Limit to how many territories a guild can have

Clara - Lost City
Clara - Lost City Posts: 110 Arc User
edited April 2009 in Suggestion Box
This may hurt TW but its better than having only one guild take all while the rest get absolutely nothing.

Or have it so a guild can only own a Territory for a certain amount of time. Other factions would like to have fun with TW and its no fun when you only have a bunch of high levels players to fight for 1.

anyone disagrees? (besides the larger guilds who are money hogs)
[SIGPIC][/SIGPIC]
Post edited by Clara - Lost City on

Comments

  • ThommiX - Lost City
    ThommiX - Lost City Posts: 130 Arc User
    edited April 2009
    I agree that the current TW system needs some balancing.

    Restricting how many lands one can own would help to open TW to more guilds.
    They just have to make sure guilds can still get the towns too if restricted.
    [SIGPIC][/SIGPIC]

    ThommiX - Harvest Leader

    -Lost city-
  • Fleuri - Sanctuary
    Fleuri - Sanctuary Posts: 1,763 Arc User
    edited April 2009
    When one guild holds lots of territories, they become vulnerable to lots of attacks and defending can become exhausting when you are heavily outnumbered.
  • randyjackson
    randyjackson Posts: 0 Arc User
    edited April 2009
    No way....
    This shouldn't been thought of to change...
    it is pointless, it is good the way it is and its the guilds chose what they choose to defend you can't just limit their territory it is so stupid no point in it....
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited April 2009
    You too can have fun in TW....Bid and go!
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • Notgood - Heavens Tear
    Notgood - Heavens Tear Posts: 171 Arc User
    edited April 2009
    This may hurt TW but its better than having only one guild take all while the rest get absolutely nothing.

    Or have it so a guild can only own a Territory for a certain amount of time. Other factions would like to have fun with TW and its no fun when you only have a bunch of high levels players to fight for 1.

    anyone disagrees? (besides the larger guilds who are money hogs)

    srry i disagree >_< guilds will fall...when they get to strong we will form an alliance to kill them off...o_o
    Why am i like this cause you made me like this...
    I guess you really didn't know...
    [SIGPIC][/SIGPIC]
  • Chalkara - Lost City
    Chalkara - Lost City Posts: 57 Arc User
    edited April 2009
    i agree the current guild is domiating the TW map. and yes the point about the more territorys owned the more chance theyn have to loose, but this isnt the case, the domitaing guild could and has been defending agasint many atacks while claiming more land in the process, this needs to be solved
  • Xxfaminexx - Dreamweaver
    Xxfaminexx - Dreamweaver Posts: 31 Arc User
    edited April 2009
    if u are truly having problems with super powerd guilds there are 2 possable ways to solve this

    1 sabatage

    2 get stronger

    this is a mmorpg. do no underestimate the human factor to the tw in this game. u cannot be every where all the time. if i had the funds. any guild can be brought down with careful planning and stratagy.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~b:thanks~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Arodnur - Lost City
    Arodnur - Lost City Posts: 229 Arc User
    edited April 2009
    i agree the current guild is domiating the TW map. and yes the point about the more territorys owned the more chance theyn have to loose, but this isnt the case, the domitaing guild could and has been defending agasint many atacks while claiming more land in the process, this needs to be solved

    Actually we've only ever been seriously attacked by a strong guild once. SG1 dont count and the rest have been fun wars.

    You guys keep QQing though, just another stupid attempt to get TW for your crappy non-factor guilds b:bye
    Rundora
  • Fedxp - Lost City
    Fedxp - Lost City Posts: 108 Arc User
    edited April 2009
    Srry, but I disagree...

    I think it's better off the way it is
    [SIGPIC][/SIGPIC]
    Perpetual w00tage...b:sin
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited April 2009
    Actually we've only ever been seriously attacked by a strong guild once. SG1 dont count and the rest have been fun wars.

    You guys keep QQing though, just another stupid attempt to get TW for your crappy non-factor guilds b:bye

    Just another stupid comment from a guild that's clearly terrified of losing land. If you are as tough as you say, you can get it back. Stop being so lame and weak.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Skyannie - Lost City
    Skyannie - Lost City Posts: 351 Arc User
    edited April 2009
    Just another stupid comment from a guild that's clearly terrified of losing land. If you are as tough as you say, you can get it back. Stop being so lame and weak.

    Well that made little to no sense with what he said. o.O
    As only the child that I was, I tread with giants.
    Their footprints on the sand, marked for times immemorial, serve as evidence of hope.
    And though my short legs could not keep up, my heart was always by their side. Conqueror.
  • Clara - Lost City
    Clara - Lost City Posts: 110 Arc User
    edited April 2009
    You too can have fun in TW....Bid and go!

    i dont find it fun going to a TW u know you are going to lose atb:surrender

    its fun for the overpowered side tho
    [SIGPIC][/SIGPIC]
  • jemima
    jemima Posts: 5 Arc User
    edited April 2009
    Just another stupid comment from a guild that's clearly terrified of losing land. If you are as tough as you say, you can get it back. Stop being so lame and weak.
    Except, you know, that the whole point of this thread is that they won't be able to get it back...