Gleric guide

unforgivable
unforgivable Posts: 0 Arc User
edited March 2009 in Cleric
CLERIC GUIDE
by: ZARA

I have yet to use seals properly I will discuss them later

First thing you need to know about being a cleric is that you will be called an EP, yep that's you, so get used to the sound and respond to it...


Alright now that we have that straight lets talk about your role as a cleric.
1) Healer, let me say that again you are a HEALER.
2) You are a buffer, you have the best magic and physical buffs in the game.
3) Support class.


-IF YOU DO NOT LIKE TO HELP OTHERS DO NOT PLAY CLERIC.
-FULL ATTACK CLERIC IS NOT A CLERIC BUILD), IF YOU SACRIFICE YOUR HEALING AND BUFFING FOR DAMAGE, YOU ARE NOT PLAYING YOUR CHARACTER CORRECTLY. PLEASE PLAY A MAGE.


Alright cool if you still want to be a cleric now what....

Well the first thing you should probably know is a cleric build.

So how do you spend your stat points?
I personally role a pure magic cleric. Put everything into magic, and just enough strength to wear the highest level magic robes. You can put some points into vitality, if you fell that you are too squishy; however, I would not put more then 30 total. Additionally some people like to re-stat late game for a light armor build.

What armor should I use?
You are robe user. Try to get the best robes you can for your level, put HP shards in your slotted equipment (except weapon). As a reminder your level 30 rep. gear is very good, and will be good until about level 45, unless you find something better. Remember you are looking for equipment with magic or HP because this is what will benefit a cleric the most.

What Weapon?
Role the best weapon for your level; however you will find that some weapons have more variable damage than others. Also look for +magic attack, +HP, and +magic, as they will be very help to your build.

What skills do I get?
I will go into more detail in skills but here is a useful link to look up skill stats.
<Skill Tree>

Color descriptions:
Get ASAP
Very helpful
When possible
To taste
Never/level 1

Blessing of the Purehearted- You start with this at level 1, leave it that way, you may use this for the first 20 or so level but will become obsolete as it is impractical to cast while in battle.

Plume Shot- This is your bread and butter as a cleric. Level as soon as you get the spirit. During pvp this skill will take down other robe wearers with ease as it deals physical damage.

Great Cyclone- This is your basic metal attack. You will be using this a lot, level it up ASAP.

Ironheart Blessing- This is your main heal skill, you will use this A LOT. Max this ASAP. This is a stackable heal over time skill.

Vanguard Spirit-Your physical buff. Level this quickly, this will help your faction out greatly, as well as yourself.

Wellspring Surge-Some clerics like to use this as a quick in battle spell, used mostly in PVE, level 3 should be sufficient if you get it at all.

Plume Shell-This is a to taste skill. You do not need to level it too fast. I personally like to use it for PVP. With a charm you will become much less squishy. **Note this will not stop damage over time.**

Thunderball- Get level 1 and leave it there, do not use.

Magic Shell- Your magic buff. Level this quickly as well.

Revive-Most people use angles; however if someone doesn't they will love you if you level. Get at least level 1.

Elemental Seal-

Razor Feathers-Not necessary your first AOE. Up to you.

Celestial Guardian's Seal- Don't get this it is not helpful even at level 10 its only 10hp/sec 10mp/sec.

Purify- You should get level 1 right away. This will help when you grind vipions to get rid of stacked poison and mana burn. You should level this for later.

Metal Mastery- This should be eventually fully leveled. Don't even get level 1 until you get Wild Thunder. Level this when you have spare spirit points.

Dimensional Seal-

Siren's Kiss- Get level 1 leave it there. This spell has a wide AOE radius; however, it requires a spark and should not be used.

Spirit's Gift- This will increase your magic damage. This is an important buff still. Upgrade when possible.

Soon, the Light-This is your first AOE heal spell. Get level 1, as Regeneration Aura will take over. Can be used in a pinch when Regeneration Aura takes to long to cast.

Greater Protective Aura- This will party buff physical defense. Get when you have extra spirt points. Not necessary however if you have a full party you will save mana, not to mention it buffs for an hour.

Silence Seal-

Wield Thunder- A Great opening attack because takes a bit to cast. Deals massive metal damage. Should be leveled quickly. Good for opening attack in grinding. Can also furry brust (spark), then gank unsuspecting target in PVP.

Aegis Spirit-This will party buff magical defense. Get when you have extra spirt points. Not necessary however if you have a full party you will save mana, not to mention it buffs for an hour.

Stream of Rejuvenation-Use this when Ironheart Blessing just won't cut it to heal your tank. Level 1 should do you some good for a while.

Chromatic Seal-

Arcane Empowerment-This will party buff magical attack. Get when you have extra spirt points. Not necessary however if you have a full party you will save mana, not to mention it buffs for an hour.

Regeneration Aura-(Also called blue ball) heal party within AOE range at the cost of mana. Get ASAP. **Note: requires charm (hiero) because of mana cost.

Tempest-Highly destructive AOE spell. Level when possible. **Note: requires 2 sparks so you will not use this too often.

Heaven's Wrath-(Also called red ball) Increase attack damage and cast speed, at the cost of your mana. **Note: requires charm (hiero) because of mana cost.

Guardian Light- Increase move speed and take less damage. A cleric must have.

Wings of Protection-Absorbs 20% of HP in damage. Very useful, get when possible. **Note: has a 3 minute cold down.

Flight Mastery- I personally did not get. I think it's a waste to spend coin and spirt on this, I would buy some cash shop wings.
Post edited by unforgivable on

Comments

  • unforgivable
    unforgivable Posts: 0 Arc User
    edited March 2009
    if i need more space
  • Ihazacute - Sanctuary
    Ihazacute - Sanctuary Posts: 435 Arc User
    edited March 2009
    So...overlooking all the spelling errors (and you'll need a mod to rename your title to "Cleric Guide")

    In the end, a guide is really just based on personal opinions. I get that. This guide, however, is very one-sided even for that. Only robe and Only support, and still not entirely fleshed out.

    Keep at it, add some more content, maybe tone back the anger at LA or FAC, and you could have something. Take a look at some of the other stickied guides to see how they did it. Sure, there is bias in them too, but they at least try. Or you could get the title renamed to "Arcane Support Cleric Guide"

    Soon is no longer Soon either. Chromatic something or other.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Kealani - Heavens Tear
    Kealani - Heavens Tear Posts: 106 Arc User
    edited March 2009
    Word of advice:


    Don't spit on FAC. It IS A cleric build,get over it. It just plays a different role then support cleric. Play one before you spit on it.

    FAC hardly sacrifices healing power and buffing if at all.
  • Jandira - Sanctuary
    Jandira - Sanctuary Posts: 82 Arc User
    edited March 2009
    Other than the explination of skill, I really didn't find this very helpful at all. It is completley one-sided. I am not FAC, but that doesn't mean that I don't appreciate an FAC and how they work. There's a lvl 70+ FAC cleric in my faction that absolutely rocks in battle and his healing, buffs and revive are all maxed. The dude solo'd Manta with no problem and can keep a party alive in any situation. I've seen it happen.

    So, this is an "okay" guide for an FSC, but really, anyone playing a cleric needs to understand the full capabilities of the class.
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    there is no such thing as a fac.
  • Flickerfae - Sanctuary
    Flickerfae - Sanctuary Posts: 351 Arc User
    edited March 2009
    Alright now that we have that straight lets talk about your role as a cleric.
    1) Healer, let me say that again you are a HEALER.
    2) You are a buffer, you have the best magic and physical buffs in the game.
    3) Support class.


    -IF YOU DO NOT LIKE TO HELP OTHERS DO NOT PLAY CLERIC.
    -FULL ATTACK CLERIC IS NOT A CLERIC BUILD), IF YOU SACRIFICE YOUR HEALING AND BUFFING FOR DAMAGE, YOU ARE NOT PLAYING YOUR CHARACTER CORRECTLY. PLEASE PLAY A MAGE.

    Am I the only one with an FSC who still bristled at this?

    unforgiveable, you might need to work on your tone. Try being more polite and less "I'm right and everyone else is wrong" in your tone. It'll make this guide better to receive. To say that there's a "correct" way to play a build is to pass judgment. No, FACs may not be as good at healing, but their players are playing the game how they want, and that's the important thing.

    I seem to remember a similar thread about that issue a week or two ago, with someone asserting that FACs weren't allowed in his faction (which everyone thought was fair) and then going on to say they were the wrong way to play (which is what drew the protests). It degenerated into a massive flame war.

    The conclusion: passing judgment on other peoples' characters will start flame wars. Try to consider how you sound to others of a different pov, and you won't trod on so many toes. b:thanks
    [SIGPIC][/SIGPIC]

    -Ignoring my main for alts since early '09
  • Jailbait - Harshlands
    Jailbait - Harshlands Posts: 2 Arc User
    edited March 2009
    Your post is unforgivable.
  • SATII - Lost City
    SATII - Lost City Posts: 202 Arc User
    edited March 2009
    Not to be harsh or anything... but what level are you? Most of your skill descriptions are completely biased about what people say on these forums. It doesn't sound like you have any experience with the higher level skills at all. For one, Wield Thunder isn't actually that great of an opener because of it's low range when you first get it. It doesn't actually become a good opener until it's level 9, 8 at the least.

    Also, Razor Feathers is your best AOE skill. Why would you not level it?

    Blue ball and Red ball don't require hieros, so it's kind of misleading. Apoth pots work just fine.

    And like everyone else said, sounds very one-sided and "I am right" tone.

    I applaud your trying, but I advise against writing a guide on a class unless you're endgame or close to it (8x+ in this game).
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    I have yet to use seals properly I will discuss them later
    That's because you fail as a cleric.
    1) Healer, let me say that again you are a HEALER.
    Though I agree, we are the healers, we have the capability to deal damage and debuff on occasion when the time comes to it.
    2) You are a buffer, you have the best magic and physical buffs in the game.
    Again, even though I can agree that we have the best buffs, we're not the only class that has useful buffs. The venomancers' reflection buff is wonderful, as is the blademasters' physical defense buff(same power as ours).
    3) Support class.
    Thank you, captain obvious.
    -IF YOU DO NOT LIKE TO HELP OTHERS DO NOT PLAY CLERIC.
    I've seen plenty of solo-dolo clerics that never squad or help anyone. Should they stop being clerics?
    -FULL ATTACK CLERIC IS NOT A CLERIC BUILD), IF YOU SACRIFICE YOUR HEALING AND BUFFING FOR DAMAGE, YOU ARE NOT PLAYING YOUR CHARACTER CORRECTLY. PLEASE PLAY A MAGE.
    Yes, this is a valid point - though a fac doesn't even exist. Leaning towards attacks, not leveling all your heals, that's ok. Leveling only attacks or only heals is utterly pointless and a waste of time.
    blah. blah. stats
    Well, yeah, that's one way to go. People usually restat to light 60-89, then switch back to int/hybrid at 90. Also, capping at 30 vit would only null its usefulness.
    You are robe user. Try to get the best robes you can for your level, put HP shards in your slotted equipment (except weapon). As a reminder your level 30 rep. gear is very good, and will be good until about level 45, unless you find something better. Remember you are looking for equipment with magic or HP because this is what will benefit a cleric the most.
    Untrue for a lot of clerics that use light armor. And +magic doesn't benefit much. You're looking for +hp, +vit, and +physical defense. Those are the biggies.
    Role the best weapon for your level; however you will find that some weapons have more variable damage than others. Also look for +magic attack, +HP, and +magic, as they will be very help to your build.
    I'll disagree here, as well. I simply cannot get over how bad the pataka is. Never use it. Build yourself to use 1 type of weapon(usually the 3 before pataka(wand, sword, glaive) all require the same strength, and the magic requirement is met easily as a pure int.

    The low transition with a wand makes it useful: highest min attack, but also the lowest max.
    The sword offers a lower min, but a higher max.
    Glaive does the same as sword.
    Pataka has the lowest min and the highest max.
    Wellspring Surge-Some clerics like to use this as a quick in battle spell, used mostly in PVE, level 3 should be sufficient if you get it at all.
    I've said this a million times and I'll say it again; Ironheart Blessing will NOT save a life, Wellspring surge will.
    Elemental Seal-
    It's not a priority. Do not take this skill over your main skills(such as your main heals, attacks, and buffs).
    Razor Feathers-Not necessary your first AOE. Up to you.
    A kick-**** aoe that does twice the power of plume shot and hits everything in an 8 meter radius. You think plume shot takes out squishies quickly? Wait till you use this on one. It's also the key to our aoe grind.
    Celestial Guardian's Seal- Don't get this it is not helpful even at level 10 its only 10hp/sec 10mp/sec.
    It is useful, it always has been, only the ignorant say it's not. I would not, however, recommend leveling it too much at a low level. There's more important things.
    Dimensional Seal-
    It's not a priority. Do not take this skill over your main skills(such as your main heals, attacks, and buffs).
    Siren's Kiss- Get level 1 leave it there. This spell has a wide AOE radius; however, it requires a spark and should not be used.
    You must have never seen the power this skill holds. Its spark requirement is nulled by its huge aoe range and paralyze ability. Damage is close to that of wield thunder, though it lacks +weapon damage, so leveling early is not recommended.
    Soon, the Light-This is your first AOE heal spell. Get level 1, as Regeneration Aura will take over. Can be used in a pinch when Regeneration Aura takes to long to cast.
    Can't see what you mean here. This is a very long-channeling skill, using it over anything on a single target seems to be a waste of time.
    Silence Seal-
    This seals usefulness comes when it's maxed, though still has the ability to break. Don't use until at least level 5. Not a priority skill if you don't plan on pvping early.
    Wield Thunder- A Great opening attack because takes a bit to cast. Deals massive metal damage. Should be leveled quickly. Good for opening attack in grinding. Can also furry brust (spark), then gank unsuspecting target in PVP.
    You confused me here. You said not to level attacks over heals, then you say level one of the most expensive attacks? And, no, it's not good as an opener. Cyclone should always be the opening skill for any monster(unless it's magic defense).
    Stream of Rejuvenation-Use this when Ironheart Blessing just won't cut it to heal your tank. Level 1 should do you some good for a while.
    Wellspring Surge does the same job, if not better when maxed.
    Chromatic Seal-
    Mostly a "breather"/stalling/run away/support squishies in pve type of skill. Gives ample time to debuff/charge a long channeling spell. Gives time to a tank in a squad to get to a particular monster before it trashes your poor mages. Level 1 will suffice for a long time.
    Regeneration Aura-(Also called blue ball) heal party within AOE range at the cost of mana. Get ASAP. **Note: requires charm (hiero) because of mana cost.
    I disagree. Though I recommend using a charm, and that would be the safest way to do it, it does not require one.
    Tempest-Highly destructive AOE spell. Level when possible. **Note: requires 2 sparks so you will not use this too often.
    Slow down skippy, there's many vital skills at this level. Blowing all your sp and coin on tempest is definitely NOT something you want to do. Especially when you think clerics only support.
    Guardian Light- Increase move speed and take less damage. A cleric must have.
    Might I mention how hard and expensive these level 79 skills are? Not a must have.
    Flight Mastery- I personally did not get. I think it's a waste to spend coin and spirt on this, I would buy some cash shop wings.
    An almost-free pair of +2 wings that look pretty damn good. Personal preference, really, but a damn good buy.