Have i just screwed up my mage?

omegladon
omegladon Posts: 5 Arc User
edited April 2009 in Wizard
I am new to the game and I thought that 1 strength, 1 vitality and 3 magic each level would still let me get weapons, have higher hp than pure mages and still hit kinda hard. like a light armor mage but vitality instead of dexterity. I didn't look at the forums before i did this so now im wondering if i screwed up my mage. Any thoughts?
P.S. i wear robes
Post edited by omegladon on

Comments

  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited March 2009
    You only need 1 strength every 2 levels. So you'll probably have enough strength for a while. (level+8)/2 = amount of STR you need for your level.


    As for vit, it's optional. You don't need a lot of it, but there's nothing wrong with adding some vit. You didn't **** up your mage, but from what I can see you'll be able to focos on magic only for a bit. What are your base stats exactly, at the moment, and what level are you?
    Wondering how much longer these **** packs are going to be around.
  • omegladon
    omegladon Posts: 5 Arc User
    edited March 2009
    my Vitality is 28,Strength is 28 and magic is 73
  • omegladon
    omegladon Posts: 5 Arc User
    edited March 2009
    oh yeah and im lv 24
  • WitchBurner - Sanctuary
    WitchBurner - Sanctuary Posts: 1,394 Arc User
    edited March 2009
    From all the guides I've looked at and players I've seen I can tell you that adding vit is a very bad idea, we have the lowest hp added:Vit point ratio in the game. You're better off adding hp shards to your armour. Since you're not adding dex I'm guessing you are a robe wearer-two builds I've seen for this are:
    Full Power!
    9Mag-1Str every two levels, for max DD
    and
    9Mag-1Str after getting Dex to 20(for +1%crit bonus), not sure how useful this build is since a lot of gear adds +1%crit anyway-suppose the cumulative effect might be worth it.
    Or you could go LA but I'm not sure of the stat allocation for that.

    In any case I'd stop adding to vit. Also I'd like to know if restating with less Vit and Dex is worth it
    Currently flying internet spaceships around dodixie, moving to amarr soon.

    Send me a mail if you wanna ask/request anything

    Sanctuary's retired king of wizards alongside queen Saintblu.
  • Tsukinoko - Lost City
    Tsukinoko - Lost City Posts: 33 Arc User
    edited March 2009
    bro u totally **** ur char i just hope u are making new one right now b:shocked
  • Zdolnoc - Sanctuary
    Zdolnoc - Sanctuary Posts: 91 Arc User
    edited March 2009
    First off don't listen to Tsukinoko... he's a barb, what does he know.

    Second you're not totally screwed. I would just focus on putting all skill points into magic for the next 24 lvls. That will balance out your build for the most part(if you want to be full-int). Now if you wanted to switch to LA(light armor).... well you can't. Unless you buy a reset scroll for your Vit stats. Because with LA build you're already barely maintaining your Mag requirements for your lvl. You have no room for Vit except maybe, MAYBE 1 Vit stat every 2 lvls.

    EDIT: Did some research on the 1 Vit stat every 2 lvls. NOT gonna work. Would leave you using a weapon 5 - 10 lvls below your lvl which would majorly gimp your ****. And LA mage is already a bit gimpish when it comes to Mag Atk.
  • Elahim - Lost City
    Elahim - Lost City Posts: 49 Arc User
    edited March 2009
    You're fine. You wont be able to do a LA build without a reset note but if you were planning on LA you'ld probably have gone robe -> 60 reset note to LA build anyway. Tossing in vit the way you have means you'll do better on your own and isn't necessarily a bad thing. Just do 5 int/lvl to lvl 48. Then do a 9 int 1 str every 2 levels from there out. At 60 decide if you want to pvp from 60-90. If you do buy a reset note and go LA. If you don't (or don't mind getting owned) stay as you are and at some point from 80-90 you can reset out the vit you put in.

    In short, you're not screwed.
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    why is everybody anti-vit? but clerics have to be vit built? guess what, clerics get 10 hp per vit too, it saves our lives. why can't mages use it? mages already have the strongest skills in the game, focusing a lot of power straight from the raw skill power + a high % of weapon. vit wont hurt a mage at all.
  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited March 2009
    Please Forp. The classes are not the same. A cleric can use stack heals on themselves and thier HP allows room for those heals to work. A wizard does not thave that luxury, when the hp is gone, its gone. No 750hp\s regen, we get pots, an hp charm, and apoc.
    Those 10 hp gained by vit for clerics gets re-used over and over again. Only 2-3x for wizards.

    Vit is VITALLY important to give us time to kill whatever we are targetting. Its there to provide us that time. The faster we can kill it, the less we need the Vit. Vit however can be gained by refining and by placing citrine shards in our gear. Mag attack is MUCH more limited. So it only makes sense that we leverage the INT for as much mag attack as possible and supplement the HP in other fashions.
    Hybrid mag build is available, and generally considered a far 3rd to either pure INT or LA for efficiency.
    Heavy armor mag build exists also, and is NOT a viable build.
  • omegladon
    omegladon Posts: 5 Arc User
    edited March 2009
    so i did **** up my mage?
  • Elahim - Lost City
    Elahim - Lost City Posts: 49 Arc User
    edited March 2009
    Did you not read any posts in the thread? No you're not screwed. You will want to restat the vit out at some later point but by then is quite affordable. Until Level 48 put in 5 int per level. From then on 4.5 Int 0.5 Str per level.
  • reitetsu
    reitetsu Posts: 2 Arc User
    edited April 2009
    So it only makes sense that we leverage the INT for as much mag attack as possible and supplement the HP in other fashions.
    It does not, in fact.

    Vit build, def shards:
    http://pwcalc.ru/pwi/?char=5e780b4b48dad9c3

    Full mag, def shards:
    http://pwcalc.ru/pwi/?char=e82e2838ff5d4156

    HP is >1k lower.

    Full mag, vit shards:
    http://pwcalc.ru/pwi/?char=fac4bec0d92fd1f0

    HP is STILL 1k lower, and now DEF is almost 1k lower too.

    But full mag have 1.2k higher matk, that's a lot of damage isn't it?

    Take the most powerfull spell - dragon strike, 4lvl. If wizard is lucky, pure damage of full mag will be 5755 + 804 * 350% + 6786.3 = 15355,3; vit hits as hard as 4566 + 804 * 350% + 6786.3 = 14166,3. Then it's blocked by m.def of target, let's say it is 20%, then it's reduced to 25% in pvp. Target takes 3071,06 from full mag and 2833,26 from vit. So, full mag have traded +40% of hp for mere +8% of damage. I personally do not consider it as a fair trade.
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited April 2009
    full int is the way to go
  • reitetsu
    reitetsu Posts: 2 Arc User
    edited April 2009
    full int is the way to go
    Gimme some arguments, please.
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited April 2009
    well ull have trouble with full int in the lower levels... thats for sure...
    but u should be able to get through to lv 30s pretty easy and without much grinding...
    killing phys attack mobs can be difficult before u get ur knockback and ranged phys will hurt alot but if ur pretty good at kiting u wont get hit much...

    with full int ull be able to grind for longer without resting or paying for charm and stuffz
    after lv 60+ most mobs are magical with the physical mobs easy as hell with ur knock back, slow, and instant teleport and fow.
    sutra/double spark will alow u to kill any elite mob but getting the chi might be a pain

    for hard quests i suggest asking for help form a friend

    though if u are on a pvp server u should go LA...
    unless u dont plan on PKing much...
    and try not to make any enemies...

    lv 100+ full int all the way! even if ur on a pvp server
  • reitetsu
    reitetsu Posts: 2 Arc User
    edited April 2009
    lv 100+ full int all the way! even if ur on a pvp server
    Well, 100lvl full int does make sense - with all equipment +12. Until then, full int = dead = useless. (I do not consider grinding, of course, only pvp and some hard pve like rebirth orders.)
  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited April 2009
    reitetsu wrote: »
    It does not, in fact.

    Vit build, def shards:
    http://pwcalc.ru/pwi/?char=5e780b4b48dad9c3

    Full mag, def shards:
    http://pwcalc.ru/pwi/?char=e82e2838ff5d4156

    HP is >1k lower.

    Full mag, vit shards:
    http://pwcalc.ru/pwi/?char=fac4bec0d92fd1f0

    HP is STILL 1k lower, and now DEF is almost 1k lower too.

    But full mag have 1.2k higher matk, that's a lot of damage isn't it?

    Take the most powerfull spell - dragon strike, 4lvl. If wizard is lucky, pure damage of full mag will be 5755 + 804 * 350% + 6786.3 = 15355,3; vit hits as hard as 4566 + 804 * 350% + 6786.3 = 14166,3. Then it's blocked by m.def of target, let's say it is 20%, then it's reduced to 25% in pvp. Target takes 3071,06 from full mag and 2833,26 from vit. So, full mag have traded +40% of hp for mere +8% of damage. I personally do not consider it as a fair trade.


    Nonsense. I'm not running around naked.
    You CAN NOT supplement your magical attack AS EASILY as you can your HP. You can refine your weapon, or you can get some cool rings, or you can raise your INT. Those are your options for increasing your magical attack.

    REFINE your equipment as much as you can afford. Slot HP gems in ALL your armor. Get armor with +vit or +hp. HP is EASY to get.

    You've never "traded +40% of hp for mere +8% of damage." You've instead gained +8% dmg and picked up your hp a different way.
    Your dealing with the same argument that LA's use for phys def, instead of having a higher instance of crits though...you have nothing to balance your damage back out.
    You also don't get a 100% multiplier on your hp from stone barrier.
    (Yes, I'm LA)

    Taken to its logical extreme. You can +12 your weapon to do dmg. How many pieces of armor do you have that can be +12 and give HP? You can slot a couple flawless gems in your weapon for magical attack. You can slot flawless gems for HP in EVERY piece of armor including your hat and cloak. You can easily purchase additional sockets for your armor to put more gems in around 10 socket stones per. Does 90 socket stones for your weapon to increase from 2-3 sockets sound....outlandish?

    Supplement your hp from outside. Horde those stat points for INT.
  • reitetsu
    reitetsu Posts: 2 Arc User
    edited April 2009
    Nonsense.
    You CAN NOT supplement your magical attack AS EASILY as you can your HP.
    Easily?! Full int mag in my example lacks 1k hp, supplement easily THAT. Also, full int lacks not only hp but also def.
    You've never "traded +40% of hp for mere +8% of damage." You've instead gained +8% dmg and picked up your hp a different way.
    Yeah, but don't tell me that it's easy to do so. It is not. And there is one other thing... It's common knowledge that full int mage hits insanely hard. Do you really think that 92% of "insanely hard" is not hard, and having additional 40% hp not worth it?
  • reitetsu
    reitetsu Posts: 2 Arc User
    edited April 2009
    Ah, missed that.
    Taken to its logical extreme. You can +12 your weapon to do dmg.
    Logical extremes and real life are two very different things. Yes, for someone with all equipment +12 with tons of shards full int build sounds good indeed, int works multiplier and gives great additional damage. Not so for some ordinary 70-80lvl with +5 maximum.
  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited April 2009
    reitetsu wrote: »
    Easily?! Full int mag in my example lacks 1k hp, supplement easily THAT. Also, full int lacks not only hp but also def.


    Yeah, but don't tell me that it's easy to do so. It is not. And there is one other thing... It's common knowledge that full int mage hits insanely hard. Do you really think that 92% of "insanely hard" is not hard, and having additional 40% hp not worth it?

    Yes, VERY easily suplemented. 1 Item +150 hp +4 sockets, 4 citrine gems (3x32 = 128 hp. +3 refine (82hp)for 360 hp total from one item. Get 3 such pieces of armor. All it takes is money.

    If you have LOTS of money, like say the 25 mil it would take to buy a herc then some of the higher refinements might just be the thing for you. Since hercs are all over the place now. (not to mention pheonixes)
    +4 116hp
    +5 154hp
    +6 203 hp
    +7 268 hp
    +8 351 hp
    +9 460 hp
    +10 602 hp
    +11 783 hp
    +12 1012 hp

    If $ is a problem, I'd suggest killing faster and more efficiently.

    Is 8% more dmg worthwhile...since HP is so EASY to get...YES, YES IT IS.

    Def has nothing to do with what you were saying earlier, thats a new argument from you...down the LA path. Very wise observation. This has nothing to do with a vit build.
  • reitetsu
    reitetsu Posts: 2 Arc User
    edited April 2009
    Yes, VERY easily suplemented. 1 Item +150 hp +4 sockets, 4 citrine gems (3x32 = 128 hp. +3 refine (82hp)for 360 hp total from one item. Get 3 such pieces of armor. All it takes is money.
    Yeah, if you got that much money, it's easy. So it is to refine your sword to +9. I've made FAC 70lvl, and it was NOT easy to get 2.2k hp on 70lvl (and 2.2k hp on 70 is still too low).
    Is 8% more dmg worthwhile...since HP is so EASY to get...YES, YES IT IS.
    Is it so easy? Just calculate it. Unrefined vit mage 70lvl can have just the same hp as full int with all equipment +5 with hp shards. UNREFINED. And he deals just a 10% lesser damage.
    Def has nothing to do with what you were saying earlier, thats a new argument from you...down the LA path. Very wise observation. This has nothing to do with a vit build.
    Not so. Vit build have hp from stats, mdef from equipment, so have some space to care about def.
  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited April 2009
    reitetsu wrote: »
    Yeah, if you got that much money, it's easy. So it is to refine your sword to +9. I've made FAC 70lvl, and it was NOT easy to get 2.2k hp on 70lvl (and 2.2k hp on 70 is still too low).


    Is it so easy? Just calculate it. Unrefined vit mage 70lvl can have just the same hp as full int with all equipment +5 with hp shards. UNREFINED. And he deals just a 10% lesser damage.


    Not so. Vit build have hp from stats, mdef from equipment, so have some space to care about def.

    So...you want to do your wizzy on a budget? How does that affect build effectiveness?

    Meh, not my job to proof your work. Roll your wiz. Get in a faction, goto TW. Have fun!
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