Gleric guide
unforgivable
Posts: 0 Arc User
CLERIC GUIDE
by: ZARA
I have yet to use seals properly I will discuss them later
First thing you need to know about being a cleric is that you will be called an EP, yep that's you, so get used to the sound and respond to it...
Alright now that we have that straight lets talk about your role as a cleric.
1) Healer, let me say that again you are a HEALER.
2) You are a buffer, you have the best magic and physical buffs in the game.
3) Support class.
-IF YOU DO NOT LIKE TO HELP OTHERS DO NOT PLAY CLERIC.
-FULL ATTACK CLERIC IS NOT A CLERIC BUILD), IF YOU SACRIFICE YOUR HEALING AND BUFFING FOR DAMAGE, YOU ARE NOT PLAYING YOUR CHARACTER CORRECTLY. PLEASE PLAY A MAGE.
Alright cool if you still want to be a cleric now what....
Well the first thing you should probably know is a cleric build.
So how do you spend your stat points?
I personally role a pure magic cleric. Put everything into magic, and just enough strength to wear the highest level magic robes. You can put some points into vitality, if you fell that you are too squishy; however, I would not put more then 30 total. Additionally some people like to re-stat late game for a light armor build.
What armor should I use?
You are robe user. Try to get the best robes you can for your level, put HP shards in your slotted equipment (except weapon). As a reminder your level 30 rep. gear is very good, and will be good until about level 45, unless you find something better. Remember you are looking for equipment with magic or HP because this is what will benefit a cleric the most.
What Weapon?
Role the best weapon for your level; however you will find that some weapons have more variable damage than others. Also look for +magic attack, +HP, and +magic, as they will be very help to your build.
What skills do I get?
I will go into more detail in skills but here is a useful link to look up skill stats.
<Skill Tree>
Color descriptions:
Get ASAP
Very helpful
When possible
To taste
Never/level 1
Blessing of the Purehearted- You start with this at level 1, leave it that way, you may use this for the first 20 or so level but will become obsolete as it is impractical to cast while in battle.
Plume Shot- This is your bread and butter as a cleric. Level as soon as you get the spirit. During pvp this skill will take down other robe wearers with ease as it deals physical damage.
Great Cyclone- This is your basic metal attack. You will be using this a lot, level it up ASAP.
Ironheart Blessing- This is your main heal skill, you will use this A LOT. Max this ASAP. This is a stackable heal over time skill.
Vanguard Spirit-Your physical buff. Level this quickly, this will help your faction out greatly, as well as yourself.
Wellspring Surge-Some clerics like to use this as a quick in battle spell, used mostly in PVE, level 3 should be sufficient if you get it at all.
Plume Shell-This is a to taste skill. You do not need to level it too fast. I personally like to use it for PVP. With a charm you will become much less squishy. **Note this will not stop damage over time.**
Thunderball- Get level 1 and leave it there, do not use.
Magic Shell- Your magic buff. Level this quickly as well.
Revive-Most people use angles; however if someone doesn't they will love you if you level. Get at least level 1.
Elemental Seal-
Razor Feathers-Not necessary your first AOE. Up to you.
Celestial Guardian's Seal- Don't get this it is not helpful even at level 10 its only 10hp/sec 10mp/sec.
Purify- You should get level 1 right away. This will help when you grind vipions to get rid of stacked poison and mana burn. You should level this for later.
Metal Mastery- This should be eventually fully leveled. Don't even get level 1 until you get Wild Thunder. Level this when you have spare spirit points.
Dimensional Seal-
Siren's Kiss- Get level 1 leave it there. This spell has a wide AOE radius; however, it requires a spark and should not be used.
Spirit's Gift- This will increase your magic damage. This is an important buff still. Upgrade when possible.
Soon, the Light-This is your first AOE heal spell. Get level 1, as Regeneration Aura will take over. Can be used in a pinch when Regeneration Aura takes to long to cast.
Greater Protective Aura- This will party buff physical defense. Get when you have extra spirt points. Not necessary however if you have a full party you will save mana, not to mention it buffs for an hour.
Silence Seal-
Wield Thunder- A Great opening attack because takes a bit to cast. Deals massive metal damage. Should be leveled quickly. Good for opening attack in grinding. Can also furry brust (spark), then gank unsuspecting target in PVP.
Aegis Spirit-This will party buff magical defense. Get when you have extra spirt points. Not necessary however if you have a full party you will save mana, not to mention it buffs for an hour.
Stream of Rejuvenation-Use this when Ironheart Blessing just won't cut it to heal your tank. Level 1 should do you some good for a while.
Chromatic Seal-
Arcane Empowerment-This will party buff magical attack. Get when you have extra spirt points. Not necessary however if you have a full party you will save mana, not to mention it buffs for an hour.
Regeneration Aura-(Also called blue ball) heal party within AOE range at the cost of mana. Get ASAP. **Note: requires charm (hiero) because of mana cost.
Tempest-Highly destructive AOE spell. Level when possible. **Note: requires 2 sparks so you will not use this too often.
Heaven's Wrath-(Also called red ball) Increase attack damage and cast speed, at the cost of your mana. **Note: requires charm (hiero) because of mana cost.
Guardian Light- Increase move speed and take less damage. A cleric must have.
Wings of Protection-Absorbs 20% of HP in damage. Very useful, get when possible. **Note: has a 3 minute cold down.
Flight Mastery- I personally did not get. I think it's a waste to spend coin and spirt on this, I would buy some cash shop wings.
by: ZARA
I have yet to use seals properly I will discuss them later
First thing you need to know about being a cleric is that you will be called an EP, yep that's you, so get used to the sound and respond to it...
Alright now that we have that straight lets talk about your role as a cleric.
1) Healer, let me say that again you are a HEALER.
2) You are a buffer, you have the best magic and physical buffs in the game.
3) Support class.
-IF YOU DO NOT LIKE TO HELP OTHERS DO NOT PLAY CLERIC.
-FULL ATTACK CLERIC IS NOT A CLERIC BUILD), IF YOU SACRIFICE YOUR HEALING AND BUFFING FOR DAMAGE, YOU ARE NOT PLAYING YOUR CHARACTER CORRECTLY. PLEASE PLAY A MAGE.
Alright cool if you still want to be a cleric now what....
Well the first thing you should probably know is a cleric build.
So how do you spend your stat points?
I personally role a pure magic cleric. Put everything into magic, and just enough strength to wear the highest level magic robes. You can put some points into vitality, if you fell that you are too squishy; however, I would not put more then 30 total. Additionally some people like to re-stat late game for a light armor build.
What armor should I use?
You are robe user. Try to get the best robes you can for your level, put HP shards in your slotted equipment (except weapon). As a reminder your level 30 rep. gear is very good, and will be good until about level 45, unless you find something better. Remember you are looking for equipment with magic or HP because this is what will benefit a cleric the most.
What Weapon?
Role the best weapon for your level; however you will find that some weapons have more variable damage than others. Also look for +magic attack, +HP, and +magic, as they will be very help to your build.
What skills do I get?
I will go into more detail in skills but here is a useful link to look up skill stats.
<Skill Tree>
Color descriptions:
Get ASAP
Very helpful
When possible
To taste
Never/level 1
Blessing of the Purehearted- You start with this at level 1, leave it that way, you may use this for the first 20 or so level but will become obsolete as it is impractical to cast while in battle.
Plume Shot- This is your bread and butter as a cleric. Level as soon as you get the spirit. During pvp this skill will take down other robe wearers with ease as it deals physical damage.
Great Cyclone- This is your basic metal attack. You will be using this a lot, level it up ASAP.
Ironheart Blessing- This is your main heal skill, you will use this A LOT. Max this ASAP. This is a stackable heal over time skill.
Vanguard Spirit-Your physical buff. Level this quickly, this will help your faction out greatly, as well as yourself.
Wellspring Surge-Some clerics like to use this as a quick in battle spell, used mostly in PVE, level 3 should be sufficient if you get it at all.
Plume Shell-This is a to taste skill. You do not need to level it too fast. I personally like to use it for PVP. With a charm you will become much less squishy. **Note this will not stop damage over time.**
Thunderball- Get level 1 and leave it there, do not use.
Magic Shell- Your magic buff. Level this quickly as well.
Revive-Most people use angles; however if someone doesn't they will love you if you level. Get at least level 1.
Elemental Seal-
Razor Feathers-Not necessary your first AOE. Up to you.
Celestial Guardian's Seal- Don't get this it is not helpful even at level 10 its only 10hp/sec 10mp/sec.
Purify- You should get level 1 right away. This will help when you grind vipions to get rid of stacked poison and mana burn. You should level this for later.
Metal Mastery- This should be eventually fully leveled. Don't even get level 1 until you get Wild Thunder. Level this when you have spare spirit points.
Dimensional Seal-
Siren's Kiss- Get level 1 leave it there. This spell has a wide AOE radius; however, it requires a spark and should not be used.
Spirit's Gift- This will increase your magic damage. This is an important buff still. Upgrade when possible.
Soon, the Light-This is your first AOE heal spell. Get level 1, as Regeneration Aura will take over. Can be used in a pinch when Regeneration Aura takes to long to cast.
Greater Protective Aura- This will party buff physical defense. Get when you have extra spirt points. Not necessary however if you have a full party you will save mana, not to mention it buffs for an hour.
Silence Seal-
Wield Thunder- A Great opening attack because takes a bit to cast. Deals massive metal damage. Should be leveled quickly. Good for opening attack in grinding. Can also furry brust (spark), then gank unsuspecting target in PVP.
Aegis Spirit-This will party buff magical defense. Get when you have extra spirt points. Not necessary however if you have a full party you will save mana, not to mention it buffs for an hour.
Stream of Rejuvenation-Use this when Ironheart Blessing just won't cut it to heal your tank. Level 1 should do you some good for a while.
Chromatic Seal-
Arcane Empowerment-This will party buff magical attack. Get when you have extra spirt points. Not necessary however if you have a full party you will save mana, not to mention it buffs for an hour.
Regeneration Aura-(Also called blue ball) heal party within AOE range at the cost of mana. Get ASAP. **Note: requires charm (hiero) because of mana cost.
Tempest-Highly destructive AOE spell. Level when possible. **Note: requires 2 sparks so you will not use this too often.
Heaven's Wrath-(Also called red ball) Increase attack damage and cast speed, at the cost of your mana. **Note: requires charm (hiero) because of mana cost.
Guardian Light- Increase move speed and take less damage. A cleric must have.
Wings of Protection-Absorbs 20% of HP in damage. Very useful, get when possible. **Note: has a 3 minute cold down.
Flight Mastery- I personally did not get. I think it's a waste to spend coin and spirt on this, I would buy some cash shop wings.
Post edited by unforgivable on
0
Comments
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if i need more space0
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So...overlooking all the spelling errors (and you'll need a mod to rename your title to "Cleric Guide")
In the end, a guide is really just based on personal opinions. I get that. This guide, however, is very one-sided even for that. Only robe and Only support, and still not entirely fleshed out.
Keep at it, add some more content, maybe tone back the anger at LA or FAC, and you could have something. Take a look at some of the other stickied guides to see how they did it. Sure, there is bias in them too, but they at least try. Or you could get the title renamed to "Arcane Support Cleric Guide"
Soon is no longer Soon either. Chromatic something or other.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~0 -
Word of advice:
Don't spit on FAC. It IS A cleric build,get over it. It just plays a different role then support cleric. Play one before you spit on it.
FAC hardly sacrifices healing power and buffing if at all.0 -
Other than the explination of skill, I really didn't find this very helpful at all. It is completley one-sided. I am not FAC, but that doesn't mean that I don't appreciate an FAC and how they work. There's a lvl 70+ FAC cleric in my faction that absolutely rocks in battle and his healing, buffs and revive are all maxed. The dude solo'd Manta with no problem and can keep a party alive in any situation. I've seen it happen.
So, this is an "okay" guide for an FSC, but really, anyone playing a cleric needs to understand the full capabilities of the class.0 -
there is no such thing as a fac.0
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unforgivable wrote: »Alright now that we have that straight lets talk about your role as a cleric.
1) Healer, let me say that again you are a HEALER.
2) You are a buffer, you have the best magic and physical buffs in the game.
3) Support class.
-IF YOU DO NOT LIKE TO HELP OTHERS DO NOT PLAY CLERIC.
-FULL ATTACK CLERIC IS NOT A CLERIC BUILD), IF YOU SACRIFICE YOUR HEALING AND BUFFING FOR DAMAGE, YOU ARE NOT PLAYING YOUR CHARACTER CORRECTLY. PLEASE PLAY A MAGE.
Am I the only one with an FSC who still bristled at this?
unforgiveable, you might need to work on your tone. Try being more polite and less "I'm right and everyone else is wrong" in your tone. It'll make this guide better to receive. To say that there's a "correct" way to play a build is to pass judgment. No, FACs may not be as good at healing, but their players are playing the game how they want, and that's the important thing.
I seem to remember a similar thread about that issue a week or two ago, with someone asserting that FACs weren't allowed in his faction (which everyone thought was fair) and then going on to say they were the wrong way to play (which is what drew the protests). It degenerated into a massive flame war.
The conclusion: passing judgment on other peoples' characters will start flame wars. Try to consider how you sound to others of a different pov, and you won't trod on so many toes. b:thanks[SIGPIC][/SIGPIC]
-Ignoring my main for alts since early '090 -
Your post is unforgivable.0
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Not to be harsh or anything... but what level are you? Most of your skill descriptions are completely biased about what people say on these forums. It doesn't sound like you have any experience with the higher level skills at all. For one, Wield Thunder isn't actually that great of an opener because of it's low range when you first get it. It doesn't actually become a good opener until it's level 9, 8 at the least.
Also, Razor Feathers is your best AOE skill. Why would you not level it?
Blue ball and Red ball don't require hieros, so it's kind of misleading. Apoth pots work just fine.
And like everyone else said, sounds very one-sided and "I am right" tone.
I applaud your trying, but I advise against writing a guide on a class unless you're endgame or close to it (8x+ in this game).0 -
unforgivable wrote: »I have yet to use seals properly I will discuss them laterunforgivable wrote: »1) Healer, let me say that again you are a HEALER.unforgivable wrote: »2) You are a buffer, you have the best magic and physical buffs in the game.unforgivable wrote: »3) Support class.unforgivable wrote: »-IF YOU DO NOT LIKE TO HELP OTHERS DO NOT PLAY CLERIC.unforgivable wrote: »-FULL ATTACK CLERIC IS NOT A CLERIC BUILD), IF YOU SACRIFICE YOUR HEALING AND BUFFING FOR DAMAGE, YOU ARE NOT PLAYING YOUR CHARACTER CORRECTLY. PLEASE PLAY A MAGE.unforgivable wrote: »blah. blah. statsunforgivable wrote: »You are robe user. Try to get the best robes you can for your level, put HP shards in your slotted equipment (except weapon). As a reminder your level 30 rep. gear is very good, and will be good until about level 45, unless you find something better. Remember you are looking for equipment with magic or HP because this is what will benefit a cleric the most.unforgivable wrote: »Role the best weapon for your level; however you will find that some weapons have more variable damage than others. Also look for +magic attack, +HP, and +magic, as they will be very help to your build.
The low transition with a wand makes it useful: highest min attack, but also the lowest max.
The sword offers a lower min, but a higher max.
Glaive does the same as sword.
Pataka has the lowest min and the highest max.unforgivable wrote: »Wellspring Surge-Some clerics like to use this as a quick in battle spell, used mostly in PVE, level 3 should be sufficient if you get it at all.unforgivable wrote: »Elemental Seal-unforgivable wrote: »Razor Feathers-Not necessary your first AOE. Up to you.unforgivable wrote: »Celestial Guardian's Seal- Don't get this it is not helpful even at level 10 its only 10hp/sec 10mp/sec.unforgivable wrote: »Dimensional Seal-unforgivable wrote: »Siren's Kiss- Get level 1 leave it there. This spell has a wide AOE radius; however, it requires a spark and should not be used.unforgivable wrote: »Soon, the Light-This is your first AOE heal spell. Get level 1, as Regeneration Aura will take over. Can be used in a pinch when Regeneration Aura takes to long to cast.unforgivable wrote: »Silence Seal-unforgivable wrote: »Wield Thunder- A Great opening attack because takes a bit to cast. Deals massive metal damage. Should be leveled quickly. Good for opening attack in grinding. Can also furry brust (spark), then gank unsuspecting target in PVP.unforgivable wrote: »Stream of Rejuvenation-Use this when Ironheart Blessing just won't cut it to heal your tank. Level 1 should do you some good for a while.unforgivable wrote: »Chromatic Seal-unforgivable wrote: »Regeneration Aura-(Also called blue ball) heal party within AOE range at the cost of mana. Get ASAP. **Note: requires charm (hiero) because of mana cost.unforgivable wrote: »Tempest-Highly destructive AOE spell. Level when possible. **Note: requires 2 sparks so you will not use this too often.unforgivable wrote: »Guardian Light- Increase move speed and take less damage. A cleric must have.unforgivable wrote: »Flight Mastery- I personally did not get. I think it's a waste to spend coin and spirt on this, I would buy some cash shop wings.0
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