Consignment Shop Prices
switchngc
Posts: 0 Arc User
I typically set my consignment shop prices for manufactured items just above what you could buy the base item for in a store (the # and types of enhancements typically is a factor into how much higher). I was wandering through looking at other consignment shops and actually found one of the items I made for sell there. The cloak in question was originally sold, by me, for no more than 5K coins, but was being sold there for 20K. Do people really pay that much more than the item is worth? Do I need to start jacking my prices up? I was just wondering if my pricing is bad.
Post edited by switchngc on
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No, your prices are quite good actaully. Selling things for a resonable price. The problem is greedy players that don't give a **** about anyone other than themselves so they jack up the prices to make sure no one but rich players can afford anything, **** over the entire server in the process.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
some people make "investments" in low priced items hoping to scam tards into paying more for it. its mercantilism at its purest form. id reccomend adjusting prices slightly higher in the hopes these jerks arent ripping your profit0
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I normally sell my stuff for lower than everyone else, but also high enough so no one has any interest in doing their greedy **** to get rich by selling my stuff for more.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Just because someone sells an item for a certain price doesn't mean that you have to. That's why we have so much overpriced items in cat shops and auction house. They see someone wanting to buy an item for X coins and think that's the actual value of it.
Set your item prices for how much YOU want for them, not what others sell them for.0 -
Players who run catshops aren't usually in a hurry to sell so they set high prices hoping to get the best profit for their items.0
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Million dollar question: What is the right price?0
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in a true economic system, the price should be based off the demand of your customer and your supply of the product.
think of it like this
demand ^, supply v = raise price
demand v, supply ^ = lower price
economics 101 my friend0 -
Ashuransteel - Sanctuary wrote: »in a true economic system, the price should be based off the demand of your customer and your supply of the product.
think of it like this
demand ^, supply v = raise price
demand v, supply ^ = lower price
economics 101 my friend
I know that an I agree with it but for some reason people dont agree with it.0 -
Ashuransteel - Sanctuary wrote: »in a true economic system, the price should be based off the demand of your customer and your supply of the product.
think of it like this
demand ^, supply v = raise price
demand v, supply ^ = lower price
economics 101 my friend
Yes, it should be. However I have seen far, far, too many examples that prove this is not how mmos work. They are not based on supply and demand they are based on greed.
Example: In another mmo there is level 105 rare gear for a class almost no one ever uses, therefore the demand is almost non-existent. There are a ton of these items on the server, due to the fact that the rare gear in this game drops from normal monsters quite frequently.
Very high supply, almost no demand at all, yet they still charge quite insane prices for them. This does not follow the rules of economics, it follows the law of greed.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Zoe - Heavens Tear wrote: »Yes, it should be. However I have seen far, far, too many examples that prove this is not how mmos work. They are not based on supply and demand they are based on greed.
Example: In another mmo there is level 105 rare gear for a class almost no one ever uses, therefore the demand is almost non-existent. There are a ton of these items on the server, due to the fact that the rare gear in this game drops from normal monsters quite frequently.
Very high supply, almost no demand at all, yet they still charge quite insane prices for them. This does not follow the rules of economics, it follows the law of greed.
That's weird, then he simply does not get a sale right?0 -
Granrey - Sanctuary wrote: »Million dollar question: What is the right price?
point being he asked what should be the -right- price, so i just posted basic economic principal for him to decide how to find said right price.
high level dood wants 2939473847593487 ult subs for 75k,
noob wants 1-2 subs for 65,
1. get all you can from the high demanding dood for his high demand.
2. charge slightly higher than 65, but lower than 75 for the noob, so you guarentee the sale.
3. ????
4. PROFIT0 -
Granrey - Sanctuary wrote: »That's weird, then he simply does not get a sale right?
Normally no but these same players like to buy everything of one type on the whole freaking server just so they can charge whatever they want. If that particular item does not drop for you, you'll be forced to pay.
Plus, the more something does not sell, the HIGHER they put the prices to make up for all the money that they did not yet get by selling them.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
The value of the items you create is increased by several factors. Whether its 1* 2* 3*, which enhancements it has, what #'s are for what resistances.
If you create and item that has 2% crit then your looking at A LOT of value. 1-2+ mil is not uncommon. Higher level items of course being worth more.
If you make an armor that is better by the stats than the comparable TT items or molds for that level range...your looking at an extremely valuable piece.
The rarity and usefulness of the item created can dictate a much higher value. If other players are buying it from you and reselling it for higher..then your price is probably too low.
The amount of mats used and thier price, the rarity of the enhancement, what % of getting a 2* or 3*, number of sockets, comparable items at the level. All of these are factors in selling that item. It costs you far more to create an item than for a player to purchase the bare bones item from the NPC shop. Not being too greedy is laudable. Underpricing your items and giving away coins is stupid.
My advice is go to the auction house, look through similiar items and what thier sales prices are. Price yours accordingly and then a touch less. Some of those prices are rediculous, but if there is a trend, it is because people feel that item will sell at that price in a reasonable time.0 -
Zoe - Heavens Tear wrote: »Yes, it should be. However I have seen far, far, too many examples that prove this is not how mmos work. They are not based on supply and demand they are based on greed.
Example: In another mmo there is level 105 rare gear for a class almost no one ever uses, therefore the demand is almost non-existent. There are a ton of these items on the server, due to the fact that the rare gear in this game drops from normal monsters quite frequently.
Very high supply, almost no demand at all, yet they still charge quite insane prices for them. This does not follow the rules of economics, it follows the law of greed.
How much do they sell the same type/level of item for other classes? More? Less? The same?[SIGPIC][/SIGPIC]0 -
Zoe - Heavens Tear wrote: »Normally no but these same players like to buy everything of one type on the whole freaking server just so they can charge whatever they want.
Because if they're buying at a lower price and then charging a higher price, you can just buy at the lower price and keep the item, no?0 -
Zoe - Heavens Tear wrote: »Yes, it should be. However I have seen far, far, too many examples that prove this is not how mmos work. They are not based on supply and demand they are based on greed.
Example: In another mmo there is level 105 rare gear for a class almost no one ever uses, therefore the demand is almost non-existent. There are a ton of these items on the server, due to the fact that the rare gear in this game drops from normal monsters quite frequently.
Very high supply, almost no demand at all, yet they still charge quite insane prices for them. This does not follow the rules of economics, it follows the law of greed.
b:cry Couldn't resist responding to this. If the item cost X amount to farm\build+X effort/Time and the player feels the urge to for some strange reason receive real value for that item and can afford to wait...WHY WOULD THAT BE WRONG? Its not.0 -
Please ignore Zoe. S/he is completely immune to any logic having to do with the mathematics behind economics, and has a one-dimensional approach to prices (cost vs. greed). I think Zoe would force everyone to give everything away for free if s/he could, even though such a system has no chance in h*ll of ever working. A lot of Zoe's ideas would actually result in higher prices due to huge inefficiencies it would create.
In reality, a lot of different factors affects prices. Zoe is correct that ignorance is a factor (greed cannot rip people off unless they are ignorant). I try to make sure I inform people if they're doing stuff like selling 3-star items for less than the value of mirages (most folks don't know you can decompose them into mirage celstones). But at the same time, if someone isn't willing to at least take a few minutes to check the auction house to see what reasonable market prices are for the item they're buying, it lessens my sympathy for them if they get ripped off.
There are also certain crafted items which are required to achieve crafting lvl 4. You can't get that quest until you're level 50, so a lot of people don't know about these and mistakenly sell the 2-star items for a lot less than they're really worth (due to much higher demand). Those 2-stars typically sell for 250k-400k each (~100k for ornaments). Unfortunately I usually see this on the auction house so it's difficult to inform the person selling too low - you don't know if the person crafted the items, or bought them and is reselling them. (Same thing happens with crafting lvl 6 and level 80.)
Certain items coincide with levels where you can get equivalent items from quests, so their value is depressed. The corollary of course is that there are certain long stretches where there are no quest items (e.g. you get a weapon from FB19, and the next one isn't until a level 48 quest). The prices for items in those ranges are higher due to higher demand.
Without knowing the items you're selling, it's tough to say what your prices should be. The fact that you say the price was set at 20k makes me think it was a low-level 3-star item. Decomposing those into a mirage celstone costs 5k, and a mirage is worth about 25k, meaning it's worth about 25k - 5k = 20k.
At higher levels, you will have a difficult time with your strategy of selling crafted items without bonuses or with mediocre bonuses for the NPC cost. The problem is that items dropped from mobs have zero cost to the seller, and you're competing with them. They typically end up selling for less than what it costs you to craft the item. Instead, you have to learn which bonuses are in high demand, scrap the items you craft without those bonuses (sell them to an NPC), and sell the items you crafted with the bonuses with the cost of the items you scrapped rolled into the price. Course Zoe will probably tell you that's being greedy and you should eat the loss.
Aside from what I've said about ignorance, the bottom line is a deal cannot be made unless both the buyer and seller agree on the price. If the seller feels the price is too low, the sale is not made. If the buyer feels the price is too high, the sale is not made. Both people are greedy, and their greed cancels out since they operate in opposite directions. So the price at which most sales are made are the market price, not a greedy price. If Zoe thinks that price is too high, it's because s/he is ignorant and doesn't know some of the factors that are causing buyers to pay those prices. Obviously the buyers disagree with Zoe because they willingly paid those prices.
If you sell enough of an item, you'll quickly catch on to what the market price is. Set your prices too high and you won't sell as many (or any) of the item. Set your prices too low and you'll sell out faster than you can restock. Your "little higher than NPC price" rule won't work in most cases. Check the auction house for the prices of items. The items priced too low sell out quickly, and the items priced too high will have no bids (click the item and if the price it would cost you to bid = the bid price, then it has no bids). So look at and monitor the items with bids (your bid price != the bid price) to get an idea of what the real market values are. If there's an item for sale with an obviously too-low price, go ahead and bid on it. That will let you easily monitor the bidding war for it in your "my bids" tab (you'll get your bid back in the mail as soon as someone outbids you). It's a lot of work, but once you catch on to what the market prices are, you can make more money buy not accidentally pricing stuff too low.0 -
If the equipment has no extra stats, or is only 1*, I sell it right back to the NPC.
If it is 2* or 3* and/or has some extra stats that fit the class that would use the item, I set them aside to sell in Catshop later.
I set the price by looking at what the NPC would offer me for sellback, looking at what the NPC sells the bare item for, and then comparing my item's stats to other items in the NPC shop. I find the item it's closest to stat wise, and charge about that much. Usually it's something like double or triple what the NPC would give me for it.
For short-term catshops, my prices are extremely reasonable and very close to the NPC shop prices for if the user wanted to buy one from there. If I'm leaving my catshop up overnight and have enough bank space to stash the items when I come back, I'll add a little more to the price and chance my luck that it won't sell. But everything sells 'cause my prices are still very affordable XD
Since I farm all my mats while on grinds or mob quests, I only end up out the minute cost of gems if I needed some to make the equipment. So I don't need to worry about a loss on my part.Take the moment in your hands, and dust off the parts that you wish weren't there. Hold onto and pursue the parts you enjoy, letting the drifting dust fade away on the wind, remembered and learned from, but no trouble to you now. ~ Myself, 4/4/09.
Call me Kemi, the lighthearted, optimistic cynic. ^x^
Harshlands |*| Lareish (Enraged Wz - Main) |*| Lalarei (Clc) |*| Pemarkre (Vm)0 -
Solandri - Heavens Tear wrote: »they're doing stuff like selling 3-star items for less than the value of mirages (most folks don't know you can decompose them into mirage celstones).
.
I know you are correct on this. However, I don't descompose 3* weapons and if I have to sell it at AH for cheaper price, hoping that somebody will buy them for use. I will take that chance.
I know, it's most likely the weapon could be descomposed but the chance of not being descomposed and given a good use is good enough for me.0 -
permarke your sig is awkward! if youre a cynic, wouldnt you be in agreeance with zoe?0
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decompose 3* require coins too >.>
so selling it is better in my opinion....
correct me if i am wrong, doesn't the item need to be at full endurance to be decomposed? then more coins needed there....0 -
decompose 3* require coins too >.>
so selling it is better in my opinion....
correct me if i am wrong, doesn't the item need to be at full endurance to be decomposed? then more coins needed there....
If the OP had the item on sale for 5k the 20k difference would cover the coin. I've never noticed the repairing to decompose thing though...only have BS1 Apoc 3 >.<'0 -
how much should pet eggs be sold for? At first I thought that sticking three zeroes onto their level number seemed about right, but now about half that seems good. Any suggestions for pricing?0
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Garruka - Sanctuary wrote: »how much should pet eggs be sold for? At first I thought that sticking three zeroes onto their level number seemed about right, but now about half that seems good. Any suggestions for pricing?
NECRO!!
1) You would need to post in the Veno section (can tell you if worth anything)
or
2) You would need to post in your server section (prices are dependant on it)
or
3) You would need to post in the Cash Shop Huddle section (used for trading)
* Just make a new thread instead of Necro an old one b:surrender[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
Please try not to post in topics that have been inactive for more than a month. If you have a similar question please don't hesitate to create a new topicb:victory
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