Auto-revive for clerics
Comments
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Okay let me try and explain to all the clerics who think its a good idea.
A barb is pulling a catapult a cleric is healing him. The opposing guild target the cleric and kill him then focus on the barb. The cleric gets up and begins healing again, the guild kills the cleric then focus barb down to low hp, the barb gets more heals as cleric has rezzed again etc etc etc etc etc.
Two guilds are fighting in mass pvp. Archers target clerics and kill them all then move on to the other classes. Clerics rez with full hp and mp (EVERYONE has a hp and mp charm when pvping) killl people and heal. You have to kill them again, they rez,you have to kill them again, they rez etc etc etc etc.
Its plain **** when one class jus magically gets up everytime u kill them.
If u want to talk about it being unfair that every other class get clerics rez but clerics dont well let me inform u of something.
Archer dies they have to wait for cleric to rez
Mage dies they have to wait for cleric to rez
Barb dies they have to wait for cleric to rez
Bm dies they have to wait for cleric to rez
Veno dies they have to wait for cleric to rez
Cleric dies they have to wait for cleric to rez
How is this unfair to clerics? If anything a self rez would be unfair to the other classes.Official Guild History
Conqueror->kamisama0 -
Why not just make it that the cleric self revives back to town? So in the case of TW, the cleric would revive back to the portal.0
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Elwyina - Lost City wrote: »Why not just make it that the cleric self revives back to town? So in the case of TW, the cleric would revive back to the portal.
Press town like every other person during TW? If outside, just wait for a cleric like everybody else.As only the child that I was, I tread with giants.
Their footprints on the sand, marked for times immemorial, serve as evidence of hope.
And though my short legs could not keep up, my heart was always by their side. Conqueror.0 -
Auto Revive - Gained at Lv69(must have 69 Cultivation done) Cleric Must have Lv10 Revive. Revive yourself. Decreases potential experience loss from dying by 75%. When revived will come back with 5% of total HP and MP.
Range-Self
Mp-1460
Channel Time - 10 seconds
Cast Time- 1 second
Cool down Time - 30 seconds after death
Requisite Cultivation: Enlightened One
Required 1 Spark to cast.0 -
Why rez at all? We should be able to continue playing as a spirit that's immune to all damage and magic. As a spirit you can also teleport anywhere on the map for free, and fly (even in FBs) at +20 meters/s. You'd also be able to pass through walls and get directly to the boss and tank it infinitely no matter what class you are. [/sarcasm]Aezy - Sanctuary wrote: »Helpful yes, but theres no reason that clerics shouldnt have a self buff that causes raise upon death.
Yeah there is. There's one really good reason: THEY'RE DEAD!
Can my Mami still bake cookies? No she's dead.
Can Ray Charles still play the piano? No He's dead.0 -
Chaotiic - Lost City wrote: »A barb is pulling a catapult a cleric is healing him. The opposing guild target the cleric and kill him then focus on the barb. The cleric gets up and begins healing again, the guild kills the cleric then focus barb down to low hp, the barb gets more heals as cleric has rezzed again etc etc etc etc etc.
Two guilds are fighting in mass pvp. Archers target clerics and kill them all then move on to the other classes. Clerics rez with full hp and mp (EVERYONE has a hp and mp charm when pvping) killl people and heal. You have to kill them again, they rez,you have to kill them again, they rez etc etc etc etc.
I can understand your point and a suggestion to solve this is just a longer cooldown time. Make the cooldown an hour so they can't keep coming back to life and messing it up, but we do need some payback aside from the satisfaction that we have saved some poor guy's trip from town.0 -
Buy an Angel and res scroll.[SIGPIC][/SIGPIC]0
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Skyannie - Lost City wrote: »The skill would mean that clerics that PK would basically keep rezzing themselves on the same spot, do you have any idea how annoying that would be? I think you people aren't thinking about this at all if you can't find how this would affect the game balance as it is, just because you find that it would "benefit you".
If Guardian Angels and Ressurection scrolls are not imbalancing then this spell would not be either. This spell is nothing more than a Raise Scroll and a poor quality Guardian Angel rolled into one (and that is all the regular revive spell is either, except it can only be cast on other people).0 -
erethizon1 wrote: »If Guardian Angels and Ressurection scrolls are not imbalancing then this spell would not be either. This spell is nothing more than a Raise Scroll and a poor quality Guardian Angel rolled into one (and that is all the regular revive spell is either, except it can only be cast on other people).
Yeah except the Rez scrolls and Angels have money as a counter weight to keep them from being abused and unbalanced.
The Rez spell has the fact you need to find someone who has to risk getting killed themselves to come rez you.
What's the auto-revive's downside? That you can't use it twice in one hour? That's hardly a balancing counter. You have to balance out the fact that you're not risking someone else to have them rez you.
You'd have to balance it out by either making it really expensive to buy and/or in mana. Maybe even give it a heightened chance of causing you to drop something while you rez or next time you die. Or diminished EXP gain for some amount of time.
In PVE it's a handy spell, but in PVP it's possibly a game breaking spell.0 -
Jordana_vale - Dreamweaver wrote: »In PVE it's a handy spell, but in PVP it's possibly a game breaking spell.
Fair enough. Make it so it only works if you were killed by an NPC.0 -
Ravvan - Lost City wrote: »Auto Revive - Gained at Lv69(must have 69 Cultivation done) Cleric Must have Lv10 Revive. Revive yourself. Decreases potential experience loss from dying by 75%. When revived will come back with 5% of total HP and MP.
Range-Self
Mp-1460
Channel Time - 10 seconds
Cast Time- 1 second
Cool down Time - 30 seconds after death
Requisite Cultivation: Enlightened One
Required 1 Spark to cast.
i posted something similer to that but change the cooldown to 30 minutes upon castim the master of oddities b:laugh and leader of sanity b:chuckle if u got a problem tell me to my face or keep your issues to yourself b:cool0
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