Arc User
    edited May 2009
    If it didnt stack ,then all of these months we were reseting our IH over and over again

    The problem did not date back that many months. It was introduced with the new patches. This was happening within the last 1-2 months. Before there was never an issue of skills canceling out each other. Even the mdef squad buff would last 1 hr like the skill said. However the patches messed up alot of things. We can only adjust to it accordingly b:surrender.
  • Nelae - Heavens Tear
    Nelae - Heavens Tear Posts: 1,490 Arc User
    edited May 2009
    reaaaalll good back up >_>;;;


    And the reason is because...? We are just exploring the possibilities here

    Yeah we all seen that. What we are looking for is the "How's"


    The tick itself is pretty much consistant. Could be off by a 100 but try test with a high lvl barb with over 10k HP, youll see the tick is the same size

    -yeah good back up ^^

    -ask a GM, or run the game files trough C++, if you can find source files on the net. *good luck with that

    -How's? again that would mean someone checking the game code

    -if the ticks were consistent, well all i can say i never noticed it to be.
    b:dirty
  • Holystic - Sanctuary
    Holystic - Sanctuary Posts: 81 Arc User
    edited May 2009
    Here is a confirmed Cancel skill. Iron Heart and Stream of rejuvenation will cancel each other out. .

    I'm not to certain about this theory. Only because there are times when I run both both of these simultaneously. Take General Warlord, for an example. I was unfortunate enough to be placed in a situation where I could not use Regen Aura and had to heal my tank completely by myself while the other Healer ran back to the fight. Before the fight I had stacked the tank as I usually do with x5 Iron Hearts. When the 2nd cleric went down a final tick of the Regen Aura went off. That put the tank at 95% or so of health. That whole time I was casting Iron Heart and Wellspring in Rotation. After the 2nd Healer went down however, the tank started to take massive damage. Hitting him with Iron Heart and Wellspring simply wasn't keeping him above his HP charm ticker. So I changed strategy and started to cast 1 Iron Heart and followed right after with a Stream and backed it up with a wellspring here and there. I kept that tank alive for the duration of the fight this way. If what you suggesting is true, there would be no way I could have done it because the stream would have hosed my Iron Heart stack and in that fight that tank would have been dead within seconds I'm pretty sure without the already stacked Iron Hearts healing him.

    My Iron Heart skill is maxed and Stream is lvl 1 , wellspring is also maxed. Based on my experience thus far I cant see any reason to believe that Iron Heart does cancel Stream. This combo probably does suffer from diminishing returns at some point but like most other questions posted in this thread, we would need GM/Dev assistance and math to figure out most of it. If there was only a way to log the combat, more specifically the heals and durations. Than again I'm not saying that my observation was entirely accurate either, it could have been just luck in this particular scenario , maybe my heals were simply criting , if there is such a thing lol. The above posted method has lead me through some very difficult fights, so something must be working...b:thanks
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited May 2009
    Max stack has to be more than 5 for a few reasons at least.

    We can stack more than 5 with just one cleric. It is not 2 secs for each one, unless the cleric is lazy and using a macro. Any decent cleric should have noticed that you can spell combo 2 skills together, where the 2nd one cancels the cast time of the first. Usually noticed during plumeshot spam, or ironheart spam. This is because they recharge in time to be used again right away. So you will see two channel bars of the two skills appear back to back, then have to rest for the cast time of the 2nd one. That means you can get more than 5 in just by mashing the button for ironheart repeatedly.

    Also, when we first were running TW on the pve side, the boss required two dedicated healers doing nothing but spamming ironheart to keep the tank alive. If one dropped or stopped for any reason, the tank started losing health. If both kept spamming, his health stayed maxed on the ticks. So that is definitive proof for me that there isn't a max number of stacks. And there likely isn't a code for max number per tick. Seriously, what point would there be to put extra code on a skill that was obviously intended to be stackable? Pick a random high number and put that in? No sense in it.

    EDIT: BTW, the spell combo trick works for every skill for every class. It's just timing it that matters.
  • Kasiel - Lost City
    Kasiel - Lost City Posts: 16 Arc User
    edited May 2009
    Any cleric who ever healed a for Crimson eye has seen a tanks hp drop 5k and than jump back up immediately. Sorry, but you are not that good to have one ironheart do all that, lol. It stacks, deal with it! :P
  • Azazel - Dreamweaver
    Azazel - Dreamweaver Posts: 203 Arc User
    edited May 2009
    everseen a barb lvl65 solo krimson @_@ I saw 1. he even yelled at me when I start healing and purify him T.T
  • Rinnve - Lost City
    Rinnve - Lost City Posts: 473 Arc User
    edited May 2009
    Oh my. I thought it's simple...

    Ironheart, and all IH-like spells, do not have any stackability limitations in the sense of... eh... "buff layers". It works as far as healing ticks do not happen at exactly the same time. If they do, only one of ticks will work (i don't know which one, though). This is why two clerics IH stronger than one, three stronger that two but just a little, four or more barely add anything (if all clerics are of same power, of course).
    --
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  • Zephyrx - Lost City
    Zephyrx - Lost City Posts: 1,563 Arc User
    edited May 2009
    Ok basically Ironheart Blessing Works like this, for all your *cough* pros out other... (lol /sarcasm)

    Cleric casts Ironheart to heal 1500 HP over 15 Seconds...

    Cooldown... Ironheart timer set to 15 second.

    Cleric casts Ironheart to heal 1500 HP over 15 Seconds (second time).


    Ironheart Timer set to heal 300 HP ever 3 second for 15 seconds...

    15...
    14...
    13...
    12... + 300 HP

    Cast another Ironheart Blessing at 12 second.

    Ironheart Timer set to heal 600 HP over 3 seconds for 12 seconds...


    11...
    10...
    9... + 600 HP

    Cast another Ironheart Blessing at 9 second

    Ironheart Timer set to heal 900 HP over 3 seconds for 9 seconds..

    8...
    7...
    6... + 900 HP

    Cast another Ironheart Blessing at 6 second

    Ironheart Timer set to heal 1200 HP over 3 seconds for 6 seconds..

    5...
    4...
    3.... + 1200 HP

    Cast another Ironheart Blessing at 3 second.

    Ironheart Timer set to heal 1500 HP over 3 seconds for only 3 seconds.. Haha.. your so screwed IH spammers.

    2....
    1...
    0.... +1500 HP.

    Total HP healed = 4500 HP..

    Possible HP healed if all IH could stack independently = 7500 HP.

    Mana Effiency = IH effiency x 60% = fail efficency.

    READ BELOW


    Therefore, the best way to heal would be to spam IH twice... do 2x - 3x Pureheart Blessing (yes noob, max this skill). Then repeat.

    IH + IH + PB + PB + (PB, optional if you have hax channeling) = how to heal for noobs.
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  • Zephyrx - Lost City
    Zephyrx - Lost City Posts: 1,563 Arc User
    edited May 2009
    oh WTF???!!!

    WHERE TEH QQ??

    I just pretty much called every single cleric (yes every single cleric... now please go do something about my statment, sir)... a noob...

    Where teh fire??

    b:angryb:angryb:angryb:angry

    P.S. Double post for double the post count... dam I love breaking the TOS
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    ZephyrX is better than crack... he's your Anti-Drug
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited May 2009
    oh WTF???!!!

    WHERE TEH QQ??

    I just pretty much called every single cleric (yes every single cleric... now please go do something about my statment, sir)... a noob...

    Where teh fire??

    b:angryb:angryb:angryb:angry

    P.S. Double post for double the post count... dam I love breaking the TOS
    i dunno >_> that post was decently uh... discussionable... lol
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited May 2009
    I would go out and see how many times you can cast it untill you run out of mana.
    Looking for a decent casual understanding Faction.
  • Delia - Harshlands
    Delia - Harshlands Posts: 227 Arc User
    edited May 2009

    Therefore, the best way to heal would be to spam IH twice... do 2x - 3x Pureheart Blessing (yes noob, max this skill). Then repeat.

    IH + IH + PB + PB + (PB, optional if you have hax channeling) = how to heal for noobs.

    Er... it doesn't work like that.

    You assume that the last ironheart takes the timer of the first ironheart. I see no reason as to why that would be the case, let alone evidence that it is.

    I just tested it right now:

    I agro'd a mob that damages me for about one heiro tick.
    Waited for my health to get to about 60% (so my heiro doesn't tick).
    Then I casted ironheart. My HP stabilizes.
    Waited for about ten seconds; recast ironheart while the ironheart icon is still on my character.

    What happened? My HP increased to maximum (as we all would expect, there are two stacks on it now).

    Then the ironheart icon went away. It seems to be based on the 15 seconds off the first ironheart.

    I took more damage. But my health continued to restore at a stable rate. The second ironheart continued, although the icon had disappeared.

    Stacking ironheart is still the way to go for a single cleric. Each ironheart has its own 15 second timer, and individual ticks between ironhearts stack. How many stack I'm not sure (although as said before, people often say 4 or 5, though I think there might be a possibility it's unlimited for a single cleric).
  • Zephyrx - Lost City
    Zephyrx - Lost City Posts: 1,563 Arc User
    edited May 2009
    Er... it doesn't work like that.

    You assume that the last ironheart takes the timer of the first ironheart. I see no reason as to why that would be the case, let alone evidence that it is.

    I just tested it right now:

    I agro'd a mob that damages me for about one heiro tick.
    Waited for my health to get to about 60% (so my heiro doesn't tick).
    Then I casted ironheart. My HP stabilizes.
    Waited for about ten seconds; recast ironheart while the ironheart icon is still on my character.

    What happened? My HP increased to maximum (as we all would expect, there are two stacks on it now).

    Then the ironheart icon went away. It seems to be based on the 15 seconds off the first ironheart.

    I took more damage. But my health continued to restore at a stable rate. The second ironheart continued, although the icon had disappeared.

    Stacking ironheart is still the way to go for a single cleric. Each ironheart has its own 15 second timer, and individual ticks between ironhearts stack. How many stack I'm not sure (although as said before, people often say 4 or 5, though I think there might be a possibility it's unlimited for a single cleric).

    But if you say there is a limit to how many Ironhearts you could cast, instead of Ironheart taking in a common timer...

    That could still be a problem if a stack greater than max is in place.

    But I still think the second Ironheart's timer is the same as the first one... I'll test that a bit... Might have different results?
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  • Delia - Harshlands
    Delia - Harshlands Posts: 227 Arc User
    edited May 2009
    But if you say there is a limit to how many Ironhearts you could cast, instead of Ironheart taking in a common timer...

    That could still be a problem if a stack greater than max is in place.

    But I still think the second Ironheart's timer is the same as the first one... I'll test that a bit... Might have different results?

    Going by what Sylvae said, ironheart might very well stack unlimitedly. I'm full magic, so I haven't ever had any trouble keeping a tank's health stable if I spam ironheart.

    But I'd confident that the timers are independent. Just go try what I outlined in my last post.