Wraith Attacks a way to make everyone happy

outlawarcher
outlawarcher Posts: 7 Arc User
edited July 2009 in Suggestion Box
this isn't a "there should be a level cap rant" Wraith Attacks are a free for all kind of thing wither your level 20 or level 150 everyone is free to attend. all the same it IS rather unfair expaecally if your a low level spell user since your attacks have casting times, but the time your spell is charged up someone killed your target. my suggestion is simple, why not just put more spawns per attack? the reason why everyone gets **** is because there isn't enuf to go around. make the attack area bigger, MUCH bigger. that way high level players can one hit all they want and the low level players can get kills. also put attacks in the air and water as well.

after all in a reall attack, the enemy would use so few numbers now would they? b:laugh
Post edited by outlawarcher on

Comments

  • AinaMizuako - Sanctuary
    AinaMizuako - Sanctuary Posts: 1,041 Arc User
    edited May 2009
    this isn't a "there should be a level cap rant" Wraith Attacks are a free for all kind of thing wither your level 20 or level 150 everyone is free to attend. all the same it IS rather unfair expaecally if your a low level spell user since your attacks have casting times, but the time your spell is charged up someone killed your target. my suggestion is simple, why not just put more spawns per attack? the reason why everyone gets **** is because there isn't enuf to go around. make the attack area bigger, MUCH bigger. that way high level players can one hit all they want and the low level players can get kills. also put attacks in the air and water as well.

    after all in a reall attack, the enemy would use so few numbers now would they? b:laugh

    I agree with this idea.

    I attended a Wraith event in BBV awhile back, and somehow managed to kill enough for a dogtag but needless to say that there was an amazing amount of oneshotting (and great QQ from some archer yelling at a 60+). A larger amount of spawns would help a lot with this.
    [SIGPIC][/SIGPIC]
    oh look, i'm inactive again.

    b> leviciti b:cry
  • Wrathfulsynn - Heavens Tear
    Wrathfulsynn - Heavens Tear Posts: 165 Arc User
    edited May 2009
    Or simply apply a larger scale to the Wraith attacks. Make it so that more than one town come under attack, from higher level Wraiths. It would improve on the lower levels getting a shot at them, while giving the higher levels their own spawn, all while increasing the overall numbers of Wraith floating around. If nothing else, it will give the low levels a chance to kill a few, before the high levels finish up their's and invade.
    Good post? d=(^_^)=b
    Bad post? q=(-_-)=p
    Troll post? t(^_^)t
  • outlawarcher
    outlawarcher Posts: 7 Arc User
    edited May 2009
    Or simply apply a larger scale to the Wraith attacks. Make it so that more than one town come under attack, from higher level Wraiths. It would improve on the lower levels getting a shot at them, while giving the higher levels their own spawn, all while increasing the overall numbers of Wraith floating around. If nothing else, it will give the low levels a chance to kill a few, before the high levels finish up their's and invade.

    that's a good idea however it won't work. higher level players will still hit the low level spawns simply because they are easier to kill. if you've been around for a attack on archo you'll know what i'm ttalking aobut. you have level 80 players in the level 30 and 60 area, while the level 80 area (where they SHOULD be) have a few who are getting killed.


    another way to make things more fair is to simply scatter the wraith mobs over a wider area. with all of them clustered together so close it makes it easy for the higher classes to hog the kills. i watched a team of 4 high level archers take HALF of the spawn area. no one not even other high level players bothered going into their killzone. speading the mobs would make it a bit harder to hog the kills. a good example is how the other day 2 high levels were killing level 30 mobs i assume they were framing items. they were killing were my targets. yet for all their one hitting. i still managed to get kills fairly easy. this is due to the fact that normal mobs are more scattered, the higher level players can only move so fast, they can't cover a wide area. the same thing can be appiled to the warith attacks .by adding more mobs and spreading them over a wider area, everyone wil be happy.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited May 2009
    that's a good idea however it won't work. higher level players will still hit the low level spawns simply because they are easier to kill. if you've been around for a attack on archo you'll know what i'm ttalking aobut. you have level 80 players in the level 30 and 60 area, while the level 80 area (where they SHOULD be) have a few who are getting killed.


    another way to make things more fair is to simply scatter the wraith mobs over a wider area. with all of them clustered together so close it makes it easy for the higher classes to hog the kills. i watched a team of 4 high level archers take HALF of the spawn area. no one not even other high level players bothered going into their killzone. speading the mobs would make it a bit harder to hog the kills. a good example is how the other day 2 high levels were killing level 30 mobs i assume they were framing items. they were killing were my targets. yet for all their one hitting. i still managed to get kills fairly easy. this is due to the fact that normal mobs are more scattered, the higher level players can only move so fast, they can't cover a wide area. the same thing can be appiled to the warith attacks .by adding more mobs and spreading them over a wider area, everyone wil be happy.


    There is nothing wrong with the wraith attacks. If you go to one your level, you can still make a very good killing spree, since you will be able to hit the mobs before the high levels hit them and do enough damage so that the drops are yours. If you go to higher level ones, than it is easy to get ksed, since it will be taking too long to kill them and not doing enough damage.

    The all point of the Wraith attacks is 20 minutes of shooting fish in a barrel. Spreading them would make them all but useless, unless you were already in that area.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Wrathfulsynn - Heavens Tear
    Wrathfulsynn - Heavens Tear Posts: 165 Arc User
    edited May 2009
    Well, there's also the possibility of applying similar drop rates, as normal mobs. Vary it to the point that anything over the level of the next highest wraith swarm will get nothing, at all.

    Wraith swarm for Angler's is lvl 40. Wraith warm for Tusk Town is lvl 60. If a lvl 60 tries to clear the Wraiths at Angler's, they get no exp, coins, or item drops. While it seems unfair, they are still inhibiting the growth of the players that have never been in a Wraith attack.

    It would solve the problem of the higher levels working so hard on things so many levels below them. Give them nothing in return.

    Maybe you can change up the drops. Make it so that the lvl 60 swarm has a better drop rate than the lvl 40, but has a chance to drop higher level gear/items. You could, in essence, make three healthy swarms, at this moment. Level 40-59, 60-79, and 80-99. Each with their own increases.

    Just a thought.
    Good post? d=(^_^)=b
    Bad post? q=(-_-)=p
    Troll post? t(^_^)t
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited May 2009
    Well, there's also the possibility of applying similar drop rates, as normal mobs. Vary it to the point that anything over the level of the next highest wraith swarm will get nothing, at all.

    Wraith swarm for Angler's is lvl 40. Wraith warm for Tusk Town is lvl 60. If a lvl 60 tries to clear the Wraiths at Angler's, they get no exp, coins, or item drops. While it seems unfair, they are still inhibiting the growth of the players that have never been in a Wraith attack.

    It would solve the problem of the higher levels working so hard on things so many levels below them. Give them nothing in return.

    Maybe you can change up the drops. Make it so that the lvl 60 swarm has a better drop rate than the lvl 40, but has a chance to drop higher level gear/items. You could, in essence, make three healthy swarms, at this moment. Level 40-59, 60-79, and 80-99. Each with their own increases.

    Just a thought.


    If you want level limits, than make it across the board, so players can only party with other players within, lets say 5-10 levels of the leader. Also make it so quests have to be completed within the 5-10 levels of when you get it, so lets say you have to kill eyes of krimson, you can only complete the quest if you kill eyes and you are within 5-10 levels of the time you got the quest, which means your party would have to be in their 50s....

    Sounds like lots of fun eh?

    On the subject of the drops, they already decrease as the level gap between you and the wrath increases. I know those low level events are good places for venos to quickly level low level pets, since you can get lots of kills at the pet level.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Himntor - Lost City
    Himntor - Lost City Posts: 28 Arc User
    edited May 2009
    this isn't a "there should be a level cap rant" Wraith Attacks are a free for all kind of thing wither your level 20 or level 150 everyone is free to attend. all the same it IS rather unfair expaecally if your a low level spell user since your attacks have casting times, but the time your spell is charged up someone killed your target. my suggestion is simple, why not just put more spawns per attack? the reason why everyone gets **** is because there isn't enuf to go around. make the attack area bigger, MUCH bigger. that way high level players can one hit all they want and the low level players can get kills. also put attacks in the air and water as well.

    after all in a reall attack, the enemy would use so few numbers now would they? b:laugh

    I agree totally. I was in a Wraith attack at Hidden Hero's village level 20 monsters. Killin em on my Blademaster and all the Wraiths were gettin slaughtered by Dang High levels! i saw sum1 level 70 or 80 there that was killin em for no reason. I couldn't get that many all the high levels were takin em. Especially this one Archer that really ticked me off. It would be a great add to make Area of attack Bigger or Level limit.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited May 2009
    They already put them in the air... although I think for the level 20 ones they should make them Human and Untammed only and put them in the air as well....
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • outlawarcher
    outlawarcher Posts: 7 Arc User
    edited May 2009
    There is nothing wrong with the wraith attacks. If you go to one your level, you can still make a very good killing spree, since you will be able to hit the mobs before the high levels hit them and do enough damage so that the drops are yours. If you go to higher level ones, than it is easy to get ksed, since it will be taking too long to kill them and not doing enough damage.

    The all point of the Wraith attacks is 20 minutes of shooting fish in a barrel. Spreading them would make them all but useless, unless you were already in that area.



    your wrong. i waas at angelers village a few days ago. (level 40 wraiths) with my level 40 veno . they had countless high level players who kept killing my targets befor my pet attacks or spells could cast. my spell could do massive damage amd if i could land a good 3 spells i the dro[s are mine. but it's hard to do since people ks.



    and the idea of spreading them out was meant to go along with the idea of adding more spawns, in addition they won't be speard out THAT much just more than they already are, and with added spawns well you get the idea.
  • conga
    conga Posts: 5 Arc User
    edited May 2009
    I agree with alot of what u ppl r saying . the thing they need to do with these wraiths is if there is an attack in a high level town . then only high levels should be able to kill them . and the same would happen for the lower level .So in other words if a low level goes to try and kill the higher level wraiths a message would pop up saying "to high level for you".And if a high level goes and tries to kill low level wraiths it would say "to low level for you".
    And not alow you to kill them . this would make it so much more fair for everyone . also this will only take affect when there are wraiths about.
    thank you for your opinions on this idea . Later i want to post ideas on how to solve the major ksing problem........
  • firefang11
    firefang11 Posts: 0 Arc User
    edited May 2009
    your wrong. i waas at angelers village a few days ago. (level 40 wraiths) with my level 40 veno . they had countless high level players who kept killing my targets befor my pet attacks or spells could cast. my spell could do massive damage amd if i could land a good 3 spells i the dro[s are mine. but it's hard to do since people ks.



    and the idea of spreading them out was meant to go along with the idea of adding more spawns, in addition they won't be speard out THAT much just more than they already are, and with added spawns well you get the idea.

    yeah i thought it was kind of hard to do the wraith things at first. but after a while i have learned that when they ks you they turn their back on the 3 or 4 mobs behind them when they respawn. but other wise i am sorry to say that the idea is a little...umm silly? you can't really expect low lvls attack mobs that are stronger then normal mobs at their lvl. they would eventually be ksed by other players like 3 lvls higher. i suggest that the people who are the same lvl as the mobs to participate when they can kill them faster...and yes i know that it seems like i am the **** of the group, but if you look at the amount of hp the mobs have compared to the damage the same lvl players do on them it would take like 30+ seconds to kill one mob if they have enough hp to survive the one mob.
  • Lareish - Harshlands
    Lareish - Harshlands Posts: 647 Arc User
    edited May 2009
    When high-levels kill the much lower level Wraith Attack mobs, the good drops virtually go away. But that doesn't discourage them from coming because the events are still fun.

    On PvP servers, they also show up to instigate a PK fest ;)

    What I'd like to see:

    Simultaneous Wraith Events. When a low or mid-level attack pops up, a high-level town attack should pop up right after it. That way the high levels interested in getting better drops will go to that one, since the drop rate won't be gimped.

    Wider Area & More Spawns. The attacks cluster on a very small area that can easily be covered by half a dozen people. But dozens of people converge on the event, which means a lot of stepping on toes and lag. It would be easier to camp a spot if there were more spawns (particularly the General class spawns) spread out over a larger area. I'd especially like to see the General spawn more often - and in a wider range of spots - because when it shows up, suddenly 2 dozen people are on it and the screen freezes and who knows what just happend. And I have a fast comp!
    [SIGPIC][/SIGPIC]
    Harshlands || Lareish (Wz), Enraged Executor || AKA Howl Leader Garmr

    ~~ ~~~ The semi-sane, optimistic cynic with a light heart. ~~~ ~~
  • outlawarcher
    outlawarcher Posts: 7 Arc User
    edited May 2009
    firefang11 wrote: »
    yeah i thought it was kind of hard to do the wraith things at first. but after a while i have learned that when they ks you they turn their back on the 3 or 4 mobs behind them when they respawn. but other wise i am sorry to say that the idea is a little...umm silly? you can't really expect low lvls attack mobs that are stronger then normal mobs at their lvl. they would eventually be ksed by other players like 3 lvls higher. i suggest that the people who are the same lvl as the mobs to participate when they can kill them faster...and yes i know that it seems like i am the **** of the group, but if you look at the amount of hp the mobs have compared to the damage the same lvl players do on them it would take like 30+ seconds to kill one mob if they have enough hp to survive the one mob.


    you make no sense. the mobs that are on the same level as the other players can go down just as easy as a normal mob (to me anyway) i use a veno on the same level as a mob without a part and can still kill it in 2 or 3 attacks (pure magic build and even when they get to hit me they STILL can't kill me)). and what you say STILL doesn't change the fact that on many occasions their simply ain't any mobs around because they get killed off so fast due to

    1 them being so close (as stated a team of archers can just stand just out of the spawn zone and pick off any spawns in one shot. this is due to the fact htat everything spawns in a small area.

    2 there being so few of them. few mobs+tiny spawn area= kill fest for high levels while ppl at the level of the mogs mostly stand by and watch. when one takes part in an attack (in the same level) they shouldn't be leaving with as little as 10 of whatever the mob is dropping, considering that the drop rate are so high they should walk iff with at least 20-30.


    i don't see how my idea is silly. all I'm saying is if there were more mobs and a wider area it would be harder for high levels (particularly the archers) to kill off an entire area and keep it mob free.


    on another note your not an **** for voicing your opion:pleased


    sometimes i wonder why the high levels are even there there is noting in it for them and if they want to one shot easy mobs they could go to a starter village;) if one shooting mobs is that much fun.
  • Derfy - Lost City
    Derfy - Lost City Posts: 10 Arc User
    edited May 2009
    I see a lot of great suggestions in this thread and i agree they need to balance out the events a little better to make them actually fun for low levels too. There needs to be events in a few different places at the same time with rewards for only those in the level range. I've been to a few events and don't go to them anymore cause they are lame. Cant hit anything before its dead, get killed alot from players pking and mobs while trying to do extreme things to get a kill lol. I'm glad we can post in these suggestion forums maybe we can help make a already great game even better!!!
    [/SIGPIC]So many roads to ease my soul...
  • Diochan - Heavens Tear
    Diochan - Heavens Tear Posts: 20 Arc User
    edited July 2009
    i guess the admins skipped this thread the moment they saw "wraith attacks", lol it's understandable however given how there are so many suggestions involving this topic that just plain suck. this topic however has some pretty ok ideas i hope a gm finds it this time around
  • SuccubusGenX - Heavens Tear
    SuccubusGenX - Heavens Tear Posts: 20 Arc User
    edited July 2009
    I agree that there should be more wraiths in a wraith attack, it IS supposed to be an invasion after all...lol (as pointed out previously).
    There should also be a handful of really tough wraiths in the mix - e.g. a boss leading the attack and 4 that work directly under him.
    I think there should also be a new twist to the wraith attacks of towns/villages that if enough players don't show up and defeat the wraiths in a set time limit then the town/village/city becomes owned by the wraiths and you'll see monsters/wraiths frequenting the area regularly until the next battle or TW.
    I think this would promote guilds to patrol and protect their territories more and give a more real threat from the wraiths.
    It would also be neat if the devs could program in a detection system for the wraith a.i. so if, for example, a high lvl player enters the fray to battle the wraith invasion then a new boss or set of wraiths will show up/spawn and specificly target that player/squad. That'll give the impression the wraiths are actually fighting back rather than us taking the fight to them.
    I don't think it should be uber hard or anything, just a bit more of a challenge...and maybe, just maybe, put the wind up a few people in the process (which is yet another point of an invasion - to scare and intimidate one's opponant as well as attempting to forcefully conquer or obliterate a place). Everything about wraiths should be about fear, pain, suffering, destruction etc etc. Unless there's something about them that we don't know yet in the storyline....maybe Ch'in is just angry 'cos he lost his teddy bear...lol. Or maybe the World Quest boss near him just needs some TLC...lol.
    Anyways, that's my "two cents" worth and even if it's not used, I'll still enjoy this game immensly.
  • outlawarcher
    outlawarcher Posts: 7 Arc User
    edited July 2009
    I agree that there should be more wraiths in a wraith attack, it IS supposed to be an invasion after all...lol (as pointed out previously).

    exactly. it's rather ridiculous to have like 50 mobs spawning (this is a rough number but i think it's fairly accute and i'm sure some places spawn even LESS wariths than that) and have 75-100 players all trying to kill them, and more offen than not they are high level ppl who can kill the mobs in one hit. bum the number of wratih up at least to 150 that may or may not be enuf to keep everyone happy. the gm wil just have to watch and see how it plays out.

    There should also be a handful of really tough wraiths in the mix - e.g. a boss leading the attack and 4 that work directly under him.


    after about 10 minutes i the wraith commander shows up i suppose that would count as a boss.
    I think there should also be a new twist to the wraith attacks of towns/villages that if enough players don't show up and defeat the wraiths in a set time limit then the town/village/city becomes owned by the wraiths and you'll see monsters/wraiths frequenting the area regularly until the next battle or TW.


    a great idea. lord knows that those high level guilds need to lose some of that territory they have. how ever i think something like this is too major to just change would be nice if they did tho. i mean come on like you said this whole game is about the fight against the wratih it should stand to reason that the wraith try to take over the map.
    It would also be neat if the devs could program in a detection system for the wraith a.i. so if, for example, a high lvl player enters the fray to battle the wraith invasion then a new boss or set of wraiths will show up/spawn and specificly target that player/squad.


    umm good idea but considering how many high levels go to these attacks, they may flood out the event with bosses. not a nice thing for same level players lol
  • StormHydra - Sanctuary
    StormHydra - Sanctuary Posts: 2,221 Arc User
    edited July 2009
    why not just put more spawns per attack?
    That will make it more laggier than west archo.
    If theres more wraiths, more people will come=more wraiths, more people and it goes on.
    [SIGPIC][/SIGPIC]
    |Active: Coalescence - Lost City, Wizard|
    |Inactive: StormHydra - Sanctuary, Archer|
    |Call of Duty: Black Ops|League of Legends|Forsaken World|Perfect World International|The Elder Scrolls V: Skyrim|
  • outlawarcher
    outlawarcher Posts: 7 Arc User
    edited July 2009
    correct me if i'm wrong, but don't those wraith drop even more better items than normal waiths? even tho few swpn at a time. there are so many ppl trying to get those rare drops the lag is horrid so it should stand to reason ppl would over crowd those attacks at archo since they have MUCH better drops. i tok part in an attack at archo before. those mobs are freaking huge so it should be expected to have lag.


    in a normal wraith attack there are many players yes, but even if you add more mobs i doubt that much more players will attend the event.