Auctioneer/Cat Shops
nymna
Posts: 1 Arc User
I haven't been playing long, my venomancer is only level 29 and I've played Perfect World for only 2 weeks(My name is Cocoe on Sanctuary - stop by and say hi!). However, I noticed that players can place cat shops randomly just about anywhere. During peak hours, running through Archosaur I passed by a sea of cat shops. It is not only extremely laggy, I can never find any NPCs since they are completely blocked by hundreds, if not thousands of cat shops. Realistically, is anyone really going from cat shops to catshops looking for what they need?
The auctioneer, on the other hand, is a wonderful system of selling and buying. The only problem is when I type in the search box, the search box doesn't work! The sorting tab failed to work also. So the only suggestion I have is:
1. Fix the auctioneer please. It will help the players' economy tremendously if this works properly.
2. Revise the cat shops or eliminate it completely if the auctioneer can function properly. Perhaps designate an area or areas where people can sell, preferably away from quest-hand-in NPCs or major cities?
This is probably a lot to ask for, but is it possible to link all the cat shops together into an interface so we can search by item name or player name? Then list a coordinate where you can run to, to find that person?
Other than that, this is an awsome game =D b:cute
The auctioneer, on the other hand, is a wonderful system of selling and buying. The only problem is when I type in the search box, the search box doesn't work! The sorting tab failed to work also. So the only suggestion I have is:
1. Fix the auctioneer please. It will help the players' economy tremendously if this works properly.
2. Revise the cat shops or eliminate it completely if the auctioneer can function properly. Perhaps designate an area or areas where people can sell, preferably away from quest-hand-in NPCs or major cities?
This is probably a lot to ask for, but is it possible to link all the cat shops together into an interface so we can search by item name or player name? Then list a coordinate where you can run to, to find that person?
Other than that, this is an awsome game =D b:cute
Post edited by nymna on
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Comments
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Realistically, is anyone really going from cat shops to catshops looking for what they need?
The auctioneer, on the other hand, is a wonderful system of selling and buying. The only problem is when I type in the search box, the search box doesn't work! The sorting tab failed to work also. So the only suggestion I have is:
1. Fix the auctioneer please. It will help the players' economy tremendously if this works properly.
2. Revise the cat shops or eliminate it completely if the auctioneer can function properly. Perhaps designate an area or areas where people can sell, preferably away from quest-hand-in NPCs or major cities?
Other than that, this is an awsome game =D b:cute
The reason people set up cat shops is that auction house requires a fee, something along the lines of 5-10% thus to avoid this loss people prefer setting up shops and going afk. The auctioneer search thing does need to be fixed agreed there, but the listed filter is extremely helpful and very comprehensive. A lot of people use catshops to the contrary and if you want to access an NPC, just hold shift to avoid the players and click directly on the NPC.0 -
Drewben - Dreamweaver wrote: »The reason people set up cat shops is that auction house requires a fee, something along the lines of 5-10% thus to avoid this loss people prefer setting up shops and going afk. The auctioneer search thing does need to be fixed agreed there, but the listed filter is extremely helpful and very comprehensive. A lot of people use catshops to the contrary and if you want to access an NPC, just hold shift to avoid the players and click directly on the NPC.
If you can buy and sell efficiently, then paying a fee in exchange only makes sense. Back to my point of whether a player would rather go from cat shops to cat shops searching for what they are looking for, or go to the auctioneer, type in what they want, and voila, they pulled up a list of that item being sold by all the players selling the item. I bet the latter method would save much more time plus cutting down the lag tremendously.
Honestly, this will benefit both the players and the game designers as a whole. If 5000 players stay logged-on on any server to keep their cat shops open, it would use a lot of server bandwidth. If they can just put all the items they want to sell on the auctioneer, it will use a lot less server power and it would make your game-play much more pleasant when running through Archosaur during peak hours.
I tried using the pull down menu on the aunctioneer and it didn't work for me. Maybe I did something wrong, I will have to try it again.0 -
I sell 99.9% of my items in my cat shop. As long as there are auction house fees and a 24 hour maximum timer for auctions I will continue to do so. If you want to see fewer cat shop get rid of the auction house fees and allow auctions to be at least 3 days and a week would be better.
I am okay with the system as it is, but the auction house is something I use for buying only. I understand why there are auction house fees, but I am not going to waste my coin paying them especially when my item may be returned to me after only 24 hours because that is the maximum length of an auction.0 -
I do most of my selling from a Cat Shop as well, but I keep it out of the way. Most of my selling so far is done in Etherblade or City of the Lost, where the Cat Shops aren't a big problem. You can get around 6-8 sometimes around the Pet Trainer but it's usually only 1-3.
Going through Archosaur, however... My first glimpse of that I nearly keeled over. And my husband, following me on his laptop, got seriously glitched trying to navigate it.
I'm all for having some rules in place for where the catshops can be placed, but I want them to still be reasonably accessible. Perhaps arrayed behind/near the auction houses, with a cap limit on how many can be in the area at a time. A grid, or something, to keep everyone visible.
As for the auction house, I've also used it. But out of 12 postings so far I've only sold one item. That's as opposed to selling 99% of what I put up in my cat shop. So it's a really lousy investment for me - even though I'm pricing my things in Auction fairly low, nobody's buying.
I would *love* to see a longer Auction time option. 24 hours just does not cut it, especially when the auction fee ends up being 1/3 to 1/8 of the price I post most of my items for. As long as the limit is so short, and the fee so high, I'm going to keep doing the Catshop.Take the moment in your hands, and dust off the parts that you wish weren't there. Hold onto and pursue the parts you enjoy, letting the drifting dust fade away on the wind, remembered and learned from, but no trouble to you now. ~ Myself, 4/4/09.
Call me Kemi, the lighthearted, optimistic cynic. ^x^
Harshlands |*| Lareish (Enraged Wz - Main) |*| Lalarei (Clc) |*| Pemarkre (Vm)0 -
I use the auctioneer all the time. My stuff normally sells very fast.
The AH is used as a money sink. The best idea would be to RAISE the AH fee and remove cat shops from the game. Also disable the ability to trade between characters, foricng everyone to use the AH to get the fees to remove coins from the game to keep prices down.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Money sinks are, of course, important for keeping inflation down. I play one one of the newer servers, however, as a fairly new player, and the auction house (at least in CotL) is uber-sparse and doesn't seem to be used much. Too much money sink for someone in my situation means no coin for skill leveling. I've already heard the "can't buy skills" complaint from non-VM players. I haven't personally encountered that yet, being a VM, but if I couldn't sell my eggs I'd quickly get my tail in a pickle. I'd have to raise my prices to compensate for the fees, and who wants to pay 15k for a level 5 Lynxus egg?
I have a personality quirk where I adore selling to newer players for cheap, and I'd like to keep doing that But that's just me, and I make a bad little capitalist that way ^x^;
Keeping the fees is fine with me, as long as the auction duration itself can last a bit longer, at least 2-3 days total running time. At this point in the game, I can't afford to keep putting the items up for auction over and over again.
And the catshops aren't just for selling. I adore them for that little "buy" area when I'm low on a certain supply but can't find anyone selling that item. I walk off for an hour and it comes to me.Take the moment in your hands, and dust off the parts that you wish weren't there. Hold onto and pursue the parts you enjoy, letting the drifting dust fade away on the wind, remembered and learned from, but no trouble to you now. ~ Myself, 4/4/09.
Call me Kemi, the lighthearted, optimistic cynic. ^x^
Harshlands |*| Lareish (Enraged Wz - Main) |*| Lalarei (Clc) |*| Pemarkre (Vm)0 -
How do I set up a cat shop?
Yes, I'm a noob. lol b:cute0 -
There's an AH? b:laugh
24 hours is silly if you have to pay a fee. Three days would much better. I don't think cat shops should be eliminated, but if the ah were a little more user friendly, then there would be a little less use of them and perhaps clean up a little lag.
I also agree that fees need to be on the items, as much as it bites, it does help with inflation. They also need to be kept very accessable.0 -
Another idea I have for the cat shops is this: Is there a way to link all the cat shops together into an auctioneer-type interface? I realized that this will result in a lot of coding but wouldn't it be awsome if you can go to a window and look up cat shops by user name/player name or item names and it gives you a coordinate to that person???
You'll still have to stay logged in, of course, but to be able to search that way would make people's life a lot easier.0 -
Zoe - Heavens Tear wrote: »The AH is used as a money sink. The best idea would be to RAISE the AH fee and remove cat shops from the game. Also disable the ability to trade between characters, foricng everyone to use the AH to get the fees to remove coins from the game to keep prices down.
The problem with higher fees is that even more low cost items would no longer be sold at auction. Who wants to sell an 800-coin item if the listing fee is 1000 coins?
What they really need to do is make the listing fee a percentage of the minimum bid. 500 coins is much too high for a listing fee for many items. If the listing fee were 1% or maybe 0.5% of the minimum bid that would greatly increase what people sell (it would also make it more tolerable if no one bids on your item). The selling fee would still be a percentage of the amount you actually get for it.
To prevent people from listing items for 1 coin and then pulling the auction when it is almost over because they did not get as much money as they wanted there should be a cancellation fee (perhaps 20% of whatever price the object did get bid up to or 1000 coin whichever is more). If people place something at a low starting bid to avoid the listing fee they should be expected to let the item sell for a low price even if they felt it was worth more.0 -
Anesidora - Dreamweaver wrote: »How do I set up a cat shop?
Yes, I'm a noob. lol b:cute
.......Anybody?0 -
Anesidora - Dreamweaver wrote: »How do I set up a cat shop?
Yes, I'm a noob. lol b:cute
Click your Actions button. In the middle section of the popup are two icons by themselves, the one on the right sets up Consignment Shop. Your stand setup will pop up, just start dragging things from your inventory to the Sell section and set prices/quantity. Add the name for your shop, click Done, and you turn into a horrendous pink floating cat balloon.
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Re Auction fees: A low percentage would be nice. It would be in much better keeping - 500c for a 1000c item is ridiculous, just as 500c for a 1,000,000c item is no trouble at all XD
But as for all the potential coding changes we've been talking about here, I'm not sure how doable they actually are. From what I've been reading here on Forums, PWI has no real control over gameplay functions and changes. Hopefully something simple like AH fees is changeable, but getting rid of CatShops or restricting them to certain areas is likely imposible. (Yay and dang it.)
I suppose we'll just have to find a really active AH and try to avoid the Arch Catmarket as much as possible? I dread having to deal with those NPCs.
But perhaps we could encourage things to be set up a little neater in-game, player-to-player. A kind of honor system where we don't mob our Catshops in vital areas. Over in Etherblade they're set up nice and neat along one side of the main path, not blocking anything. They scatter in City of the Lost, with mini-clusters around the Pet Trainer and Teleporter. But it isn't too bad. The cluster of people around the PT is worse XD I haven't spent much time in Plume but they seem teleporter-bound there too, on the edges out of the way.Take the moment in your hands, and dust off the parts that you wish weren't there. Hold onto and pursue the parts you enjoy, letting the drifting dust fade away on the wind, remembered and learned from, but no trouble to you now. ~ Myself, 4/4/09.
Call me Kemi, the lighthearted, optimistic cynic. ^x^
Harshlands |*| Lareish (Enraged Wz - Main) |*| Lalarei (Clc) |*| Pemarkre (Vm)0 -
Oh thank you Pemarkre!0
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