Grinding Monster level 36
Drewben - Dreamweaver
Posts: 58 Arc User
Can someone advise me on the best monster to grind on:
I'm a lvl 36 cleric, well built and am stuck without quests, so can some1 help me find a good mob to grind on to lvl?
thank you very much
I'm a lvl 36 cleric, well built and am stuck without quests, so can some1 help me find a good mob to grind on to lvl?
thank you very much
Post edited by Drewben - Dreamweaver on
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Comments
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You could try the lofty pterosaurs around anglers village. Thats a lvl 40 flying metal mob, that gives very good exp, dq items at a good rate and it is sooooooo slow, you can kill it before it can attack you.0
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erm
suggesting a metal mob to a cleric... bad idea...0 -
Generally, here are a few rules to grinding:
1.) Take monsters around your own level (+/- 2 or so). There's a substantial xp penalty for monsters higher than you, so going for that monster 4+ levels above you won't get you as much as you think. Loot may be good, but XP will bite. Lower monsters are easier, which means faster kills, wich means more kills.
2.) Flying mobs and swimming mobs give more XP than land mobs. If you can find one of them at your level, it's good.
3.) Special conditions on mobs (increased attack, increased defense, etc.) modify xp. Weak lowers it, and sacrificial assault only increases it a little, but the rest give something like a 50% boost. If you can find one that isn't too bad for you (magic res on a magic mob where you'll be doing phys dmg anyway), they're good.
4.) As a cleric, your metal spells will do extra damage against wood mobs, so that's something to look out for.
Your perfect monster would be a flying/swiming wood mob with increased defense of the type you won't be using on it, who is within 2 levels of you either way. Good luck finding one, but any of the above conditions should help you out. Use www.pwdatabase.com/pwi as a good resource for finding monsters.0 -
Sylvini - Heavens Tear wrote: »1.) Take monsters around your own level (+/- 2 or so). There's a substantial xp penalty for monsters higher than you, so going for that monster 4+ levels above you won't get you as much as you think. Loot may be good, but XP will bite. Lower monsters are easier, which means faster kills, wich means more kills.
Wrong! You get more exp for reddish to orange mobs. But if they are more then 4 levels higher then you, your damage will decline.
SourceSylvini - Heavens Tear wrote: »3.) Special conditions on mobs (increased attack, increased defense, etc.) modify xp. Weak lowers it, and sacrificial assault only increases it a little, but the rest give something like a 50% boost. If you can find one that isn't too bad for you (magic res on a magic mob where you'll be doing phys dmg anyway), they're good.
Only partially right.
The details of the multiplier are only guesses
Weak - halved Exp
Increased magic defence - 150% Exp
Increased defence - 150% Exp
Increased magic Attack - 150% Exp
Increased Attack - 150% Exp
Increased Life - 200% Exp
Scrificial Assault - 200% Exp
Increased Speed - not sure but i think its 150%AndromedaB - Sanctuary wrote: »erm
suggesting a metal mob to a cleric... bad idea...
You're right. That was my bad. I thought he was a wizard.0 -
Osiris - Dreamweaver wrote: »Wrong! You get more exp for reddish to orange mobs. But if they are more then 4 levels higher then you, your damage will decline.
Source
Their drop rate will also lowers.
The details of the multiplier are only guesses
Weak - halved Exp
Increased magic defence - 200% Exp
Increased defence - 200% Exp
Increased magic Attack - 150% Exp
Increased Attack - 150% Exp
Increased Life - 200% Exp
Scrificial Assault - 200% Exp
Increased Speed - not sure but i think its 200%
You're right. That was my bad. I thought he was a wizard.
Highlighted the corrected ones.[SIGPIC][/SIGPIC]0
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