Evolution of mobs
Blytz - Sanctuary
Posts: 37 Arc User
This game really does have a funny way of showing how selectively culling mobs causes them to "adapt" to cope. Well, I'm just kinda bored after grinding those foxwings north of Isle of Misfortune for about 3 hours now and killing only those that were "convenient" aka not inc life or inc def. Yeah, almost every mob up here is one or the other now, lol.
So bored of killing these mobs ><
P.S. I tend to write random things when I'm bored out of my mind.
So bored of killing these mobs ><
P.S. I tend to write random things when I'm bored out of my mind.
Post edited by Blytz - Sanctuary on
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Comments
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Natural Selection FTW ^_^0
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lol there was once when me and 5 other wizzeh friends were killing huggy hares and scepters/dragomaids near the vilalge of naught area
almost every mob was increaced magical resist =_=
but we took care of them lolz 6 tempests at once ^^0 -
For me it's the opposite. Any mob with Increased Life is the first to die, because they don't take all that much longer to kill and yet pay out double the XP.[SIGPIC][/SIGPIC]
PWI Merchanting Guides: warrenwolfy.wordpress.com0 -
I imagine its different for ranged classes and non ranged, as a BM I used to just hit the first monster I saw to not waste time running/flying.0
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WarrenWolfy - Sanctuary wrote: »For me it's the opposite. Any mob with Increased Life is the first to die, because they don't take all that much longer to kill and yet pay out double the XP.
Increased Movement Speed FTW b:victory0 -
Daerys - Sanctuary wrote: »Increased Movement Speed FTW b:victory
Sucidal Assult FTW for me Kekeke...
Double the EXP, and 4 times the extreme damage! Oh yea, they also get 3 shotted me by before they started attacking b:victoryPosition: Professional Forum Troll
Position Details: Be able to incite people to flames and perform miracles such as telling people what's right and what's wrong. Be able to dish out flames to other people so fire extinguishers are needed to put out the flames. Most of all, giving others a piece of reality.
ZephyrX is better than crack... he's your Anti-Drug0 -
Zephyrx - Lost City wrote: »Sucidal Assult FTW for me Kekeke...
Double the EXP, and 4 times the extreme damage!
Ooo.... I am so jealous...
I only get 150% exps from suicidal assault monsters (and from increased defense, increased attack, increase magic resistance, and increase magic attack monsters).0 -
I love increased movement speed mobs. Aint like Im ever going to try running away. So, its basically a free 2x exp (=I was early taught to work as well as play,
My life has been one long, happy holiday;
Full of work and full of play-
I dropped the worry on the way-
And God was good to me everyday.0 -
Fleuri - Sanctuary wrote: »Ooo.... I am so jealous...
I only get 150% exps from suicidal assault monsters (and from increased defense, increased attack, increase magic resistance, and increase magic attack monsters).
Really? Because it usually is double o.o.... Well normal gives like 200 exp, Extreme gives 400 exp.Position: Professional Forum Troll
Position Details: Be able to incite people to flames and perform miracles such as telling people what's right and what's wrong. Be able to dish out flames to other people so fire extinguishers are needed to put out the flames. Most of all, giving others a piece of reality.
ZephyrX is better than crack... he's your Anti-Drug0 -
Zephyrx - Lost City wrote: »Sucidal Assult FTW for me Kekeke...
Double the EXP, and 4 times the extreme damage! Oh yea, they also get 3 shotted me by before they started attacking b:victory
Yeah me too, but he's a barb. I have to assume they prefer to stay away from sac assault and inc attack. I could be wrong I guess /shrug.0 -
Depending on if they can get their mag attack off, I kinda like sacrifical assault and don't mind increase mag attack.
Increased attack/defense/life is always annoying imo.
Increase movement speed and increase mag defense are always welcome b:cute.
But as a general rule I attack the closest mob.0 -
It seems the XP modifier is different for different yellow texts. As far as I can tell from grinding...
Inc. Life, Inc. Movement, Inc. Defense, Inc. Magic Defense all pay out 200% exp.
Inc. Attack, Inc. Magic Attack, Sacrificial Assault all pay out 150%
Weak gives 50%.0 -
i love sacrificial assault, i dont even need to use a frost arrow for thoseb:victory
increase life,movespeed,defense fails...hard...b:surrenderMy body is made of swords.
Iron is my blood, and glass is my heart.
I have overcome countless battlefields undefeated,
Without once retreating,
Nor once being understood.
Always alone, intoxicated with victory on the hill of swords.
Therefore, there is no meaning to that life.
Perhaps this body is nothing but a sword itself.0 -
i love sacrificial assault, i dont even need to use a frost arrow for those
increase life,movespeed,defense fails...hard...
I have no biases - I hunt down and kill all mobs equally. b:chuckle
Erm...except for in FB - was helping with a 20x3 in FB79 yesterday and every other mob was Sac Assault. Poor veno kept getting one-shotted anytime the barb's flesh ream missed. Finally just started stunning the mobs after every pull when veno ran out of angels. Level 8 seal skills FTW. b:surrender0
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