Can't Play Perfect World!!! In-game Startup Crashes My Computer!!! Help!!! Please!!!
ninthcrusader
Posts: 4 Arc User
I have downloaded Perfect World International and all of its updates and ****, but when I start-up the game, log in and then make a character, ect. It will freeze/go crazy when I start up actual gameplay! Then computer mouse will stop moving and whole computer freezes up and then a constant beeping noise goes off continuously until I kill the power! Kinda like "...dingdingdingdingdingdingdingdingdingdingdingding..."
I'm sure I have updated drivers because I had to get updated drivers when this other game Last Chaos was not working, then it worked after I did so.
Anybody help me with this??? Please?! Thank you! Any help is much much much appreciated!
And I am using Vista 32-bit, but I know that has nothing to do with the problem and yes I am running program as administrator on computer.
I figure the problem must have to do with drivers or graphic card, but I'm clueless with this kind of stuff!!! Help!
I'm sure I have updated drivers because I had to get updated drivers when this other game Last Chaos was not working, then it worked after I did so.
Anybody help me with this??? Please?! Thank you! Any help is much much much appreciated!
And I am using Vista 32-bit, but I know that has nothing to do with the problem and yes I am running program as administrator on computer.
I figure the problem must have to do with drivers or graphic card, but I'm clueless with this kind of stuff!!! Help!
Post edited by ninthcrusader on
0
Comments
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Could you please provide us the following fields from a DXdiag :
System Tab - System Information box -
Operating System :
Processor :
Memory :
Display Tab - device box -
Name:
Chip Type:
Display Tab - driver box -
Date:
To open a dxdiag :
In Vista, type dxdiag in the Start menu search bar
In other versions of Windows, type dxdiag in the Run command (Start > Run)[SIGPIC][/SIGPIC]0 -
System Information
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Processor: Intel(R) Core(TM)2 CPU T7200 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 2038MB RAM
Display Devices
Card name: Mobile Intel(R) 945 Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Intel(R) GMA 950
Driver Date/Size: 6/18/2008 13:38:24, 3305472 bytes0 -
In case my previous post was not entirely what you wanted, here you go:
System Information
Time of this report: 4/28/2009, 02:47:41
Machine name: KITCHEN
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: MX8738
BIOS: Rev 1.0
Processor: Intel(R) Core(TM)2 CPU T7200 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 2038MB RAM
Page File: 1178MB used, 3133MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
Display Devices
Card name: Mobile Intel(R) 945 Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Intel(R) GMA 950
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_0685107B&REV_03
Display Memory: 256 MB
Dedicated Memory: 0 MB
Shared Memory: 256 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: igdumd32.dll
Driver Version: 7.14.0010.1504 (English)
DDI Version: 9Ex
Driver Attributes: Final Retail
Driver Date/Size: 6/18/2008 13:38:24, 3305472 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-64E2-11CF-2B76-8F26A2C2CA35}
Vendor ID: 0x8086
Device ID: 0x27A2
SubSys ID: 0x0685107B
Revision ID: 0x0003
Revision ID: 0x0003
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
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{AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive
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{AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled0 -
If I saw that right earlier you did update your graphicscard by now? Your computer is normally strong enough for PW but that graphicscard is not exactly perfect for gaming. It can work but it is a hit or miss situation with it really. I would try sending in a ticket to Customer Service to see if they have any other ideas. Like I said it is possible to work though I personally would strongly encourage you to buy another card. Nvidia would be my own choice as they seem to have the best support.[SIGPIC][/SIGPIC]0
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Thanks, I'll try that. Although I thought we got new drivers at some point, then again they probably weren't the best for gaming. Thanks!0
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ninthcrusader wrote: »I have downloaded Perfect World International and all of its updates and ****, but when I start-up the game, log in and then make a character, ect. It will freeze/go crazy when I start up actual gameplay! Then computer mouse will stop moving and whole computer freezes up and then a constant beeping noise goes off continuously until I kill the power! Kinda like "...dingdingdingdingdingdingdingdingdingdingdingding..."
I'm sure I have updated drivers because I had to get updated drivers when this other game Last Chaos was not working, then it worked after I did so.
Anybody help me with this??? Please?! Thank you! Any help is much much much appreciated!
And I am using Vista 32-bit, but I know that has nothing to do with the problem and yes I am running program as administrator on computer.
I figure the problem must have to do with drivers or graphic card, but I'm clueless with this kind of stuff!!! Help!
Graphics wise, your already in the full rendering mode you would be while playing the game. In the launcher you can turn all the graphics options down to minimal. I'm not aware of anything that would change between the character creation screen and the actual game play. I would also recommend that you play in windowed mode instead of full screen mode. I've had nothing but issues playing full screen but since I switched to using windowed mode I've had no issues at all.
Hope this helps0 -
Saw the Direct X info...
First off make sure once the game is running you set processor Affinity so the game only uses one of your processor cores instead of both.
For more details on how to do this, try my other post here.
http://pwi-forum.perfectworld.com/showthread.php?t=258572
Your graphics card has enough memory however, it's actually using the same memory as your system, so it's going to run a fair amount slower. I've seen lots of problems with games when people use the integrated intel graphics cards.0
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