Wield Thunderous...Flatulence???
Greetings all!
Got a question about Wield Thunder: When does it start to NOT suck?
/rant on
I've got a lv63 cleric with a lv5 wield thunder, 255 mag, an Ancient Arbor, and lv6 metal mastery. This mana-vacuum of a spell cost 3x what Great Cyclone costs for only about 1.3x the damage. EVEN when double sparked! It also takes over twice as long to cast and breaks some kind of world record for being interruptable ("I summon the wrath of the heavens to...oh look a butterfly." <casting interrupted>) Add to that the fact that it costs loads of SP and coin to level up. Completely impractical for grinding.
Now I'm an avid reader of the advice and guides on these forums, which is largely good. In numerous places I've seen people write things about this skill like "Your best skill ever-get it!" or "This skill makes clerics awesome!," etc...
It's not that I don't believe the writers of the above. It's just that on lv64 Wield Thunder can be raised to lv6. So...
/rant off
Can I let it sit and spend the 100k SP on more useful things (like purify and elemental seal)? Or should I try to keep it maxxed...just in case the damage gap widens enough to make me stop smoldering over its absurd mana/sp/coin costs?
Got a question about Wield Thunder: When does it start to NOT suck?
/rant on
I've got a lv63 cleric with a lv5 wield thunder, 255 mag, an Ancient Arbor, and lv6 metal mastery. This mana-vacuum of a spell cost 3x what Great Cyclone costs for only about 1.3x the damage. EVEN when double sparked! It also takes over twice as long to cast and breaks some kind of world record for being interruptable ("I summon the wrath of the heavens to...oh look a butterfly." <casting interrupted>) Add to that the fact that it costs loads of SP and coin to level up. Completely impractical for grinding.
Now I'm an avid reader of the advice and guides on these forums, which is largely good. In numerous places I've seen people write things about this skill like "Your best skill ever-get it!" or "This skill makes clerics awesome!," etc...
It's not that I don't believe the writers of the above. It's just that on lv64 Wield Thunder can be raised to lv6. So...
/rant off
Can I let it sit and spend the 100k SP on more useful things (like purify and elemental seal)? Or should I try to keep it maxxed...just in case the damage gap widens enough to make me stop smoldering over its absurd mana/sp/coin costs?
Post edited by ihnova on
0
Comments
-
If you plan to never duel/pk/TW, go for it. It's your biggest single target attack (aside from Tempest, but the double spark + WT + skills afterwords is better than Tempest on a single target).
But yeah, you can live off GC and PS if you wanted. I rarely use it on mobs unless it makes the difference from using that, or using another GC/PS to do 200 more dmg or something.0 -
Completely impractical for grinding.--
PWonline.ru, Sirius: Иней, 70 cleric - off.
PWI, Lost City: Rinnve, 7X wiz (frozen);
Allods Online, Раскол: Риннве, 2X occultist0 -
Rinnve - Lost City wrote: »Wield Thunder is not for grinding (only may be as an opener). It's for pvp; without it, your dps against armored targets will be too low.0
-
Its not a very mana effective skill so all in all in grinding your better off with plume and cyclone i guess.
when its maxed it might make a nice opener, but i think casting 2 of plume/cyclone will give same result.0 -
I do like the spark>GC>WT>GC combo.. its not great mp usage but it puts wood mobs down reasonably fast.. especially if WT crits[SIGPIC][/SIGPIC]
GotTold.com
Sup?0 -
idk how you dont find Wielded Thunder good.
GC>WT>GC is way better then GC>PS>GCb:dirty0 -
Greetings all!
Got a question about Wield Thunder: When does it start to NOT suck?
/rant on
I've got a lv63 cleric with a lv5 wield thunder, 255 mag, an Ancient Arbor, and lv6 metal mastery. This mana-vacuum of a spell cost 3x what Great Cyclone costs for only about 1.3x the damage. EVEN when double sparked! It also takes over twice as long to cast and breaks some kind of world record for being interruptable ("I summon the wrath of the heavens to...oh look a butterfly." <casting interrupted>) Add to that the fact that it costs loads of SP and coin to level up. Completely impractical for grinding.
Now I'm an avid reader of the advice and guides on these forums, which is largely good. In numerous places I've seen people write things about this skill like "Your best skill ever-get it!" or "This skill makes clerics awesome!," etc...
It's not that I don't believe the writers of the above. It's just that on lv64 Wield Thunder can be raised to lv6. So...
/rant off
Can I let it sit and spend the 100k SP on more useful things (like purify and elemental seal)? Or should I try to keep it maxxed...just in case the damage gap widens enough to make me stop smoldering over its absurd mana/sp/coin costs?
Not knowing what your build is I can only speak to a few points. Considering your stats I'd say you are trying for a normal Vit build. I'd guess your stats look something like this:
Str 34
Dex 5
Vit 36
Mag 255
This gives you a base mAtk with Ancient Arbor of:
2237-2638
http://www.ecatomb.net/pwi/character.php
WT starts to outshine PS and GC round about the 70s if you keep it leveled up. You should, by 56th, have Spirit's Gift max'd. By 74th you should have Metal Mastery max'd. The little details really add up. WT is your best spike damage and becomes more and more a part of your arsenal ( along with Razor Feathers ) later on. With your build by the 70's it's going to take 5 or 6 PS>GC to kill a single mob unless you focus completely on wood mobs.
Check out that link, get a calculator, and do the math.Mark 12:29-37
_WillFire_ 8x Combat Medic0 -
I would have to agree with WillFire it is a good skill but at higher lvls it is good for the first hit on mobs then GC then PS then WT boom dead, but that is what i do. WT is very good in all aspects of the game PvP PvE TW it does good damage just my thoughts on the subject b:byeSantra
Attk Cleric FTW b:laugh0 -
Well, WT should probably not be used too extensively on grinding, however it is good against sacrificial attack mobs, WT, Cyclone, dead.
WT, as everyone else said, is good at higher levels because its dmg is increasingly hgiher than other skills and the range grows too. I have not noticed the "interrupted" so much, really, I suppose it is because I generally try to avoid being hit when casting those long channeling skills.
I did not really use it until lvl 70ish. It is good against wood bosses, though, with 2x spark I easily do 5k or so more dmg than my normal skills.0 -
Lol... Nice rant...
You earned a cookiePosition: Professional Forum Troll
Position Details: Be able to incite people to flames and perform miracles such as telling people what's right and what's wrong. Be able to dish out flames to other people so fire extinguishers are needed to put out the flames. Most of all, giving others a piece of reality.
ZephyrX is better than crack... he's your Anti-Drug0 -
Wow! Thanks for the informative replies.
Yes, Willfire, that is almost exactly what my build looks like (gear has a bit of vit thrown in too). And yes my Spirit's Gift is maxxed and metal mastery is lv7 now. Thanks for the link.
So it seems that the general concensus is that it's basically a lv70+ PvE skill that is also necessary for PvP. Groovy. That's what i wanted to know.
As for current combos, I have to say it is far more effective for me at lv 64 (made it last night) to GC>PS>GC than GC>GT>GC. While the latter combo offers more damage on wood mobs, it's not enough to justify the mana&cast time. And as for the sacrifical/weak mobs, right now I just GC>run backwards for 3 sec>GC,dead"S" kite ftw. The only combo I do use it in is the 2x spark>GC>WT>GC>PT for the increased life mobs. Fun to drop those fast.
Anyway, thanks again!0 -
Wield thunder is for great cyclone what razor feathers are for plume shot, except of the aoe part of feathers and the slow effect of cyclone (always impressive how they balance things in this game). Both are lovely skills that pwn in PvP. For PvE I wouldn't say that wield thunder is a must but it does make a nice opener.[SIGPIC][/SIGPIC]0
-
Mikel_oru - Sanctuary wrote: »Wield thunder is for great cyclone what razor feathers are for plume shot, except of the aoe part of feathers and the slow effect of cyclone (always impressive how they balance things in this game). Both are lovely skills that pwn in PvP. For PvE I wouldn't say that wield thunder is a must but it does make a nice opener.
Idk about opener part, GC is still the best opener cause it slows the mob.
Wielded thunder really shines in GC-WT-GC, best dps you got without using sparks.b:dirty0 -
Nelae - Heavens Tear wrote: »Idk about opener part, GC is still the best opener cause it slows the mob.
Wielded thunder really shines in GC-WT-GC, best dps you got without using sparks.
As an LA build I usually need 5 hits to kill a mob with the classic GC/PS combo, in my case WT makes an excelent opener cuz it lets me 4 hit mobs like pure Clerics do, same goes for Razor Feathers. Btw, my WT is lvl 2 atm. On later lvls it's not more mana suficient but it is time suficient for sure. I use it as an opener due to it's casing time, so I prefer not using it in the midle of a combo unless I'm fighting wood mobs or increased defence mobs, then GC/WT/GC is nice.[SIGPIC][/SIGPIC]0 -
Great cyclone is not a great opener Nelae, do weild thunder, then great cyclone.
Great cyclone has a 1 second channel, so WT > GC run back a lil bit > whatever you want ext.
Why waste that 8 second slow with the long channelling of WT?0 -
weild thunder > Great cyclone > Tempest ftw lol (even on mobs I like tempest)We're MysticAve my name is not Dave
(Poem in the making - Shall be epic)0 -
Badass_panda - Heavens Tear wrote: »Great cyclone is not a great opener Nelae, do weild thunder, then great cyclone.
Great cyclone has a 1 second channel, so WT > GC run back a lil bit > whatever you want ext.
Why waste that 8 second slow with the long channelling of WT?
Just cause the dps GS-WT-GS MORE DMG in less time then any other combo.
And i said w/o spark skills aka tempest.b:dirty0 -
WT as an opener is not good until you get it to a pretty high level because of the range at the lower levels.
The only time I really use Weild Thunder is vs increased Def mobs if I have a spark.0 -
I hardly use Weild thunder for grinding because yeah, it uses too much mp. I nomrally just cyclone and plumeshot mobs to death. I only keep weild thunder maxed for duels and fight back people in pks. In duels i always use sleep then magic debuff and double spark wield thunder first. It nearly 1 hit kills BMs and takes a large chunk of hp from barbs. Great skill for duels and pvp. But i hardly use it in middle of a duel, i always use it at start because of slow channel time.0
-
lol Wield thunder will take some time to get extremely usefull for ya because you cant max it. even at level 6-7 it's extremely useful esp in pvp. It's your main attack...your strongest (besides tempest but face it...you dont need chi for wield thunder). Cooldown sux and cast time is tough but the Wield thunder--->Great Cyclone---->Plumeshot combo always works well.0
-
I leveled it to 4 from my cultivation... my first thougth was: "This skill is ****, I wasted 200K SP". Then I started to use it against mobs with increased defense (can't use plume shot between two GC) and life (takes too long to kill without WT)... and it shines against them.
Wield Thunder ftw ^^0
Categories
- All Categories
- 182K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk