Magic based attacks affected by magic?
Hey guys,
I was wondering if magic based attacks, like lightning strike, does greater damage when you have more magic? If so, I might take magic up to 20 (or whichever level where you get 2mp regeneration) so I can fly for free, while increasing the damage of magic based attacks. I'm not sure about this and I'd like to know the answer.
Thanks
I was wondering if magic based attacks, like lightning strike, does greater damage when you have more magic? If so, I might take magic up to 20 (or whichever level where you get 2mp regeneration) so I can fly for free, while increasing the damage of magic based attacks. I'm not sure about this and I'd like to know the answer.
Thanks
Post edited by mefra on
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Comments
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It converts your physical damage into metal damage+ a fix amount of metal damage added.[SIGPIC][/SIGPIC]0
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Link - Lost City wrote: »It converts your physical damage into metal damage+ a fix amount of metal damage added.
That means that there isn't even magic involved in it. Not even for Blazing Arrow?0 -
no. no magic is involved in any of the archers skill. on your character sheet look at your physical attack and your magic attack. if your magic attack is not 1-1, you should probably change your equip. (unless you have a badge equiped, which adds phys and mag attack).0
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You need no magic for those skills as their power increases with your physical attack.0
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dont worry about free flying at 30 you get a nice pair of wings and you can always buy from the cash shop...
I would rather use that 20 to plus my crit rate..formerly known as mosabi-heaven's tear..
you know that wizard that kicked your **** b:victory..
now I just own wizards at the new servers b:victory0 -
hoodedmerch wrote: »no. no magic is involved in any of the archers skill.
Magic does not increase your damage per shot but will increase your recovery rate which can make skill use viable in pve and skill use can increase your damage rate.
Your peak damage will be lower than a full dex archer your level, assuming you had identical equipment and skills, but your costs will be lower and you might be able to level faster which can turn this into a bogus comparison.
Personally, I think a moderate magic archer with level 1 in take aim and all "one second no-chi" skills would have some efficiency and economy advantages over full dex archers.0 -
Fleuri - Sanctuary wrote: »Magic does not increase your damage per shot but will increase your recovery rate which can make skill use viable in pve and skill use can increase your damage rate.
Your peak damage will be lower than a full dex archer your level, assuming you had identical equipment and skills, but your costs will be lower and you might be able to level faster which can turn this into a bogus comparison.
Personally, I think a moderate magic archer with level 1 in take aim and all "one second no-chi" skills would have some efficiency and economy advantages over full dex archers.
erm no
just go full dex, i have 300 mag, and regen around 50 per second while meditating so around 25 per second normal, now this pretty much tells me that every around 12 points i put in magic will increase regen by 1
so um... dont do it lol just go get a helm that increases magic regen by 2 or something and ull get more mana but its seriously not worth it
also im pretty sure if u had the same magic points as me ull regen less, i regen abit less than clerics so yeah...
magic is pointless for archers0 -
AndromedaB - Sanctuary wrote: »erm no
just go full dex, i have 300 mag, and regen around 50 per second while meditating so around 25 per second normal, now this pretty much tells me that every around 12 points i put in magic will increase regen by 1
so um... dont do it lol just go get a helm that increases magic regen by 2 or something and ull get more mana but its seriously not worth it
also im pretty sure if u had the same magic points as me ull regen less, i regen abit less than clerics so yeah...
magic is pointless for archers
From personal recommendation add 15 magic at your lower levels (1 to 10 levels), at later levels you get a belt that add 5 magic and you get some cool rings + critical % + magic which most people ignore or sell at a cheap price, because it's useless. Adding up a total of 35 magic at level 70. It goes easy on your hiero and more benefits from apothecary pots.
When you reach 80, add some mana stones to your grinding set and re stat the magic using a $3 scroll. I did it and it worked like a charm. Different people different opinions.[SIGPIC][/SIGPIC]
Uninstalled Perfect World 4/21/2009, good bye.0 -
Depending on weapon, using skills becomes pointless. If you use a crossbow it's great, but 60-69 you won't get hit due to HH crossbow, 69-80 (or 88) your slingshot normal atks will be better than using skills, 88+ the gold crossbow is better than using skills. If you are using molders before 60, you won't even need skills anyway since with that much dmg and grinding on air/water mobs they won't even hit you.
Overall, don't put points in magic. If you have points right now, you can either remake your character (if under lvl 30 or so, cuz that takes like 3-4 days casually) or buy scrolls from cash shop to reset your stats.0 -
AndromedaB - Sanctuary wrote: »erm no
just go full dex, i have 300 mag, and regen around 50 per second while meditating so around 25 per second normal, now this pretty much tells me that every around 12 points i put in magic will increase regen by 1
I do not know exact numbers for regen per magic, but lots of level 1 archer skills do not need much mana.Torinchibi - Lost City wrote: »Depending on weapon, using skills becomes pointless. If you use a crossbow it's great, but 60-69 you won't get hit due to HH crossbow, 69-80 (or 88) your slingshot normal atks will be better than using skills, 88+ the gold crossbow is better than using skills. .
But two of your three weapons which would not benefit from skills were crossbows?
I agree that you will not need many skills with wind+clouds -- for most battles, frost arrow will be enough. But ... I think you missed some of my points about economy. (Also, I am almost convinced its "reduced interval between shots" only applies between normal shots. When you switch between skills and normal shots you get no speed advantage, which discourages skill use. Even so, I believe careful skill use with wind+clouds would still shoot faster than normal shots.)
Also, even when you have gone "full dex" (base of 3 vitality, 3 magic, minimum strength to wear armors, gear adding some significant dexterity), using wind+clouds when you can first start using it you will still get hit sometimes. Like, for example, when you miss several times in a row and also miss your knockback shot. Or you can fight downlevel monsters but usually when fighting downlevel monsters you do not need stellar gear nor stellar dexterity to avoid getting hit.0 -
Fleuri - Sanctuary wrote: »...Also, even when you have gone "full dex" (base of 3 vitality, 3 magic, minimum strength to wear armors, gear adding some significant dexterity), using wind+clouds when you can first start using it you will still get hit sometimes. Like, for example, when you miss several times in a row and also miss your knockback shot. Or you can fight downlevel monsters but usually when fighting downlevel monsters you do not need stellar gear nor stellar dexterity to avoid getting hit.
You can also just wear magic +/mp equipment, so you can use your valuable stat points for the damage, if your worried about regen.
Course I'm one of those people who is in love with max damage possible kind of thing,
so just go with what you feel comfortable with.
After all, games are about enjoying it, so if your not happy with your build, you won't want to play it anyway.0 -
You can also just wear magic +/mp equipment, ... if your worried about regen.
Yes, I agree with you here!
And gearing for regeneration can be very helpful for many contexts. Gearing for blue damage effects on your armor can be expensive and can make skill use expensive, while skill use can radically increase your total effective damage.0
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