Vit makes any sense?
Salon - Dreamweaver
Posts: 2 Arc User
Reading the forum a bit and testing out a bit in game... I think some common problems that archers faces are...
1) Squishy
2) Lack of mana for flying
3) Lack of mana for skills (seems like people say all we do is normal shots )
Again, from the little that I read, I could be wrong, but I was thinking if I do:
(Every Level)
1 Str
3 Dex
1 Vit
The 1 Vit per level would give me more Hp, Mp, Hp regen rate and Mp regen rate.
Could this be the solution to all 3 of the above-listed problems?
I know the trade off is damage per shot, but if I can use more skills than doing normal shots all day, that makes up for the damage loss, no?
Thanks in advance for any help / comments / flames for n00b-ness that may come my way.
1) Squishy
2) Lack of mana for flying
3) Lack of mana for skills (seems like people say all we do is normal shots )
Again, from the little that I read, I could be wrong, but I was thinking if I do:
(Every Level)
1 Str
3 Dex
1 Vit
The 1 Vit per level would give me more Hp, Mp, Hp regen rate and Mp regen rate.
Could this be the solution to all 3 of the above-listed problems?
I know the trade off is damage per shot, but if I can use more skills than doing normal shots all day, that makes up for the damage loss, no?
Thanks in advance for any help / comments / flames for n00b-ness that may come my way.
Post edited by Salon - Dreamweaver on
0
Comments
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Vit does not add MP. Only HP.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
I see. Thanks.
So the only way to get more Mp (besides shards and stuffs) is to add Mag?
But as soon as people hear adding to Mag, they are all like...
NO YOU NOOB, ADD NOTHING TO MAG~!!
But is being able to fly without pots and being able to use more skills a good trade-off for less base damage?0 -
I never bothered to read the guides I have since found here, already having my own concepts of what I wanted. Nor can I offer a blueprint of the route I have taken but In the beginning, I built up not only Vit but Mag as well. It was only after about lvl 30 that I really started going the Str/Dex route. Now I find I can pretty much do anthing solo except FB's over 19 and the bosses (but then besides a Veno, who can take on bosses solo). My advice is to include Vit and Mag, as much as you are comfortable with (I have 30 in both at level 55). (insert scorn from other archers here)
There's no 'right' or 'wrong' archer. Best advice I can give is to keep your weps and armor as close to your level as possible. Learn to make Life Powder and Focus Powder, both are worth the time to farm the materials. Farm any logs or coal you find so you can save money on arrows (1 coal dust and 1 log make 100 arrows)."Lead me, follow me but get out of my way!"0 -
Don't worry about the white wings or flight mastery. At 30 you get brown wings that take no mp and eventually all archers can afford some fast cash shop wings with in game coin.
I bought my first cash shop wings with in game coin around level 45.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
As was stated, there is no "right" or "wrong" way to stat your toon. That having been said however, there is an "optimal" stating process for each class. That is to say, there is a stating process for each class that gives the best returns per point for that given class' strengths and weaknesses.
As for adding mag to an archer....at level 30, you get a quest for the eagle wings which do not consume mana while flying. In addition, if you keep winged shell leveled and use it when fighting, it will replenish your mana. Personally, I use the following macro when grinding: winged shell-->serrated arrow-->normal shot-->knockback-->normal shot. I generally won't use any other skill after that series unless I have alot of misses and the mob is just on me pounding me into sand. That happens maybe 1 every 30 mobs or so, and by using that sequence, I haven't bought nor used a single HP or MP pot in right at 10 levels (My archer is currently lvl 48).
As far as adding vit, I was doing that very thing when I first started my archer but the mobs were constantly getting to me and I was having to use HP pots from getting hit. I bought a restat scroll and realigned my stats to only 3vit and 3mag and put the rest into 1str, 4dex per level and oh my what a difference it made!! The end result being what I said before.....I haven't bought or used a pot in right at 10 levels. In fact, I pick up hp and mp pots all the time and they go right into my bank until I have a full stack at which time I'll sell them.0 -
To break down your original post..
Archers are squishy:
Yes, to begin with, this is largely resolved by equipment later on though. Also remember that more dex means targets die faster, and have less time to get up close and personal with your delicate bone structure. So vit can help early on in those tricky levels 15-40 or so, but starts to become unnecessary as you get your hands on HP shards and refines. Don't be shy about buying HP charms in the nasty stages of the game.
Lack of mana...
The flying is only an issue until level 30, and as mentioned vit doesnt affect mana. Furthurmore Dexterity can actually be seen to be beneficial to your mana supply, as your regular shots do increased damage with dexterity points. This increased damage means that less skills are needed to suppliment your basic attack, and less mana is consumed.
Essentially whether you want to go 'Pure' (4dex-1str per level) or Hybrid (with vit), is a playstyle choice. My personal recommendation is Pure, and from my understanding of the game, hybrid becomes increasingly unnecessary the furthur you progress.Meek with words, abrupt with arrows.0 -
a full dex archer can pretty much solo everything except fb's and the bosses. in fact, anyone with any build that doesn't completely fail can. if its regen that you want, get some gear that has +hp/mp regen. my archer has a total of +15 hp regen from equipment, cleric buffs me and i feel like a barb when i meditate, if i ever do need to meditate.
also, +3 mana regen from equipment as well.
look for these things to make your archer life easier0 -
Some posts in this thread worry me slightly, so I think I should explain my perspective:
I am a "slightly purer than pure" build. I have friends with hybrid builds.
I have to agree with other posters here: pure works, and can work well. But of course, hybrid works and can also work well. My friends have much better health than I but complain about their accuracy. I usually die several times in Twilight Temple runs because of my low health (currently, level 71, I have 2500-ish health instead of 4000+ish) which partially depends on my gear -- but if I had higher health TT runs might be easier for me and I might have better gear.
I have ok gear -- level requirements on my gear vary from level 31..level 70 with lots of 50s and 60s, and I use +1 refinements.
Any build will have strengths and weaknesses. I think you should pick your strengths and weaknesses based on how you want to be playing. And then once you have made your choices you should be playing based on your strengths and weaknesses. And, no matter how you build your character, sometimes you will need to be fighting in a squad and your strengths and weaknesses in a squad can be very different from when you solo.
For example, in a squad, doing too much damage can be bad (because you pull monsters away from your tank which makes you, your tank, your cleric, and anyone rescuing you inefficient. Then again, schedules can cause problems for some squads.0 -
You really shouldnt add vit u can get the hp back from your gear in later levels. As a pure i have more hp than most archers my level from pumping my gear. It may seem like u need the hp early on but it becomes fairly insignificant later and reduces ur damage a lot. I think i have a post from a while back explaining ill look for it.Official Guild History
Conqueror->kamisama0 -
kk found the postChaotiic - Lost City wrote: »If you put all your spare points (99) into vit at level 100 you would have 105 base vit, for an archer that is 1287 hp in return u lose 5% crit 792 acc 594 dodge and if u are only using a 90hh weapon 1.6k pattck (this would be much more with a high refined hh99 or 8jun weapon). There is no reason to sacrifice damage, accuracy and crit the life-blood of archers for 1287 hp which u can get from gear anyway.Official Guild History
Conqueror->kamisama0 -
in a squad w/ a barb usually waiting for the magic flesh ream icon in an instance mob before firing is sufficient, no matter how much i crit they wont come charging at me as long as its a barb of my lvl or higher and the flesh ream is there.
or you can always wait for the mob to take some damage first before ripping it apart. in short, you shouldn't nerf your damage potential due to aggros because there are ways of managing it anyways.0
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