Auto-revive for clerics

erethizon1
erethizon1 Posts: 554 Arc User
edited March 2009 in Suggestion Box
Clerics need a self-raise buff. It would cost as much as a raise and would give the same amount of experience back as a raise, but it would be a buff that lasts 30 minutes or an hour and would allow them to revive when they die without anyone else needed to cast revive on them. This would benefit both the cleric and any party that has only one cleric.
Post edited by erethizon1 on
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Comments

  • Skyannie - Lost City
    Skyannie - Lost City Posts: 351 Arc User
    edited March 2009
    erethizon1 wrote: »
    Clerics need a self-raise buff. It would cost as much as a raise and would give the same amount of experience back as a raise, but it would be a buff that lasts 30 minutes or an hour and would allow them to revive when they die without anyone else needed to cast revive on them. This would benefit both the cleric and any party that has only one cleric.

    That just takes the risk out of everything. What can stop an HH/FB/etc party then, if not the priest dying?
    As only the child that I was, I tread with giants.
    Their footprints on the sand, marked for times immemorial, serve as evidence of hope.
    And though my short legs could not keep up, my heart was always by their side. Conqueror.
  • Phsyco - Lost City
    Phsyco - Lost City Posts: 327 Arc User
    edited March 2009
    That just takes the risk out of everything. What can stop an HH/FB/etc party then, if not the priest dying?

    agreed....
  • Corwin - Dreamweaver
    Corwin - Dreamweaver Posts: 16 Arc User
    edited March 2009
    I can see both sides of the argument. Maybe it would be nice to make it a high level spell that costs a lot of money and spirit points to learn. It could also make it so you are revived at one hit point, one magic point and have a cooldown of 24 hours. Personally I think it would be nice for all classes to have an ultimate spell like this. Clerics could have this so called "Soul of the Phoenix" while blademasters could have an ability that instantly kills an enemy below his or her level. How does the name "All Out Assault" sound? Barbarians could have an ability that lets them resist either 50% or 100% of magical and physical damage for a short amount of time. Maybe 1 minute if 50% or 10 seconds if 100%. I think Boulder Body is kind of catchy. Venomancers could cast Rage of the Kitsune which would summon a fox like creature for 10-30 minutes that is of average strength and can be used alongside their normal pet. Archers could have one that makes them disappear while a rain of arrows falls down on all enemies in the surrounding area. This would also slightly damage all party members in the affected area but since the archer has disappeared he would not be there to take any damage. Finally this brings us to wizards. They would need a powerful spell that damages all enemies in a large area. This high powered non-elemental assault could only be called "Consume". This would have to have a rather large drawback such as taking the wizard to 1 hit and magic point. These super spells would need a huge cooldown (48 hours?) could not be used on other players or bosses and would have to have a high requirement to learn such as one million coins and one hundred thousand spirit points. As a neat little additional necessity, the affiliated class would need a certain amount of paid points in the magic stat. This would make it so classes that usually do not spend many if any points in magic such as blademasters and barbarians would need to. I know a lot of blademasters who keep their magic statistic at 5 points the whole game and needing a requirement of 50 or would certainly entice them to spend more points in it. This could create all new player builds for all the classes especially if the spell power was dependent on the magic stat. Maybe instead of an instant kill for All Out Assault you could make it so however many points are in your magic stat that is the percent chance it will work. Boulder Body could be each point in magic defines both the time and damage resistance of the spell. I know some people are thinking this would make all the classes way too powerful but with a high cooldown and some rather large penalties I believe these spells would add more variety to the player classes and with each race only having two classes to choose from with a total of only six classes things would get a bit more interesting. I pretty sure this suggestion is going to get a lot of negative replies but I'm just stating my opinion.
  • Aezy - Sanctuary
    Aezy - Sanctuary Posts: 16 Arc User
    edited March 2009
    That just takes the risk out of everything. What can stop an HH/FB/etc party then, if not the priest dying?

    Are you seriously that selfish that you would want a cleric to raise your sorry butt but not allow them to have the same convenience close at hand?

    Reraise, as it is in ffxi, is a great tool, and people dont complain about it "nerfing your precious risk".
  • Diadra - Lost City
    Diadra - Lost City Posts: 7 Arc User
    edited March 2009
    resurrection scrolls + guardian angels >.>... all ppl who claims to be a good/decent cleric should have those scrolls when running instances. Just like the pro cleric I know b:cute
  • Aezy - Sanctuary
    Aezy - Sanctuary Posts: 16 Arc User
    edited March 2009
    resurrection scrolls + guardian angels
    Helpful yes, but theres no reason that clerics shouldnt have a self buff that causes raise upon death.
  • persephonejade
    persephonejade Posts: 1 Arc User
    edited March 2009
    Helpful yes, but theres no reason that clerics shouldnt have a self buff that causes raise upon death.

    going to have to agree with aezy. Having played ffxi myself and a white mage (cleric >.>) in said game - reraise is an awesome tool/spell to have. Yes, there are scrolls, but not everyone buys coins and can afford to buy the ressurection scrolls at 50k a pop, or the Guardian Angels for that matter.
    People do not hesitate to call upon a cleric to come raise them, why don't these people carry scrolls or ga's? If it such a mandatory thing to have, they should be cheaper. It is not going to take the "risk" out of anything if your cleric can reraise because you still carry the risk of dying in the first place. Heaven forbid your cleric be allowed to raise themselves - I mean, it'll so totally throw off the balance of the game. /endsarcasm
  • Skyannie - Lost City
    Skyannie - Lost City Posts: 351 Arc User
    edited March 2009
    Maybe clerics should have to go through the same trouble of having to call a cleric , I mean, nobody else can rez themselves, why should they? Is it because they can rez others? This type of skill would affect so many aspects of the game that you probably aren't even aware of, or are ignoring in your approach, such as TW.

    Either way, it's not something that can be implemented, so that's that.
    As only the child that I was, I tread with giants.
    Their footprints on the sand, marked for times immemorial, serve as evidence of hope.
    And though my short legs could not keep up, my heart was always by their side. Conqueror.
  • Hasukurobi - Heavens Tear
    Hasukurobi - Heavens Tear Posts: 406 Arc User
    edited March 2009
    As much as it may be a bit disbalancing I am going to say I would be in favor of it. Simply because anything that helps my healer helps me in return.
  • Zarasha - Sanctuary
    Zarasha - Sanctuary Posts: 6 Arc User
    edited March 2009
    Maybe clerics should have to go through the same trouble of having to call a cleric , I mean, nobody else can rez themselves, why should they? Is it because they can rez others? This type of skill would affect so many aspects of the game that you probably aren't even aware of, or are ignoring in your approach, such as TW.

    Either way, it's not something that can be implemented, so that's that.

    In TW you don't lose exp so having to return to town isn't an issue (and "town" is in the same place just further back - not a trek across the map). How would that unbalance the game? It's like you guys are thinking that the cleric wouldn't suffer an exp loss upon death. If the re-raise is the same level as the clerics res then whats the difference? It's not about offering the cleric a permanent GA - it's about saving time and some coin. And I am not sure what level of res is on the scroll or GA, but wouldn't it benefit the party if the cleric could re-raise and give everyone else a higher level of res?

    and, if they can implement resurrection in the first place, and especially if they can implement Guardian Angels and res scrolls, they can implement re-resurrection.
  • Skyannie - Lost City
    Skyannie - Lost City Posts: 351 Arc User
    edited March 2009
    In TW you don't lose exp so having to return to town isn't an issue (and "town" is in the same place just further back - not a trek across the map). How would that unbalance the game?

    You're obviously not thinking about this clearly. If a cleric can rez themselves on the spot that means that the WB pulling the catapult is guaranteed continuous survival, therein destroying the balance in TW.

    And uh... you're wrong, they haven't implemented anything. Everything in this game is pre-made from a previous server, nothing will be different from previous versions; so this suggestion cannot be implemented, as probably nearly every other suggestion in this forum.
    As only the child that I was, I tread with giants.
    Their footprints on the sand, marked for times immemorial, serve as evidence of hope.
    And though my short legs could not keep up, my heart was always by their side. Conqueror.
  • Zarasha - Sanctuary
    Zarasha - Sanctuary Posts: 6 Arc User
    edited March 2009
    And uh... you're wrong, they haven't implemented anything. Everything in this game is pre-made from a previous server, nothing will be different from previous versions; so this suggestion cannot be implemented, as probably nearly every other suggestion in this forum.

    Seeing as how there are private servers of this game with different implemented **** on them, I am sure the dev's for THIS game can impliment new things. Point being, if in the original game they made it possible to res without a cleric, then the idea of a re-raise type of spell for a cleric is not that far fetched. And if you have issues with people posting their ideas on the SUGGESTION forum, there are other forums you can lurk around in; cause frankly if there was no way to do ANYTHING in this game there would be no point behind this forum in the first place.
  • Aylex - Harshlands
    Aylex - Harshlands Posts: 1 Arc User
    edited March 2009
    I am sort of on the fence with this here. This is something that should be availabe at a high level. But it is also pretty funny when everyone in the group gets wiped (AKA)Everyone pretty much dies cause the healer died. It should just be availabe past lets say maybe . . . level 30 when you can PVP.
  • Skyannie - Lost City
    Skyannie - Lost City Posts: 351 Arc User
    edited March 2009
    The skill would mean that clerics that PK would basically keep rezzing themselves on the same spot, do you have any idea how annoying that would be? I think you people aren't thinking about this at all if you can't find how this would affect the game balance as it is, just because you find that it would "benefit you".

    Also, I honestly don't believe there's a point behind this forum other than making people feel like their opinion means something to them, just because of the fact that they haven't even fixed the bleed bug yet.
    As only the child that I was, I tread with giants.
    Their footprints on the sand, marked for times immemorial, serve as evidence of hope.
    And though my short legs could not keep up, my heart was always by their side. Conqueror.
  • Onetwobuff - Sanctuary
    Onetwobuff - Sanctuary Posts: 4 Arc User
    edited March 2009
    i say go for the reraise buff but give it a 2 hour cooldown that may balance it out a bit also make it 49+ only seeing as it is a big skill and maybe have it take 100% of your current mana
  • Zarasha - Sanctuary
    Zarasha - Sanctuary Posts: 6 Arc User
    edited March 2009
    The skill would mean that clerics that PK would basically keep rezzing themselves on the same spot, do you have any idea how annoying that would be?
    i say go for the reraise buff but give it a 2 hour cooldown that may balance it out a bit also make it 49+ only seeing as it is a big skill and maybe have it take 100% of your current mana

    Ok, maybe I haven't presented the concept in a way that lets people see that this is not a game breaking concept. The spell should require a big chunk of mana, but not all of it and no cooldown at all - and here's why.
    Going off of what happens to the character when you res, you already have super low hp and mana. Lets say that the amount of mana you get back upon ressing is NOT enough to cast re-raise. That right there will stop the ability of clerics to "rez on the spot". If the mana required were 1/2 of the total mp of the cleric, that is still not enough time to regen the required mp before possibly getting killed again.
    Making the re-raise accessible only at level 45 or 50 would not break the game either as beginning with these levels, you can help with lower leveled fb's and some mini-bosses and such. Having the ability to re-raise after a wipe or whatever is a benefit more than anything because the members of the party would not have to run back from whatever town they were dumped in after dying.
    The re-raise should only be allowed to be the same level as the cleric's res spell that is cast on other people. This means that all res's are created equal, the cleric will get no less of an exp loss than another non-cleric character. It would also be an incentive for the clerics to raise the level of the res spell to begin with - another benefit for the rest.

    Re-raise would no prevent full party wipes because the cleric has to die before the re-raise would even take effect. It wouldn't break TW as re-raise wouldn't increase the amount of mana or hp that you get upon ressing so you are still killable by the other side should you get up where you died rather than going back to town. If you are talking about the cleric getting up from being killed and ressing another player, BOTH characters still stand a chance at dying once again (without the benefit of re-raise this time) because of the low hp.
    This is not an zomg! gamebreaking!! idea but one that I have seen work and would most likely benefit this game rather than ruin it.
  • _abby - Sanctuary
    _abby - Sanctuary Posts: 31 Arc User
    edited March 2009
    i agree with onetwobuff i feel a skill such as that needs a long cool down besides if u play right a cleric wont die at all lol. tho maybe takeing all mana is a bit much but if it only consums all current mana thats not gonna make an issue with not haveing mana to recast and besides i know clerics sometimes solo but seriously always have a friend with revive avalable xD on a seperate note the cleric is i hang out with (tho few) definetly dont die more then once in 1 spot cause they dont keep on the ground when rezing or half the fighting i know i dont on my cleric besides timeing is everything with reviveing. never revive near agro mobs its just common sence and why make it entierly automatic it should just say use self revive and go to town or ressurect if another cleric revives u

    btw why can i never find a cleric when i die and if i do they charge me 100k to revive my sorry dead butt it makes absolutly no sence
    im the master of oddities b:laugh and leader of sanity b:chuckle if u got a problem tell me to my face or keep your issues to yourself b:cool
  • Ethriana - Heavens Tear
    Ethriana - Heavens Tear Posts: 4 Arc User
    edited March 2009
    yeh self rez is a cool idea, and id love it.. two problems, whe your dead, you cant move so cant cast, and also it would be a bit unfare to other players, though i wish we had a party rez, that, even if it drained your mp, revived everyone with in the casting area of the spell
  • Skyannie - Lost City
    Skyannie - Lost City Posts: 351 Arc User
    edited March 2009
    Re-raise would no prevent full party wipes because the cleric has to die before the re-raise would even take effect. It wouldn't break TW as re-raise wouldn't increase the amount of mana or hp that you get upon ressing so you are still killable by the other side should you get up where you died rather than going back to town. If you are talking about the cleric getting up from being killed and ressing another player, BOTH characters still stand a chance at dying once again (without the benefit of re-raise this time) because of the low hp.
    This is not an zomg! gamebreaking!! idea but one that I have seen work and would most likely benefit this game rather than ruin it.

    Have you heard what a charm is? Mana cost is trivial next to such a powerful effect. Both the priest and the rezzed person will revive at NEAR full efficiency, since any self-respecting person brings a charm to war, if it's a serious war.

    I believe you should expose yourself to the different aspects of the game before you so strongly protect the implementation of a skill of this nature.
    As only the child that I was, I tread with giants.
    Their footprints on the sand, marked for times immemorial, serve as evidence of hope.
    And though my short legs could not keep up, my heart was always by their side. Conqueror.
  • Jandira - Sanctuary
    Jandira - Sanctuary Posts: 82 Arc User
    edited March 2009
    I get really frustrated at not being able to rez myself. But I see the point.

    It's gotten so that I'm afraid to play w/out an MP charm, as I figure I'd die that much faster. So, there's money spent on charms. There was a suggestion that clerics should always carry scrolls/dolls. Sure, good idea... more money though. Not to mention the amount of sp and coin it takes to lvl rez so that upper lvl squad/faction members don't get really upset with you.

    Sure it's not fair to lvl my rez skill so I can help others and not myself. It's kinda weird really that I'm so proud of the fact that I can rez someone and they not lose much exp but knowing that I can't do anything about rez-ing myself.

    I don't PvP tho. And when someone pointed out the unfairness in that, I was like... doh! I've had requests from people to heal them during duels and I just can't bring myself to do it. Just seems like cheating... and besides... it's just a duel. But to PvP, have the ability to heal myself, then add in the ability to rez myself? Yeah, I gotta say that would def not be cool.

    Alas... I have no suggestions on the subject. b:surrender
  • Aezy - Sanctuary
    Aezy - Sanctuary Posts: 16 Arc User
    edited March 2009
    lol, the obvious point missed by many in this thread is how "reraise" works

    lets say the spell cost 1000mp to cast.
    you cast it on yourself, you NOW have a BUFF that does NOT activate until youre dead. (see how a reraise scroll works if youre still having trouble wrapping your head around this)

    WHEN YOU DIE, it takes effect. This means that you do NOT have to cast while youre dead...

    its not game breaking, its not overpowering, it IS fair that a cleric gets the same raise from THEMSELVES that everyone else requires the cleric to have for them.

    not one person here has given a legitimate argument for why it should NOT be in the game.
    EDIT: except the person that said that PWI is "leased from PWchina" and we dont have developers or anyone that can make the changes legitimately.
  • Nakedpony - Heavens Tear
    Nakedpony - Heavens Tear Posts: 11 Arc User
    edited March 2009
    That just takes the risk out of everything. What can stop an HH/FB/etc party then, if not the priest dying?

    Yeah It would suck if clerics could revive themselves. What if they got like a lvl 10 self ressurect? Then in that case the clerics would pretty much be immortal. Plus, there is the fact that your dead, when your dead you auto-lose all mana/hp so you have nothing to cast with. Btw, have you ever seen a dead person move (or cast a spell)??? It would simply be unfair.
  • Zarasha - Sanctuary
    Zarasha - Sanctuary Posts: 6 Arc User
    edited March 2009
    Yeah It would suck if clerics could revive themselves. What if they got like a lvl 10 self ressurect? Then in that case the clerics would pretty much be immortal. Plus, there is the fact that your dead, when your dead you auto-lose all mana/hp so you have nothing to cast with. Btw, have you ever seen a dead person move (or cast a spell)??? It would simply be unfair.

    Did you read the post thats located a few posts up? or any of the posts on this thread in favor of the spell, or did you skip over those? >.>
    lets say the spell cost 1000mp to cast.
    you cast it on yourself, you NOW have a BUFF that does NOT activate until youre dead. (see how a reraise scroll works if youre still having trouble wrapping your head around this)

    WHEN YOU DIE, it takes effect. This means that you do NOT have to cast while youre dead...

    its not game breaking, its not overpowering, it IS fair that a cleric gets the same raise from THEMSELVES that everyone else requires the cleric to have for them.

    This means it's cast BEFORE death, probably BEFORE fighting anything. It would work exactly the same way a res scroll works thats in your inventory - it will NOT do anything until death.
    And, what exactly is wrong with a cleric getting the same level of raise that everyone else gets? If they tie the re-raise to be the SAME as the cleric's regular res spell, the cleric does not get any more exp back than anyone else.
    Why is it, that people are reading this like we should be able to cast while dead when that is NO WHERE NEAR what was proposed at all? >.> Heaven-for-freakin-bid that a cleric should be able to raise themselves with a spell that is cast *BEFORE* death. *gasp* -_-
  • Corwin - Harshlands
    Corwin - Harshlands Posts: 51 Arc User
    edited March 2009
    yes i dont think this is a good idea.

    the revive target only spell makes it an advantage to have two clerics in the party. this doubles the need for clerics, and that makes more squad invites for me!

    why dont they just make a spell you can cast with a 24 hr cool down time that makes your char run around and kill things and never die for 24 hours so we don't have to grind? or I know, how about a spell that negates all damange?

    skills are not their to make your life easier they are their to add depth and variety. every skill has a drawback or else it would be op and everyone would wine about it.

    not saying its a horrible suggestion, but I can see why clerics are no different from any other class and would require assistance to rise from the dead.
  • jemima
    jemima Posts: 5 Arc User
    edited March 2009
    Did you read the post thats located a few posts up? or any of the posts on this thread in favor of the spell, or did you skip over those? >.>



    This means it's cast BEFORE death, probably BEFORE fighting anything. It would work exactly the same way a res scroll works thats in your inventory - it will NOT do anything until death.
    And, what exactly is wrong with a cleric getting the same level of raise that everyone else gets? If they tie the re-raise to be the SAME as the cleric's regular res spell, the cleric does not get any more exp back than anyone else.
    Why is it, that people are reading this like we should be able to cast while dead when that is NO WHERE NEAR what was proposed at all? >.> Heaven-for-freakin-bid that a cleric should be able to raise themselves with a spell that is cast *BEFORE* death. *gasp* -_-
    Nothing is wrong with a cleric getting the same level of res as anyone else.
    Clerics, in fact, get an identical res to everyone else. A cleric can get res'd by another cleric just the same as any other class.
    Now if they could pop up alive, on full health, with no XP loss whenever they die, like you want them to, that's not the same res as everyone else.
  • _abby - Sanctuary
    _abby - Sanctuary Posts: 31 Arc User
    edited March 2009
    -_- ok my opinion on this is
    cast before death
    1 hour cool down
    revive with 10%hp/mp unless u have guardian or spirit charms on
    mana cost 75% of CURRENT MANA
    only able to cast on yourself
    0 xp regain
    max lvl 1
    80k spirit 120k coin cost
    lvl 10 rez as req skill
    lvl 69+
    im the master of oddities b:laugh and leader of sanity b:chuckle if u got a problem tell me to my face or keep your issues to yourself b:cool
  • Zarasha - Sanctuary
    Zarasha - Sanctuary Posts: 6 Arc User
    edited March 2009
    jemima wrote: »
    Now if they could pop up alive, on full health, with no XP loss whenever they die, like you want them to, that's not the same res as everyone else.

    I don't think this has been mentioned at all by those who supported the re-raise idea. The re-raise, as suggested, is should to work exactly the same way any other res, res scroll, or GA. The cleric would NOT have full health upon re-raising, would suffer the same exp loss based on the level of re-raise, everything would still be the same EXCEPT for the fact that it was cast by cleric on themselves BEFORE they died.

    /sigh, ok -- lets say you just logged onto your cleric, you have quests to do, mobs to kill. You get where-ever you need to be. BEFORE you fight anything the cleric casts all their available buffs. Included in this line of available buffs is re-raise. You cast everything, med to get back all the used mana, and off you go to kill things.
    In the middle of trying to kill a mob, another pops right behind you, it agros and you die before you can get yourself up in the air (or down on the ground depending). Now this is when the re-raise would take effect as if the cleric had a res scroll on them. The same box appears on your screen and you click the button to accept the res. You accept and get back up. Your hp and mp are low and you have to find a safe spot to meditate to regain hp and mp before you can re-buff. You look at your exp percenage and sigh over the fact that you are down a percent or two of exp than when you started.

    So, in the above senario, where does the cleric jump back up with full health and mp? Now yes, I know that people have charms on them, they would have the same charms if they were re-ressed by a scroll or GA or even another cleric. Re-raise itself would NOT supply the full hp and mp and WOULD NOT null the exp loss.
    Any time a character dies, they lose exp wether they go to town or are ressed by a cleric. The same would still apply if the cleric had cast re-raise. They would still lose exp, only the loss of exp would be based on the level of their regular res spell that is used on OTHER players. This is where their re-raise would have no special advantage over anyone else who would be raised by a cleric.
    There is NO difference between the way re-raise works and getting ressed by an outside cleric or scroll. You either go to town, you wait for the cleric to get to you and res you where you are, or you accept the res from the scroll. There is still exp loss, there is still the low hp and mp from getting back up requiring meditation to gain it all back. The ONLY difference is that the cleric would not have to wait to get back up if they had re-raise - which, as I mentioned before, would be the EXACT SAME as if they had a scroll on them.
  • Skyannie - Lost City
    Skyannie - Lost City Posts: 351 Arc User
    edited March 2009
    There is NO difference between the way re-raise works and getting ressed by an outside cleric or scroll. You either go to town, you wait for the cleric to get to you and res you where you are, or you accept the res from the scroll. There is still exp loss, there is still the low hp and mp from getting back up requiring meditation to gain it all back. The ONLY difference is that the cleric would not have to wait to get back up if they had re-raise - which, as I mentioned before, would be the EXACT SAME as if they had a scroll on them.

    That is the main point as to why the idea is wrong. If the cleric doesn't have to wait for another cleric or spend like 100k per rez, what can stop them from doing it repeatedly during a TW or a PK encounter? It's flat out unbalancing, although I admire your dedication to defending it. Needless to say, it's a bit unnecessary for me to keep reiterating why it shouldn't be implemented, when it just flat out won't be.
    As only the child that I was, I tread with giants.
    Their footprints on the sand, marked for times immemorial, serve as evidence of hope.
    And though my short legs could not keep up, my heart was always by their side. Conqueror.
  • Josslyn - Harshlands
    Josslyn - Harshlands Posts: 1 Arc User
    edited March 2009
    Imo thats a pretty good idea to add auto rez. On another MMO i played bishops had an auto rez that was 100% rez but u could only use it once every hour...It doesnt ruin pvp it makes it longer...thats just what i think. It wouldnt hurt anything to add it to use once every hour and if u die and uve already used it....whats the harm?
  • Mysticlifex - Heavens Tear
    Mysticlifex - Heavens Tear Posts: 1,175 Arc User
    edited March 2009
    I don't see what's wrong with it lol, why people like to complain so much?
    We're MysticAve my name is not Dave
    (Poem in the making - Shall be epic)