Pure Fox form Venomancer
twilighthikari
Posts: 24 Arc User
Hi, As you know I am knew to this game and I check the forums and I don't really see a pure fox form veno, but I want to be one. So can anyone give some info about the builds and skills and stuff. Also some stuff PvE.THat would be nice. POST helpful information or else I will end up most likely messing up my veno.
Post edited by twilighthikari on
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All you had to do was look friend, here is a great thread that was stickied on the top of the same forum page you posted this on. Enjoy.
http://pwi-forum.perfectworld.com/showthread.php?t=198681
It should address all the things you wanted to know about the Fox Form veno, and even talks some about the other builds you have to pick from.[SIGPIC][/SIGPIC]
You will never do anything in this world without courage.
It is the greatest quality of the mind next to honor.
~Aristotle0 -
twilighthikari wrote: »Hi, As you know I am knew to this game and I check the forums and I don't really see a pure fox form veno, but I want to be one. So can anyone give some info about the builds and skills and stuff. Also some stuff PvE.THat would be nice. POST helpful information or else I will end up most likely messing up my veno.
If you decide to go heavy/arcane, a couple tips:
For armor, I usually have the shirt and pants heavy, and the rest arcane
I usually put my magic weapon stat requirement before doing armor, cause I like attack more than defense for myself, and better heal for pet
I've tried both light armor and heavy/arcane hybrid,
and I'd have to say that for just pure melee foxform,
I've liked heavy/arcane hybrid best.
(But this is only because of what I personally like)
Heavy/arcane
PROS:
1. Better Physical attack because of being able to put more on STR
2. Better Physical defense from more on STR and better physical armor
CONS:
1. In later levels, armor may fall behind you a few levels because of stat requirements
2. Most heavy/arcane stick with the lower lvl magic weapons because of stat requirements
3. Heavy/arcane is more expensive, because of different armors, and they get hit a bit more due to less dodge, so bit more repair spent
4. might have a bit less magical attack than light
Light
PROS:
1. More evenly balanced between melee and magic attack, so can use both side of the skill tree more effectively
2. More dodge due to more DEX
3. More crits due to more DEX
4. More accuracy due to more DEX
5. Can use all magic weapons up to the high level, because of being able to put more to INT without sacrificing armor
CONS:
1. A bit less physical attack than heavy/arcane, due to less to STR
2. Less physical defense due to armor having less
**sorry for the long post lol, I got a little too absorbed into writing b:embarrass0 -
twilighthikari wrote: »Hi, As you know I am knew to this game and I check the forums and I don't really see a pure fox form veno, but I want to be one. So can anyone give some info about the builds and skills and stuff. Also some stuff PvE.THat would be nice. POST helpful information or else I will end up most likely messing up my veno.
Considering your new to the game, you might want to consider Light Armor over a Heavy+Arcane mix. It can be a little more forgiving since there are 2 points that can be moved to any stat you want. The light armor build is 3 mag, 1 str, and 1 dex per level. o.o
Now... for skills...
Imo, Fox Form, Melee Mastery, and Leech are critical in PvE. Fox Form gives you more defense and accuracy. Melee Mastery boosts damage by alot (+120% at level 10). Leech lets you heal yourself while still doing damage and can be used often. o.o
Other good fox skills include Befuddling Mist, Purge, Amplify Damage, and Stunning Blow. Befuddling Mist reduces enemy accuracy so you get hit less. Be careful with this one, it's AoE so you can draw unnecessary attention to yourself with it. Purge removes buffs from the target. This is mostly used in PvP and bosses. Amplify Damage boosts the damage a target takes from anyone. o.o Leveling it up only affects the duration so you don't need to put to many points early on. Later on, this skill should be maxed. o.o Stunning Blow is really useful for monsters and players that try to run away. It'll hold them in place while you hit them :P.
Bramble Guard, Metabolic Boost, and Nature's Grace can't be used in fox form. However, their effects are strong enough to level them; particularly Metabolic Boost and Nature's Grace. These are no cost hp/mp recovery spells. They drastically reduce the need to use pots. Bramble Guard returns melee damage back to the attacker. As a fox, this is noteworthy since you can take a few hits and reflect more hits back than a mage veno could survive. o.o
Keep in mind that Soul Transfusion, Summer Sprint, Heal Pet, Revive Pet, Tame Pet and Spark Eruption can all be used in either form. o.o0 -
For PvE i wouldn't bother with fox form builds, unless you plan on going to PvP/TW.[SIGPIC][/SIGPIC]
Retsuko - Shifong
Karmapwi.com0 -
Shifong - Heavens Tear wrote: »For PvE i wouldn't bother with fox form builds, unless you plan on going to PvP/TW.
Lol, yeah, once you get into melee range and be attacked, it negates the purpose of a pet tank, which is what makes Veno such a fast lvler and money earner.0 -
Just a copy of answers I gave on this topic:
I once asked about the fox veno, and you can find all reaction under the following link: http://pwi-forum.perfectworld.com/sh...d.php?t=158581
Warning: It is PvE based, so if you are on lost city, it may be useless!
Anyway, to give a brief description and answer your questions:
- You do melee phys damage. However, most damage is based on your mag weapon, so on your mag poins indirectly. Pick weapons with the highest attack rate (1.25). For the fox, 1 hit isn't that much damage, but you do an amazing number of hits in a short time!
- Your skills are divided in 2 kinds: Attack skills => they do an add-on damage (so not based on your stats, but on the skill lvl) and have a side effect, that usually cripples the mob (accuracy decreased, etc). And the others are Active curses => they do no damage, but cripple the mob, and are especially effective against bosses (erase positive buffs, etc).
- For your armor, I would say go heavy. Xchandra gave the wonderfull idea to look for heavy armor with reduced requirements. This will allow you to use the latest heavy armor, without losing to much mag.
To end with, I would say that the fox veno is a bit less solo orientated than the mage veno. As a tank, I would like to have a fox nex to me more often when tanking a boss. Fox wallop really makes alacrity much easier to use, and Hexmist will give the cleric a little more time to breath, while still concerving the lure ability.
2nd answer:
Quote:
Originally Posted by xserenityx
For pets people are saying golem because of its high def, and attack dmg. However, I know there are pets out there that can have skills which lower the enemies physical, and/or magical defense. One pet I do know that has this is the kitty. I'm not going for PvP, I'm a PvE type of person.
I do not think of foxform as a tank but like some others have said in there, a debuffer.
The only problem I see with heavy armor is that it takes away mag points which is harder to add in points for weps? I think that it would be harder to get lower reg armor since I'm not a productions fan. Can someone explain to me why light armor may be a bad idea? Like right now one person is saying go for light and another is saying heavy. What are the pros and cons between light and heavy for foxform?
If I go for light armor could I make it up str by getting rings?
And fox skills are based off of str and mag? x.X??? *thought it was just mag?*
Well, I'll try to answer your questions:
- Concerning the pets: Golems are most used because their high phys def and hp make up for the veno's low stats on that side. Pesonally I don't really like them, but that's more because they are so common, and they always block my view when I tank with my barb. So my reason for disliking them isn't really rationnal. Personnaly I really like the Tauroc, but the rhinodrake is pretty good also. The rhinodrakes all have threaten: the skill you were talking about. For info on pet stats, check this site: http://pwi.moonalupe.com/bpl1.htm (Un fortunately, it doesn't has the rare pets on it)
- On the tank thing: note that I have a barb and a foxveno.
- Concerning the armor: No golden rule applies.
If you go pure fox, I would say avoid arcane. Most mobs use mag attacks only once in a while when you're close enough to them and inbetween they use phys attacks. You'll have hardly any benefit of the increased phys def in fox form.
Heavy armor has the advantage that you can easily fight a mob solo without a pet. And you won't get one shotted easily. The major downside is that the stat requirements of mag weapon and heavy armor arn't compatible. This means you have to choose between either the best armor and a weapon below your lvl, or the best weapon and a armor below your lvl. Using armor with reduced requirements is the best in this case.
Light armor has the advantage to be compatible with the mag weapons requirement, and still give a pretty decent bonus in terms of phys def in foxform. You will be more fragile then in heavy armor though, and if attacked, you'll probably be forced to run if your pet is occupied. To be honest, I'm still tempted to restat and try the light armor build, because I've been taking less hits then expected.
- The craftsman jewellery isn't effected by foxform, but can be used to balance between mag and phys resistance. (As for the rings, I'll tread that just after) I would say, add phys resistance if you use light, and mag if you go heavy.
- The point that is a bit hard to comprehend is that mag weapons have a phys attack potentiel. The phys damage of the weapon (allong with attack rate) is the main factor of your damage output. This means that the better your weapon, the higher your damage, and for the best weapon you need at least 3 mag points each lvl. (I hope you get what I mean, but if not just say so, and I'll try to explain it another way) So for rings, go for the phys attack ones, no matter what build you go.
- The fox skills, at least the active attack because the debuffs don't do any damage directly, have a add-on damage. This means that it's not related to your own damage, but the amount is fixed with the skill. An example to make this clear: A humanoide skill like venemous scarab grands +55% of mag attack, so the skill will be more effective if your weapon is good. A fox skill like foxwallop grands +146.6 damage (and side effect), this amount is fixe no matter what build you followed. The add on damage will not be influenced by any factor.
I hope this answered your question. Feel free to ask more info. The fox build is a bit under used, so info is sometimes hard to get.0 -
Mothergoose - Sanctuary wrote: »Lol, yeah, once you get into melee range and be attacked, it negates the purpose of a pet tank, which is what makes Veno such a fast lvler and money earner.
I play a pure fox veno on PvE only, and I found that this vision is completly wrong. You have to adapt your tactic to being melee. I hardly ever get attacked myself, so my pet does tank well. And when I do get attacked, I can kill that mob myself without pet anyway. I would even say that fox can be cheaper, because I can grind real fast without using more mana then I regenerate. This means absolutely no meditation b:victory I just use pierce everytime it's cooldown runs out and a lot of spark eruption.0 -
Tawarwaith - Sanctuary wrote: »I play a pure fox veno on PvE only, and I found that this vision is completly wrong. You have to adapt your tactic to being melee. I hardly ever get attacked myself, so my pet does tank well. And when I do get attacked, I can kill that mob myself without pet anyway. I would even say that fox can be cheaper, because I can grind real fast without using more mana then I regenerate. This means absolutely no meditation b:victory I just use pierce everytime it's cooldown runs out and a lot of spark eruption.
ya, one of the other problems with pure arcane beside being squishy,
is having to rely on mana to kill.
Although, your pet heals are really good from having more MAG.
Foxform is always a hybrid anyway, since the magic weapon require MAG, and if you want better armor and melee attack power, you need STR as well.
So, I guess what it all comes down to,
is if you like playing glass cannon big damage mage type,
or if you like melee/magic hybrid type.
As for me, I have two different werefoxs for one of each,
cause I love playing with them both at different times, depending on my mood.
And you have to admit, playing a mage or melee with a tank, is really fun, hehe.0 -
Foxform is always a hybrid anyway, since the magic weapon require MAG, and if you want better armor and melee attack power, you need STR as well.
So, I guess what it all comes down to,
is if you like playing glass cannon big damage mage type,
or if you like melee/magic hybrid type.
Not sure what you mean by "always hybrid". If you mean that mag points are necessary, I guess you're right. However, I haven't used my venemous scarab after lvl9. I like the pure melee playing style b:victory That's one of the great things of a veno, it's the only class that allows you to choose between full mag, full melee, and hybrid melee/mag b:laugh0 -
Tawarwaith - Sanctuary wrote: »Not sure what you mean by "always hybrid". If you mean that mag points are necessary, I guess you're right. However, I haven't used my venemous scarab after lvl9. I like the pure melee playing style b:victory That's one of the great things of a veno, it's the only class that allows you to choose between full mag, full melee, and hybrid melee/mag b:laugh
Well, I didn't necessarily mean hybrid by having to use magic.
I mean hybrid by having to add the MAG stat, since our weapon needs it, and the best melee attack we can get overall is from a magic weapon.
Also, by being able to switch to caster type mode if we want to.
That's what I love about foxform type, if your bored with magic,
you can be melee; and vise versa. b:chuckle
When I switch to caster mode on my heavy/arcane armor, I usually just use that form for the extra effect type spells (DoTs, etc), since magic damage is subpar compared to a mage, anyway.
Sort of like a debuffer, I suppose, though the foxform has debuffs, too.
Or maybe, the caster form would be considered a DoTer?
*Although new people build for foxform as a main, should always get the fox skills first, before caster when they have a choice.
Later on, you can get the caster ones for fun0 -
Hey I'm playing on Raging Tide w/ a heavy veno.I have a problem that i always get magic pwned T_T Anyway I was wondering,can heavy venos solo stuff,or is it just magic venos with herc? Add me! I'm VampLeddoX lvl 62 =D b:victory Peace!0
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Shifong - Heavens Tear wrote: »For PvE i wouldn't bother with fox form builds, unless you plan on going to PvP/TW.
with tt99 heavy and some other good stuff you do more damage as melee than caster but is going to work well just in pve0 -
i am magic build arcane veno and i use foxform whenever i can for purge,amp and even dding just4fun...b:chuckle
same humanform just let the pet tank and throw in a few debuffs attacks between heal...b:dirtyi am waiting for you my little flagcarriers b:kiss0 -
Come on, you guys have got to be kidding if you think arcane venos need to meditate. I just go Soul to recover my mp, then go fox and use leech to recover hp when Nature's/Metabolic are on cooldown if i'm serious about grinding.
And arcane really is much more efficient at some things. Neither Arcane nor Foxform should ignore each other's skill tree so this "pure" thing is bull. Foxform venos should keep at least a couple of scarabs at a decent level in much the same way a caster should keep with a couple of Foxform skills other than Amp and Purge. Why? It gives you choices and allows you to play at your full potential.0 -
MANray_ - Sanctuary wrote: »And arcane really is much more efficient at some things. Neither Arcane nor Foxform should ignore each other's skill tree so this "pure" thing is bull. Foxform venos should keep at least a couple of scarabs at a decent level in much the same way a caster should keep with a couple of Foxform skills other than Amp and Purge. Why? It gives you choices and allows you to play at your full potential.
(Due to the large difference in attack increase between melee and magic on Sage triple spark, my regular melee does more DPS than my regular casting, but my triple-sparked casting does more DPS than my triple-sparked melee. So I am getting the best of both worlds this way.)0 -
Absolutely. Just like arcanes should keep amp and one other levelled, foxies should keep ironwood and one other.0
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Tawarwaith - Sanctuary wrote: »I play a pure fox veno on PvE only, and I found that this vision is completly wrong. You have to adapt your tactic to being melee. I hardly ever get attacked myself, so my pet does tank well. And when I do get attacked, I can kill that mob myself without pet anyway. I would even say that fox can be cheaper, because I can grind real fast without using more mana then I regenerate. This means absolutely no meditation b:victory I just use pierce everytime it's cooldown runs out and a lot of spark eruption.ya, one of the other problems with pure arcane beside being squishy,
is having to rely on mana to kill.
Although, your pet heals are really good from having more MAG.
Just to put it out there, a classic mage veno after 50 or so becomes less and less dependant on mana (pots, powders etc.).
At 70 or so you can micro-manage your spells a bit in order to produce mana-efficient combos when grinding which means very little mana spent. You might use a potion here and there, but generally you'll find more than you need from mobs.
When i was 90+ i could grind however the hell i wanted without any kind of need for pots/powders/hieros. You could send me on a 3h grind with 0 pots and i'll come back with 100 just waiting to be sold to a NPC.
Nature's Grace, Metabolic Boost, Soul Transfusion (and if needed be Leech & Consume Spirit) = laughter at mana issues.0
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